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Disney Universe eGuide Walkthrough Aladdin

Streets of Agrabah

Level 1

Collectibles: 3 gems

Guests to Rescue: 0

GET TO GROUND LEVEL

Agrabah is a city of mystery and enchant-ment—and the finest merchandise this side of the River Jordan. Here, you encounter some new things to help you open areas and you also use the lamp.

GEM

At the start, pick up a bomb and throw it at the dome to the right to find the first gem.

Make your way to the right across the rooftops and then drop down to the street below where all the action takes place.

GET THE LAMP

As soon as you get to the street, start fighting the enemies and stop them from building traps. Defeat them all, including a Roto that shows up just as you think the battle is over.

The street performers can help you get to places using their abilities. Drag the snake charmer with the flute and the green rug over to the green pad on the left side. As he plays, a rope rises up. Climb it to get the key. Take the key to the chest near where you found the snake charmer and upgrade your tool with a blue star.

Now drag the snake charmer over to the green pad on the right. Climb up the rope and get the lamp.

USE THE LAMP TO TRANSFORM THINGS

Place the lamp on the round pad to open the curtain and move to the other part of this level. As soon as you use the lamp, enemies appear. Defeat them and then pick up the lamp. Continue through the building and to the area to the right.

COMPLETE THE ACROBATIC DISPLAY

Place the lamp on the round pad near the musical instrument stall. It transforms the stall into a giant pipe organ.

GEM

Go back to the first area near where the key was located. Look at the colors of the notes above a door. Go back to the organ and play those notes in the same order by jumping onto those keys. This opens the door so you can get the gem inside.

On your way back, get the acrobat in the first area and move him to the gray pad in the second area.

Several enemies, including a Brute, show up and attack. Use the VIC cube for a power-up to help defeat them.

There is another door to the right of the acrobats with notes above it. Play those notes on the giant organ to open this door. Then move the acrobat inside out to the gray pad to complete the display and open the exit.

Challenge - As soon as you move the second acrobat into position, an arcade game appears near the organ. Be sure to play a challenge before you leave this level.

EXIT THE LEVEL

GEM

Move the lamp to the round pad by the well to create a geyser that carries you up to get the third gem and unlock some music.

Finally, stand on the footprint pad by the acrobats and press the use button. The acrobats will get you up to the higher level; go through the exit and continue to the next level.

Level 2

Collectibles: 3 gems

Guests to Rescue : 0

BURN THE CAGES

You begin in a courtyard along with a fire-eating street performer. Move the fire-eater onto the red pads to burn the cages.

Stand on the footprint pad and press the Use button to pull on the handle and open the courtyard door. You can get into the streets.

GET THE LAMP

Pick up the VIC cube and start fighting against all the enemies attacking you or building traps. You need to clear the streets. Toward the end of the fight, a Bulldog appears, so be ready.

Jump on a small trampoline to get up onto a roof where the lamp is located. Pick it up and then jump back down to the street.

USE THE LAMP TO TRANSFORM THINGS

Place the lamp on the pad near the well and then ride the geyser up to the balcony on the left to get a blue star for upgrading your tool.

Now carry the lamp over to the right and place it on the round pad to open the curtain. If the enemies have built a barrier, use a slam attack to break it down.

GEM

Go back to the fire-eater and drag him up the steps to the next area. Place him on the red pad so he burns a cage and reveals the first gem.

Jump down into the lower area and drag the sword swallower onto the blue pad to open the sword barrier.

Move the sword swallower up the steps and onto another blue pad to open a curtain, revealing a snake charmer.

GEM

Take the snake charmer to the green pad on the right and then climb up the rope to get to the second gem.

GEM

To get the third gem and unlock concept art, drag the sword swallower down to the first area and place him on the blue pad in front of building where the lamp was. This opens the sword barrier for you.

EXTINGUISH THE HOT COALS

Move the snake charmer onto the green pad on the area’s right side and then climb up the rope to the balcony.

Stand on the footprint pad and press the Use button to pull on the handle. This releases water onto the hot coals and opens the exit.

EXIT THE LEVEL

Challenge - After releasing the water, an arcade game appears near the snake charmer. Use it to play a challenge for coins and glory.

Finally, head through the exit to get to the next level.

Level 3

Collectibles: 3 gems

Guests to Rescue: 2

GET THE LAMP

Walk over to the right to find the snake charmer. Drag him to the green pad on the left. Climb up the rope to get to the rooftop where you find the lamp.

Fight off the enemies on the rooftop and destroy the cobra statues that fire at you. There is a VIC cube up there if you feel the need for power-ing up. Once rooftop is clear, pick up the lamp.

USE THE LAMP TO TRANSFORM THINGS

GEM

Drop back down to the street and place the lamp on the pad near the well. Ride the geyser up to get to the balcony where you can find some coins and a gem.

Now take the lamp to the right and place it on a pad near the curtain so that you can get to the sword swallower.

SWALLOW THE SWORDS

GEM

Take the sword swallower all the way to the left side of the level and place him on the blue pad to clear the sword barrier so that you can get the second gem.

Now use the sword swallower to open the sword barrier at the stairs so you can get to the other side of the level.

COMPLETE THE ACROBATIC DISPLAY

Drag the sword swallower up the steps and onto a blue pad to release the acrobat. Now you have to fight lots of enemies, including a Brute. Luckily, there is a VIC cube right there for you to use. While you are fighting, move around the area and destroy all the cobra statues.

Go back to the first area and bring the snake charmer to the green pad by the hot coals. Climb up the rope to get to the key on the balcony. Take the key to the chest on the right side of the level, next to the musical instrument booth, and get a blue star to upgrade your tool.

GEM

Take the lamp to the pad by the musical instrument booth and change it into a giant pipe organ. Play the colored notes that can be found above the door on the far right side of the level to open the door. Get the gem inside and unlock some character models.

Go back to the building by the snake charmer and get the acrobat. Move him over to the left and onto a gray pad.

Now go to the organ and play the colored notes above the door next to the hot coals to reveal another acrobat. As you do this, Jafar ap-pears and starts raining down hot coals on you. Quickly get the acrobat over to the gray pad to complete the acrobatic display.

EXTINGUISH THE HOT COALS

Stand on the footprint pad by the acrobats and press the Use button to climb up them and get to the balcony.

Now move onto another footprint pad and pull on the handle to release water onto the hot coals.

FREE THE GUEST

Challenge - Once the hot coals have been extinguished, an arcade machine appears. Use it to play a challenge.

Finally, free the guest to complete the level and unlock the Sam costume.