SPECTRAL MANUALS
COMBO EXAMPLE: Power Devour
Medium Punch
Medium Boneshaker
Medium Punch Auto-Double
Medium Punch Spectral Manual
Heavy Soul Sword Linker
Heavy Kick Auto-Double
Heavy Kick Spectral Manual
Heavy Skeleport Ender
Description: Here we absorb Jago’s Wind Kick with Power Devour, then punish with Medium Punch canceled into Boneshaker. We use the Medium Boneshaker instead of Heavy Boneshaker to save our Skull. Heavy Boneshaker isn’t especially more damaging than Medium Boneshaker, and Skulls are limited. Throughout the combo we use the Spectral Manuals to add damage and make the combo more difficult to break. We end with the Heavy Skeleport Ender to increase damage. If you have meter and/or Skulls and want to drain meter, you should use the Heavy Soul Sword Ender instead so you can combo into Searing Skulls afterward.
ANTI-AIR
COMBO EXAMPLE: Crouching Heavy Punch
Heavy Soul Sword with Skull
Shadow Searing Skull
Shadow Searing Skull
Searing Skull with Skull
COMBO EXAMPLE: Crouching Heavy Punch
Heavy Soul Sword with Skull
Shadow Skeleport
Heavy Boneshaker
Description: Here we have a couple of combos showing off Spinal’s versatility. Both start with crouching Heavy Punch into Heavy Soul Sword with Skull, but at this point the combos split. The first combo focuses on stealing meter from the opponent by spending two bars of Shadow Meter to steal two stacks of Instinct and one stack of Shadow Meter. The second combo instead goes for straight damage and only uses one bar of meter. You want to go for the second combo if you notice your opponent isn’t spending a lot of meter or if you aren’t concerned about them using their Instinct. These combo decisions are what allow Spinal to be played so differently from player to player.
SHADOW SKELEPORT COMBO
COMBO EXAMPLE: Shadow Skeleport
Medium Soul Sword
Shadow Searing Skull
Bone Runner
Heavy Kick
Medium Searing Skull with Skull
Description: Here we show Spinal using the complete invincibility of Shadow Skeleport to avoid Sadira’s jumping Heavy Kick. We combo with Medium Soul Sword, as it is unbreakable. Then we use another meter to Shadow Searing Skull so we have an Instinct Curse applied. While the Shadow Searing Skull holds an opponent in place, we use Bone Runner to get closer, and cancel it into Heavy Kick into Medium Searing Skull to apply Shadow Curse as well! Now we are stealing both Instinct and Shadow Meter! The Heavy Kick can be combo broken, but you can substitute a Medium Punch instead or go for a Counter Breaker.
CORNER CURSE COMBO WITH SEARING SKULL ENDER
COMBO EXAMPLE: Light Skeleport
Shield Crush
Light Searing Skull with Skull
Standing Medium Punch Manual
Medium Boneshaker Linker
Heavy Kick Auto-Double
Heavy Boneshaker Linker
Heavy Kick Auto-Double
Heavy Searing Skull Ender
Medium Soul Sword
Shadow Searing Skull
Shadow Searing Skull
Medium Searing Skull with Skull
Description: This combo begins with one Skull available and Light Skeleport for placement. Then we go with the overhead Shield Crush into the low Light Searing Skull projectile to begin draining Shadow Meter. From here we have to manual to continue the combo, and we do so with standing Medium Punch. Then we get up to a level 4 Ender with Searing Skull Ender to give us more Skulls. Usually you cannot combo off Searing Skull Ender, but in the corner at level 4 you can. Here we combo from crouching Medium Punch into double Shadow Searing Skull to stack Instinct drain. Since we ended the combo with Searing Skull Ender, we have another Skull available, and we use it with Medium Searing Skull to drain Shadow Meter as well. If you started the combo from the corner, you can use Spinal’s Skeleport Exchange Linker instead of Boneshaker to swap sides and finish the combo in the corner.
ULTRA COMBO: 112 Hits
Shield Crush
Light Searing Skull
Heavy Kick
Heavy Boneshaker Linker
Heavy Kick Auto-DoubleAuto-Double
Heavy Kick Spectral Manual
Heavy Boneshaker Linker
Heavy Punch Auto-DoubleAuto-Double
Heavy Punch Spectral Manual
Heavy Boneshaker Ender
WALL SPLAT
Shadow Boneshaker
Shadow Boneshaker
ULTRA 1 (29 hits)
INSTINCT CANCEL at 42 hits
Heavy Kick Auto-Double
Heavy Kick Spectral Manual
Heavy Boneshaker Linker
Heavy Punch Auto-Double
Heavy Punch Spectral Manual
Heavy Boneshaker Linker
Heavy Kick Auto-Double
Heavy Kick Spectral Manual
Heavy Boneshaker Linker
Heavy Punch Auto-Double
Heavy Punch Spectral Manual
Heavy Boneshaker Linker
Shadow Boneshaker
Shadow Boneshaker
ULTRA 2 (76 hits)
Shadow Searing Skull
Shadow Searing Skull
Bone Runner
ULTRA CANCEL
Description: One interesting thing to note about Spinal’s Ultra is that if you Instinct Cancel it before it ends, you will not have a full two stocks of meter. That is why we chose to start the combo off with a Searing Skull with Skull so we can pull meter from Jago during the combo and get two Shadows before the second Ultra.