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Bayonetta 2 eGuide
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Contents

  • Chapter II: Know Kourself - Game Primer
    • Controls
    • Menus
    • Playing The Game
    • Chapters & Verses
    • Muspelheims
    • Interactives
    • Quick Time Events
    • Boss Battles
    • Items & Collectibles
    • The Gates of Hell
  • Chapter V: Know Your Journey - Walkthrough
    • How to Use This Walkthrough
    • Records of Time: The End
    • Prologue: World of Chaos
    • Chapter I: Noatun, the City of Genesis
    • Chapter II: A Remembrance of Time
    • Chapter III: ParadisoThe Gates of Paradise
    • Chapter IV: The Two Meet
    • Chapter V: The Cathedral of Cascades
    • Chapter VI: The Bridge to the Heavens
    • Chapter VII: The Ark
    • Chapter VIII: An Ancient Civilization
    • Chapter IX: The Gates of Hell
    • Chapter X: The Depths
    • Chapter XI: Inferno and Its Ruler
    • Chapter XII: The Lumen Sage
    • Chapter XIII: Vigrid, City of Dj Vu
    • Chapter XIV: The Witch Hunts
    • Chapter XV: Truth
    • Chapter XVI: Sovereign Power
    • Lost Chapter
    • Know When To Bring Friends (Tag Climax)
      • The Tag Climax Experience
      • Introducing The Shared Magic Gauge!
      • Choose Your Alter Ego!
      • Verse Cards Unlock
      • Verse Cards & Medal Requirements
  • Introduction
    • Foreword
    • A Christmas Story
    • Dramatis Personae
  • Chapter VII: Know the Worlds Mysteries - Secrets and Extras)
    • The World of Bayonetta 2
    • Costumes
    • Secret Weapons
    • Unlockable Secret Accessories
    • Unlockable Secret Characters
    • Verse Cards
    • Quick Money-Raising: The One Million Halo Run
    • Secret Boss Battle: Rodin, The Infinite One
    • Bewitchments
  • Chapter IV: Know Your Potential - Combat Primer: Advanced
    • Advanced Offense
    • Advanced Defense
    • The Art of the Combo
    • The Quest for Pure Platinum
  • Chapter III: Know Your Abilities - Combat Primer: Basic
    • Vitality Mechanics
    • Magic Mechanics
    • Bayonetta in Motion
    • Bayonetta on Offense
    • Special Combat Techniques
    • Combos & Scoring
    • Accessories
    • Weapons
  • Chapter VI: Know Your Enemies
    • Angels
    • Demons
    • Bosses

Bayonetta 2 Guide › Chapter III: Know Your Abilities - Combat Primer: Basic

Bayonetta on Offense

More so than in most action games, the best defense in Bayonetta 2 is a good offense, and offense is one thing Bayonetta gets right in spades. These are the basics of her fighting repertoire—only by combining these can you turn her into the fashionable dealer of destruction she is known to be.

Gun Attack

Pressing the Action button when there is nothing close by to interact with causes Bayonetta to use her gun attack, which is the quickest way for her to hit enemies for light damage from a distance. Think of it as her way of tagging enemies to keep a combo going, which is further explained in The Quest for Pure Platinum section.

Punching

Pressing the Punch button causes Bayonetta to attack with whatever weapon is equipped to her arms. This attack changes depending on the weapon equipped, and holding the button can have effects all its own.

Kicking

Pressing the Kick button causes Bayonetta to attack with whatever weapon is equipped to her legs. This attack changes depending on the weapon equipped, and holding the button can have effects all its own.

Combo Attacks

Combo attacks are multiple attacks that are landed in enemies in sequence—or if you’re not careful, against yourself! For a more detailed look at combos and why they’re a good thing to land, check out just a little ahead in this chapter.

Timing-Sensitive Combo Attacks

One of the ways Bayonetta can execute so many attacks is by way of timed or delayed button presses. Instead of pressing the Punch or Kick buttons in a single rhythmic sequence, players can wait a moment between button presses to perform a completely different attack instead.

Tip

If you’re executing combos on the practice screen, the delay between button presses is noted with a dot.

Wicked/Infernal Weaves

Wicked Weaves are super-powerful weapon attacks, launched at the end of most combo strings. For example, when Love Is Blue equipped on Bayonetta’s hands, a PPPPP combo results in a huge summoned fist slamming into the enemy! Wicked Weaves vary between weapons, and you should strive to land these attacks on as many enemies at once as possible.

Tip

There are ways to better control when and where Bayonetta can toss out Wicked Weaves, using the cancelling system built into the game. For more details, see our Advanced Combat section.

Infernal Demon Summons

Infernal Demon Summons usually happen during climactic sequences after boss battles, and are usually accompanied by a Quick Time Event. If the Event succeeds, the demon utterly destroys its enemy, giving Bayonetta a Halo bonus in the bargain. Go for the flashy finish! There’s one more way to summon Infernal Demons, however...

Umbran Climax

When Bayonetta has at least eight full magic orbs in her magic gauge, she can unleash Umbran Climax on her foes! In Umbran Climax state, every Punch or Kick attack is the Wicked Weave version—and depending on the weapon used, most hits that would normally be Wicked Weaves will summon Infernal Demons instead!

The Umbran Climax Advantage!

In Umbran Climax, all weapon attributes are heightened. The Takemikazuchi hits harder and will make enemies keel in an instant. The Kafka throws out nothing but large arrows. Of particular note is the Alruna, which can now topple even the largest of enemies by holding the corresponding Attack button as opposed to simply tapping it.

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