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The Wonderful 101 eGuide Walkthrough Operation 001: Blossom City Outskirts

Operation 001: Blossom City Outskirts

The GEATHJERK invasion of Earth has begun in earnest. Blossom City is at the epicenter of the assault as the enemy quickly attempts to gain ground worldwide. However, the planet is spared the absolute worst of the assault, as the CENTINELS have activated the planetary defense shield “Margarita,” denying the Jerks the ability to bring the full weight of their forces to the ground. Now aboard the CENTINELS’ flagship Virgin Victory, Commander Laurence Nelson has turned over field command of the Wonderful 100 to Wonder-Red and orders the Victory’s navigator, Alice, to deploy the heroes into the city. Jerk-matter detection systems have revealed that Blossom City is already in a bad way. Heavy enemy presence has made itself felt across the metropolis, including a powerful anti-aircraft battery that threatens to take the Virgin Victory out of the fight. The Wonderful 100 must bring down that AA gun and any enemies who stand in their way. The counterattack begins now.

Operation 001-A

Your starting location is none other than Blossom City Elementary School. Start going to town on the local scenery. Many of the breakable bits of the environment contain useful O-Parts, Space Peppers, Carrots, and Eggplants.

[1] Before you try to move away from the school, extend the Wonder-Liner into this open window on the school building to collect Wonderful Figure No. 11.

[2] As you proceed into the neighborhood, you’ll encounter several civilians you can recruit into your ranks. A little past the first cluster of civilians is a circular planter; circle it with a Wonder-Liner to restore it, and it grants you a healing item. Just about every house lining the street has numerous breakable objects to take advantage of, as well as hidden Space Vegetable items for mixing and batteries to boost your Unite Gauge. However, wait until after Mission 2 ends before you take the time to really pillage a suburb of all its goods.

[4] As you reach the end of the neighborhood, you’ll find clusters of civilians waiting to join the team. More importantly, if you destroy the parked yellow sedan across the road from a Wonderful Toilet, you will reveal the 28th member of the Wonderful 100, Wonder-Painter. The Wonderful Toilet contains a supply of O-Parts; collect them before crossing the roof of the nearby Shifty’s Used Cars [5].

Just past Shifty’s, an overturned fuel tanker [6] blocks your way forward, and civilians are pinned down close to the wreck. Wrap the Wonder-Liner around the tanker to lift it away from the civilians and throw it. This act also rescues another Wonderful One, the man known as Wonder-Beer. Afterward, use the Unite Hand to twist open the door to a locked warehouse.

As you exit the warehouse to continue deeper into the city, you encounter one of the more insidious creations GEATHJERK has at its disposal to intimidate humanity.

You’ve got some work to do now that the mission is no longer hanging over your head. First, send a Wonder-Liner across the broken bridge to open that supply box. Afterward, head back to the Mission 3 warehouse to recruit Wonder-Diva, who has just arrived on the scene.

With that unpleasantness out of the way, get to the warehouse to recruit Wonder-Diva, then return to the broken bridge. Jump off the bridge into the canal below. You can wrap a Wonder-Liner around a school of fish swimming in the water, which will contribute toward the What a Haul! Achievement in the Bottlecap Collection.

Still inside the canal, you can jump onto a ledge and cut open a blue supply box with Unite Sword, revealing Wonderful File No. 3. There is an exit from the canal via an open sewer pipe near the supply box. However, stay in the canal and head to the right of the bridge [12] to find a pair of brown pipe openings. Send the Wonder-Liner into those pipes [8] to uncover GEATHJERK Files No. 1 and 2, respectively. Now you can exit the canal! The sewer pipe will take you back to where Secret Mission 5 was triggered. Cross the bridge. There are several items to collect on the other side, but tend to Mission 6 first.

With Mission 6 cleared, you can take your time retrieving all the secrets in this area. Start with the Wonderful Toilet [9], which is filled with Space Peppers. Next to it are a pair of buildings with open windows [10] [11] that you can send a Wonder-Liner into, revealing Wonderful Figure No. 10 and GEATHJERK File No. 3. There’s also another blue supply box near the Wonder-Liner that contains a useful health-recovery item.

[12] You have to pass through a shopping center while a GEATHJERK artillery barrage rains down into the area. The pattern is predictable and easy to avoid, but there are plenty of Wonderful Batteries to collect, along with several planters you can wrap the Wonder-Liner around for bonus health items, but this may put you in the line of fire. Eventually this path is cut off by a collapsing building.

[13] You reach a lot separated from a football field by a chain-link fence. It’s apparently a dead end, complete with a small ambush by numerous Dough-Goo. This isn’t a rated battle, so feel free to use the quickest means to defeat them without worrying over your rating. Afterward, switch to Unite Hand, and drag the cargo containers out from their place inside the buildings next to you. You can use these containers to climb up to the roof, where your first Platinum Coin and a blue supply box awaits. You can also explore the area behind the containers to find some extra supplies. Additionally, you can bypass the container pulling if you use Unite Rocket to launch the team to the rooftops.

After completing Mission 10, you’re officially introduced to the GEATH-Circles when one appears in the area the Diedough-Goo was guarding. This portal leads to Kahkoo-Regah, a hidden facility the GEATHJERK retreated to in the aftermath of Earth Defense War 2. Every part of an operation outside of the boss battles has one of these portals, and the requirements for unlocking them are varied. Some appear after completing a mission, like this one. Others require you to backtrack into a level. Other’s still might have specific requirements before they appear. Wrap it up with a Wonder-Liner and get ready for a challenge.

Now that you’ve taken care of business in Kahkoo-Regah, take a thorough look around the neighborhood surrounding the portal. There’s some collectibles to grab, as well as the Space Fruit supplies hidden in the area.

[15] The second Platinum Coin is found on a rooftop on the left side of the street as you pass the portal. It’s near a cluster of Wonderful Batteries.

Next, advance toward the drawbridge, and use Wonder-Red’s ability to twist the mechanism and lower the bridge into place. On the rooftop of the building housing this mechanism is a cluster of civilians [16]. Among them is Member No. 36, Wonder-Pâtissière.

It is possible to bypass a battle on the bridge if you don’t lower it all the way. You might see a cluster of civilians on a rooftop to the right of the bridge [18]. There’s a Hero Heart Fragment and Member No. 22 Wonder-Judo waiting for you there, but you can’t extend the Wonder-Liner out to them.

Jumping off the bridge allows you to get some items and make progress toward two Bottlecap Collection achievements. You can wrap a Wonder-Liner around the schools of fish in the water to make progress on the What a Haul! Achievement, which you can accomplish by the end of Operation 001. The large sewer pipe near a cluster of civilians is another one of three that you must use to earn the Good in Tight Spaces Achievement. Underneath the bridge is also a small sewer pipe you can extend the Wonder-Liner into [19], recovering Wonderful Figure No. 13.

As you cross the bridge, you’ll pass a RockHard Sports store on the left side of the street. Across the street from it is a cafe [20], where you can find the third Platinum Coin and a member of the Wonderful 100, Wonder-Guitar! Try to get the coin and the Wonderful One by extending a Wonder-Liner out from the bridge. Once you go past the sports store, the next mission begins.

After wrapping up Mission 13, don’t head north just yet unless you have already found the items located in that direction: You can’t backtrack to get them once the next mission starts! Instead, head back down to the southwest to make your way toward Wonder-Judo and the Hero’s Heart Fragment [18]. Along the way, you cross a “07” marking on the street. Trace the 7 with the Wonder-Liner to reveal the fourth Platinum Coin.

In order to actually reach Wonder-Judo and the Hero’s Heart Fragment, first you need to bridge the gap over the canal leading to their part of the neighborhood [22]. The hard part comes when you realize the building they are standing on is on fire. This blocks any direct approach to the Wonderful One and the item unless you have the Wonderful Rising ability that comes from leveling up Wonder-Red. By this point in the stage during a new game, it’s possible to manage that feat, but most people will likely only have earned Wonderful Stinger. With Wonderful Rising, you can punch yourself up through the flames and onto the rooftop to collect the Wonderful One and the heart piece.

The third sewer pipe necessary for the Good in Tight Spaces Achievement can be found if you jump into the canal as opposed to making a bridge over it. There are also more schools of fish to find for the What a Haul! Achievement.

[23] As you travel north, just past the artillery barrage, the football helmet sign will be destroyed. On the left side of the street is a gray three-story building. You can send a Wonder-Liner into the first and third windows on the third floor, uncovering GEATHJERK File No. 6 and the fifth Platinum Coin.

Before you saunter off to the Wonderful Mart to complete this section of Operation 001, backtrack a short distance to the building where you found the fifth Platinum Coin. The couple that fled the Dahkarts in the cutscene before Mission 14 is in the middle of working out the severe relationship issues that came to light a minute ago. You can recruit them for the Take It Out on the Other Guys! Achievement.

Now you’re done! Head north along the street until you reach the Wonderful Mart to complete this part of Operation 001.

Operation 001-B

[1] For part 2 of the operation, you start next to a building with a series of Wonderful Batteries lined up on the wall. Trace the batteries with a Wonder-Liner to send your team through a window to recover Wonderful Figure No. 37: Wonder-Schoolgirl.

The first Platinum Coin of this stage is on the outside of the building located on the border of the Mission 1 combat zone [2]. It’s easy to accidentally pick it up during heated combat with the Diedough-Goo. If you’re unsure, look for the building with a red “P” sign near its front entrance, then look several floors above it. Keep advancing up the street, picking up civilians as you move.

[4] Don’t take the elevator up to the top of the building just yet. Instead, draw a Wonder-Liner up the side of the building next to the elevator. There you’ll find a Gatcha with more prisoners, and Wonder-Matador inside. Next to the Gatcha on the rooftop is a door you can Wonder-Liner into to locate the second Platinum Coin.

Now you can head for the elevator and take it to the rooftop. Unfortunately, a mishap ruins the elevator, so you’ll have to rebuild it using the Wonder-Liner. [5] On this rooftop, you can find Wonder-Magician among a group of survivors.

At the ledge where you collected Wonder-Magician, you’re prompted to use the Unite Glider to cross the massive chasm in front of you. Try to collect the clusters of Wonderful Batteries on the way to safety.

Gah-Goojin wastes no time demonstrating its awesome power.

[6] Not far from where you’re dropped off, you can find a large “60” stenciled onto the street. Trace the 6 with the Wonder-Liner for GEATHJERK File No. 36. As you advance along the street, you finally see what has been bombarding the neighborhoods.

Advance down the street, collecting more citizens for your army, until you reach a building that contains several Wonderful Batteries in a line leading to its rooftop [7]. Draw a Wonder-Liner up the building and climb up to continue toward the artillery piece. When you reach the rooftop, another battle begins.

With the battle complete, head back to the “6” you traced earlier. A portal to Kahkoo-Regah awaits!

Once you’ve dealt with Kahkoo-Regah, return to the roof where you had the rendezvous with Wonder-Green. You need to make a bridge to cross the way to a rooftop that is closer to your target.

[9] At the center of the courtyard where the Tiekuu once stood, wrap a Wonder-Liner around the center circle to reveal the third Platinum Coin. Don’t forget to visit the waters to capture more fish for the What a Haul! Achievement. If you’ve been diligent with your fishing duties earlier in the operation, the small lake here should finally complete it. Before you leave the area, take the giant gun with you, if it’s still available.

[12] As you progress down the street, check the buildings on the left as you reach the intersection. Use a Unite Build ladder to climb the white building directly behind where the Diedough-Goos spawned; you’ll find some additional civilians to rescue. You can find the fourth Platinum Coin on the wall of a nearby building several floors up. Next to it, there’s a window to Wonder-Liner into for Wonderful File No. 17.

The front entrance to the stadium has plenty of civilians to rescue and some collectibles. A green supply box contains the last Platinum Coin on the right side of the courtyard entrance [13]. Just in front of the stadium entrance, Wonder-Kabuki is waiting to join the team [14]. To get inside the stadium proper, you need to use Unite Sword to unlock the door.

Inside the stadium, you can locate Wonder-Science lying on a bench on the second floor [15], just after you shoot the battery into its slot. There is also a Hero Heart Fragment in the rafters over the stairs [16]. A double-jump should help you reach it.

Operation 001-C

Welcome to your first proper boss battle in The Wonderful 101! Utilizing a combination of intense quicktime events and the sort of blistering challenge fans have come to expect from PlatinumGames, every boss chapter in the game will be a wild ride. Some things to remember during these encounters:

  • You start the Boss Battle chapters only with the permanent members of your team. Some battles send reinforcements you can easily recruit during the heat of combat. This is not always the case.
  • You start many boss battles with a limited Unite Gauge. When Wonder-Red engages Unlimited Form, the gauge is maxed out. However, after this first boss battle, there is often an extended sequence of events and combat that lead up to Unlimited Form being used, so be ready to fight with this limitation in mind.
  • Boss battles are long, and these entire chapters count as a single mission. Even if you skip all the cutscenes, you can expect multiple phases of every fight, and every phase counts toward your final rating of the chapter. This means that to meet the requirements for the Pure Platinum, you must perform at your best for an extended period of time without failing any quicktime events, avoid getting hit, and be on-point with every opportunity to attack the boss.
  • Outside of random factors during actual combat, the boss battles will play out more or less the same every time, on every difficulty. Obviously you’ll have to work a lot harder on Hard or 101% mode to succeed, but you can take all that you learn on the lower difficulty settings and apply it to higher ones. Certain counterattacks that would take a third of a life bar off a boss on Normal might only do a quarter of a life bar on higher difficulties.

Medal Requirements

Element Platinum Gold Silver Bronze Difficulty
Time 13:00 13:30 14:30 16:00 Very easy
Time 12:00 12:30 13:30 15:00 Easy
Time 9:00 9:30 10:30 12:00 Normal
Time 8:30 9:00 9:30 10:00 Hard
Time 8:30 9:00 9:30 10:00 101% Hard
Combo 13000 12500 12000 11000 Very easy
Combo 14000 13000 12000 11000 Easy
Combo 16000 15000 14000 13000 Normal
Combo 18000 17000 16000 15000 Hard
Combo 20000 19000 18000 17000 101% Hard
Damage 0 1000 2000 4000 Very easy
Damage 0 1000 2000 4000 Easy
Damage 0 1000 2000 4000 Normal
Damage 0 2000 4000 8000 Hard
Damage 0 2000 4000 8000 101% Hard

Phase One

The battle begins with you on the deck of the Virgin Victory. With Unite Hand, grab the ship’s wheel to take control and give chase to Ohrowchee. You have to steer the Virgin Victory around any obstacles and avoid taking damage to the ship or yourself from Ohrowchee’s attacks. At the same time, you must use the ship’s cannons to pummel the flying mech and shoot down any attacks it fires or any debris created from the buildings it crashes through. You can also speed the ship up to get close to the target and ensure your shots hit, but this gives you less time to react to any potential incoming damage.

Eventually, you deal enough damage to Ohrowchee that you are prompted to aim and fire the ship’s anchor at its tail so you can board it. Make sure the ship is properly aimed at the indicated target before you fire to avoid wasting time. When the reticle turns green, you’re good to go!

Phase Two

As you reach the tail, Ohrowchee flings you toward its wings. Complete the Unite Hand quicktime event to cling to the monster, then head across the wing to reach its back. Watch for blue lights on the wing to indicate the arrival of spikes that can damage you during your run, and double-jump over them.

Now the fight truly begins! Two of Ohrowchee’s heads will engage you as you reach the back. They are capable of using fireballs and beam attacks, both of which can be defended against with Unite Hand and Unite Sword, respectively. It’s especially important to use Unite Sword against the beam attack, as you will deflect the shot toward the other head to cause heavy damage. In addition to fire and laser breath, Ohrowchee can spit blue slime balls, but you can hack these apart with Unite Sword. If you work fast, you might not see this attack often.

The heads will also try to crush you, but you can stop this with Unite Guts. However, it won’t stop their rapid, alternating bite attacks, so fall back to safety the moment you see both heads move toward your position with their mouths open. As the fight progresses and you deal damage, Ohrowchee’s heads will cough up Gatcha balls that contain captured civilians to add to your team. Recruit them as quickly as possible.

Deal enough damage, and Ohrowchee tries to fling you into the air in hopes of putting a swift end to the fight. A Unite Hand event will trigger, and if you succeed, you deal extra damage to Ohrowchee.

Eventually, the two Ohrowchee heads will destroy a series of buildings, trying to crush you with falling debris. The chunks of masonry can be reflected at the heads with Unite Guts, but the timing is fairly tight. Eventually, a large shield falls onto their back. You must pick it up to defend against the incoming sound blast the heads will try to set up. Successfully defending against the sound blast with the shield deals heavy damage to Ohrowchee.

After significant damage to Ohrowchee has occurred, Laambo leaps into the fray. You’ve already fought him once, and the same strategies still apply. This time you have a bit more open space to work with, and there’s no threat of an electric barrier to run into. Work him down as quickly as you can, preferably by stunning him through breaking the Dechno-Bo. His part of the fight can be either the shortest or the longest, depending on how you fare fighting him.

As you get Ohrowchee lower on health, eventually one of the heads will try to spear your team with its tongue, triggering a Unite Sword event. This disables the head, allowing you to Unite Build a new eye for it and take command of that head for yourself! Work quickly on the Unite Build, as the other head will try to blast you with its laser breath. Once the disabled head is under you command, complete the event to relieve Ohrowchee of its other head.

Phase Three

After a series of events, you’re now falling toward the ground, chasing after the Goddess of Blossoms. You have less than six minutes before impact. With Unite Hand, toss the nearby explosive canisters at Ohrowchee: They will home in on it regardless of your aim. Occasionally, Ohrowchee will rise up to blast at you with beam breath, so defend with Unite Sword. It’ll also try to smash you with its remaining chin, so be ready to Unite Guts if you have 50 or more heroes ready to go. You’ll also be prompted to jump from platform to platform, as Ohrowchee will try to destroy your footing to damage you. Just keep chucking the explosives at Ohrowchee until you’re prompted to leap across multiple platforms consecutively, eventually arriving at the Goddess statue.

A Cough-Foon decides to add its two cents to the vigorous debate. Defend with Unite Sword! Ohrowchee catches the damaged ship with its mouth, but you’re prompted to use Unite Gun to blow them both away.

Phase Four

Laambo is done messing around, charging head-on at you with his Dechno-Bo. Meet his charges with Unite Sword. Make sure the weapon is out and as large as you can manage before Laambo closes in; then swing the sword at Laambo just before impact. You must successfully counter his charges, or you will take heavy damage!

After dealing enough damage through counterattacks, you have two more events to complete. First, Unite Build a new arrow for the Goddess of Blossoms to shoot at Laambo; then use Unite Hand on the Dechno-Bo to finish the job. With wonderful fanfare, Operation 001 is finally complete!