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The Wonderful 101 eGuide
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Contents

  • Essentials
    • Forward
      • Foreword
    • And on Another Day Like That One Day 20 Years Ago...
      • And on Another Day Like That One Day 20 Years Ago...
  • Primer
    • CENTINELS Basic Training Manual
      • CENTINELS Basic Training Manual
    • Items and Collectibles
      • Items and Collectibles
    • The Wonderful Mart
      • The Wonderful Mart
  • Training
    • CENTINELS Personnel Information
      • CENTINELS Personnel Information
    • Unite Morphs, Custom Blocks, and Skills
      • Unite Morphs, Custom Blocks, and Skills
    • Advanced Training and Tactics
      • Advanced Training and Tactics
    • The Wonderful 101 Scoring System
      • The Wonderful 101 Scoring System
  • Walkthrough
    • Prologue
      • Prologue
    • Operation 001: Blossom City Outskirts
      • Operation 001: Blossom City Outskirts
    • Operation 002: Blossom City Center
      • Operation 002: Blossom City Center
    • Operation 003: Strato Port—Stratospheric Airport
      • Operation 003: Strato Port—Stratospheric Airport
    • Operation 004: Neo Mu—Ocean Metropolis
      • Operation 004: Neo Mu—Ocean Metropolis
    • Operation 005: Mt. Ogretoe—Lost City of Lowrule
      • Operation 005: Mt. Ogretoe—Lost City of Lowrule
    • Operation 006: Gocken Island—Lost City of Kowrule
      • Operation 006: Gocken Island—Lost City of Kowrule
    • Operation 007: The Alien Vorkken Ohgee’s Internal Organs
      • Operation 007: The Alien Vorkken Ohgee’s Internal Organs
    • Operation 008: Blossom City—State of Emergency
      • Operation 008: Blossom City—State of Emergency
    • Operation 009: Exoatmosphere
      • Operation 009: Exoatmosphere
    • Epilogue
      • Epilogue
    • Operation 101
      • Operation 101
    • Wonderful Missions: Multiplayer Challenges
      • Wonderful Missions: Multiplayer Challenges
  • Enemies
    • The GEATHJERK Files
      • The GEATHJERK Files
  • Achievements & Appendices
    • Wonderful Secrets
      • Wonderful Secrets
    • Appendices
      • Appendices

The Wonderful 101 Guide › Walkthrough › Wonderful Missions: Multiplayer Challenges

Wonderful Missions: Multiplayer Challenges

The Wonderful 101 has a set of special missions that you can tackle alone or with friends. Taking place in a variety of locations visited during Story mode, the Wonderful Missions will throw you up against everything the GEATHJERK can muster.

Functionally, the Wonderful Missions work similarly to the Story mode’s operations, except that you don’t set your chosen difficulty before starting a mission. Rather, you pick to enter a portal that corresponds to your chosen difficulty. There are three modes—Easy, Normal, and Hard—and each has two paths to follow, an A path and a B path. All three difficulty settings start with the A path ready to challenge, but the B paths can only be seen by beating the A paths.

There are some key gameplay differences in the Wonderful Missions. For one, drawing a Wonder-Liner in both single and multiplayer does not cause a time-dilation effect, which can make fighting faster enemies more challenging. A new scoring element is figured into your final rank at the end of a mission: O-Parts. You will find O-Parts spread throughout the levels you fight through, in plain sight, or inside destroyable objects.

In between missions in a given difficulty, your performance is judged similar to how it is during Story mode operations. However, your ranking also influences how much bonus time you get in between missions. Bonus Time causes groups of civilians and large clusters of O-Parts to appear on the battlefield, which will let you boost your O-Parts total for use at the Wonderful Mart or increase your team’s numbers.

There is a competitive element to Multiplayer. In addition to all players (there can be up to five) being judged at the end of a mission, there is also the matter of recruiting reinforcements. There’s only so many civilians to be found during and between missions. However, if a player is hit and their team is scattered, a teammate may “borrow” the stunned heroes by wrapping a Wonder-Liner around them. As you might expect, this isn’t the most helpful way to interact with your teammates, particularly during a pitched battle.

At the same time, while there is competition to be found while playing with others, there is also a shared health meter. Don’t be the guy who takes the last hit that sends everyone to the continue screen!

During multiplayer, your team has no Unite Gauges to manage while in combat. Use that to your advantage and unleash the maximum power of your Unite Morphs.

Tip

Come back better prepared!

Your progress at collecting items and abilities in the single-player Story mode affects the nature of your arsenal in multiplayer. You’ll only have access to certain Unite Morphs if you earned them in the main game, and you’ll also have the same total health gauge that you did when you last saw it in the single-player mode.

Easy Mode

Easy A

These missions take place in locations found in Operation 001, namely the suburbs near Blossom City Elementary and the baseball field. The Easy A mission throws fairly light numbers of enemies at players, making it a good and relatively safe warm-up for what’s to come.

Mission 1

Medal Requirements

Element Platinum Gold Silver Bronze
Time 1:45 2:30 3:00 3:30
Combo 1000 500 100 50
Damage 0 2000 3000 4000
O-Parts 2800 2000 1500 1000

Mission 2

Medal Requirements

Element Platinum Gold Silver Bronze
Time 1:30 2:00 2:30 3:00
Combo 8000 5000 2000 500
Damage 0 2000 3000 4000
O-Parts 2000 1500 1000 500

Mission 3

Medal Requirements

Element Platinum Gold Silver Bronze
Time 2:00 2:30 3:00 3:30
Combo 8000 5000 2000 500
Damage 0 2000 3000 4000
O-Parts 2300 1500 1000 500

Easy B

Taking to the skyscraper rooftops of Blossom City’s central district, found during Operation 002, you can expect the heavier and tougher variants of enemies to show up earlier. Watch out for ledges that you can fall off, plummeting to the city below. Some battles may require you to bridge small chasms to reach isolated groups of GEATHJERK scum, which is a potential recipe for disaster if the enemy has ranged capability and starts trying to shoot you as you cross.

Mission 1

Medal Requirements

Element Platinum Gold Silver Bronze
Time 3:00 3:30 4:00 4:30
Combo 1000 500 100 50
Damage 0 2000 3000 4000
O-Parts 2400 1500 1000 500

Mission 2

Medal Requirements

Element Platinum Gold Silver Bronze
Time 2:00 2:30 3:00 4:30
Combo 8000 5000 2000 500
Damage 0 2000 3000 4000
O-Parts 4400 4000 3500 3000

Mission 3

Medal Requirements

Element Platinum Gold Silver Bronze
Time 1:45 2:00 2:30 3:00
Combo 8000 5000 2000 500
Damage 0 2000 3000 4000
O-Parts 3100 2500 2000 1500

Normal Mode

Normal A

You start fighting on the wings of Strato Port’s shuttles from Operation 003. There’s a significant falling hazard all around the area, so watch your footing. Mission 2 in this route deserves some particular mention. It places you atop a Notoriyeah, fighting off the enemy spawns and killing the central reactor. Mission 3 takes the action away from the Strato Port fleet and into the ocean city of Neo Mu, where you engage in a short battle against two very large and angry Ankho and their allies.

Mission 1

Medal Requirements

Element Platinum Gold Silver Bronze
Time 2:15 2:45 3:15 3:45
Combo 1000 500 100 50
Damage 0 2000 3000 4000
O-Parts 600 400 200 100

Mission 2

Medal Requirements

Element Platinum Gold Silver Bronze
Time 1:45 2:00 2:30 3:00
Combo 8000 5000 2000 500
Damage 0 2000 3000 4000
O-Parts 1800 1500 1000 500

Mission 3

Medal Requirements

Element Platinum Gold Silver Bronze
Time 1:45 2:00 2:30 3:00
Combo 8000 5000 2000 500
Damage 0 2000 3000 4000
O-Parts 2900 2000 1000 500

Normal B

You start off in the depths of Neo Mu, fending off swarms of You-Hough and eventually encountering a murderer’s row of Gehdown and Gedie Dough-Goo. The fight shifts back the Strato Port shuttle fleet, specifically its casino rooms, where you’ll take on Dahkarts working alongside Megang and Hoedown. The fight returns to the climax of Earth Defense War 2, where on the command bridge of Earth’s last hope, you’ll struggle against Hoh-Ganay and Orgon, all while an artillery barrage falls upon your heads.

Mission 1

Medal Requirements

Element Platinum Gold Silver Bronze
Time 3:00 3:30 4:00 4:30
Combo 1000 500 100 50
Damage 0 2000 3000 4000
O-Parts 2400 1500 1000 500

Mission 2

Medal Requirements

Element Platinum Gold Silver Bronze
Time 1:45 2:00 2:30 3:00
Combo 8000 5000 2000 500
Damage 0 2000 3000 4000
O-Parts 6600 4000 3000 2000

Mission 3

Medal Requirements

Element Platinum Gold Silver Bronze
Time 2:00 2:30 3:00 3:30
Combo 8000 5000 2000 500
Damage 0 2000 3000 4000
O-Parts 4400 3000 2000 1000

Hard Mode

Hard A

Brace yourself, as things are about to get serious. The jungles of Operation 005 greet your team at the start of this path, where the tall grass hides hidden items and lethal Dooras. Mission 2 throws you onto a platform surrounded by lava that is spewing chunks onto the sides of the arena, while you fend off Gurry Dooras, Diedough-Goo, and eventually a Tumeekey. The final battle on an icy platform sends a swarm of Dahkarts and a Deah-Kani, while stalactites fall from above.

Mission 1

Medal Requirements

Element Platinum Gold Silver Bronze
Time 2:15 3:00 3:30 4:00
Combo 1000 500 100 50
Damage 0 2000 3000 4000
O-Parts 3000 2500 1500 500

Mission 2

Medal Requirements

Element Platinum Gold Silver Bronze
Time 3:15 3:45 4:15 4:45
Combo 8000 5000 2000 500
Damage 0 2000 3000 4000
O-Parts 2600 2000 1000 500

Mission 3

Medal Requirements

Element Platinum Gold Silver Bronze
Time 3:00 3:30 4:00 4:30
Combo 8000 5000 2000 500
Damage 0 2000 3000 4000
O-Parts 3900 3000 2500 2000

Hard B

At the start of this path, in the courtyard in front of Blossom Elementary, you encounter Koh-Tumeekeys and a squad of all three types of Doora. This immediately sets the tone for all of Hard B. The second mission returns you to Vorkken’s body, where you start off surrounded by Raydowns able to snipe you from elevated positions, while Diedough-Goo, Gedie Dough-Goo, and Dahkarts assault from the ground level. The final mission puts you up against a Die-Rixen, with all the firepower that comes with it, along with the You-Houghs it can summon to its aid.

Mission 1

Medal Requirements

Element Platinum Gold Silver Bronze
Time 3:00 3:30 4:00 4:30
Combo 1000 500 100 50
Damage 0 2000 3000 4000
O-Parts 4000 3500 3000 2500

Mission 2

Medal Requirements

Element Platinum Gold Silver Bronze
Time 4:45 5:15 5:45 6:15
Combo 8000 5000 2000 500
Damage 0 2000 3000 4000
O-Parts 14800 13000 10000 8000

Mission 3

Medal Requirements

Element Platinum Gold Silver Bronze
Time 1:45 2:15 2:45 3:30
Combo 5000 2000 500 500
Damage 2000 3000 4000 4000
O-Parts 1500 1000 500 1000

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