|
# |
Attack Name |
Hit Location |
Damage |
Startup |
Active Frames |
Recovery after Impact Frame |
Frame Advantage on Hit |
Frame Advantage on Block |
Notes |
|---|---|---|---|---|---|---|---|---|---|
|
1 |
Neck Cutter ( |
Overhead |
15 |
19 |
2 |
27 |
-2 |
-6 |
Long range overhead |
|
2 |
Double Roundhouse ( |
Mid |
10,12 |
8 |
4 |
19 |
5 |
3 |
Two hit, pressure opener |
Neck Cutter
Command: ![]()
Hit Level: Overhead
Range: Sweep
Description: When performing Neck Cutter, Jago swipes downward with his sword for one of the best overhead attacks in the game. It has tremendous range, and when canceled into Light or Medium Wind Kick, is made safe on block or leads into a combo on hit. It is also useful as a mix-up tool when paired with crouching Medium Kick.
Double Roundhouse
Command: ![]()
Hit Level: Mid, Mid
Range: Sweep
Description: This advancing normal is a two-hit attack that can be special canceled on hit or block and can be used in juggles and combos. It is very similar to pressure moves from previous KI games. Impacting at 8 frames, it is relatively quick as well. When using this attack, you will want to cancel it into Laser Sword, Wind Kick, or Shadow Endokuken. Because it is multiple hits and because it is expected that you will cancel it into a special, opponents will try to Shadow Counter, so you have to be aware of how much meter your opponent has available. If he or she has no meter available, then go in hard with this.