Prima Games eGuides
primagames.com Browse Redeem a code Help
Killer Instinct eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • TRAINING
    • COMBAT BASICS
    • THE COMBO SYSTEM
    • COMBO FLOWCHART
    • COMBO BREAKER SYSTEM
    • COMBO STRATEGY
  • JAGO
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • SABREWULF
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • SADIRA
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • GLACIUS
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • THUNDER
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • ORCHID
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • SPINAL
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • FULGORE
    • COMMAND NORMAL ATTACKS
    • STRATEGY
    • COMBOS
    • C-C-C-COMBO BREAKERS!
    • SPECIAL MOVES
    • COMBO FLOWCHART
    • NORMAL ATTACKS
    • INTRODUCTION
  • PATCH NOTES
    • PATCH NOTES

Killer Instinct Guide › SADIRA

COMMAND NORMAL ATTACKS

#Attack NameHit LocationDamageStartupActive FramesRecovery after Impact FrameFrame Advantage on HitFrame Advantage on BlockNotes
1 Fang Mid 18 9 6 21 NA -2 Not special cancellable, on hit can jump cancel after frame 15
2 Widow's Drop (In Air) Overhead 15 11 NA 26 13 -5 Must be done in air

Widow’s Drop

Command: (while in the air)

Hit Level: Overhead

Range: Vertical

Description: This attack drops directly downward from the air. Sadira must be a certain height off the ground to perform Widow’s Drop—generally the height of most character’s heads. The attack is active until she lands or makes contact, but it is punishable on block. If the attack hits a grounded opponent, it is an Opener, so you can go straight into a combo. If it hits an airborne opponent, you can get a small combo by canceling into Shadow Blade Demon or Shadow Recluse; use this after Widow’s Bite if you feel your opponent is beginning to read your attack patterns. From a double jump, you can also use this in combination with Sadira’s Web Cling to bait your opponent into whiffing an anti-air attack, then punish with Blade Demon on the ground. A great use for this move is when jumping in for a crossup attempt. As your opponent prepares to block a crossup, drop straight down on the original side and begin a full combo.

Fang

Command:

Hit Level: Mid

Range: Close

Description: Sadira’s Fang attack is a cancelable jump normal that functions as a Special Move. As such you cannot cancel it into a Special attack, but you can cancel it into a Shadow attack. Its range is deceivingly small, so be sure your opponent is extra close before you use it. After a Shadow Widow’s Bite in a combo, if you have enough KV available, you can follow up with Fang; it is also possible to follow up with Fang after a forward throw. This move can also function as an anti-air; however, if your opponent is too far away, it is very difficult to combo from this move with a jump cancel. In that situation, try going for a ground combo by canceling into Shadow Recluse.

Keep reading with a free account

The first 3 sections of Killer Instinct are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousNORMAL ATTACKS NextSPECIAL MOVES