Prima Games eGuides Bayonetta 2 eGuide

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Bayonetta 2 eGuide Chapter VII: Know the Worlds Mysteries - Secrets and Extras)

Bewitchments

Push yourself to the limit with these challenges! Each one counts as an Umbran Tear of Blood; collect them to yield secrets.

BewitchmentRequirement

After the End Comes...

Complete the Records of Time on any difficulty.

Prologue Complete

Complete the Prologue on any difficulty.

Chapters I-IV Complete

Complete Chapters I through IV on any difficulty.

Chapters V-VI Complete

Complete Chapters V and VI on any difficulty.

Chapter VII Complete

Complete Chapter VII on any difficulty.

Chapter VIII-IX Complete

Complete Chapters VIII and IX on any difficulty.

Chapters X-XII Complete

Complete Chapters X through XII on any difficulty.

Chapters XIII-XV Complete

Complete Chapters XIII through XV on any difficulty.

Chapter XVI Complete

Complete Chapter XVI on any difficulty.

True Witch

Playing ∞ Climax mode, complete every chapter.

Apprentice of Secret Arts

Create your first Concoction.

Prepared for Anything

Make your first purchase at the Gates of Hell.

War on All Planes

Complete a Muspelheim challenge.

Master of Secret Arts

Concoct every possible item at least once.

Discography

Collect all Angelic Hymns Gold LPs.

Scrapbook Complete

Collect all of the Journal’s Echoes.

Liberator of Time

Open all of the Umbra Witches’ final resting places.

Card Collector

Collect every Verse Card.

Umbran Successor

Acquire all skills.

Cruel Witchcraft

Defeat 20 Angels with Torture Attacks.

Relentless Witchcraft

Defeat 20 Demons with Torture Attacks.

Destroyer of the Light

Defeat 30 Angels with Umbran Climaxes.

Survivor of Darkness

Defeat 30 Demons with Umbran Climaxes.

End Ruler

Complete all of Muspelheim.

Retribution of Thorns

In Story Mode, tie up and slam down enemies 50 times with Alruna.

Darkness Envelops Light

Defeat Balder in Chapter XII without taking damage.

Ice Queen

In Story Mode, freeze over 40 non-ice elemental enemy types with Undine.

Ace Pilot

Defeat all enemies in Jetfighter Assault.

Bad Boy!

Touch Bayonetta once during 10 different cutscenes.

Beautiful!

Defeat Rodin.

Handguns

CommandAttack Power (Normal)Attack Power (UMBRAN CLIMAX)

P

150

225

PP

150

225

PPP

150

225

PPPP

150

225

PPPPP (Barrage)

60×Hit count

90×Hit count

PPPPP (Finisher)

300

450

PPPPK (Barrage)

70×Hit count

105×Hit count

PPPPK (Finisher)

350

525

PK

200

300

PKP

150

225

PKK

200

300

PPK

200

300

PPKP

150

225

PPKK

200

300

PPKKK

200

300

PP•P

40×4

60×4

PPPK

200

300

PPPKK

200

300

PPPKKK

200

300

PPPKP

100

150

PPPK•P

150

225

PPPK•PP

150

225

PPP•P (Barrage)

60×Hit count

90×Hit count

PPP•P (Finisher)

150

225

K

200

300

KK

200

300

KKK

200

300

KKKK

200

300

KKK•K (Barrage)

(50×Hit count) + (10×Hit count)

(75×Hit count) + (10×Hit count)

KKK•K (Finisher)

100

150

→→P

150

225

←P

150

225

←→P (No Magic Consumed)

150

225

←→P (3 Magic Consumed)

-

-

→→K

(100×Hit count) + Accumulated Shots+100

(150×Hit count)+ Accumulated Shots+150

←K

(50×10) + Accumulated Shots

(75×Hit count) + Accumulated Shots

←→K (No Magic Consumed)

200

300

←→K (3 Magic Consumed)

-

-

【Air】P

150

225

【Air】PP

150

225

【Air】PPP

150

225

【Air】PPPP

150

225

【Air】PPPPP (Barrage)

60×Hit count

90×Hit count

【Air】PPPPP (Finisher)

300

450

【Air】PPPPK (Barrage)

70×Hit count

105×Hit count

【Air】PPPPK (Finisher)

350

525

【Air】PK

200

300

【Air】PKP

150

225

【Air】PKK

200×Hit count

300×Hit count

【Air】PPK

200

300

【Air】PPKK

200×Hit count

300×Hit count

【Air】PPKP

150

225

【Air】PPPK

200

300

【Air】PPPKP

150

225

【Air】PPPKK

200

300

【Air】PPPKKK

200

300

【Air】K

200

300

【Air】→→P

150

225

【Air】←P

150

225

【Air】←→P (No Magic Consumed)

150

225

【Air】←→P (3 Magic Consumed)

-

-

【Air】→→K

200+100+50…

300+150+75…

【Air】←K

(50×10) + Accumulated Shots

(75×Hit count) + Accumulated Shots

【Air】←→K (No Magic Consumed)

200

300

【Air】←→K (3 Magic Consumed)

-

-

1 Rotation P

80×Hit count

180×Hit count

1 Rotation K

80×Hit count

180×Hit count

【Air】 1 Rotation P

80×Hit count

180×Hit count

【Air】 1 Rotation K

(20×Hit count) + Accumulated Shots+200

(30×Hit count) + Accumulated Shots+300

Jump P

40×5

60×5

Jump K

100×2

150×2

Accumulated Shots(1 shot)

10~50(decreases based on distance & Hit count)

75

Scarborough Fair & All for One

CommandAttack Power (Normal)Attack Power(UMBRAN CLIMAX)

P

150

225

PP

150

225

PPP

150

225

PPPP

150

225

PPPPP (Barrage)

(60×Hit count) + (10×Hit count) + Accumulated Shots

(50×Hit count) + Accumulated Shots

PPPPP (Finisher)

400+ Accumulated Shots

600+ Accumulated Shots

PPPPK (Barrage)

(70×Hit count) + (10×Hit count) + Accumulated Shots

(100×Hit count) + Accumulated Shots

PPPPK (Finisher)

500

(50×Hit count) +600

P•P

150

225

P•K

(50×Hit count) + Accumulated Shots

300

PK

200

300

PKPPKP

350

525

PP•PPP•P

350

600

PP•KPP•K

500

(50×Hit count) +600

PPK

200

300

PPK•KPPK•K

500

375×2

PPKPPPKP

350

200+500

PPKKPPKK

500

750

PPKK•KPPKK•K

500

375×2

PPKKKPPKKK

500

(50×Hit count) +600

PPPK

200

300

PPPKPPPPKP

350

200+500

PPPKKPPPKK

200

300

PPPKK•PPPPKK•P

350

200+500

PPPKKPPPPKKP

350

200+500

PPPKKK

500

(50×Hit count) +600

PPP•P

350

200+500

PPP•K (Barrage)

70×Hit count

100×Hit count

PPP•K

500

(50×Hit count) +600

PPPP•P

350

600

K

200

300

KK

200

300

KKK

100×2

75×3

K•P

150

225

KK•P

350

200+500

→→P

(75×Hit count) + Accumulated Shots

225

←P

150

225

←→P (No Magic Consumed)

150

600

←→P (3 Magic Consumed)

350

-

→→K

(100×Hit count) + Accumulated Shots+100

300

←K

(50×Hit count) + Accumulated Shots

300

←→K (No Magic Consumed)

200

750

←→K (3 Magic Consumed)

500

-

【Air】P

150

225

【Air】PP

150

225

【Air】PPP

150

225

【Air】PPPP

150

225

【Air】PPPPP (Barrage)

(60×Hit count) + (10×Hit count) + Accumulated Shots

(50×Hit count) + Accumulated Shots

【Air】PPPPP (Finisher)

400

600

【Air】PPPPK (Barrage)

(70×Hit count) + (10×Hit count) + Accumulated Shots

(100×Hit count) + Accumulated Shots

【Air】PPPPK (Finisher)

500

(50×Hit count) +600

【Air】PK

200

300

【Air】PKP

350

525

【Air】PPK

200

300

【Air】PPKP【Air】PPKP

350

200+500

【Air】PPPK

200

300

【Air】PPPKP【Air】PPPKP

350

200+500

【Air】PPPKK

200

300

【Air】PPPKKK【Air】PPPKKK

500

750

【Air】K

200

300

【Air】→→P

(75×Hit count) + Accumulated Shots

225

【Air】←P

150

225

【Air】←→P (No Magic Consumed)

150

600

【Air】←→P (3 Magic Consumed)

350

-

【Air】→→K

200+100+50…

(300×2) + Accumulated Shots

【Air】←K

(50×Hit count) + Accumulated Shots

300

【Air】←→K (No Magic Consumed)

200

750

【Air】←→K (3 Magic Consumed)

500

-

1 Rotation P

80×Hit count

180×Hit count

1 Rotation K

80×Hit count

180×Hit count

【Air】1 Rotation P

80×Hit count

180×Hit count

【Air】1 Rotation K

(20×Hit count) + Accumulated Shots+200

300

Jump P

20×Hit count

75×Hit count

Jump K

100×2

100×3

Accumulated Shots

10~50(Decreases according to distance, Hit count)

75~10(Decreases with Hit count)

Shuraba

CommandAttack Power (Normal)Attack Power(UMBRAN CLIMAX)

P

200

300

PP

200

300

PPP

200

300

PPPP

200

300

PPPPP (Barrage)

(20×Hit count) + (10×Hit count)

(50×Hit count) + (20×Hit count)

PPPPP (Finisher)

400

750

PKPPKP

400

750

PPKPPPKP

400

150+ (75×Hit count)

P•P

200

300

PP•P

70×3

100×3

PP•PP

70×3

100×3

PP•PPPPP•PPP

400

750

PPP•P

200+400

300+750

PPPKPPPPKP

400

150+ (75×Hit count)

PPPP•PPPPP•P

400

150+ (75×Hit count)

→→P

200

300

←P

200

300

←→P (No Magic Consumed)

200

750

←→P (3 Magic Consumed)

400

-

【Air】P

200

300

【Air】PP

200

300

【Air】PPP

200

300

【Air】PPPP

200

300

【Air】PPPPP (Barrage)

20×Hit count

(50×Hit count) (20×Hit count)

【Air】PPPPP (Finisher)

200+400

750

【Air】PPKP【Air】PPKP

400

150+ (75×Hit count)

【Air】PP•P

70×3

100×3

【Air】PP•PP

70×3

100×3

【Air】PP•PPP

400

750

【Air】PPP•P

200+400

300+750

【Air】PPPKP

400

150+ (75×Hit count)

【Air】→→P

200

300

【Air】←P

200

300

【Air】←→P

-

-

Jump P

40×Hit count

50×Hit count

1 Rotation P

50×Hit count

100×Hit count

【Air】 1 Rotation P

50×Hit count

100×Hit count

Accumulate P (1 stage level)

200

300

Accumulate P (2 stage level)

500

750

Accumulate P (3 stage level)

1000

1500

【Air】Accumulate P (1 stage level)

200×Hit count

300×Hit count

【Air】Accumulate P (2 stage level)

(200×Hit count) +500

(300×Hit count) +750

【Air】Accumulate P (3 stage level)

(200×Hit count) +1000

(300×Hit count) +1500

Hold ZL (Half-circle)

1000

1500

Hold ZL (Full-circle)

2000

3000

Umbran Armor (Normal)

CommandAttack Power (Normal)Attack Power(UMBRAN CLIMAX)

P

400

600

PP

400

600

PPP

600

900

K

500

750

KK

500

750

→→P

400

600

←P

400

600

←→P (No Magic Consumed)

400

600

→→K

500

750

←K

500

750

←→K (No Magic Consumed)

500

750

【Air】P

400×Hit count

600×Hit count

【Air】K

500

750

1 Rotation P

400+P Accumulated Shots

650+P Accumulated Shots

1 Rotation K

500+K Accumulated Shots

750+K Accumulated Shots

Y shot

10~30(decreases based on distance)

10~30(decreases based on distance)

P Accumulated Shots(1 shot)

10~50(decreases based on distance)

10~50(decreases based on distance)

K Accumulated Shots(1 shot)

500

750

Chain Chomp

CommandAttack Power (Normal)Attack Power(UMBRAN CLIMAX)

PK

350

420

PKK

(300×2) +Bow-Wow Explosion

(360×2) +Bow-Wow Explosion

PPK

350

420

PPKK

350

420

PPKKK

(300×3) +Bow-Wow Explosion

(360×3) +Bow-Wow Explosion

PPPK

350

420

PPPKK

350

420

PPPKKK

(300×3) +Bow-Wow Explosion

(360×3) +Bow-Wow Explosion

PPPPK

(300×3) +Bow-Wow Explosion

(360×3) +Bow-Wow Explosion

K

350

420

KK

350

420

KKK

350

420

KKKK

(300×3) +Bow-Wow Explosion

(360×3) +Bow-Wow Explosion

→→K

350

420

←K

350

420

←→K (No Magic Consumed)

350

420

←→K (3 Magic Consumed)

-

-

【Air】PK

350

420

【Air】PKK

(300×2) +Bow-Wow Explosion

(360×2) +Bow-Wow Explosion

【Air】PPK

350

420

【Air】PPKK

350

420

【Air】PPKKK

(300×3) +Bow-Wow Explosion

(360×3) +Bow-Wow Explosion

【Air】PPPK

350

420

【Air】PPPKK

350

420

【Air】PPPKKK

(300×3) +Bow-Wow Explosion

(360×3) +Bow-Wow Explosion

【Air】PPPPK

(300×3) +Bow-Wow Explosion

(360×3) +Bow-Wow Explosion

【Air】K

300

360

【Air】→→K

200+100+50…

300+150+75…

【Air】←K

350

420

【Air】←→K (No Magic Consumed)

350

420

【Air】←→K (3 Magic Consumed)

-

-

1 Rotation K

350×Hit count

420×Hit count

【Air】 1 Rotation K

350×Hit count

420×Hit count

Jump K

100×2

150×2

Accumulated K(1 animal)

300

360

Bow-Wow Explosion(1 animal)

300

360

Bite (Automatic)

10

10

Umbran Armor (Chapter XIV Only)

CommandAttack Power (Normal)Attack Power(UMBRAN CLIMAX)

P

1000

2000

PP

1000

2000

PPP

2000

4000

K

1000

2000

KK

1000

2000

→→P

1000

2000

←P

1000

2000

←→P (No Magic Consumed)

1000

2000

→→K

1000

2000

←K

1000

2000

←→K (No Magic Consumed)

1000×Hit count

2000×Hit count

【Air】P

1000×Hit count

2000×Hit count

【Air】K

1000

2000

1 Rotation P

1000+P Accumulated Shots

2000+P Accumulated Shots

1 Rotation K

1000+K Accumulated Shots

2000+K Accumulated Shots

Y shot

30

60

P Accumulated Shots(1 shot)

10~100(decreases based on distance & Hit count)

200

K Accumulated Shots(1 shot)

1000

2000

Rodin (Weapon)

CommandAttack Power (Normal)Attack Power(UMBRAN CLIMAX)

P

200×2

240×2

P (Accumulated)

400×2

480×2

PP

200×2

240×2

PP (Accumulated)

400×2

480×2

PPP

200+600

240+720

PPP (Accumulated)

400+600

480+720

P•P

800

960

P•K

100×3

120×3

P•KK

100×3

120×3

P•KKK

100×3

120×3

PK

600

720

PKP

600

720

PKK

600

720

PKKK

800

960

PP•P

100×Hit count

150×Hit count

PP•K

500

600

PPK

600

720

PPKK

600

720

PPKKK

800

960

K

500

600

K•K

100×Hit count

100×Hit count

KK

300×2

360×2

KKK

800

960

→→P

2000×Hit count

3000×Hit count

←P

200×2

240×2

←→P (No Magic Consumed)

1000

1200

←→P (3 Magic Consumed)

-

-

→→K

500

600

←K

200

240

←→K (No Magic Consumed)

800

1200

←→K (3 Magic Consumed)

-

-

【Air】P

200×2

240×2

【Air】P (Accumulated)

400×2

480×2

【Air】PP

200×2

240×2

【Air】PP (Accumulated)

400×2

480×2

【Air】PPP

200+300

240+360

【Air】PPP (Accumulated)

400+600

480+720

【Air】PK

500

600

【Air】PKP

600

720

【Air】PKK

300×2

360×2

【Air】PKKK

800

960

【Air】PPK

600

720

【Air】PPKK

600

720

【Air】PPKKK

800

960

【Air】K

500

600

【Air】KK

300×2

360×2

【Air】KKK

800

960

【Air】→→P

2000×Hit count

3000×Hit count

【Air】←P

200×Hit count

240×Hit count

【Air】←→P (No Magic Consumed)

1000

1200

【Air】←→P (3 Magic Consumed)

-

-

【Air】→→K

500

600

【Air】←K

200×Hit count

240×Hit count

【Air】←→K (No Magic Consumed)

800

1200

【Air】←→K (3 Magic Consumed)

-

-

1 Rotation P

(50×Hit count) +500

(60×Hit count) +600

1 Rotation K

(50×Hit count) +400

(60×Hit count) +480

【Air】 1 Rotation P

(50×Hit count) +500

(60×Hit count) +600

【Air】 1 Rotation K

(50×Hit count) +400

(60×Hit count) +480

Rodin

CommandAttack Power (Normal)Attack Power(UMBRAN CLIMAX)

P

300

600

PP

300

600

PPP

400

800

PK

350

700

PKP

400

800

PKK

500

1000

PP•P

400

800

PP•PP

500

1000

PPK

500

1000

K

400

800

KK

400

800

KKK

500

100

→→P

300

600

←P

300

600

←→P (No Magic Consumed)

300

600

→→K

400

800

←K

400

800

←→K (No Magic Consumed)

300(decreases based on distance)

600(decreases based on distance)

【Air】P

300

600

【Air】PP

300

600

【Air】PPP

400

800

【Air】PK

400

800

【Air】PKP

400

800

【Air】PKK

500

1000

【Air】K

400

600

【Air】→→P

300

600

【Air】←P

300

600

【Air】←→P (No Magic Consumed)

300

600

【Air】→→K

300+150+75…

600+300+150…

【Air】←K

400

800

【Air】←→K (No Magic Consumed)

300(decreases based on distance)

600(decreases based on distance)

1 Rotation P

(50×Hit count) +200

(100×Hit count) +400

1 Rotation K

400

800

【Air】 1 Rotation P

(50×Hit count) +200

(100×Hit count) +400

【Air】 1 Rotation K

400

800

Jump P

50×Hit count

100×Hit count

Jump K

100×Hit count

200×Hit count

Y

200

300

Each Kind Accumulated

Attack Power ×2

-

Rosa (Unforgiven)

CommandAttack Power (Normal)

P

300

PP

300

PPP

300

PPPP

300

PPPPP (Barrage)

120×Hit count

PPPPP (Finisher)

800

PPPPK (Barrage)

140×Hit count

PPPPK (Finisher)

1000

P•P

300

P•K

100×2

PK

400

PKP

700

PPK

400

PPKPPPKP

700

PPKKPPKK

1000

PPKK•KPPKK•K

1000

PPKKKPPKKK

1000

PP•PPP•P

700

PPPK

400

PPPKPPPPKP

700

PPPKK

400

PPPKK•PPPPKK•P

700

PPPKKPPPPKKP

700

PPPKKKPPPKKK

1000

PPP•PPPP•P

700

PPP•K (Barrage)

140×Hit count

PPP•K (Finisher)

1000

PPPP•P

700

K

400

KK

400

KKK

200×2

K•P

300

KK•P

700

→→P

150×Hit count

←P

300

←→P (No Magic Consumed)

300

←→P (3 Magic Consumed)

700

→→K

200×Hit count

←K

100×2

←→K (No Magic Consumed)

400

←→K (3 Magic Consumed)

1000

【Air】P

300

【Air】PP

300

【Air】PPP

300

【Air】PPPP

300

【Air】PPPPP (Barrage)

120×Hit count

【Air】PPPPP (Finisher)

800

【Air】PPPPK (Barrage)

140×Hit count

【Air】PPPPK (Finisher)

1000

【Air】PK

400

【Air】PKP

700

【Air】PPK

400

【Air】PPKP

700

【Air】PPPK

400

【Air】PPPKP

700

【Air】PPPKK

400

【Air】PPPKKK

1000

【Air】K

400

【Air】→→P

150×Hit count

【Air】←P

300

【Air】←→P (No Magic Consumed)

300

【Air】←→P (3 Magic Consumed)

700

【Air】→→K

400+200+100…

【Air】←K

100×2

【Air】←→K (No Magic Consumed)

400

【Air】←→K (3 Magic Consumed)

1000

1 Rotation P

160×Hit count

1 Rotation K

160×Hit count

【Air】1 Rotation P

160×Hit count

【Air】1 Rotation K

(40×Hit count) + Accumulated Shots+400

Jump P

40×Hit count

Jump K

200×Hit count

Accumulated Shots(1 shot)

500~(decreases based on distance)

Balder

CommandAttack Power (Normal)Attack Power(UMBRAN CLIMAX)

P

300

450

PP

300

450

PPP

80×4

225×2

PPPP

80×4

225×2

PPPPP (Barrage)

(60×Hit count) + (10×Hit count)

90+ (50×Hit count) + (10×Hit count)

PPPPP (Finisher)

500

750

PPPPK

1000

1500

PK

300

450

PKP

(100×2) +300

750

PPK

300

450

PPKP

500

500+200

PPPK

150×2

225×Hit count

PPPKP

500

500+200

K

300

750

K (Accumulated)

500

-

KK

300

450

KK (Accumulated)

300×Hit count

-

KKK

150×Hit count

225×Hit count

KKKK

500

1500

KKKK (Accumulated)

1000

-

→→P

80×Hit count

450

←P

300

450

←→P (No Magic Consumed)

Evade +300

Evade +450

←→P (3 Magic Consumed)

-

-

→→K

300

450

←K

300×Hit count

450×Hit count

←→K (No Magic Consumed)

500

750

←→K (3 Magic Consumed)

-

-

【Air】P

300

450

【Air】PP

300

450

【Air】PPP

80×4

120×4

【Air】PPPP

500

750

【Air】PK

300

450

【Air】PKP

(100×2) +300

750

【Air】PPK

300

450

【Air】PPKP

500

500+200

【Air】PPPK

100×Hit count

150×Hit count

【Air】PPPKP

500

500+200

【Air】K

300

750

【Air】K (Accumulated)

500

-

【Air】KK

300

450

【Air】KK (Accumulated)

300×Hit count

-

【Air】KKK

150×Hit count

225×Hit count

【Air】KKKK

500

1500

【Air】KKKK (Accumulated)

1000

-

【Air】→→P

80×Hit count

450

【Air】←P

300

450

【Air】←→P (No Magic Consumed)

Evade +300

Evade +450

【Air】←→P (3 Magic Consumed)

-

-

【Air】→→K

200+100+50…

450

【Air】←K

300

450

【Air】←→K (No Magic Consumed)

500

750

【Air】←→K (3 Magic Consumed)

-

-

1 Rotation P

300

450

1 Rotation K

200×Hit count

300×Hit count

【Air】 1 Rotation P

300

450

【Air】 1 Rotation K

200×Hit count

300×Hit count

Jump P

70×Hit count

75×Hit count

Jump K

100×2

150×2

(While transformed into wolf) P or K

200

200

Y

50

75