| # | Attack Name | Hit Location | Damage | Startup | Active Frames | Recovery after Impact Frame | Frame Advantage on Hit | Frame Advantage on Block | Notes |
|---|---|---|---|---|---|---|---|---|---|
| 1 | Fang |
Mid | 18 | 9 | 6 | 21 | NA | -2 | Not special cancellable, on hit can jump cancel after frame 15 |
| 2 | Widow's Drop |
Overhead | 15 | 11 | NA | 26 | 13 | -5 | Must be done in air |
Widow’s Drop
Command:
(while in the air)
Hit Level: Overhead
Range: Vertical
Description: This attack drops directly downward from the air. Sadira must be a certain height off the ground to perform Widow’s Drop—generally the height of most character’s heads. The attack is active until she lands or makes contact, but it is punishable on block. If the attack hits a grounded opponent, it is an Opener, so you can go straight into a combo. If it hits an airborne opponent, you can get a small combo by canceling into Shadow Blade Demon or Shadow Recluse; use this after Widow’s Bite if you feel your opponent is beginning to read your attack patterns. From a double jump, you can also use this in combination with Sadira’s Web Cling to bait your opponent into whiffing an anti-air attack, then punish with Blade Demon on the ground. A great use for this move is when jumping in for a crossup attempt. As your opponent prepares to block a crossup, drop straight down on the original side and begin a full combo.
Fang
Command: ![]()
Hit Level: Mid
Range: Close
Description: Sadira’s Fang attack is a cancelable jump normal that functions as a Special Move. As such you cannot cancel it into a Special attack, but you can cancel it into a Shadow attack. Its range is deceivingly small, so be sure your opponent is extra close before you use it. After a Shadow Widow’s Bite in a combo, if you have enough KV available, you can follow up with Fang; it is also possible to follow up with Fang after a forward throw. This move can also function as an anti-air; however, if your opponent is too far away, it is very difficult to combo from this move with a jump cancel. In that situation, try going for a ground combo by canceling into Shadow Recluse.