Prima Games eGuides
primagames.com Browse Redeem a code Help
Bayonetta 2 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Chapter II: Know Kourself - Game Primer
    • Controls
    • Menus
    • Playing The Game
    • Chapters & Verses
    • Muspelheims
    • Interactives
    • Quick Time Events
    • Boss Battles
    • Items & Collectibles
    • The Gates of Hell
  • Chapter V: Know Your Journey - Walkthrough
    • How to Use This Walkthrough
    • Records of Time: The End
    • Prologue: World of Chaos
    • Chapter I: Noatun, the City of Genesis
    • Chapter II: A Remembrance of Time
    • Chapter III: ParadisoThe Gates of Paradise
    • Chapter IV: The Two Meet
    • Chapter V: The Cathedral of Cascades
    • Chapter VI: The Bridge to the Heavens
    • Chapter VII: The Ark
    • Chapter VIII: An Ancient Civilization
    • Chapter IX: The Gates of Hell
    • Chapter X: The Depths
    • Chapter XI: Inferno and Its Ruler
    • Chapter XII: The Lumen Sage
    • Chapter XIII: Vigrid, City of Dj Vu
    • Chapter XIV: The Witch Hunts
    • Chapter XV: Truth
    • Chapter XVI: Sovereign Power
    • Lost Chapter
    • Know When To Bring Friends (Tag Climax)
      • The Tag Climax Experience
      • Introducing The Shared Magic Gauge!
      • Choose Your Alter Ego!
      • Verse Cards Unlock
      • Verse Cards & Medal Requirements
  • Introduction
    • Foreword
    • A Christmas Story
    • Dramatis Personae
  • Chapter VII: Know the Worlds Mysteries - Secrets and Extras)
    • The World of Bayonetta 2
    • Costumes
    • Secret Weapons
    • Unlockable Secret Accessories
    • Unlockable Secret Characters
    • Verse Cards
    • Quick Money-Raising: The One Million Halo Run
    • Secret Boss Battle: Rodin, The Infinite One
    • Bewitchments
  • Chapter IV: Know Your Potential - Combat Primer: Advanced
    • Advanced Offense
    • Advanced Defense
    • The Art of the Combo
    • The Quest for Pure Platinum
  • Chapter III: Know Your Abilities - Combat Primer: Basic
    • Vitality Mechanics
    • Magic Mechanics
    • Bayonetta in Motion
    • Bayonetta on Offense
    • Special Combat Techniques
    • Combos & Scoring
    • Accessories
    • Weapons
  • Chapter VI: Know Your Enemies
    • Angels
    • Demons
    • Bosses

Bayonetta 2 Guide › Chapter III: Know Your Abilities - Combat Primer: Basic

Combos & Scoring

We’ve been talking about “combos” for a while now, but just what are they?

A “combo”— or “combination attack” in this context—is a string of attacks delivered in quick succession within a certain amount of time. In this game, sometimes enemies are knocked back by combos, and at other times they simply take the hits while preparing to deal a more powerful one against you. Such outcomes depend on various factors, such as the type of enemy faced, the weapon being wielded, the difficulty the game is set to, whether the enemy has already been staggered or angered by a taunt, and so on.

Combos, however, are key to getting high scores in the Bayonetta series, and what lets you know how you’re doing on that front at all times is the combo meter.

Combo Meter

The combo meter records and scores every hit Bayonetta deals to an enemy, great or small.

Combo Score

As mentioned earlier, each hit in a combo is worth a certain number of points. As you perform your combo, the points earned per hit are totaled at the top, with the multiplier just above it. This multiplier is very important.

Combo Multiplier

The combo multiplier rises as your combo lengthens, which is another important reason to keep combos going. The longer your combo, the higher the multiplier attached to your score, meaning the higher your score when the combo ends. The multiplier maxes out at x9.99, and you should try to keep the combo going with the multiplier at that value, or as close to that value, as you possibly can for best results.

Angered Enemies

By taunting enemies (or wearing the Gaze of Despair accessory, purchasable from The Gates of Hell) you can turn their aggressiveness up to 11. However, in an angered state, enemies are worth more points per hit while requiring more hits to defeat! Your score will skyrocket if you’re skilled enough to survive the assault!

Keep reading with a free account

The first 3 sections of Bayonetta 2 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousSpecial Combat Techniques NextAccessories