Flick Flack
| # | Attack Name | Hit Location | Damage | Startup | Active Frames | Recovery after Impact Frame | Frame Advantage on Hit | Frame Advantage on Block | Notes |
|---|---|---|---|---|---|---|---|---|---|
| 1 | Light Flick Flack | Mid | 7,7,7 | 10 | 3 | 20 | 1 | -2 | 1-6 LOW INV |
| 2 | Medium Flick Flack | Mid | 8,8,8 | 14 | 3 | 17 | 3 | -3 | 1-6 LOW INV |
| 3 | Heavy Flick Flack | Mid | 10,10,10 | 18 | 3 | 14 | 4 | -5 | 1-6 LOW INV |
| 4 | Shadow Flick Flack | Mid | 8,8,8,8,24 | 3,3 | 2 | 17 | 5 | -4 | LOW INV |
Commands
Opener: ![]()
Linker:
/
or Hold
/![]()
Ender: ![]()
Shadow Attack:
x2
Hit Level: Mid
Description: A multi-hitting handstand kick. Light Flick Flack is safe when blocked, Medium Flick Flack is -3 and only punished by the fastest attacks in the game, Heavy Flick Flack is combo punished. All three strengths of this attack are invulnerable to low attacks on startup.
Linker
Flick Flack has no special characteristics as a Linker.
Ender
Exchange Launcher Ender that launches opponent behind Orchid’s back, reversing positions and allowing for juggle or air follow-up. Can be jump canceled.
Shadow Attack
A multi-hitting handstand kick that has complete low invulnerability. This attack is only punished by the fastest attacks in the game.
Ichi Ni San
| # | Attack Name | Hit Location | Damage | Startup | Active Frames | Recovery after Impact Frame | Frame Advantage on Hit | Frame Advantage on Block | Notes |
|---|---|---|---|---|---|---|---|---|---|
| 1 | Light Ichi Ni San Attack 1 | Mid | 10 | 8 | 3 | 25 | 3 | -1 | |
| Light Ichi Ni San Attack 2 | High | 10 | 7 | 3 | 38 | -1 | -5 | ||
| Light Ichi Ni San Attack 3 | Low | 10 | 20 | 3 | 20 | 3 | -9 | ||
| 2 | Medium Ichi Ni San Attack 1 | Mid | 12 | 10 | 3 | 25 | 2 | -2 | |
| Medium Ichi Ni San Attack 2 | High | 12 | 8 | 3 | 37 | -2 | -6 | ||
| Medium Ichi Ni San Attack 3 | Overhead | 6,6 | 20 | 2 | 25 | 4 | -10 | ||
| 3 | Heavy Ichi Ni San Attack 1 | Mid | 14 | 12 | 4 | 25 | 1 | -3 | |
| Heavy Ichi Ni San Attack 2 | High | 14 | 10 | 3 | 35 | -3 | -7 | ||
| Heavy Ichi Ni San Attack 3 | Mid | 14 | 12 | 4 | 28 | 5 | -9 | ||
| Heavy Ichi Ni San Hold and Release Lvl 1 | Mid | 16 | 12 | 4 | 29 | 5 | -6 | ||
| Heavy Ichi Ni San Hold and Release Lvl 2 | Mid | 18 | 12 | 4 | 29 | 5 | -3 | ||
| Heavy Ichi Ni San Hold and Release Lvl 3 | Mid | 20 | 12 | 4 | 29 | 5 | 5 | ||
| Heavy Ichi Ni San Hold and Release Lvl 4 | Mid | 22 | 12 | 4 | 29 | 5 | NA | UNBLOCKABLE | |
| 4 | Shadow Ichi Ni San | Mid | 8,8,8,8,24 | 1,3 | 2 | 13 | NA | -1 | LAUNCH |
Commands
Opener:
(UP TO 3 TIMES)
Linker:
/
or Hold
/![]()
Ender: ![]()
Shadow Attack:
x2
Hit Level: Low/Overhead/Mid/Unblockable
Description: A series of quick and brutal strikes. You can alternate between attack strength to vary strikes—the third attack of Light Ichi Ni San hits low, Medium hits overhead, Heavy hits mid but can be charged to become unblockable. The first attack of Light or Medium Ichi Ni San is safe when blocked; the first attack of Heavy Ichi Ni San is only punished by the fastest attacks in the game. The second and third hits of any strength of Ichi Ni San is combo punished when blocked. Level 1 and 2 charge of the Ichi Ni San are combo punished when blocked, level 3 charge is +5 advantage when blocked, and level 4 charge is unblockable.
Linker
Ichi Ni San can be done twice in a row when used as a Linker. You can also alternate between each attack strength to make Ichi Ni San harder for your opponent to Combo Break.
Ender
Launcher Ender that allows for juggle or air follow-up. Can be jump canceled.
Shadow Attack
A quick series of strikes, ending with a powerful attack that launches the opponent. This attack is safe when blocked.
Blockade Runner
| # | Attack Name | Hit Location | Damage | Startup | Active Frames | Recovery after Impact Frame | Frame Advantage on Hit | Frame Advantage on Block | Notes |
|---|---|---|---|---|---|---|---|---|---|
| 1 | Light Blockade Runner | Low | 10 | 10 | 7 | 20 | 1 | -5 | |
| 2 | Medium Blockade Runner | Low | 12 | 12 | 14 | 20 | 3 | -7 | |
| 3 | Heavy Blockade Runner | Low | 15 | 14 | 25 | 20 | 5 | -10 |
Commands
Opener: ![]()
Linker:
/
or Hold
/![]()
Ender: ![]()
Hit Level: Low
Description: A fast, low-hitting slide kick. This attack is combo punished when blocked.
Linker
Carry Linker that pushes the opponent back.
Ender
Carry Ender that pushes the opponent away, and can also trigger a wall splat.
Air Buster
| # | Attack Name | Hit Location | Damage | Startup | Active Frames | Recovery after Impact Frame | Frame Advantage on Hit | Frame Advantage on Block | Notes |
|---|---|---|---|---|---|---|---|---|---|
| 1 | Light Air Buster | Mid | 16 | 3 | 10 | 36 | NA | -28 | 1-3 INV |
| 2 | Medium Air Buster | Mid | 19 | 3 | 10 | 44 | NA | -32 | 1-3 INV |
| 3 | Heavy Air Buster | Mid | 22 | 3 | 10 | 63 | NA | -40 | 1-4 INV |
Commands
![]()
Ender: ![]()
Hit Level: Mid
Description: A powerful anti-air knee strike. This attack is combo punished when blocked.
Ender
Damage Ender. This Ender focuses on flat damage but does not allow for a follow-up.
Firecat
| Attack Name | Hit Location | Damage | Startup | Active Frames | Recovery after Impact Frame | Frame Advantage on Hit | Frame Advantage on Block | Notes |
|---|---|---|---|---|---|---|---|---|
| Firecat | Mid | 6,6,6,6,18 | 1,6 | 10 | 22 | 5 | -6 | PROJ INV |
Commands
Opener:
x2
Linker:
x2
Hit Level: Mid
Description: Orchid transforms into a Firecat and charges forward, hitting multiple times. Firecat has projectile invulnerability. This attack is combo punished when blocked.
Linker
Carry Linker that pushes the opponent back.
Upper Firecat
| Attack Name | Hit Location | Damage | Startup | Active Frames | Recovery after Impact Frame | Frame Advantage on Hit | Frame Advantage on Block | Notes |
|---|---|---|---|---|---|---|---|---|
| Upper Firecat | Mid | 10,10,10,10,30 | 3,0 | 10 | 44 | NA | -33 | 1-52 INV |
Commands
x2
Ender:
x2
Hit Level: Mid
Description: Orchid transforms into a Firecat and leaps upward, hitting multiple times. Upper Firecat is invulnerable for the first 52 frames. This attack is combo punished when blocked.
Ender
Shadow Damage Ender. This Ender focuses on flat damage but does not allow for a follow-up.