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Killer Instinct eGuide
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Contents

  • TRAINING
    • COMBAT BASICS
    • THE COMBO SYSTEM
    • COMBO FLOWCHART
    • COMBO BREAKER SYSTEM
    • COMBO STRATEGY
  • JAGO
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • SABREWULF
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • SADIRA
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • GLACIUS
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • THUNDER
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • ORCHID
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • SPINAL
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • FULGORE
    • COMMAND NORMAL ATTACKS
    • STRATEGY
    • COMBOS
    • C-C-C-COMBO BREAKERS!
    • SPECIAL MOVES
    • COMBO FLOWCHART
    • NORMAL ATTACKS
    • INTRODUCTION
  • PATCH NOTES
    • PATCH NOTES

Killer Instinct Guide › SPINAL

NORMAL ATTACKS

Standing Normals

#

Attack Name

Hit Location

Damage

Startup

Active Frames

Recovery after Impact Frame

Frame Advantage on Hit

Frame Advantage on Block

1

Standing

Mid

4

5

2

9

4

1

2

Standing

Mid

10

8

3

17

2

-1

3

Standing

Mid

16

12

5

18

-2

-6

4

Standing

Mid

4

6

3

13

5

2

5

Standing

Mid

10

8

4

20

3

0

6

Standing

Mid

16

11

6

24

-1

-5

Close Standing Normals

#

Attack Name

Hit Location

Damage

Startup

Active Frames

Recovery after Impact Frame

Frame Advantage on Hit

Frame Advantage on Block

1

Close Standing

Mid

4

5

2

9

4

1

2

Close Standing

Mid

10

7

3

12

3

1

3

Close Standing

Mid

16

8

3

19

-1

-4

4

Close Standing

Mid

4

6

3

13

5

2

5

Close Standing

Mid

10

7

4

14

2

-1

6

Close Standing

Mid

16

9

4

15

2

-2

Crouching Normals

#

Attack Name

Hit Location

Damage

Startup

Active Frames

Recovery after Impact Frame

Frame Advantage on Hit

Frame Advantage on Block

Notes

1

Crouching

Mid

4

5

2

10

4

1

2

Crouching

Mid

12

7

3

17

1

-3

3

Crouching

Mid

16

10

4

19

-3

-6

Anti-air

4

Crouching

Low

4

5

2

11

3

0

5

Crouching

Low

10

9

2

26

KD(41)

-8

Sweep, hard knock down

6

Crouching

Low

15

11

10

33

5

-15

Slide / Opener

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