Prima Games eGuides Assassin's Creed: Revelations eGuide

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Assassin's Creed: Revelations eGuide Essentials Reference & Analysis

Achievements & Trophies

The following tables offer a range of prompts and tips to help readers obtain a full haul of Achievements and Trophies. Where extended guidance is required or might prove useful, we’ve also supplied page references to relevant information elsewhere in the guide.

Main Story Milestones

Name

Trophy

Unlock Condition

Best Served Cold

20

Silver

Complete Sequence 01.

Istanbul and Constantinople

20

Silver

Complete Sequence 02.

Seal the Deal

20

Silver

Complete Sequence 03.

The Prince

20

Silver

Complete Sequence 04.

The Plot Thickens

20

Silver

Complete Sequence 05.

Successes and Failures

20

Silver

Complete Sequence 06.

Old Boss, New Boss

20

Silver

Complete Sequence 07.

Priorities

20

Silver

Complete Sequence 08.

Revelations

50

Gold

Complete Sequence 09.

Secondary Memories & Optional Accomplishments

Name

Trophy

Unlock Condition

Fond Memories

20

Silver

Achieve 100% Synchronization in all Sequences.

Holy Wisdom

20

Bronze

Complete the Hagia Sofia Secret Location. See page 102.

Capped

20

Bronze

Collect all Animus Data Fragments. See page 109.

Worth A Thousand Words

20

Bronze

Collect all of Ishak Pasha’s Memoir Pages. See page 109.

Pyromaniac

20

Bronze

Complete all Piri Reis missions. See page 99.

Armchair General

20

Bronze

Control all cities (except Rhodes) simultaneously in the Mediterranean Defense game. See page 93.

A Friend Indeed

20

Bronze

Complete all Challenges from a single faction. See page 100.

My Protégé

20

Bronze

Have one trainee reach the rank of Master Assassin. See page 94.

The Mentor

20

Silver

Have seven trainees reach the rank of Master Assassin. See page 94.

Sage

20

Bronze

Complete all Book Quests. See page 98.

The Early Years

20

Bronze

Complete Desmond’s Journey, Part 1: Doubts. See page 104.

The Reluctant Assassin

20

Bronze

Complete Desmond’s Journey, Part 2: Training. See page 105.

Escape To New York

20

Bronze

Complete Desmond’s Journey, Part 3: Escape. See page 106.

The Rotten Apple

20

Bronze

Complete Desmond’s Journey, Part 4: Metropolis. See page 107.

Are You Desmond Miles?

20

Bronze

Complete Desmond’s Journey, Part 5: Regret. See page 108.

Multiplayer

Name

Trophy

Unlock Condition

Mastering the Art

30

Silver

Earn the Incognito bonus.

Tools of the Templar

10

Bronze

Purchase your first Ability in the Abstergo Store.

Achiever

10

Bronze

Complete a Challenge.

True Templar

20

Silver

Reach Level 20.

Looking Good

10

Bronze

Customize a Persona.

There Is No “I” in Team

20

Bronze

Win a session of a team mode.

Make the Headlines

30

Silver

Obtain 13 different Accolades.

The Way I Like It

20

Bronze

Edit your Templar Profile to change your title, emblem, and patron.

Explorer

20

Silver

Finish a session of each game mode.

Tactician

30

Silver

Score at least 2,505 points in a multiplayer session.

Unique Feats

Name

Trophy

Unlock Condition

Iron Curtain

20

Bronze

Perform a perfect Den Defense without using the Cannon attack. See page 39.

Spider Assassin

20

Bronze

Climb Hagia Sofia from the ground to the pinnacle in under 25 seconds (see overleaf).

Tax Evasion

10

Bronze

Simply wait until you spot a Templar Courier (see page 47), then give chase and use either the Tackle or Leg Sweep technique to catch them at close range.

Lightning Strikes

20

Bronze

Kill five guards in five seconds using only your Hidden Blades. The trick to this is to amass a large entourage of guards who do not wish you well, then incapacitate them in a huddle with a Smoke Screen bomb. Start with a double assassination on two opponents in close proximity, and you have a chance to hit the total before five seconds elapse. This requires more than a little luck to accomplish.

Overkiller

20

Bronze

Assassinate 50 guards with the Hidden Blade; a milestone you should easily hit during the course of the story.

Show-Off

20

Bronze

Parachute onto a zipline (see overleaf).

Fast Fingers

20

Bronze

Have Thieves loot the bodies of 50 guards for you. This requires the Thief Faction Ability (see page 101).

Mosh Pit

20

Bronze

Have 10 guards poisoned at the same time (see overleaf).

Mouse Trap

20

Bronze

Kill five guards with a scaffold after they have been stunned by Caltrop Bombs (see overleaf).

Craft Maniac

20

Bronze

Craft 30 bombs.

Almost Flying

20

Bronze

Parachute directly from the top of the Galata Tower to the Golden Horn waterway. From the very summit, flying directly south, you have just enough height to reach the water.

Silent but Deadly

20

Bronze

Kill three guards simultaneously with Throwing Knives. This is simple: just use the Flying Knives technique (see page 143).

I Can See You

20

Bronze

Kill five guards while under the cover of a Smoke Screen bomb. Craft a tactical explosive that offers maximum smoke dispersal (British Gunpowder + Phosphorous), then lure five opponents to a suitably enclosed location before you strike – ideally with an explosive with a more potent payload.

Monster’s Dance

20

Bronze

Have a guard incapacitate three civilians while he’s poisoned (see overleaf).

Bully

20

Bronze

Find and beat up Duccio. See page 69.

The Conqueror

-

Platinum

Awarded once every other Trophy has been unlocked (PS3 only).

Unique Feats: Special Guidance

Spider Assassin

Begin your climb in the southwest corner of this astonishing building ( fig 1), and the remarkable feat of reaching its spire in under 25 seconds is easier than you might think – though you may need to make a couple of practice attempts beforehand.

Monster’s Dance

Though this feat can be accomplished with a little luck at any time you use poison in a confined space with plenty of civilians (such as the Grand Bazaar), a cynically inventive solution makes it easy to accomplish.

Simply pick a guard close to plenty of pedestrians, then hit him with a Poison Dart. When he draws his sword, run over to him and use the Throw Money move to bait the trap; digitally simulated avarice in the surrounding citizenry will do the rest for you ( fig 4).

Show-Off

The tower directly south of Galata Tower presents an opportunity for straight flight to a zipline further to the south ( 02). When you pass above the cord, press and hold the Empty Hand button to release the Parachute and have Ezio grab the zipline as he falls past it.

Mouse Trap

This may take a few attempts to perfect, but the required technique soon becomes apparent after a couple of trial runs. Craft three Caltrop bombs (Impact Shell + British Gunpowder + Caltrop), then travel to the Tailor shop in the north of the Imperial district.

Identify the scaffold ( fig 5), then run through the nearby archway to reach the docks. Engage the ire of at least two full patrols, then lead them on a chase back to the scaffold.

As you approach it, drop a Caltrop bomb directly in front of the wooden structure, then stand on the opposite side of the hazard to your opponents so that the maximum number are incapacitated as they sprint straight for you.

With this accomplished, quickly run past the scaffold again and press the Empty Hand button to bring it crashing down on the individuals standing below.

Note that any scaffold will suffice: we simply reference this one as it’s easy to find, and has a ready supply of guards in the vicinity.

Mosh Pit

You must at least purchase one (and, realistically, both) Poison capacity upgrades before you attempt this; it is also vital that you have not purchased the Fast Poison upgrade.

Travel to the Janissary camp in the far north of the Constantine district; it’s just west of the Gul Mosque, and is visited during the Honor, Lost and Won Memory in Sequence 06. You cannot enter via the front entrance, as this will cause the Janissaries to attack.

Instead, sneak in via a broken wall section from the nearby rooftops to the south ( fig 3). Stand on the wooden roof. With a full supply of Poison Darts, begin targeting the Janissaries below with darts, using the Camera Stick to shift between locked targets, and the Target Lock button to disengage once nearby victims have been dosed.

This can be a little fiddly, but don’t panic. Once you have poisoned those in the immediate vicinity, drop down and target those further south. As long as you are swift, it’s possible to have ten under the effects of poison all at once.

An alternative venue to attempt to accomplish this feat is the main courtyard in Topkapi Palace, though the Janissaries here are often much quicker to identify and attack Ezio.