Prima Games eGuides Bayonetta 2 eGuide

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Bayonetta 2 eGuide Chapter V: Know Your Journey - Walkthrough

Chapter II: A Remembrance of Time

Bayonetta’s journey takes her deeper into Noatun in this chapter...then above it.

Go forward until you reach the first arch, and cross to the left side. You’ll see a chest that yields a Mega Bloody Rose Lollipop when opened. Cross back to the right and you can enter a Muspelheim.

Verse 1

1st Climax/2nd Climax/3rd Climax (Go for Pure Platinum!)

Muspelheim Objective: You only deal damage with enemy weapons.

Suggested Pure Platinum Weapons: N/A

Enemies: Acceptance (Spear) x2, Acceptance (Harp) x2, Accolade (Spear) x1; ∞ Climax: Belief x1

When it comes to achieving Pure Platinum in Muspelheims where one has to use enemy weapons to win, there are precious few tricks. You’re either fast enough or you’re not. Rocket to a weapon, use it against as many enemies as possible until its energy is depleted, then repeat the process until all foes are defeated. Simply beating this Muspelheim is tricky, but getting Pure Platinum can be tough. However, is it absolutely not impossible. Practice makes perfect.

Dive into the water and follow the canal until you reach an underground entrance. Follow this entrance down the stairs and to the right, and booyah! A Broken Witch Heart (11/40) is yours!

Head back out and go to the courtyard. It’s time to do some more fighting.

Beating this Verse nabs you a Broken Moon Pearl (4/16)

CH2 V1

1st Climax2nd Climax3rd Climax∞ Climax
TimeDamageComboTimeDamageComboTimeDamageComboTimeDamageCombo
PLATINUM 00:40 0 2930 00:40 0 2930 00:40 0 2930 00:35 0 1680
GOLD 00:50 200 1710 00:50 200 1710 00:50 200 1710 00:45 200 1090
SILVER 01:00 400 1410 01:00 400 1410 01:00 400 1410 00:55 400 950
BRONZE 01:10 600 1100 01:10 600 1100 01:10 600 1100 01:05 600 800
BOSS BONUS

Verse 2

Enemy Spotlight: Enrapture

Enraptures are fairly easy to defeat, and you usually want to defeat them quickly. Why’s that? These little guys are Paradiso’s support mages, able to enrage other enemies and drain your magic power! Make them a priority on the battlefield.

1st Climax/2nd Climax/3rd Climax

Enemies: Acceptance (Spear) x1, Acceptance (Harp) x2, Enrapture x3

As stated above, whenever an Enrapture appears, hit it until it dies. Otherwise it will simply make the Acceptances stronger and faster.

∞ Climax

Enemies: Enrapture x1, Gravitas x1

In this scenario, you have a lone Enrapture trying to make a Gravitas very angry. Gravitas is already hard enough, so follow the above strategy.

Go for Pure Platinum!

Suggested Weapons: Salamandra (Arms), Alruna (Legs)

During ∞ Climax, use the usual “hold K during Witch Time/Umbran Climax” procedure to bring Gravitas down. Otherwise, for either scenario, slice and dice with Salamandra as usual.

Once you’ve beaten the Verse, Loki appears and walks up a small set of steps. Before following him, look to the left of those steps to find Rules of Nature, the Journal’s Echo that goes with everything.

After a cutscene, press the Evade button to avoid the water.

Run partly across the water, but turn back before reaching the other side and go back to where you started. Behold: Verse 3 has been triggered!

CH2 V2

1st Climax2nd Climax3rd Climax∞ Climax
TimeDamageComboTimeDamageComboTimeDamageComboTimeDamageCombo
PLATINUM 00:45 0 2930 00:45 0 2930 00:50 0 2930 01:15 0 19950
GOLD 01:05 200 1710 01:05 400 1710 01:10 800 1710 01:35 1500 9120
SILVER 01:25 400 1410 01:25 800 1410 01:30 1600 1410 01:55 3000 6410
BRONZE 01:45 800 1100 01:45 1600 1100 01:50 3200 1100 02:15 4500 3710
BOSS BONUS

Verse 3

1st Climax/2nd Climax/3rd Climax/∞ Climax (Go for Pure Platinum!)

Suggested Pure Platinum Weapons: Salamandra (Arms)

Enemies: Enrapture x3, Accolade (Twin Blades) x1; ∞ Climax: Enrapture x3, Compassion x6

It’s Enrapture-mania! The lower difficulties empower a twin-bladed Accolade, which is bad enough, but letting Enraptures empower the Compassions in ∞ Climax is akin to letting loose a horde of angry bees, to say nothing of multiple Enraptureds trying to drain you of your magic. Destroy all the Enraptureds as quickly as you can, then go for the other enemies.

With that out of the way, it’s time for Bayonetta to defy the laws of physics...more so than usual, at any rate. Talk to Loki again, dodge the water, and run across it during the handily provided Witch Time.

After the cutscene, break open the doors ahead to find an Umbran Crow (4/20) staring you in the face. Go ahead and grab it, as well as the Journal’s Echo Path of the Chosen, then turn around and head right back out the doors you came in from to trigger Verse 4.

CH2 V3

1st Climax2nd Climax3rd Climax∞ Climax
TimeDamageComboTimeDamageComboTimeDamageComboTimeDamageCombo
PLATINUM 00:35 0 1800 00:35 0 1800 00:35 0 1800 00:35 0 1870
GOLD 00:45 300 1170 00:45 600 1170 00:45 1200 1170 00:45 3000 1220
SILVER 00:55 600 1010 00:55 1200 1010 00:55 2400 1010 00:55 5000 1050
BRONZE 01:05 900 860 01:05 1800 860 01:05 3600 860 01:05 7000 890
BOSS BONUS

Verse 4

1st Climax/2nd Climax/3rd Climax

Enemies: Acceptance (Harp) x2, Acceptance (Spear) x2, Accolade (Spear) x1

The number one rule of this Verse is to not get crowded! All sorts of attacks fly at you fast and furiously. Engage from mid-range until you’re in a position to dodge a slow spear swipe or a flurry of arrows, go all-out when you’re in Witch Time, pull back, then repeat.

∞ Climax

Enemies: Accolade (Twin Blades) x1, Accolade (Spear) x1, Accolade (Hammer) x1, Acceptance (Harp) x1, Allegiance x1

With the more powerful versions of these enemies, the intensity of this Verse just skyrocketed, but the overall strategy is the same. However, keep an eye out for the Allegiance, who can close the distance between you and the horse force quite easily with his sword.

Go for Pure Platinum!

Suggested Weapons: Salamandra (Arms), Alruna (Legs)

Fighting up close with Salamandra will get you the points and time you need, but carefully pick when you close in so you don’t take damage. If you make it into Witch Time or Umbran Climax, press KK while holding on the second press to whip two horses down to the ground at once and make things a little easier.

Go back inside The Room of Prayer, and up the steps, to trigger Verse 5.

CH2 V4

1st Climax2nd Climax3rd Climax∞ Climax
TimeDamageComboTimeDamageComboTimeDamageComboTimeDamageCombo
PLATINUM 00:35 0 6130 00:35 0 6130 00:50 0 6130 01:35 0 30030
GOLD 00:55 200 3200 00:55 400 3200 01:10 800 3200 01:45 3000 13330
SILVER 01:15 400 2470 01:15 800 2470 01:30 1600 2470 01:55 4500 9160
BRONZE 01:35 800 1740 01:35 1600 1740 01:50 3200 1740 02:05 6000 4980
BOSS BONUS

Verse 5

1st Climax/2nd Climax/3rd Climax

Enemies: Accolade (Hammer) x2

Two hammer Accolades can be a challenge, but if you stay just outside of their attack range and dodge their slow swings, you’ll win out.

∞ Climax

Enemy: Allegiance x1

A single Allegiance is just as hard as two Hammer Accolades. Approach from the front or the sides, and watch out for his fast-swinging extendable sword.

Go for Pure Platinum!

Suggested Weapons: Salamandra (Arms & Legs)

The above strategies with Salamandra will be enough to gain Pure Platinum. Just work fast and don’t get hit.

Beat this Verse and the room undergoes a transformation!

In this newly restored room, grab the nearby chest full of Witch Concoction Ingredients, then head back to the now gated-off entrance. The Angelic Hymns Gold LP William Tell Overture will have appeared, granting you access to the Kafka weapon the next time you enter The Gates of Hell...which is conveniently located close by!

Before moving on, break the two nearby chests containing a Mega Green Herb Lollipop and Mega Purple Magic Lollipop. You may or may not need them for the hidden Verse that breaking these two chests just triggered. Surprise!

CH2 V5

1st Climax2nd Climax3rd Climax∞ Climax
TimeDamageComboTimeDamageComboTimeDamageComboTimeDamageCombo
PLATINUM 00:40 0 3750 00:40 0 3750 00:40 0 3750 00:30 0 1230
GOLD 01:00 800 2100 01:00 800 2100 01:00 1600 2100 00:40 3000 850
SILVER 01:20 1300 1690 01:20 1300 1690 01:20 2600 1690 00:50 4500 760
BRONZE 01:40 1800 1280 01:40 1800 1280 01:40 3600 1280 01:00 6000 660
BOSS BONUS

Verse 6

1st Climax/2nd Climax/3rd Climax

Enemies: Accolade (Twin Blades) x1, Accolade (Spear) x1, Accolade (Hammer) x1

You have to dodge one of these attacks to make it into Witch Time, and they all carry about the same amount of risk. Just keep picking one and go with it. Note that in these close quarters, Umbran Climax is very effective.

∞ Climax

Enemies: Enrapture x2, Accolade (Twin Blades) x1

Destroy the Enraptures one after the other, and work fast, because in these cramped quarters, the Accolades will close in on you. Even when it’s just down to you and the Accolades, there’s no real trick. Dodge their attacks and retaliate in Witch Time.

Go for Pure Platinum!

Suggested Weapons: Salamandra (Arms)

The above strategies with Salamandra will be enough to gain Pure Platinum. Again, just work fast and don’t get hit.

Once you’ve finished with the ground floor, go up the stairs to the Witch Walk Portal. Your final battles occur all in a straight line. How generous!

CH2 V6

1st Climax2nd Climax3rd Climax∞ Climax
TimeDamageComboTimeDamageComboTimeDamageComboTimeDamageCombo
PLATINUM 00:50 0 8750 00:50 0 8750 00:50 0 8750 00:45 0 1330
GOLD 01:00 500 4340 01:00 1000 4340 01:00 2000 4340 00:55 3000 920
SILVER 01:10 700 3240 01:10 1400 3240 01:10 2800 3240 01:05 4500 820
BRONZE 01:20 900 2140 01:20 1800 2140 01:20 3600 2140 01:15 6000 720
BOSS BONUS

Verse 7

1st Climax/2nd Climax/3rd Climax

Enemies: Enrapture x2, Accolade (Hammer) x1

Get the Enraptures out of the way and all you’re left with is a big, slow hammer Accolade, which you’ve already fought twice in a row by now. Take him out the same way you did the others—dodge the slow hammer swing, hit back hard.

∞ Climax

Enemies: Acceptance (Harp) x2, Allegiance x1

It was sure nice of that Allegiance to bring those Acceptances. Without them, this might actually be a challenge. As you fight, dodge the constant rain of arrows and go after the Allegiance while in Witch Time. Leave the Acceptances for last.

Go for Pure Platinum!

Suggested Weapons: Salamandra (Arms)

The above strategies combined with Salamandra are enough to win.

CH2 V7

1st Climax2nd Climax3rd Climax∞ Climax
TimeDamageComboTimeDamageComboTimeDamageComboTimeDamageCombo
PLATINUM 00:35 0 1680 00:35 0 1680 00:35 0 1680 00:45 0 3750
GOLD 00:45 400 1090 00:45 800 1090 00:45 1600 1090 00:55 3000 2100
SILVER 00:55 750 950 00:55 1300 950 00:55 2600 950 01:05 4500 1690
BRONZE 01:05 900 800 01:05 1800 800 01:05 3600 800 01:15 6000 1280
BOSS BONUS

Verse 8

1st Climax/2nd Climax/3rd Climax/∞ Climax (Go for Pure Platinum!)

Suggested Pure Platinum Weapons: Salamandra (Arms), Alruna (Legs)

Enemy: Belief x1

You’ve already fought Belief by himself before, and he’s no different here. Stay at mid-range, away from his feet and his goo. Dodge his whip, go into Witch Time, and hold K to whip him to the ground whenever you can. Otherwise, slice with chainsaw, claim victory.

After you beat Verse 8, head to the end of the pathway to encounter this stage’s final Muspelheim and Verse, all in one.

CH2 V8

1st Climax2nd Climax3rd Climax∞ Climax
TimeDamageComboTimeDamageComboTimeDamageComboTimeDamageCombo
PLATINUM 01:00 0 17190 01:00 0 17190 01:10 0 17190 01:10 0 17190
GOLD 01:10 300 7960 01:10 600 7960 01:20 1200 7960 01:20 3000 7960
SILVER 01:20 600 5650 01:20 1200 5650 01:30 2400 5650 01:30 4500 5650
BRONZE 01:30 900 3340 01:30 1800 3340 01:40 3600 3340 01:40 6000 3340
BOSS BONUS

Verse 9

1st Climax/2nd Climax/3rd Climax

Muspelheim Objective: Defeat all enemies using a single combo.

Enemies: Compassion x6, Enrapture x2

This Verse is basically popping balloons. Go after the Compassions in your chosen fashion. Partway through the Compassion assault, Enraptures will start showing up, but they’re no tougher to beat. However, you must make sure your combo isn’t broken. Use your guns to tag a new enemy whenever you defeat one!

∞ Climax

Muspelheim Objective: Defeat all enemies using a single combo.

Enemies: Enrapture x3, Urbane x1

Urbanes are big damage sponges, so keeping a combo alive on one isn’t hard. What might be hard is dealing with an enraged Urbane, so keep running back and forth across the field destroying the Enraptures until Urbane is calm again, then finish out the rest of your combo on him.

Go for Pure Platinum!

Suggested Weapons: Salamandra (Arms), Alruna (Legs)

The above strategies work just fine with this weapon loadout, but you might want to whip the ∞ Climax Urbane to the ground with Alruna when you get a chance.

Beating this Verse nabs you a Broken Witch Heart (12/40)

Go straight ahead, off the edge. Once gravity re-rights itself, head through the doors and you’re out!

post-chapter spoils
2 Verse Cards (Enrapture, Accolade)
CH2 V91st Climax2nd Climax3rd Climax∞ Climax
TimeDamageComboTimeDamageComboTimeDamageComboTimeDamageCombo
PLATINUM 00:45 0 1870 00:45 0 1870 00:45 0 1870 01:05 0 10500
GOLD 00:55 200 1220 00:55 200 1220 00:55 200 1220 01:10 200 5100
SILVER 01:05 400 1050 01:05 400 1050 01:05 400 1050 01:15 400 3750
BRONZE 01:15 600 890 01:15 600 890 01:15 600 890 01:20 600 2400
BOSS BONUS