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Assassin's Creed: Revelations eGuide
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Contents

  • Essentials
    • Primer
      • Button Definitions
      • Game Objectives
      • Life & Death
      • Onscreen Display
      • Maps
      • Movement & Abilities
      • Combat
      • Useful Abilities
      • Threats & Detection
    • Reference & Analysis
      • Moves Overview
      • Generating Income
      • Weapons
      • Armor & Outfits
      • Shops
      • Enemies
      • Templar Awareness
      • Achievements & Trophies
      • Mission Checklists
    • Extras
      • Secrets
      • Story Recap & Glossary
  • Walkthrough
    • Walkthrough
      • Sequence 1
      • Sequence 2
      • Sequence 3
      • Sequence 4
      • Sequence 5
      • Sequence 6
      • Sequence 7
      • Sequence 8
      • Sequence 9
    • Side Quests
      • Completion Roadmap
      • Rebuilding Constantinople
      • Templar Dens
      • Den Defense
      • Recruit Assassins
      • Mediterranean Defense
      • Master Assassin Missions
      • Fashion HQ Missions
      • Book Quests
      • Piri Reis Missions
      • Challenges
      • Secret Locations
      • Desmond's Journey
      • Additional Memories
  • Multiplayer
    • Multiplayer
      • Basics
      • Score & Progression
      • Advanced Tips
      • Maps & Analysis

Assassin's Creed: Revelations Guide › Essentials › Primer

Button Definitions

As Xbox 360, PS3 and PC players own different control devices, we use the standardized terms presented in the table below to refer to each button or key command in most areas of the guide. These should be easy to recognize, but you can refer back here if you need to refresh your memory at any point.

Note that this is not an exhaustive list of controls and commands for Assassin’s Creed Revelations, but simply a spoiler-free recap of all functions available during the early stages of the game. You will find all additional features introduced during the Walkthrough chapter, and an exhaustive moves overview in the Reference & Analysis chapter.

XBOX 360

PS3

BUTTON DEFINITION

SUMMARY

Left Stick

Left Stick

Used for basic movement; also employed for directing attacks and blocking during combat.

Right Stick

Right Stick

Used to control the game camera.

D-Pad

D-Pad

Quick Inventory Buttons

Used to instantly equip weapons and items. You can customize the four available slots via the Weapon Selector menu.

A

X

Legs Button

Appears in the Puppeteer Interface; used to perform context-specific actions, but principally used in conjunction with the High Profile button to sprint, initiate a climb and perform free running techniques.

B

O

Empty Hand Button

Appears in the Puppeteer Interface; used for releasing or grasping a hand-hold while climbing, as well as for a wide variety of context-specific actions.

Y

▲

Secondary Attack Button

Appears in the Puppeteer Interface; used for secondary weapons.

X

■ (square)

Primary Attack Button

Appears in the Puppeteer Interface; chiefly used for melee attacks.

RT

R1

High Profile Button

Switches to High Profile mode, which enables activities such as faster movement, combat, free running and climbing. Also used to block/deflect incoming attacks.

RB

R2

Weapon Selector Button

Opens the Weapon Selector; used to pick weapons or equipment. Use d to select slots on the Primary Weapons radial menu, and f to interact with the Secondary Weapons menu. With an object highlighted, press a Quick Inventory button to assign it to one of the four available shortcuts.

LT

L1

Target Lock Button

Activates Combat mode when aggressors are nearby, causing Ezio to orient his body and “lock on” to targets; otherwise fixes the game camera to the nearest highlighted individual in the direction Ezio is facing.

LB

L2

Assassin Signal Button

Calls Assassins into the fray; not used until Sequence 03.

Push Left Stick in

L3

Eagle Sense Button

Activates Eagle Sense.

Push Right Stick in

R3

Center Camera Button

Forces the game camera to face directly ahead.

Start

Start

Pause Button

Enter the Animus Desktop – the pause menu.

Back

Select

Map Button

Enter the Map screen; can also be used to access Database entries when an onscreen prompt appears.

NextGame Objectives