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Bayonetta 2 eGuide
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Contents

  • Chapter II: Know Kourself - Game Primer
    • Controls
    • Menus
    • Playing The Game
    • Chapters & Verses
    • Muspelheims
    • Interactives
    • Quick Time Events
    • Boss Battles
    • Items & Collectibles
    • The Gates of Hell
  • Chapter V: Know Your Journey - Walkthrough
    • How to Use This Walkthrough
    • Records of Time: The End
    • Prologue: World of Chaos
    • Chapter I: Noatun, the City of Genesis
    • Chapter II: A Remembrance of Time
    • Chapter III: ParadisoThe Gates of Paradise
    • Chapter IV: The Two Meet
    • Chapter V: The Cathedral of Cascades
    • Chapter VI: The Bridge to the Heavens
    • Chapter VII: The Ark
    • Chapter VIII: An Ancient Civilization
    • Chapter IX: The Gates of Hell
    • Chapter X: The Depths
    • Chapter XI: Inferno and Its Ruler
    • Chapter XII: The Lumen Sage
    • Chapter XIII: Vigrid, City of Dj Vu
    • Chapter XIV: The Witch Hunts
    • Chapter XV: Truth
    • Chapter XVI: Sovereign Power
    • Lost Chapter
    • Know When To Bring Friends (Tag Climax)
      • The Tag Climax Experience
      • Introducing The Shared Magic Gauge!
      • Choose Your Alter Ego!
      • Verse Cards Unlock
      • Verse Cards & Medal Requirements
  • Introduction
    • Foreword
    • A Christmas Story
    • Dramatis Personae
  • Chapter VII: Know the Worlds Mysteries - Secrets and Extras)
    • The World of Bayonetta 2
    • Costumes
    • Secret Weapons
    • Unlockable Secret Accessories
    • Unlockable Secret Characters
    • Verse Cards
    • Quick Money-Raising: The One Million Halo Run
    • Secret Boss Battle: Rodin, The Infinite One
    • Bewitchments
  • Chapter IV: Know Your Potential - Combat Primer: Advanced
    • Advanced Offense
    • Advanced Defense
    • The Art of the Combo
    • The Quest for Pure Platinum
  • Chapter III: Know Your Abilities - Combat Primer: Basic
    • Vitality Mechanics
    • Magic Mechanics
    • Bayonetta in Motion
    • Bayonetta on Offense
    • Special Combat Techniques
    • Combos & Scoring
    • Accessories
    • Weapons
  • Chapter VI: Know Your Enemies
    • Angels
    • Demons
    • Bosses

Bayonetta 2 Guide › Chapter IV: Know Your Potential - Combat Primer: Advanced

Advanced Offense

The secrets of the Umbra Witches are many and well-guarded. Such secrets extend to their combat potential. However, with patience and experience, you can unlock these secrets. Whether you’re an expert or just someone who likes to dig deep, this advanced section is here to help you gain the edge in Bayonetta 2.

Advanced Offense

Air Combos and Juggles

Launch into the air...

...then follow up with aerial melee attacks!

You can even juggle with guns!

Letting loose combos on the ground is great, but air combos come with an extra degree of security—there’s less chance that the enemy can power through your assault and retaliate. Certain moves, commonly called launchers, send enemies flying straight up into the air, setting them up for air combos.

Two such moves are the Witch Strike and the rising version of the After Burner Kick, both of which can be bought from The Gates of Hell. These two moves send the enemy into the sky, with Bayonetta following alongside. Once the move has finished, Bayonetta is free to combo the helpless enemy in the sky to her heart’s content.

Tip

Witch Strike and After Burner Kick are two of the easiest ways to launch enemies, but stylish action veterans should be able to easily find launcher techniques that don’t require special moves bought from the shop. Experiment!

Jump Cancelling

In the middle of a move?

No problem! Just jump out of it!

Jump cancelling is the principle that nearly any animation can be interrupted simply by jumping. This can be used for defense to keep yourself out of harm’s way, but it can also be used offensively to quickly move between enemies, or start new attacks before current ones have finished.

Get a Lift from Enemies!

Jump toward the enemy...

...then jump again!

Wherein Bayonetta does her best plumber’s impression! Bayonetta can jump off of enemies to get a boost. Simply jump toward the enemy, and as soon as her feet touch their body from above, jump again! You can perform any aerial moves as if you’d just jumped up from the ground as well.

Wall Bounce

Send the enemy flying...

...and they’ll bounce off the wall.

They’re still helpless! Go get ’em!

Few things are more stylish than bouncing your enemy around like a pinball! Many battle areas in Bayonetta 2 have boundaries, be they physical or magical. Slam enemies against them with enough force and they’ll bounce off of those boundaries, ripe for the comboing.

A great time to take advantage of this ability is after a Wicked Weave (i.e., with Salamandra), or a successfully landed Stiletto (i.e., with Kafka).

Staggering & Dizzied Enemies

Put enough power against an enemy, and they just won’t be able to take it. They’ll recoil, or crumple under the pressure. Whale into an enemy with enough heavy hits and they might even get dizzy!

Note

The easiest way to experience this is with the Takemikazuchi. Its awesome power stops most lesser enemies in their tracks.

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