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Assassin's Creed: Revelations eGuide
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Contents

  • Essentials
    • Primer
      • Button Definitions
      • Game Objectives
      • Life & Death
      • Onscreen Display
      • Maps
      • Movement & Abilities
      • Combat
      • Useful Abilities
      • Threats & Detection
    • Reference & Analysis
      • Moves Overview
      • Generating Income
      • Weapons
      • Armor & Outfits
      • Shops
      • Enemies
      • Templar Awareness
      • Achievements & Trophies
      • Mission Checklists
    • Extras
      • Secrets
      • Story Recap & Glossary
  • Walkthrough
    • Walkthrough
      • Sequence 1
      • Sequence 2
      • Sequence 3
      • Sequence 4
      • Sequence 5
      • Sequence 6
      • Sequence 7
      • Sequence 8
      • Sequence 9
    • Side Quests
      • Completion Roadmap
      • Rebuilding Constantinople
      • Templar Dens
      • Den Defense
      • Recruit Assassins
      • Mediterranean Defense
      • Master Assassin Missions
      • Fashion HQ Missions
      • Book Quests
      • Piri Reis Missions
      • Challenges
      • Secret Locations
      • Desmond's Journey
      • Additional Memories
  • Multiplayer
    • Multiplayer
      • Basics
      • Score & Progression
      • Advanced Tips
      • Maps & Analysis

Assassin's Creed: Revelations Guide › Walkthrough › Side Quests

Fashion HQ Missions

Mission: Unfortunate Son

To see our interactive map pack for Assassin's Creed, click here! (Best viewed in Firefox or Google Chrome).

Availability

From the start of Sequence 03.

Walkthrough

Follow the Mercenaries out of their headquarters until you reach a green search zone; at this point, they will behave like a traditional Mercenary group. Order them to hold their position for the time being. Climb to the top of the building to the north and observe the Templars below; jump over to the roof above the captured Mercenaries to identify the individual you must save.

There are several ways to complete this Memory without failing the Full Synch condition, but the most inventive is to wait for an Ottoman patrol on the road just south of this position to approach the street leading north, then throw a Cherry Bomb between the two groups of soldiers to cause them to clash. Target the Templars with ranged weapons from above – the capable Varangian in particular – then order your Mercenaries to finish off any survivors.

Interact with the injured Mercenary, then pick him up with the Empty Hand button. Run straight to the waypoint, leaving the Templars stationed at the entrance to the courtyard for your hired group to fight. After conferring with the doctor, defeat the waves of Templar soldiers to end the Memory. Ezio can now partake in the Fight Club at the Mercenary HQ – see the box-out below for details.

Mission; Loose Lips

Availability

From the start of Sequence 03.

Walkthrough

Speak to the highlighted individual inside the Thieves HQ to begin this Memory, then rendezvous with the Thieves at the waypoint marker. Hire them as instructed, then climb to the rooftop above the guards. Order your faction to lure them away. Use Eagle Sense to identify the snitch in the crowd below; when he departs, follow him from a safe distance.

Once you reach the Restricted Area, climb up and watch him from above (but out of sight) when you draw level with the group of Thieves above the street. After the cutscene, hire the Thieves and use a ladder to the south to reach the rooftop above the Benefactor. Target him, then order your hired group to lure him away. Follow via the rooftops and kill him by any method you desire once he moves outside the Restricted Area to complete both the Full Synch objective and the Memory.

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