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Bayonetta 2 eGuide
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Contents

  • Chapter II: Know Kourself - Game Primer
    • Controls
    • Menus
    • Playing The Game
    • Chapters & Verses
    • Muspelheims
    • Interactives
    • Quick Time Events
    • Boss Battles
    • Items & Collectibles
    • The Gates of Hell
  • Chapter V: Know Your Journey - Walkthrough
    • How to Use This Walkthrough
    • Records of Time: The End
    • Prologue: World of Chaos
    • Chapter I: Noatun, the City of Genesis
    • Chapter II: A Remembrance of Time
    • Chapter III: ParadisoThe Gates of Paradise
    • Chapter IV: The Two Meet
    • Chapter V: The Cathedral of Cascades
    • Chapter VI: The Bridge to the Heavens
    • Chapter VII: The Ark
    • Chapter VIII: An Ancient Civilization
    • Chapter IX: The Gates of Hell
    • Chapter X: The Depths
    • Chapter XI: Inferno and Its Ruler
    • Chapter XII: The Lumen Sage
    • Chapter XIII: Vigrid, City of Dj Vu
    • Chapter XIV: The Witch Hunts
    • Chapter XV: Truth
    • Chapter XVI: Sovereign Power
    • Lost Chapter
    • Know When To Bring Friends (Tag Climax)
      • The Tag Climax Experience
      • Introducing The Shared Magic Gauge!
      • Choose Your Alter Ego!
      • Verse Cards Unlock
      • Verse Cards & Medal Requirements
  • Introduction
    • Foreword
    • A Christmas Story
    • Dramatis Personae
  • Chapter VII: Know the Worlds Mysteries - Secrets and Extras)
    • The World of Bayonetta 2
    • Costumes
    • Secret Weapons
    • Unlockable Secret Accessories
    • Unlockable Secret Characters
    • Verse Cards
    • Quick Money-Raising: The One Million Halo Run
    • Secret Boss Battle: Rodin, The Infinite One
    • Bewitchments
  • Chapter IV: Know Your Potential - Combat Primer: Advanced
    • Advanced Offense
    • Advanced Defense
    • The Art of the Combo
    • The Quest for Pure Platinum
  • Chapter III: Know Your Abilities - Combat Primer: Basic
    • Vitality Mechanics
    • Magic Mechanics
    • Bayonetta in Motion
    • Bayonetta on Offense
    • Special Combat Techniques
    • Combos & Scoring
    • Accessories
    • Weapons
  • Chapter VI: Know Your Enemies
    • Angels
    • Demons
    • Bosses

Bayonetta 2 Guide › Chapter II: Know Kourself - Game Primer

Interactives

Some objects can be interacted with to clear the way to new areas or provide bonuses. Some need to be interacted with using the Action button, or by attacking them until they’re activated.

Golem Walls

Golem Walls block the way to new areas. To get past them, hit them until they break apart and allow Bayonetta to progress!

Witch Statues

Witch Statues allow Bayonetta to activate Witch Time in order to solve puzzles. Use the Action button to activate Witch Statues. Once they’re activated, press the Action button again to cause light to shine upon Bayonetta to dodge. Do this correctly, and Witch Time becomes activated, allowing for slow-motion travel across obstacles!

Chests

Chests are scattered all over the game, and contain items to help Bayonetta on her quest. To open a chest, attack it until it yields its contents.

Umbran Resting Places

Umbran Resting Places are a lot like chests, except their pieces must first be reassembled. Examine an Umbran Resting Place with the Action button to cause the pieces to scatter. Once the pieces are gathered and assembled, the Umbran Resting Place can be opened in the same way as a chest, by attacking it.

Witch Walk Portals

Witch Walk Portals allow Bayonetta to walk along the walls and ceiling! If you hit a dead end, look for one of these.

Poles

Whenever a Pole shows up, you can be sure that activating it will open paths previously undiscovered. To use a Pole, first walk up to it and press the Action button to interact with it. Bayonetta will then get into position. Rotate the Left Analog Stick and dance, dance, dance!

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