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Assassin's Creed: Revelations eGuide
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Contents

  • Essentials
    • Primer
      • Button Definitions
      • Game Objectives
      • Life & Death
      • Onscreen Display
      • Maps
      • Movement & Abilities
      • Combat
      • Useful Abilities
      • Threats & Detection
    • Reference & Analysis
      • Moves Overview
      • Generating Income
      • Weapons
      • Armor & Outfits
      • Shops
      • Enemies
      • Templar Awareness
      • Achievements & Trophies
      • Mission Checklists
    • Extras
      • Secrets
      • Story Recap & Glossary
  • Walkthrough
    • Walkthrough
      • Sequence 1
      • Sequence 2
      • Sequence 3
      • Sequence 4
      • Sequence 5
      • Sequence 6
      • Sequence 7
      • Sequence 8
      • Sequence 9
    • Side Quests
      • Completion Roadmap
      • Rebuilding Constantinople
      • Templar Dens
      • Den Defense
      • Recruit Assassins
      • Mediterranean Defense
      • Master Assassin Missions
      • Fashion HQ Missions
      • Book Quests
      • Piri Reis Missions
      • Challenges
      • Secret Locations
      • Desmond's Journey
      • Additional Memories
  • Multiplayer
    • Multiplayer
      • Basics
      • Score & Progression
      • Advanced Tips
      • Maps & Analysis

Assassin's Creed: Revelations Guide › Walkthrough › Side Quests

Book Quests

To see our interactive map pack for Assassin's Creed, click here! (Best viewed in Firefox or Google Chrome).

Six Book Quests become available from Sequence 04, Memory 04, with the seventh unlocked when the Arsenal district becomes available during Sequence 05.

All Book Quests work in the same way: after reaching the Memory Start marker in a suitably lofty position, Ezio must scan his surroundings with Eagle Sense to locate a specific glowing Polo Symbol.

With this initial task accomplished, travel to the waypoint and hold the Empty Hand button to retrieve the book. You can study notes on the books you have acquired in Book Quests in the library at the Assassin’s HQ.

Completing all Book Quests and purchasing every book sold by merchants unlocks the Sage Achievement/Trophy. This includes the four books only available in Cappadocia which, at an incredible combined price of 352,303  Yarins, might be somewhat beyond your means during your visit in Sequence 07.

You can, however, return there (either via the Replay Memory feature or by taking the boat available on a dock on the east side of the Galata district) to purchase them after you have completed the main storyline.

Fight Club

Once you have completed the Unfortunate Son Faction HQ Mission, you can visit the dock south of the Mercenary HQ to participate in the Fight Club. There are five tiers of combat engagements to unlock, each with its own Award Multiplier that governs the return on the wager you can place before each bout.

Neutralize all opponents within the tight time limits to win, and you can double your money at the highest tier; fail, and you leave the ring empty-handed.

Quest

Book

Reward (Yarins)

The Polo Symbols: Hippodrome

The Travels of Marco Polo

400

The Polo Symbols: Galata

One Thousand and One Nights

400

The Polo Symbols: Arsenal

The Book of Kings

400

The Polo Symbols: Forum of Ox

Nibelungenlied

400

The Polo Symbols: Aqueduct

Iliad

400

The Polo Symbols: Church I

The Canterbury Tales

400

The Polo Symbols: Church II

The Flute Girl

400

City Events

City Events are random occurrences where Ezio can interact with civilians either in need of assistance or trying to pick a quarrel. These short, optional asides are not standard Memories, but offer a reward of 500  and crafting ingredients on completion.

For example, if you find someone berating Ezio for “hiding behind a hood”, look for a citizen with a distinct highlight; beat these braggarts up to claim your reward.

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