Level 1
Collectibles: 3 drink me bottles
Guests to Rescue: 0
FIND AND USE THE HAT
Having made it through the Wonderland Woods, you must now enter the castle and progress through the various rooms. At the start you must cross a river with floating wooden heads. Each head has an open mouth through which you can fall into the water. Step on the red switch to close the mouths for a short amount of time.
Now jump across to a floating head and then to the next head to get to the other side of the river. Don’t stay on the heads too long since the mouths open or they go over the waterfall.
When you get to the river’s other side, be ready for a fight with several enemies. Clear them out so you can move the hat without getting hurt.
Move the hat on the ground to the position near the balcony and under a green hat. When you jump in this hat on the ground and shoot up into the air, you go into a green hat. You then warp to drop down from another green hat floating up in the air which is moving back and forth.
DRINK ME BOTTLE
The first drink me bottle is floating above the river. You must use the hat to get to it. As the floating hat moves toward the bottle, step on the red switch on the river’s right side to close the mouths of the heads and then jump into the hat. You drop down from the other hat, collecting the bottle as you fall. You have to be quick to jump from the boat on which you land since it will be heading over the waterfall.
Now get back to hat and jump into it. Shoot yourself up when the moving green hat is over the balcony and then quickly step on all four red switches to open the door to the next area.
FIND THE HAT AND USE IT
After entering the second area, move down to the lower level and start fighting against the enemies. One of them is carrying around a pocket watch that you need.
Move the hat into position underneath a yellow hat. This warps you to the yellow hat floating near the middle of the room.
Challenge - Jump into the hat and fire yourself into the yellow hat so that you land on the floating painting as it passes underneath the other yellow hat. Doing this makes an arcade game appear. Drop down and fight off the Brute and Fodder that appear to attack then use the arcade game to play a challenge.
FIND AND USE THE POCKET WATCH
Pick up the pocket watch that was dropped by one of the enemies and place it in the socket on the left side to make some stairs rise up.
USE THE HAT
Now pull the hat up the stairs and place it into position near the door.
USE THE HEART
DRINK ME BOTTLE
Jump into the hat and shoot yourself up into the blue hat when the other floating blue hat is underneath the drink me bottle.
Use the hat again. This time wait until the moving blue hat is all the way at the left end of its path and then shoot yourself up. As you warp out of the moving blue hat, move so that you land on the platform with the heart.
Pick up the heart and carry it across the room to the right side. Place it in the stone cube with a heart on it to extend a set of stairs along the right side of the room.
USE THE HAT
Pull the hat all the way to the far-right side of the area and place it into position under a purple hat. This purple hat warps you to another purple hat that is rotating in midair to the left a bit.
DRINK ME BOTTLE
Jump into the hat on the ground and watch the rotating hat in the air. When the opening of the hat is pointing between the floating painting and the ceiling, shoot yourself into the other purple hat so that you warp out and fly up into the air to get the third drink me bottle and unlock some music.
USE THE POCKET WATCHES
After you get the drink me bottle, land on the painting and pick up the pocket watch there. Drop down to the ground and quickly take it over to one of the two sockets in the far-right corner of the area. Lots of Fodder come and attack you; they try to stop you from exiting to the next level. Use the VIC cube along the far right wall for a power-up.
Once the enemies are defeated, go back to the left side of the room to get the first pocket watch and carry it back to the second socket to open the barrier.
EXIT THE LEVEL
Now head up the stairs to the exit to continue to the next level.
Level 2
Collectibles: 3 drink me bottles
Guests to Rescue: 0
FIND AND USE THE FIRE
As you progress farther into the Red Queen’s castle, you come to a large room with a heart-shaped pit on one side. Right from the start you are attacked by enemies. Defeat them and walk toward the room’s right side. Destroy any traps they build using your slam attack. There is also a VIC cube near the pit if you feel the need for a power-up.
Find the fire grate along the right side of the room and move it under the two cargo nets on either side of the red double doors. As they open, a Bandersnatch tries to enter the room, but gets stuck in the doorway.
FIND AND USE THE HAT
As the Bandersnatch appears, so do a hat as well as some Fodder. Look for those enemies trying to build a cannon and other traps and defeat them before they finish. Keep clearing out all of the enemies so you can continue with your objective.
Move the hat onto one of the two pads along the right wall so you can use it to get up on top of platforms.
DESTROY THE WATCH CAGES
DRINK ME BOTTLE
Use the hat to get to the top of the platform with two cages on it. Move one of the cages to find a drink me bottle behind it.
Challenge - As you shoot out from the hat, an arcade game appears on the floor to the left. Be sure to play it for a challenge.
Push the cages off the platform and then drop down to fight a Roto that appears. Remember to stay away while it is spinning, then rush in and attack when it is dizzy.
Move the hat over to the other platform and use it to get to the top. Move the third cage off the platform. Then drag all three cages into the area in front of the Bandersnatch. The beast pounds the ground and breaks open the cages, leaving the pocket watches lying on the ground.
USE THE POCKET WATCHES
Pick up one of the pocket watches and carry it all the way to the entrance. Then follow a pathway that leads down to the other side of the pit. Place the pocket watch in the socket to complete the pathway to the right.
Now go back by the Bandersnatch and find the fire grate. Move it onto the lower pathway and use it to burn the cargo net and open a cage on the other side of the pit.
DRINK ME BOTTLE
Pull on the green lever to extend a walkway across the pit. Then step on the red switch on the left. This lifts the cage on the left and extends two small platforms. Move down the walkway and then jump across to the platform to get the second drink me bottle. Step on the switch inside the cell to make the platforms extend again if necessary and jump up out of the pit. Go back around and do the same thing again—this time stepping on the right red switch. Then go get the third drink me bottle and unlock some concept art.
While in the cell on the right, pick up the key and make your way back around to the lever. Pull on it and walk all the way down the walk-way to the chest and get a blue star for upgrading your tool. Then pull the lever to extend the walkway again so you can get back across.
Return to pick up the pocket watch. Then place the three pocket watches in the three sockets in the middle of the room.
PLACE THE EYE IN THE PIPE
Climb up the stairs near the entrance and then jump across to the raised platform. From there, jump to a floating painting as it lowers down and then to another pillar and painting to finally get to a wooden platform.
Pick up the Bandersnatch eye and place it in the pipe. It rolls down and falls into the Bandersnatch’s eye socket.
USE THE MONSTER’S TONGUE
Drop down from the platform and walk over to the Bandersnatch. Step onto its tongue. It flips you up onto the balcony.
EXIT THE LEVEL
Now walk through the blue exit to get to the next level.
Level 3
Collectibles: 3 drink me bottles
Guests to Rescue: 2
COLLECT THE CARDS
This level takes place in a single room where you must collect cards. Not all of the cards are visible at the start. Pick up a card and then carry it to the heart-shaped table in the middle and place it on the stack.
If you thought it would easy to just pick up cards, you are wrong. Enemies start attacking, so you have to fight before you can continue collecting.
After you get the first three cards to the stack, the Red Queen drops down on a platform and scatters three more cards before rising up again.
DRINK ME BOTTLE
The Red Queen also drops a drink me bottle near the table, so pick it up and add it to your collection.
The enemies like to build traps in this level. As you move about, be sure to destroy them with slam attacks and try to get rid of them before they are completed.
Two of the cards are on these checkered platforms at the far corners of the room. Take the back to the table. You can also find the hat on the left platform.
DRINK ME BOTTLE
Place the hat down on the pad and use it to get up to the higher platform, where the second drink me bottle awaits you.
Move the hat to the far center of the floor and use it to shoot yourself into the air to get the blue star for upgrading your tool.
DRINK ME BOTTLE
Now move the hat to the pad on the right side to get to the third drink me bottle and unlock some character models.
After you have taken six cards to the table, the Red Queen returns and sends a Brute to attack you. Also, a sharp bar begins spinning around the table, making it dangerous just to carry the cards to the table. Defeat the enemies.
Collect three more cards. One is at the front and center of the room and the other two are on floating paintings over the side doors.
Pick up the watch at the back right side of the room and place it into a socket by one of the doors. This makes a platform rise up. Jump up onto the platform and then onto the painting to get the card. Once you have taken it to the table, move the pocket watch to the socket on the other side of the room and do the same thing again.
This time, when the Red Queen returns, she is firing lasers down at you. Dodge them and then collect three more cards. Two are up on the higher platforms; you need the hat to get to them.
After collecting 12 cards, you face more laser blasts and now two sharp bars are spinning around the table. Jump over them if you have to in order to avoid getting hit. Collect three more cards to complete this objective.
Challenge - After you get 15 cards onto the table, an arcade game appears in the back center of the room. Use it to play a challenge and score some coins.
FREE THE GUEST
Finally go and free the guest and unlock the Goofy costume while you are at it.