Level 1
Collectibles: 3 fuzzy dice
Guests to Rescue: 0
WAKE THE MONSTER
You are not longer in Monstropolis. Instead, you are in the snowy Himalayan mountains. Start off by picking up the nearby lantern. This item melts right through ice and saves a lot of hits with your tool. You can find a lot of coins hidden in ice cubes and small ice mounds.
Slide down the icy slope and pick up the VIC cube so that you are ready for the first enemy attack.
FUZZY DICE
With a lantern in hand, walk toward the front of the area and melt the ice surrounding the first pair of fuzzy dice.
Continue all the way to the right. Use the lantern, or slam attacks, to free the ice from the crank. Then turn the crank to open the cave door. The monster wakes up and throws three snow cones out into the icy cold.
RETRIEVE THE SNOW CONES
The first snow cone is just to the left. Go pick it up and then take it back and place it into the monster’s giant hand.
FUZZY DICE
Go back to where you picked up the first snow cone, then move to the right and jump out onto the ice flows in a river. Collect another pair of fuzzy dice floating in the air above the middle of the river.
Continue across the icy river to find the second snow cone. Take it back to the monster.
The last snow cone is up on a ledge. However, you need to fix a door to get to it. Use the lantern to melt the stack of ice blocks at the back of the area and use the stone blocks as steps to get to the door piece. Carry it to the frame to the left. You have to fight enemies as you do this.
FUZZY DICE
After jumping up the stone blocks to get the first door piece, pick up a third pair of fuzzy dice while you are there and unlock some music.
The second door piece is located in the left part of the level in a low area created when the ice cracks. Pick it up and carry it back to the frame.
The last piece of door is located in another low area to the right of the frame. Get it to the door to complete the repair.
Challenge - As soon as the door is fixed, an arcade game appears just to the right. Stop by and play a challenge.
Go through the door to get the last snow cone. Take it back to the monster to open the exit.
A Roto and more enemies appear as you fix the door. You can fight them if you want or just take the snow cone to the monster as quickly as you can.
EXIT THE LEVEL
Once you are ready to leave this level and continue on to the next, move through the exit.
Level 2
Collectibles: 3 fuzzy dice
Guests to Rescue : 0
USE THE SNOWMOBILE
You are still in the snow, but now have some extra firepower—the snowmobile, which is essentially a cannon on skis. However, before go-ing to the snowmobile, grab a lantern and melt some ice to get coins.
FUZZY DICE
The first pair of fuzzy dice is just to the left of the entrance. Carefully melt the ice blocks, leaving one on the right side so that you can use the ice block and stone blocks to jump up and get the dice.
As you advance to the right toward the snowmobile, enemies attack. Fight them off so they won’t bother you while you get your work done.
FUZZY DICE
There are more fuzzy dice by the snowmobile. Carefully use the lantern to melt some of the ice blocks. Leave three on the left side. Jump up the blocks to get the dice. You can also step on the red switch on the ledge to the right to open a door to get a big coin.
Before using the snowmobile, follow a pathway down to the right at the front of the area. You pass by a cave with a chest inside. Carefully move along an icy, slippery path to the right. Jump across a gap and then continue to the end to find the key. Take it back to the chest to get a blue star and upgrade your tool.
RAISE THE BRIDGE
Return to the snowmobile and hop aboard. Drive it to the right and use it to shoot the large target to raise the bridge so that you can cross.
BUILD THE BROKEN DOOR
Drive the snowmobile across the bridge toward the targets on the wheel. However, before shooting, get off the snowmobile and fight the enemies in the area. Be sure to stop the Fodder from building a cannon trap near the exit or it can cause trouble.
Once the area is clear, climb back onto the snowmobile and fire at the targets to turn the wheel and open a door to the right. Then pick up the door piece and carry it to the frame on the left.
Fight off more enemies that appear after you place the piece in the door. Then drive the snowmobile to the front-right corner of the level. Blast through an ice wall to find the second door piece. Carry it back to the frame.
FUZZY DICE
Carefully drop down off the edge of the frozen river and land on a ledge where the third pair of fuzzy dice is hiding. Collect them to unlock some concept art.
Challenge -
After you place the second piece in the door frame, an arcade game appears by the target wheel. Take a moment to play a challenge.
While you are going after the third door piece, more enemies, including a mini-boss, arrive to attack. It is easiest to defeat them all first, then continue working on your current objective.
The last door piece is over by the bridge and surrounded by ice. Either use the lantern to melt the ice or perform slam attacks to break it. Take the door piece back to the frame to complete this task.
POWER UP THE EXIT
After going through the door, pick up the canister on top of the ledge and carry it over to the power supply by the exit. You may have to stop and fight several enemies along the way. Place the canister into the power supply.
EXIT THE LEVEL
Finally, move through the exit to get to the next level.
Level 3
Collectibles: 3 fuzzy dice
Guests to Rescue: 2
WAKE THE MONSTER
This level begins with a fight as you move away from the starting area. Deal with the enemies and try to prevent them from constructing traps.
Move the crank over to its slot and then take some time to explore the area before turning the crank.
FUZZY DICE
Move all the way to the far-right side of the level and get rid of the ice surrounding the first pair of fuzzy dice so you can pick them up.
Head down from the fuzzy dice to find a key. Carry it all the way back toward a wall of ice and stone blocks on the level’s left side. Melt all of the ice blocks with a lantern, then carry the key to the ledge on top and open a chest for a blue star that upgrades your tool.
Now go ahead and turn the crank to wake the monster. Once again, he throws three snow cones out into the cold.
RETRIEVE THE SNOW CONES
Fight off the enemies that appear, then hop onto the snowmobile. Fire at the targets to make a bridge so that you can get to the snow cone up on the ledge above the monster’s giant eye.
FUZZY DICE
The second pair of fuzzy dice is hiding behind the targets. After shooting the targets to make the bridge, walk to the edge of the frozen river and jump up to get the dice.
Climb up the blocks and jump across the bridge to get to the first snow cone. Pick it up and drop down to the ground below. Take it to the monster’s giant hand.
Challenge - As soon as you make it across the bridge, an arcade machine appears below. Be sure to use it to play a challenge before you leave this level.
FUZZY DICE
While on the ledge with the snow cone, jump across to the right and land in the damaged roof of the nearby shack to get the third pair of fuzzy dice. Doing so unlocks character models.
The next snow cone is moved around by enemies, so it can be tough to find. It is usually near the front of the level on the left side. Once you locate it, carry it back to the hand.
A mini-boss and Fodder appear right after you deliver the second snow cone. Take the time to defeat them and use a VIC cube to help you with a power-up.
Melt or break the ice blocks along the far-right side of the level. Jump up the stone blocks to get the third snow cone.
RAISE THE SNOWBALL TURRETS
The monster gives you a scream canister in exchange for the snow cones. Pick it up and carry it to the power supply to raise a snowball turret for each player
SHOOT ENEMIES WITH SNOWBALL TURRETS
Take control of a turret and start shooting at enemies as they open the windows. You need to score 20 points to complete this shooting game. Brutes are worth 3 points and Fodder only one point each. However, you have to hit the Brutes more than once to knock them down.
If you hit the target gong, Fodder run out of the building and attack. You must get off the cannon and defeat them before continuing.
When you hit a skull target, all turrets are disabled for a short amount of time. Keep shooting until someone gets 20 points.
FREE THE GUEST
Now go up and free the guest. You unlock the Stitch costume as a reward.