| # | Attack Name | Hit Location | Damage | Startup | Active Frames | Recovery after Impact Frame | Frame Advantage on Hit | Frame Advantage on Block | Notes |
|---|---|---|---|---|---|---|---|---|---|
| 1 | Whiplash |
Overhead | 10,12 | 24 | 3 | 23 | -3 | -7 | |
| 2 | Danger Zone |
Mid | 30 | 5 | 2 | 20 | NA | NA | GROUND BOUNCE |
Whiplash
Command: ![]()
Hit Level: Overhead
Description: An acrobatic double kick that hits overhead. This attack is combo punished when blocked.
Danger Zone
Command: While In Air,
or ![]()
Hit Level: Air Throw
Description: Air throw that causes a ground bounce, allowing for a juggle follow-up.