Level 1
Collectibles: 3 fuzzy dice
Guests to Rescue: 0
EXPLORE THE FACTORY
You begin on the left side of the level. First, look at the colored symbols on the door to the right. Then duplicate that pattern on the controls using the footprint pads. Once you have the same pattern, the door opens and you can get a blue star to upgrade your tool. Fight off any enemies that come after you, then head up the stairs.
NAVIGATE PAST THE DOORS
FUZZY DICE
At the top of the stairs, go through the door next to the wall. This takes you up onto a narrow walkway. Go to the end to get a pair of fuzzy dice. Then go back through the door to get to the main area.
You now have to get past lots of moving doors. Watch the traffic-style light on the wall. When it is red, doors are moving across the floor. Wait until they pass and the light turns green before quickly moving across to the other side of the rails.
FUZZY DICE
Step on the red switch to halt the doors here so that you can walk out onto a platform and get a second pair of fuzzy dice. Once you have them, head back to the walkway and continue past a door crossing.
GRAB THE DOORS
Stand on the pad by the edge of the platform and press the Use button as the door moves over you. Keep holding onto the button as the door takes you across a gap and then release the button to drop down onto the platform on the other side.
Challenge - As soon as you drop from the door, an arcade machine appears. Take some time to play a challenge.
Fight some enemies and then watch the doors to the right. They come up, pause, flip over, pause, and then go down. As soon as they stop, jump across to the set near the back of the area and then jump to the platform and pick up the keycard.
Jump across some more doors to get to a larger platform. Fight the Brute and other enemies to clear the platform so that you can use the key-card.
FUZZY DICE
Place the keycard in the reader to open the door. Pick up the third pair of fuzzy dice and unlock music.
CROSS THE GAP
Step on the red switch to slow down the two rows of moving doors. Jump across on them to get to the platform on the other side.
DODGE THE DOORS
Fight another wave of enemies. Then get ready to move past some doors. These doors are coming straight at you. While you are in the low areas, they can’t hit you. However, when you go up the steps to the higher areas, you can get hit. Watch the lights. When they are green, go. Stop in the middle low area since the second high area is wider and takes longer to cross.
Jump across two more sets of flipping doors to get to another platform, where you have to battle against more enemies.
The next obstacles are doors that flip up and down. Press the red switch to drop all of the doors down and then begin the cycle over. As soon as the doors in front of you come up, start moving across. Don’t stop since they drop right behind you. Hurry to the end.
Now you have to jump across to two rotating turbines. Doors move between the turbines, so watch for the green light. Since they are turn-ing, be careful when you jump; the motion of the turbine can throw off your aim a bit. After getting to a small platform, go across two more turbines.
The next part is not too tough. Four sets of doors are arranged like paddles. Jump onto the left side, ride it to the right, and then jump over to the next set. Keep going until you get to the platform.
POWER THE DOOR
You now have to get two scream canisters to supply power to open the door. First defeat all the enemies and then step on all four red switches before the timer runs out to get the first canister. Carry it over to the power supply by the door.
Next, turn the crank to increase pressure in the pipe until it bursts and a canister falls out. Once both canisters are in the power supply, the door opens.
EXIT THE LEVEL
Finally, move through the exit to get to the next level.
Level 2
Collectibles: 3 fuzzy dice
Guests to Rescue: 0
EXPLORE THE FACTORY
Start this level by moving to the right and fighting a bunch of enemies. Clear them out.
Go through the door and emerge from a door on the ceiling—upside down. Move to the sides at the front of the area when the light turns red and doors move past. Then advance to the right, collecting coins as you go. Go through the door at the right side to emerge back on the ground.
DESTROY THE DOORS
Ahead of you a series of doors blocks your way. Pick up bombs and throw them at the doors to blast a way through so you can get to the other side.
FUZZY DICE
Blow up every single door so that none remain. A pair of fuzzy dice appears for you to collect.
After fighting some enemies, press the red switch here and quickly move across a bridge of doors. Press another red switch to make more doors rise up to form a bridge. Come back across and pull the green lever to stop the doors moving across the middle of the platform. Move quickly because the bridges are on a timer.
FUZZY DICE
Press the red switch on the right side to slow down the conveyor belt of doors for a short time. Quickly move across the doors, picking up a second pair of fuzzy dice along the way.
POWER UP THE DOORS
You now need to get two scream canisters. After fighting a wave of enemies, move to the arrow switches. Use them to move the far door to the left or right so it is positioned over one of the three incinerators. Watch the lights on the incinerators. When all three are red, the trap door opens and flames shoot up. As soon as the incinerator you are going to has three green lights, quickly go through the door. Pick up the canister and wait until the trap door opens. When it closes, move through the door to get back to the platform and carry the canister to the power supply.
Challenge - As soon as you put the second canister into the power supply, an arcade game appears near the arrow switches. Use it to play a challenge.
CROSS THE GAP
Now that the doors are moving, stand on the pad and hold down the Use button as a door passes over you. Ride it across to another plat-form, where you must fight against a lot of enemies. Then jump over to another, larger platform.
DESTROY THE DOORS
Here you must fight against a Brute and other enemies. Be sure to use the VIC cube and bombs to help you win this battle.
Now move over by the pile of bombs and throw them at the red doors. You need to destroy only a few to create a way to get to the exit.
FUZZY DICE
Blow up all of the red doors by the exit to make a third pair of fuzzy dice appear. Pick them up to unlock concept art.
EXIT THE LEVEL
Go through the door to get to the other platform. Then continue into the exit to start the next level.
Level 3
Collectibles: 3 fuzzy dice
Guests to Rescue: 2
OPEN THE GATES
At the start, move to the left and pick up the keycard. Take it to the reader by the gates.
GET READY
Step onto the footprint pad. A timer begins to countdown. You have to race along a conveyor belt. Jump to the other belt when doors come at you. Choppers are following close behind you, so you have to keep moving.
FUZZY DICE
Jump across to the right conveyor belt to get the pair of fuzzy dice. Then go back to the left to avoid doors.
There is a key on the right side as well. Pick it up as you run past it. Avoid getting hit as you take it to the chest on the platform ahead to get a blue star for upgrading your tool.
POWER THE DOORS
You need to get two scream canisters for power. The first is lying on the platform. Defeat all of the enemies, then carry it over to the power supply on the right side.
The other canister is on a platform surrounded by moving doors. Use bombs to blow up enough doors so that you can move in to get the canis-ter and then take it to the power supply.
Move over to the pad and, as a door passes over you, hold down the Use button. Ride it across to another platform and then release the button to drop down.
USE THE SCREAM CANISTERS
After fighting off more enemies, step on the red switch to move a platform toward you. Jump over to it and then ride it to a far platform with a canister. Pick it up and jump over to the moving platform. Stand on the red switch to make it move toward you again. Jump across to the main platform and put the canister in the power supply.
Move down to a lower area and turn a crank to build up pressure in a pipe. A canister falls out when the pipe bursts. Pick it up and carry it to the power supply. Jump on the pad to get up to the higher area. Then grab onto a door and ride it over to the next platform.
OPEN THE GATES
You must fight more enemies on this platform. A VIC cube is in the front-right corner, so get it for a power-up. Then pick up the keycard in the lower area and place it in the reader to open the gates and start another conveyor belt race.
FUZZY DICE
As you are racing, jump over to the right conveyor belt. Then, as the doors are coming at you, jump over to a platform on the right to get the fuzzy dice. Jump back onto the belt and finish the race.
LOWER THE DOORS
Move to the left side of this large platform and turn the crank to lower a row of doors into position.
DEFEAT THE FAULTY DOORS
FUZZY DICE
Jump on the pad on the right side to bounce up to get the third pair of fuzzy dice and unlock character models.
The faulty door moves across the platform firing a laser beam. Jump over it as it passes by one way and then comes back again.
When it stops, move a door claw to a position under-neath it using the arrow switches. Then step on the square switch to grab onto the door and send it to the chopper.
Now you have to fight against a wave of enemies that includes a mini-boss.
Turn the crank clockwise again to bring another faulty door down. This door fires blobs at you. Dodge them and then, when it stops, use the claw to grab the door and get rid of it.
Fight off some more enemies and turn the crank again. The third faulty door launches fireballs at you. Stay out of their way and then destroy this door as well.
More enemies attack, including a mini-boss. As before, beat them all so that you can turn the crank. The fourth door fires three energy beams. Jump over them and, when the door stops, grab it with the claw and chop it up.
Fight off a final wave of enemies and then turn the crank to lower a platform with the guest on it down to your level.
FREE THE GUEST
Challenge - As you turn the crank, an arcade game appears in the middle of the area. Walk over and use it to play a challenge for some coins.
Now walk over to the guest and set it free. In return for your efforts, the Mike costume is unlocked.
SCARY FEET!
Complete the Monsters, Inc. world to earn this award.