Prima Games eGuides Bayonetta 2 eGuide

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Bayonetta 2 eGuide Chapter III: Know Your Abilities - Combat Primer: Basic

Weapons

Over the course of the game, Bayonetta gains access to many different kinds of weapons, each with their own properties and suited to their own situations. Learn about them below.

Love Is Blue

Bayonetta’s default gun weapons, which allow her to fire magic-powered bullets at all enemies on the screen and launch enormous Wicked Weave fists and heels. Featuring moderate damage and moderate speed, these are a good all-around combat tool. These weapons can be equipped on your legs as well. Love is Blue is given to you automatically during the Prologue.

  • Love Is Blue may have short melee attack range, but by holding P during every Punch attack launched, you can engage in gunplay that aims for many enemies at once.
  • During Umbran Climax, the PPPPP combo results in massive rapid-fire Wicked Weave fists that decimate whatever they touch.

Rakshasa

These twin katana blades bear the honor of being the fastest melee weapons in the game at the cost of power. Slash away with the Attack buttons for a high combo count, or hold P to charge up for a powerful strike! This weapon can be equipped on your legs after buying the production version at The Gates of Hell. Find the LP yielding Rakshasa during Chapter I.

  • Equip the Rakshasa to your legs, then use the PKP combo string to fast-track to a Wicked Weave for any weapon equipped to your arms.

Kafka

Unassuming but ultra-deadly when used correctly, the Kafka bow fires poisonous arrows that can really cut enemies down to size, especially when combined with harder-hitting weapons. When an enemy is hit, they turn a sickly color to let players know that the poison is taking effect.Find the LP yielding Kafka during Chapter II.

  • Rotate the Left Analog Stick 360 degrees then press P to fire arrows everywhere. This is an especially useful tactic in the air.

Undine

The Undine is three weapons in one, allowing Bayonetta to bludgeon, freeze, or burn her enemies. Needless to say, you can do all sorts of fun things with these babies if you’re willing to experiment.This weapon can be equipped on your legs after buying the production version at The Gates of Hell.Find the LP pieces for Undine in Chapter IV.

  • Rotate the Left Analog Stick 360 degrees then press the Attack button corresponding to the Undine to change between ice and fire. When attacking, hold the Attack button used to either spew paralyzing fire or freezing ice. If you manage to freeze your enemy into a block of ice, you can stand close and press the Action button to lift and then toss them into other enemies!

Chernobog

The Chernobog is one of those weapons that appears to be just made for stylish action setpieces—a scythe and a magical shotgun in one! Use the Attack button to launch wide-range scythe attacks, and hold the Attack button to fire!Find the LP pieces for Chernobog in Chapter V.

Takemikazuchi

Welcome to the inverse of the Rakshasa—a super-powerful hammer laced with the power of lightning in its turbines. Single hits do massive amounts of damage and can stagger most enemies. Charge this baby up to unleash a powerful ground strike, and leave the hammer charged with electricity for a short time afterward!Find the LP pieces for Takemikazuchi in Chapters VIII and IX.

  • Along with incredible damage output, the Takemikazuchi is a good way to raise the score multiplier with just a few hits!

Salamandra

A crowd-pleasing Angel Arms in the first game, chainsaws have now entered Bayonetta’s official arsenal! What happens next is a matter of following your heart.These weapons can be equipped on your legs after buying the production version at The Gates of Hell—and once equipped, Bayonetta will use them as skates, damaging enemies when she gets close!Find the LP pieces for Salamandra in Chapter X.

  • This is one of the best overall weapons for achieving Pure Platinum!

Alruna

Completing Chapter XI automatically gives you the Alruna, a whip weapon and one of the most versatile in Bayonetta’s arsenal. Players familiar with the Kulshedra in the original Bayonetta will take to this weapon like a duck to water, before being overjoyed by its added versatility. In addition to being able to whip and throw enemies, it boasts moderate damage and excellent range.

This weapon can be equipped on your legs after buying the production version at The Gates of Hell.

  • Use the KKKKK combo for an attack sequence that launches powerful attacks in a single direction, then spins in all directions for the finish. Against weakened enemies, during Umbran Climax or during Witch Time, hold the Punch or Kick buttons (depending on where you have Alruna equipped) to whip enemies around the battlefield, often leaving them helpless when they hit the ground.

Angel & Demon Arms

These weapons are used by the angels and demons you fight, but in Bayonetta’s hands, they become exquisite machines of destruction, full of area-affecting assaults, long-distance attacks, and super-powerful hits that stagger enemies with ease.The best way to gain these Arms for temporary personal use is to perform Torture Attacks on your enemies. If you want their power all the time, however, you must obtain the Rodin weapon, which is no easy feat.

Combo Summary for Each Weapon

Love Is Blue

CommandAttack Power (Normal)Attack Power(UMBRAN CLIMAX)
P 150 225
PP 150 225
PPP 150 225
PPPP 150 225
PPPPP (Barrage) (60×Hit count) + (10×Hit count) + Accumulated Shots (50×Hit count) + Accumulated Shots
PPPPP (Finisher) 400 600
PPPPK (Barrage) (70×Hit count) + (10×Hit count) + Accumulated Shots (100×Hit count) + Accumulated Shots
PPPPK (Finisher) 500 (50×Hit count) +600
PK 200 300
PKP 350 525
PKK 500 375×2
PPK 200 300
PPKPPPKP 350 200+500
PPKKPPKK 500 300×2
PPKKKPPKKK 500 750
PP•P 40×4 75×4
PPPK 200 300×2
PPPKKPPPKK 500 750
PPPKKKPPPKKK 500 100+750
PPPKPPPPKP 350 600
PPPK•PPPPK•P 400 600
PPPK•PPPPPK•PP 400 600
PPP•P (Barrage) (60×Hit count) + Accumulated Shots (75×Hit count) + Accumulated Shots
PPP•P (Finisher) 400 600
K 200 300
KK 200 300
KKK 200 300
KKKK 500 750
KKK•K (Barrage) (50×Hit count) + (10×Hit count) 75×Hit count
KKK•K (Finisher) 500 750
→→P 150 225
←P 150 225
←→P (No Magic Consumed) 150 600
←→P (3 Magic Consumed) 350 -
→→K (100×Hit count) + Accumulated Shots+100 300+ Accumulated Shots
←K (50×Hit count) + Accumulated Shots 300+ Accumulated Shots
←→K (No Magic Consumed) 200 750
←→ K (3 Magic Consumed) 500 -
【Air】P 150 225
【Air】PP 150 225
【Air】PPP 150 225
【Air】PPPP 150 225
【Air】PPPPP (Barrage) 60×Hit count 90×Hit count
【Air】PPPPP (Finisher) 300 450
【Air】PPPPK (Barrage) 70×Hit count 105×Hit count
【Air】PPPPK (Finisher) 350 525
【Air】PK 200 300
【Air】PKP 350 525
【Air】PKK 500 750
【Air】PPK 200 300
【Air】PPKK【Air】PPKK 500 750
【Air】PPKP【Air】PPKP 350 200+500
【Air】PPPK 200 300
【Air】PPPKP【Air】PPPKP 350 200+500
【Air】PPPKK 200 300
【Air】PPPKKK【Air】PPPKKK 500 750
【Air】K 200 300
【Air】→→P 150 225
【Air】←P 150 225
【Air】←→P (No Magic Consumed) 150 600
【Air】←→P (3 Magic Consumed) 350 -
【Air】→→K 200+100+50… 300+ Accumulated Shots
【Air】←K (50×Hit count) + Accumulated Shots (300×2) + Accumulated Shots
【Air】←→K (No Magic Consumed) 200 750
【Air】←→K (3 Magic Consumed) 500 -
1 Rotation P 80×Hit count 180×Hit count
1 Rotation K 80×Hit count 180×Hit count
【Air】 1 Rotation P 80×Hit count 180×Hit count
【Air】 1 Rotation K (20×Hit count) + Accumulated Shots+200 300
Jump P 40×5 75×4
Jump K 100×2 100×3
Accumulated Shots(1 shot) 10~50(decreases based on distance & Hit count) 10~75(decreases based on distance & Hit count)

Rakshasa

CommandAttack Power (Normal)Attack Power(UMBRAN CLIMAX)
P 150 225
PP 150 225
PPP 75×2 120×Hit count
PPPP 75×2 120×Hit count
PPPPP (Barrage) (60×Hit count) + (10×Hit count) (90×Hit count) + (10×Hit count)
PPPPP (Finisher) 500 750
PPPPK (Barrage) (70×Hit count) + (10×Hit count) (90×Hit count) + (10×Hit count)
PPPPK (Finisher) 500 750
P•P 75×2 150×2
P•K 100×2 150×2
PK 100×2 150×2
PKPPKPPKP 350 750
PPK 100×2 150×2
PPKPPPKPPPKP 350 75×10
PPKK 70×3 150×2
PPKK•PPPKK•PPPKK•P (100×2) +400 (75×Hit count) +750
PPKK•KPPKK•KPPKK•K 250×2 450+ (50×Hit count)
PPKKKPPKKKPPKKK 500 750
PP•P 40×4 60×4
PP•P•P 100+ (20×3) 75×Hit count
PP•P•PPPP•P•PPPP•P•PP (100×Hit count) +300 (75×Hit count) +750
PP•PPPP•PPPP•PP 500 750
PPP•KPPP•K 170×3 300+450
PPPK 100×2 300
PPPKK 100×2 150×2
PPPKKKPPPKKK 170×3 450+ (50×Hit count)
PPPKPPPPKP 350 75×10
K 100×2 150×2
KK 100×2 150×2
KKK 100×2 150×2
KKKK 350 750
KKK•K 50×5 100×3
KKK•KK 50×5 100×3
KKK•KK•KKKK•KK•K 170×3 300+450
KKK•KK•KKK•KKK 500 750
→→P 150 225
←P 75×2 150×2
←→P (No Magic Consumed) (300 for successful evade) +150 Evade +225
←→P (3 Magic Consumed) - -
→→K 50+150 75+350
←K 100×2 100+200
←→K (No Magic Consumed) 200 750
←→K (3 Magic Consumed) 500 -
【Air】P 150 225
【Air】PP 150 225
【Air】PPP 75×2 120×Hit count
【Air】PPPP 75×2 120×Hit count
【Air】PPPPP (Barrage) (60×Hit count) + (10×Hit count) (90×Hit count) + (10×Hit count)
【Air】PPPPP (Finisher) 500 750
【Air】PPPPK (Barrage) (70×Hit count) + (10×Hit count) (90×Hit count) + (10×Hit count)
【Air】PPPPK (Finisher) 500 750
【Air】PK 100×2 150×2
【Air】PKP【Air】PKP【Air】PKP 350 750
【Air】PPK 100×2 150×2
【Air】PPKK 100×2 150×3
【Air】PPKKK【Air】PPKKK【Air】PPKKK 125+600 180+750
【Air】PPKP【Air】PPKP【Air】PPKP 350 75×10
【Air】PPPK 100 150
【Air】PPPKP【Air】PPPKP【Air】PPPKP 350 75×10
【Air】PPPKK 100 150
【Air】PPPKKK【Air】PPPKKK【Air】PPPKKK 500+125 750
【Air】K 250 300
【Air】→→P 150 225
【Air】←P 75×2 150×2
【Air】←→P (No Magic Consumed) (300 for successful evade) +150 Evade +225
【Air】←→P (3 Magic Consumed) - -
【Air】→→K 200+100+50… 225+200
【Air】←K 100×2 150×2
【Air】←→K (No Magic Consumed) 200 750
【Air】←→K (3 Magic Consumed) 500 -
1 Rotation P 40×Hit count 60+ (50×Hit count)
1 Rotation K 200 150×Hit count
【Air】 1 Rotation P 40×Hit count 60+ (50×Hit count)
【Air】 1 Rotation K 200 150×Hit count
Jump P 70×Hit count 105×Hit count
Jump K 100×2 100×3
Accumulate P (1 stage level) 150 225
Accumulate P (2 stage level) 500 750
Accumulate P (3 stage level) 1000 1500
Accumulate K (1 stage level) 100×2 150×2
Accumulate K (2 stage level) 250×2 375×2
Accumulate K (3 stage level) 500×2 750×2
【Air】 Accumulate P (1 stage level) 200×Hit count 300×Hit count
【Air】Accumulate P (2 stage level) (200×Hit count) +500 (300×Hit count) +750
【Air】Accumulate P (3 stage level) (200×Hit count) +1000 (300×Hit count) +1500
【Air】Accumulate K (1 stage level) 100×2 150×2
【Air】Accumulate K (2 stage level) 250×2 375×2
【Air】Accumulate K (3 stage level) 500×2 750×2

Kafka

CommandAttack Power (Normal)Attack Power(UMBRAN CLIMAX)
P 100 150
PP 100 150
PPP 100 150
PPPP 100 150
PPPPP 150 225
PKP 150 225
P•P 100 150
PP•P 100 150
PPP•P 100 150
PPPP•P 150 225
→→P 200 300
→→PP 200 300
→→PPP 200 300
→→PPPP 300 450
→→P•P 100 150
→→PP•P 100 150
→→PPP•P 100 150
←P 100+ (20×Hit count) (150×2) + (30×Hit count)
←→P 100+ (20×Hit count) (150×2) + (30×Hit count)
【Air】P 100 150
【Air】PP 100 150
【Air】PPP 100 150
【Air】PPPP 100 150
【Air】PPPPP 150 225
【Air】PKP 150 225
【Air】→→P 200 300
【Air】→→PP 200 300
【Air】→→PPP 200 300
【Air】→→PPPP 300 450
【Air】←P 100+ (20×Hit count) (150×2) + (30×Hit count)
【Air】←→P 100+ (20×Hit count) (150×2) + (30×Hit count)
Jump P 40×5 75×4
1 Rotation P 40×Hit count 60×Hit count
【Air】 1 Rotation P 40×Hit count 60×Hit count
Accumulate P 100×Hit count 150+ (150×Hit count)

Chernobog

CommandAttack Power (Normal)Attack Power(UMBRAN CLIMAX)
P 350 480
PP 350 480
PPP 350 480
PPPP 100×2 480
PPPPP 100×6 150×5
PKP 100×6 150×5
PPKP 100×5 150+ (75×8)
PPPKP 100×5 150+ (75×8)
→→P 70×5 150×5
←P 175×2 480
←→P 350 480
【Air】P 350 480
【Air】PP 350 480
【Air】PPP 350 480
【Air】PPPP 200×2 480
【Air】PPPPP 200+ (100×5) 150×5
【Air】PKP 100×6 150×5
【Air】PPKP 100×5 150+ (75×8)
【Air】PPPKP 100×5 150+ (75×8)
【Air】→→P 70×5 150×5
【Air】←P 175×2 480
【Air】←→P 350 480
Jump P 40×5 300
1 Rotation P 40×Hit count 240×Hit count
【Air】 1 Rotation P 40×Hit count 240×Hit count
Accumulate P (1 shot) 350 525

Undine

CommandAttack Power (Normal)Attack Power(UMBRAN CLIMAX)
P 250 375
PP 250 375
PPP 250 375
PPPP 120×2 375
PPPPP 500 (60×4) +500
PPPPK 600 900
PK 250 450
PKP 500 (60×4) +500
PKK 600 900
PPK 300 450
PPKK 300 450
PPKKK 600 900
PPPK 300 450
PPPKK 300 450
PPPKKK 600 900
K 300 450
KK 300 450
KKK 300 450
KKKK 600 900
→→P 250 375
←P 250 375
←→P (No Magic Consumed) Evade +250 Evade +675
←→P (3 Magic Consumed) Evade +450 -
→→K 350 450
←K 150×2 450
←→K (No Magic Consumed) 300 750
←→K (3 Magic Consumed) 500 -
【Air】P 250 375
【Air】PP 250 375
【Air】PPP 250 375
【Air】PPPP 120×2 375
【Air】PPPPP 500 (60×4) +500
【Air】PPPPK 600 900
【Air】PK 300 450
【Air】PKP 500 (60×4) +500
【Air】PKK 600 900
【Air】PPK 300 450
【Air】PPKK 300 450
【Air】PPKKK 600 900
【Air】PPPK 300 450
【Air】PPPKK 300 450
【Air】PPPKKK 600 900
【Air】K 300 375
【Air】→→P 250 375
【Air】←P 250 375×2
【Air】←→P (No Magic Consumed) Evade +250 Evade +675
【Air】←→P (3 Magic Consumed) Evade +450 -
【Air】→→K 200+100+50… 200+ (450×2)
【Air】←K 150×2 450
【Air】←→K (No Magic Consumed) 300 750
【Air】←→K (3 Magic Consumed) 500 -
1 Rotation P 20×Hit count 375×2
1 Rotation K 20×Hit count 450×2
【Air】 1 Rotation P 20×Hit count 375×2
【Air】 1 Rotation K 20×Hit count 450×2
Jump P 40×5 75×4
Jump K 100×2 75×3

Takemikazuchi

CommandAttack Power (Normal)Attack Power(UMBRAN CLIMAX)
P 450 600
PP 450 600
PPP 450 600
PPPP 750 900
PKP 750 900
PPKP 750 900
PPPKP 750 900
P•P 450 600
PP•P 450 600
PPP•P 450 600
→→P 450 100+500
←P 450 600
←→P 600 900
【Air】P 450 600
【Air】PP 450 600
【Air】PPP 450 600
【Air】PPPP 750 900
【Air】PKP 750 900
【Air】PPKP 750 900
【Air】PPPKP 750 900
【Air】→→P 450 100+500
【Air】←P 450 600
【Air】←→P 600 900
Jump P 40×5 75×4
1 Rotation P 250+ (50×Hit count) (300×2) + (50×Hit count)
【Air】 1 Rotation P 450 300×2
Accumulate P (1 stage level) 500 600
Accumulate P (2 stage level) 1000 1200
Accumulate P (3 stage level) 1500 450×4

Special Technique

CommandAttack Power (Normal)Attack Power(UMBRAN CLIMAX)
Y shot 10~30(decreases based on distance) 10~30(decreases based on distance)
Accumulate Y shots 60 90
Witch Bomb 200 200
L (When operating) 100 -
(During Crow Vision) P 50×Hit count 50×Hit count
(During Crow Vision) K 100×Hit count 100×Hit count
(During Panther Vision) P 200 200
(During Panther Vision) K 200 200
Bat Vision 10×Hit count 10×Hit count
Umbran Spear 50×Hit count 50×Hit count
Hold ZR Y shot+ (10×Hit count) (60×Hit count) + (15×Hit count)
Hold ZR+P Y shot+100+ (10×Hit count) Y shot+150+350
Hold ZR+K Y shot+ (10×Hit count) +100 Y shot+ (100×Hit count) +300
Little Devils (1) 30 30
EVIL HARVEST ROSARY 500 500
Rosary + Bat Vision 1000 1000
(Armored Collar) Counter 200 300
Arwing Y shot 20 30
Arwing Y shot (Accumulated) 300 450
Arwing Attack - Accumulated Shots 30→60 45→90
Samus Costume Y shot 20 30
Samus Costume Accumulated Shots 300 450
Jump while Morph Ball (Bombs) 100 100
Hit the wall after blowback 200 (All characters equal) 200 (All characters equal)

Salamandra

CommandAttack Power (Normal)Attack Power(UMBRAN CLIMAX)
P 200+ Accumulated Kills +500 240+ Accumulated Kills +600
PP 200+ Accumulated Kills +500 240+ Accumulated Kills +600
PPP 200+ Accumulated Kills +500 240+ Accumulated Kills +600
PPPP (Pursuit Failure) 250+ Accumulated Kills +500 300+ Accumulated Kills +600
PPPP (Pursuit Success) 250+ Accumulated Kills +700 300+ Accumulated Kills +840
PK 250+ Accumulated Kills +500 300+ Accumulated Kills +600
PKP (Pursuit Failure) 250+ Accumulated Kills +500 300+ Accumulated Kills +600
PKP (Pursuit Success) 250+ Accumulated Kills +700 300+ Accumulated Kills +840
PPK 250+ Accumulated Kills +500 300+ Accumulated Kills +600
PPKP (Pursuit Failure) 250+ Accumulated Kills +500 300+ Accumulated Kills +600
PPKP (Pursuit Success) 250+ Accumulated Kills +700 300+ Accumulated Kills +840
PPKK 250+ Accumulated Kills +500 300+ Accumulated Kills +600
PPKKK 250+ Accumulated Kills +500 300+ Accumulated Kills +600
PPPK 250+ Accumulated Kills +500 300+ Accumulated Kills +600
PPPKP (Pursuit Failure) 250+ Accumulated Kills +500 300+ Accumulated Kills +600
PPPKP (Pursuit Success) 250+ Accumulated Kills +700 300+ Accumulated Kills +840
PPPKK 250+ Accumulated Kills +500 300+ Accumulated Kills +600
PPPKKK 250+ Accumulated Kills +500 300+ Accumulated Kills +600
K 250+ Accumulated Kills +500 300+ Accumulated Kills +600
KK 250+ Accumulated Kills +500 300+ Accumulated Kills +600
KKK 250+ Accumulated Kills +500 300+ Accumulated Kills +600
KKKK (Pursuit Failure) 300+ Accumulated Kills +600 360+ Accumulated Kills +720
KKKK (Pursuit Success) 300+ Accumulated Kills +800 360+ Accumulated Kills +960
→→P 200+ Accumulated Kills +500 240+ Accumulated Kills +600
←P 200+ Accumulated Kills +500 240+ Accumulated Kills +600
←→P (No Magic Consumed) 200+ Accumulated Kills +500 240+ Accumulated Kills +600
←→P (3 Magic Consumed) - -
→→K 250+ Accumulated Kills +500 300+ Accumulated Kills +600
←K 250+ Accumulated Kills +500 300+ Accumulated Kills +600
←→K (No Magic Consumed) 250+ Accumulated Kills +500 300+ Accumulated Kills +600
←→K (3 Magic Consumed) - -
【Air】P 200+ Accumulated Kills +500 240+ Accumulated Kills +600
【Air】PP 200+ Accumulated Kills +500 240+ Accumulated Kills +600
【Air】PPP 200+ Accumulated Kills +500 240+ Accumulated Kills +600
【Air】PPPP (Pursuit Failure) 250+ Accumulated Kills +500 300+ Accumulated Kills +600
【Air】PPPP (Pursuit Success) 250+ Accumulated Kills +700 300+ Accumulated Kills +840
【Air】PK 250+ Accumulated Kills +500 300+ Accumulated Kills +600
【Air】PKP (Pursuit Failure) 250+ Accumulated Kills +500 300+ Accumulated Kills +600
【Air】PKP (Pursuit Success) 250+ Accumulated Kills +700 300+ Accumulated Kills +840
【Air】PPK 250+ Accumulated Kills +500 300+ Accumulated Kills +600
【Air】PPKP (Pursuit Failure) 250+ Accumulated Kills +500 300+ Accumulated Kills +600
【Air】PPKP (Pursuit Success) 250+ Accumulated Kills +700 300+ Accumulated Kills +840
【Air】PPKK 250+ Accumulated Kills +500 300+ Accumulated Kills +600
【Air】PPKKK 250+ Accumulated Kills +500 300+ Accumulated Kills +600
【Air】PPPK 250+ Accumulated Kills +500 300+ Accumulated Kills +600
【Air】PPPKP (Pursuit Failure) 250+ Accumulated Kills +500 300+ Accumulated Kills +600
【Air】PPPKP (Pursuit Success) 250+ Accumulated Kills +700 300+ Accumulated Kills +840
【Air】PPPKK 250+ Accumulated Kills +500 300+ Accumulated Kills +600
【Air】PPPKKK 250+ Accumulated Kills +500 300+ Accumulated Kills +600
【Air】K 250+300+ Accumulated Kills +500 300+360+ Accumulated Kills +600
【Air】→→P 200+ Accumulated Kills +500 240+ Accumulated Kills +600
【Air】←P 200+ Accumulated Kills +500 240+ Accumulated Kills +600
【Air】←→P (No Magic Consumed) 200+ Accumulated Kills +500 240+ Accumulated Kills +600
【Air】←→P (3 Magic Consumed) - -
【Air】→→K 200+100+50…+200 240+120+60…+200
【Air】←K 250+ Accumulated Kills +500 300+ Accumulated Kills +600
【Air】←→K (No Magic Consumed) 250+ Accumulated Kills +500 300+ Accumulated Kills +600
【Air】←→K (3 Magic Consumed) - -
1 Rotation P 200+ Accumulated Kills +500 240+ Accumulated Kills +600
1 Rotation K 250+ Accumulated Kills +500 300+ Accumulated Kills +600
【Air】 1 Rotation P 200+ Accumulated Kills +500 240+ Accumulated Kills +600
【Air】 1 Rotation K 250+ Accumulated Kills +500 300+ Accumulated Kills +600
Jump P 40×Hit count 75+ (60×Hit count)
Jump K 100×2 120×2
Moving (1 hit) 10 10
Accumulated Kills (1 hit) 50 60

Alruna

CommandAttack Power (Normal)Attack Power(UMBRAN CLIMAX)
P 120 180
PP 120 180
PPP 60×2 90×2
PPPP 60×2 90×2
PPPPP (30×4) +400 (45×4) +600
PPPPK 300×2 750
PK 80×2 120×2
P•K 80×2 120×2
PKP (30×4) +400 (45×4) +600
PKK 300×2 750
PPK 150 225
PPKK 80×2 150×2
PPKK•K (20×5) +400 (30×Hit count) +600
PPKKK 300×2 750
PPPK 150 225
PPPKKPPPKK 80×2 120×2
PPPKKKPPPKKK 300×2 750
K 150 225
KK 150 225
KKK 80×2 120×2
KKK•KKKK•K (20×6) +400 (30×Hit count) +600
KKKKKKKK 300×2 750
→→P 40×Hit count 60×Hit count
←P 150 225
←→P (No Magic Consumed) 150 -
←→P (3 Magic Consumed) 300 450
→→K 40×Hit count 60×Hit count
←K 150 225
←→K (No Magic Consumed) 150 225
←→K (3 Magic Consumed) - -
【Air】P 120 180
【Air】PP 120 180
【Air】PPP 60×2 90×2
【Air】PPPP 60×2 90×2
【Air】PPPPP (30×4) +400 (45×4) +600
【Air】PPPPK (100×Hit count) +300 750
【Air】PK 80×2 120×2
【Air】PKP (30×4) +400 (45×4) +600
【Air】PKK (100×Hit count) +300 750
【Air】PPK 150 225
【Air】PPKK 80×2 150×2
【Air】PPKKK (100×Hit count) +300 750
【Air】PPPK 150 225
【Air】PPPKK 80×2 120×2
【Air】PPPKKK (100×Hit count) +300 750
【Air】K 150 225
【Air】KK 150 225
【Air】KKK 80×2 120×2
【Air】KKKK【Air】KKKK (100×Hit count) +300 750
【Air】→→P 40×Hit count 60×Hit count
【Air】←P 150 225
【Air】←→P (No Magic Consumed) 150 -
【Air】←→P (3 Magic Consumed) 300 450
【Air】→→K 200+100+50… 300+150+75…
【Air】←K 150 225
【Air】←→K (No Magic Consumed) 150 225
【Air】←→K (3 Magic Consumed) - -
1 Rotation P 40×Hit count 60×Hit count
1 Rotation K 50×Hit count 75×Hit count
【Air】 1 Rotation P 40×Hit count 60×Hit count
【Air】 1 Rotation K 50×Hit count 75×Hit count
Jump P 50×Hit count 75×Hit count
Jump K 100×2 150×2
Accumulated Knockdowns (Arm or leg, both the same) 500 750