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Killer Instinct eGuide
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Contents

  • TRAINING
    • COMBAT BASICS
    • THE COMBO SYSTEM
    • COMBO FLOWCHART
    • COMBO BREAKER SYSTEM
    • COMBO STRATEGY
  • JAGO
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • SABREWULF
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • SADIRA
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • GLACIUS
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • THUNDER
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • ORCHID
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • SPINAL
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • FULGORE
    • COMMAND NORMAL ATTACKS
    • STRATEGY
    • COMBOS
    • C-C-C-COMBO BREAKERS!
    • SPECIAL MOVES
    • COMBO FLOWCHART
    • NORMAL ATTACKS
    • INTRODUCTION
  • PATCH NOTES
    • PATCH NOTES

Killer Instinct Guide › ORCHID

COMBOS

Double Ichi Ni San Linker

Combo Example:, , , , Light Ichi Ni San Linker Light Ichi Ni San Linker (LOCKOUT) Shadow Flick Flack Ichi Ni San Ender (JUMP CANCEL) Danger Zone Heavy Air Buster

Description: The combo starts off with two Heavy Ichi Ni San attacks into the Medium Ichi Ni San overhead. After the Auto Double, go into two Light Ichi Ni San Linkers to make it hard for your opponent to break. Due to how fast your opponent must be in recognizing the fast Double Light Ichi Ni San Linker, he or she breaks incorrectly, resulting in a lockout. With your opponent locked out, you finish the combo, ending with a juggle finish.

Using Instinct for a Safe Ichi Ni San Corner Reset

Combo Example:, , , , - Heavy Ichi Ni San Linker Heavy Ichi Ni San Linker, Blockade Runner Wall Splat Ender (wait until the opponent begins to recover) , , , , Instinct Cancel , Medium Ichi Ni San Linker Medium Ichi Ni San Linker Heavy Ichi Ni San Linker Air Buster Ender

Description: This combo starts with a crouching Light Kick that is canceled into three Heavy Ichi Ni San attacks. The combo gets an Ender with a wall splat Ender, where you cashed in on your Potential Damage before attempting your next move. As the opponent begins to recover, you follow up with two Heavy Ichi Ni San attacks, which the opponent blocks. You end the Ichi Ni San string with the Light option that hits low and Instinct cancel as the low attack comes out. This allows you to use an otherwise unsafe 50/50 and make it safe by using your Instinct Mode. Your opponent guess the wrong option and is hit by the low, then you go right into an Auto Double and flow through your combo, cashing in with an Air Buster Ender.

Starting Combos from Firecat

Combo Example: Firecat through projectile (COUNTER BREAKER) Heavy Ichi Ni San Linker Heavy Ichi Ni San Linker Air Buster Ender

Description: In this situation, you are trying to advance in on Glacius when he uses a very common tactic, Shadow Hail, to keep you out and/or gain the offensive. On reaction to his Shadow Hail you activate your Firecat Shadow attack, which has projectile invulnerability, going right through Glacius’s Hail. Your opponent immediately attempts a Combo Breaker, which was baited and punished with a Counter Breaker. After the Counter Breaker, Orchid gets a guaranteed Heavy Auto Double , followed by two Heavy Ichi Ni San Linkers, another Heavy Auto Double, and finally cashing in with the Air Buster Ender as the opponent’s lockout ends.

Triple Ultra: 121 Hits

Combo Example: Shadow Flick Flack Heavy Flick Flack Linker Heavy Flick Flack Linker Heavy Flick Flack Linker Ultra


Instinct cancel on hit 46 Shadow Flick Flack Shadow Flick Flack Ultra

Summon Firecat Ultra cancel on hit 74 Shadow Flick Flack Shadow Flick Flack Ultra Shadow Ichi Ni San Upper Firecat

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