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Killer Instinct eGuide
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Contents

  • TRAINING
    • COMBAT BASICS
    • THE COMBO SYSTEM
    • COMBO FLOWCHART
    • COMBO BREAKER SYSTEM
    • COMBO STRATEGY
  • JAGO
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • SABREWULF
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • SADIRA
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • GLACIUS
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • THUNDER
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • ORCHID
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • SPINAL
    • INTRODUCTION
    • NORMAL ATTACKS
    • COMMAND NORMAL ATTACKS
    • SPECIAL MOVES
    • STRATEGY
    • C-C-C-COMBO BREAKERS!
    • COMBO FLOWCHART
    • COMBOS
  • FULGORE
    • COMMAND NORMAL ATTACKS
    • STRATEGY
    • COMBOS
    • C-C-C-COMBO BREAKERS!
    • SPECIAL MOVES
    • COMBO FLOWCHART
    • NORMAL ATTACKS
    • INTRODUCTION
  • PATCH NOTES
    • PATCH NOTES

Killer Instinct Guide › SABREWULF

SPECIAL MOVES

Ragged Edge

#

Attack Name

Hit Location

Damage

Startup

Active Frames

Recovery after Impact Frame

Frame Advantage on Hit

Frame Advantage on Block

Notes

1

Light Ragged Edge

Mid

8,9

8

2

31

4

-1

2

Medium Ragged Edge

Mid

9,10

11

2

31

2

-3

3

Heavy Ragged Edge

Mid

11,11

14

2

31

1

-5

4

Shadow Ragged Edge

Mid

8,8,8,8,24

2,2

1

29

6

1

Commands

Opener:

Linker: / or Hold /

Ender:

Shadow Attack: x2

Hit Level: Mid

Description: Sabrewulf charges forward with two consecutive claw swipes. Light Ragged Edge is safe on block, Medium Ragged Edge is -3, making it only punished by the fastest attacks in the game, and Heavy Ragged Edge is full combo punished.

Linker

Ragged Edge is Sabrewulf’s Carry Linker, allowing him to quickly carry his opponents into the corner.

Ender

Ragged Edge is Sabrewulf’s Carry Ender, knocking the opponent away. This Ender will cause a wall splat when near a corner.

Shadow Attack

Shadow Ragged Edge is a multi-hitting attack that can be used as a Combo Opener or Linker. This attack is throw invulnerable and is +1 advantage when blocked.

Run

Command

Description: Sabrewulf runs on all fours toward his opponent. You can use this to close distance while setting up one of Sabrewulf’s three attack options out of Run.

Hamstring

Attack Name

Hit Location

Damage

Startup

Active Frames

Recovery after Impact Frame

Frame Advantage on Hit

Frame Advantage on Block

Notes

Hamstring

Mid

14

9

3

30

5

-7

UPPER INV, EXCHANGE

Commands

Opener: WHILE IN RUN, or

Linker: or Hold

Hit Level: Low

Description: Sabrewulf slides forward on the ground, tripping the opponent and reversing positions. Hamstring can slide under a horizontal projectile attack, such as Jago’s Endokuken. This attack is combo punished when blocked.

Linker

Hamstring is Sabrewulf’s exchange Linker, meaning it allows you to change positions with your opponent. As a Linker, only two attack strengths of this attack can be used, Light or Heavy.

Jumping Slash

#

Attack Name

Hit Location

Damage

Startup

Active Frames

Recovery after Impact Frame

Frame Advantage on Hit

Frame Advantage on Block

Notes

1

Jumping Slash

Overhead

13

15

3

26

5

-7

THR INV, LOW INV

2

Shadow Jumping Slash

Overhead

9,9,9,9,27

1,9

1

25

6

0

PROJ INV, THR INV, LOW INV

Commands

Opener: WHILE IN RUN, or

Linker: or Hold

Shadow Attack: x2

Hit Level: Overhead

Description: Sabrewulf leaps toward his opponent, performing an overhead slash. Jumping Slash has invulnerability to throws and low attacks. Jumping Slash also has projectile invulnerability but only during its active frames. This attack is combo punished when blocked.

Linker

Jumping Slash has no special Linker characteristics. As a Linker, only two attack strengths of this attack can be used, Medium or Heavy.

Shadow Attack

Shadow Jumping Slash is a multi-hitting attack with complete invulnerability to throws, low attacks, and projectiles. This attack is safe when blocked.

Running Uppercut

Attack Name

Hit Location

Damage

Startup

Active Frames

Recovery after Impact Frame

Frame Advantage on Hit

Frame Advantage on Block

Notes

Running Uppercut

Mid

16

5

4

20

NA

-2

LAUNCH

Commands

Opener: WHILE IN RUN, or

Ender:

Hit Level: Mid

Description: Sabrewulf performs a Running Uppercut slash, launching his opponent into the air. This attack is safe when blocked.

Ender

Running Uppercut is Sabrewulf’s launcher Ender, allowing him a juggle follow up.

Eclipse

#

Attack Name

Hit Location

Damage

Startup

Active Frames

Recovery after Impact Frame

Frame Advantage on Hit

Frame Advantage on Block

Notes

1

Light Eclipse

Mid

22

4

7

35

NA

-11

2

Medium Eclipse

Mid

26

6

6

35

NA

-13

3

Heavy Eclipse

Mid

30

8

8

35

NA

-15

4

Shadow Eclipse

Mid

11,11,11,11,30

6,0

3

26

NA

-11

INV, LAUNCH

Commands

Ender:

Shadow Attack: x2

Hit Level: Mid

Description: Eclipse is a wide, upward-arching slash. This attack is full combo punished when blocked.

Ender

Eclipse is Sabrewulf’s Damage Ender, focusing on flat damage but not allowing for a follow up.

Shadow Attack

Shadow Eclipse is multi-hitting wide, upward-arching slash with invincibility on startup. This attack is combo punished when blocked.

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