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Killer Instinct eGuide
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Contents

  • TRAINING
    • COMBAT BASICS
    • THE COMBO SYSTEM
    • COMBO FLOWCHART
    • COMBO BREAKER SYSTEM
    • COMBO STRATEGY
  • JAGO
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • SABREWULF
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • SADIRA
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • GLACIUS
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • THUNDER
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • ORCHID
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • SPINAL
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • FULGORE
    • COMMAND NORMAL ATTACKS
    • STRATEGY
    • COMBOS
    • C-C-C-COMBO BREAKERS!
    • SPECIAL MOVES
    • COMBO FLOWCHART
    • NORMAL ATTACKS
    • INTRODUCTION
  • PATCH NOTES
    • PATCH NOTES

Killer Instinct Guide › ORCHID

SPECIAL MOVES

Flick Flack

#Attack NameHit LocationDamageStartupActive FramesRecovery after Impact FrameFrame Advantage on HitFrame Advantage on BlockNotes
1 Light Flick Flack Mid 7,7,7 10 3 20 1 -2 1-6 LOW INV
2 Medium Flick Flack Mid 8,8,8 14 3 17 3 -3 1-6 LOW INV
3 Heavy Flick Flack Mid 10,10,10 18 3 14 4 -5 1-6 LOW INV
4 Shadow Flick Flack Mid 8,8,8,8,24 3,3 2 17 5 -4 LOW INV

Commands

Opener:

Linker: / or Hold /

Ender:

Shadow Attack: x2

Hit Level: Mid

Description: A multi-hitting handstand kick. Light Flick Flack is safe when blocked, Medium Flick Flack is -3 and only punished by the fastest attacks in the game, Heavy Flick Flack is combo punished. All three strengths of this attack are invulnerable to low attacks on startup.

Linker

Flick Flack has no special characteristics as a Linker.

Ender

Exchange Launcher Ender that launches opponent behind Orchid’s back, reversing positions and allowing for juggle or air follow-up. Can be jump canceled.

Shadow Attack

A multi-hitting handstand kick that has complete low invulnerability. This attack is only punished by the fastest attacks in the game.

Ichi Ni San

#Attack NameHit LocationDamageStartupActive FramesRecovery after Impact FrameFrame Advantage on HitFrame Advantage on BlockNotes
1 Light Ichi Ni San Attack 1 Mid 10 8 3 25 3 -1
Light Ichi Ni San Attack 2 High 10 7 3 38 -1 -5
Light Ichi Ni San Attack 3 Low 10 20 3 20 3 -9
2 Medium Ichi Ni San Attack 1 Mid 12 10 3 25 2 -2
Medium Ichi Ni San Attack 2 High 12 8 3 37 -2 -6
Medium Ichi Ni San Attack 3 Overhead 6,6 20 2 25 4 -10
3 Heavy Ichi Ni San Attack 1 Mid 14 12 4 25 1 -3
Heavy Ichi Ni San Attack 2 High 14 10 3 35 -3 -7
Heavy Ichi Ni San Attack 3 Mid 14 12 4 28 5 -9
Heavy Ichi Ni San Hold and Release Lvl 1 Mid 16 12 4 29 5 -6
Heavy Ichi Ni San Hold and Release Lvl 2 Mid 18 12 4 29 5 -3
Heavy Ichi Ni San Hold and Release Lvl 3 Mid 20 12 4 29 5 5
Heavy Ichi Ni San Hold and Release Lvl 4 Mid 22 12 4 29 5 NA UNBLOCKABLE
4 Shadow Ichi Ni San Mid 8,8,8,8,24 1,3 2 13 NA -1 LAUNCH

Commands

Opener: (UP TO 3 TIMES)

Linker: / or Hold /

Ender:

Shadow Attack: x2

Hit Level: Low/Overhead/Mid/Unblockable

Description: A series of quick and brutal strikes. You can alternate between attack strength to vary strikes—the third attack of Light Ichi Ni San hits low, Medium hits overhead, Heavy hits mid but can be charged to become unblockable. The first attack of Light or Medium Ichi Ni San is safe when blocked; the first attack of Heavy Ichi Ni San is only punished by the fastest attacks in the game. The second and third hits of any strength of Ichi Ni San is combo punished when blocked. Level 1 and 2 charge of the Ichi Ni San are combo punished when blocked, level 3 charge is +5 advantage when blocked, and level 4 charge is unblockable.

Linker

Ichi Ni San can be done twice in a row when used as a Linker. You can also alternate between each attack strength to make Ichi Ni San harder for your opponent to Combo Break.

Ender

Launcher Ender that allows for juggle or air follow-up. Can be jump canceled.

Shadow Attack

A quick series of strikes, ending with a powerful attack that launches the opponent. This attack is safe when blocked.

Blockade Runner

#Attack NameHit LocationDamageStartupActive FramesRecovery after Impact FrameFrame Advantage on HitFrame Advantage on BlockNotes
1 Light Blockade Runner Low 10 10 7 20 1 -5
2 Medium Blockade Runner Low 12 12 14 20 3 -7
3 Heavy Blockade Runner Low 15 14 25 20 5 -10

Commands

Opener:

Linker: / or Hold /

Ender:

Hit Level: Low

Description: A fast, low-hitting slide kick. This attack is combo punished when blocked.

Linker

Carry Linker that pushes the opponent back.

Ender

Carry Ender that pushes the opponent away, and can also trigger a wall splat.

Air Buster

#Attack NameHit LocationDamageStartupActive FramesRecovery after Impact FrameFrame Advantage on HitFrame Advantage on BlockNotes
1 Light Air Buster Mid 16 3 10 36 NA -28 1-3 INV
2 Medium Air Buster Mid 19 3 10 44 NA -32 1-3 INV
3 Heavy Air Buster Mid 22 3 10 63 NA -40 1-4 INV

Commands

Ender:

Hit Level: Mid

Description: A powerful anti-air knee strike. This attack is combo punished when blocked.

Ender

Damage Ender. This Ender focuses on flat damage but does not allow for a follow-up.

Firecat

Attack NameHit LocationDamageStartupActive FramesRecovery after Impact FrameFrame Advantage on HitFrame Advantage on BlockNotes
Firecat Mid 6,6,6,6,18 1,6 10 22 5 -6 PROJ INV

Commands

Opener: x2

Linker: x2

Hit Level: Mid

Description: Orchid transforms into a Firecat and charges forward, hitting multiple times. Firecat has projectile invulnerability. This attack is combo punished when blocked.

Linker

Carry Linker that pushes the opponent back.

Upper Firecat

Attack NameHit LocationDamageStartupActive FramesRecovery after Impact FrameFrame Advantage on HitFrame Advantage on BlockNotes
Upper Firecat Mid 10,10,10,10,30 3,0 10 44 NA -33 1-52 INV

Commands

x2

Ender: x2

Hit Level: Mid

Description: Orchid transforms into a Firecat and leaps upward, hitting multiple times. Upper Firecat is invulnerable for the first 52 frames. This attack is combo punished when blocked.

Ender

Shadow Damage Ender. This Ender focuses on flat damage but does not allow for a follow-up.

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