Prima Games eGuides
primagames.com Browse Redeem a code Help
The Wonderful 101 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Essentials
    • Forward
      • Foreword
    • And on Another Day Like That One Day 20 Years Ago...
      • And on Another Day Like That One Day 20 Years Ago...
  • Primer
    • CENTINELS Basic Training Manual
      • CENTINELS Basic Training Manual
    • Items and Collectibles
      • Items and Collectibles
    • The Wonderful Mart
      • The Wonderful Mart
  • Training
    • CENTINELS Personnel Information
      • CENTINELS Personnel Information
    • Unite Morphs, Custom Blocks, and Skills
      • Unite Morphs, Custom Blocks, and Skills
    • Advanced Training and Tactics
      • Advanced Training and Tactics
    • The Wonderful 101 Scoring System
      • The Wonderful 101 Scoring System
  • Walkthrough
    • Prologue
      • Prologue
    • Operation 001: Blossom City Outskirts
      • Operation 001: Blossom City Outskirts
    • Operation 002: Blossom City Center
      • Operation 002: Blossom City Center
    • Operation 003: Strato Port—Stratospheric Airport
      • Operation 003: Strato Port—Stratospheric Airport
    • Operation 004: Neo Mu—Ocean Metropolis
      • Operation 004: Neo Mu—Ocean Metropolis
    • Operation 005: Mt. Ogretoe—Lost City of Lowrule
      • Operation 005: Mt. Ogretoe—Lost City of Lowrule
    • Operation 006: Gocken Island—Lost City of Kowrule
      • Operation 006: Gocken Island—Lost City of Kowrule
    • Operation 007: The Alien Vorkken Ohgee’s Internal Organs
      • Operation 007: The Alien Vorkken Ohgee’s Internal Organs
    • Operation 008: Blossom City—State of Emergency
      • Operation 008: Blossom City—State of Emergency
    • Operation 009: Exoatmosphere
      • Operation 009: Exoatmosphere
    • Epilogue
      • Epilogue
    • Operation 101
      • Operation 101
    • Wonderful Missions: Multiplayer Challenges
      • Wonderful Missions: Multiplayer Challenges
  • Enemies
    • The GEATHJERK Files
      • The GEATHJERK Files
  • Achievements & Appendices
    • Wonderful Secrets
      • Wonderful Secrets
    • Appendices
      • Appendices

The Wonderful 101 Guide › Walkthrough › Prologue

Prologue

Blossom City, a quickly growing metropolis, a symbol of humanity beating the odds whenever it has been challenged. A symbol of recovery in the wake of Earth Defense War 2. It’s an idyllic morning, and Will Wedgewood, a teacher at Blossom City Elementary School, reminisces of a past tragedy while escorting his class on a bus ride to school. The idyllic morning is shattered by an assault from the skies above. Blossom City is under attack, and as we will soon discover, the whole planet is once again in jeopardy!

Mission 1

Medal Requirements

Element Platinum Gold Silver Bronze Difficulty
Time 0:25 0:30 0:40 0:50 Very easy
Time 0:25 0:30 0:40 0:50 Easy
Time 0:20 0:25 0:30 0:40 Normal
Time 0:20 0:25 0:30 0:40 Hard
Time 0:20 0:25 0:30 0:40 101% Hard

Welcome to The Wonderful 101! While the Prologue introduces you to the basic mechanics of the game and sets you up for a wild ride, you are already under the watchful eye of the game’s score system. This is a simple first mission, however. Collect the 20 students in the next two compartments on the bus as quickly as possible while moving forward.

Try your best to achieve the Pure Platinum ranks during the Prologue missions, as you gain a significant point bonus for each mission you clear at that rank. These are arguably going to be the easiest Pure Platinums you’ll achieve in the entire game. If you can clear the Prologue with a Platinum or Pure Platinum rank, you’ll start the first real operation with a significant point advantage, allowing you to purchase the Unite Guts ability before you start the main game. We also recommend replaying the Prologue to make sure you have enough points to also purchase Unite Spring.

Mission 2

Medal Requirements

Element Platinum Gold Silver Bronze Difficulty
Time 0:05 0:10 0:15 0:20 Very easy
Time 0:05 0:10 0:15 0:20 Easy
Time 0:05 0:10 0:15 0:20 Normal
Time 0:05 0:10 0:15 0:20 Hard
Time 0:05 0:10 0:15 0:20 101% Hard

After encountering P-Star, your robotic assistant, you’re told to quickly head to the front of the bus, as it is on a collision course with the school Will teaches at. Follow the command prompts onscreen to sprint through and then atop the damaged bus. You’ll eventually be blasted back into the bus, where your first encounter with the enemy commences. As soon as you encounter the enemy ground troops, Mission 2 of the Prologue begins! Do not waste time trying to fight the enemy just yet; just sprint past them until a cutscene plays out. An easy Pure Platinum!

GEATHJERK Encounter: Dough-Goo

The basic trooper of the GEATHJERK, a Dough-Goo alone is still a dangerous opponent to any person caught alone without the means to fight back. The Dough-Goo, however, is almost never deployed alone and without support. Squads consisting of dozens are already teleporting onto the bus, and as of yet, Will does not have the means to fight back. For now, just run!

GEATHJERK Encounter: Cough-Foon

The staple GEATHJERK assault landing ship spearheading the invasion of Blossom City is the Cough-Foon. Loaded with GEATHJERK infantry and land warfare vehicles, Cough-Foon present a much greater threat beyond their massive beam cannons, and they are entering Earth’s atmosphere by the hundreds!

Despite your best efforts to run, a Cough-Foon blasts the compartment of the bus you’re on. Will Wedgewood, however, performs a dramatic transformation and becomes Wonder-Red, a member of the Wonderful 100!

Mission 3

Medal Requirements

Element Platinum Gold Silver Bronze Difficulty
Time 0:30 0:40 0:50 1:00 Very easy
Time 0:30 0:40 0:50 1:00 Easy
Time 0:30 0:40 0:50 1:00 Normal
Time 1:30 1:40 1:50 2:00 Hard
Time 1:30 1:40 1:50 2:00 101% Hard
Combo 35 30 25 20 Very easy
Combo 35 30 25 20 Easy
Combo 45 40 30 20 Normal
Combo 100 90 80 50 Hard
Combo 100 90 80 50 101% Hard
Damage 0 100 200 300 Very easy
Damage 0 100 200 300 Easy
Damage 0 100 200 300 Normal
Damage 0 100 300 500 Hard
Damage 0 100 300 500 101% Hard

Enemies Present (Very Easy–Normal)

  • Wave 1: Dough-Goo x3
  • Wave 2: Dough-Goo x3

Enemies Present (Hard–101% Hard)

  • Wave 1: Dough-Goo x3
  • Wave 2: Diedough-Goo x1

Now transformed, Wonder-Red can dispense fistfuls of merciless justice on the Dough-Goo troops that accost him atop one of the bus cars. The trick here is to keep the enemy from charging their rifles to set up their lunging attacks. If you can group the Dough-Goo, you can catch multiple targets with every punch. Work quickly and get that Pure Platinum!

Note

This is the first time you can collect O-Parts from your fallen enemies! O-Parts are the currency you need to amass in order to purchase upgrades at the Wonderful Mart in between operations. You also gain bonus O-Parts for the rankings earned during missions.

Hard and 101% Hard Mode

The Diedough-Goo that makes up the second wave is quite intimidating, especially when you’re all alone. You will have to make every opportunity to strike count, as the time requirements for these difficulties are very strict. Don’t get so focused on doing damage that you neglect avoiding incoming attacks. Try to keep the fight away from the corners of the bus, and to avoid getting trapped, stay away from them when the Diedough-Goo inevitably enrages.

Shortly after the brawl ends, a Gaia Defense Army APC rolls alongside the damaged bus, with a man standing atop it calling for Wonder-Red to jump aboard. It’s none other than Wonder-Blue, and he’s accompanied by a squad of fellow Wonderful Ones.

Shortly after joining up with your fellow heroes, you go through the Wonder-Liner tutorial. Using either the touch screen on the GamePad or the right analog stick, draw the requested shapes within the specified time limit and use the A Button to commit to the Unite Morph before time runs out.

Bringing the Band Back Together

At this point in the level, you now have a team with which you can Unite Morph to cause significant damage to the enemy. More importantly, if you are playing through the level again after progressing farther into the game, this team will be filled with any of the Wonderful Ones you have recruited throughout your journey. If you want to find all of the secrets in every level, including the Prologue, revisit the operations once you’ve unlocked at least all of the main Wonderful Ones in order to have access to their unique Unite Morph abilities.

Mission 4

Medal Requirements

Element Platinum Gold Silver Bronze Difficulty
Time 0:40 0:50 1:00 1:10 Very easy
Time 0:40 0:50 1:00 1:10 Easy
Time 0:35 0:40 0:50 1:00 Normal
Time 1:30 1:40 1:50 2:00 Hard
Time 1:30 1:40 1:50 2:00 101% Hard
Combo 900 700 600 300 Very easy
Combo 900 700 600 300 Easy
Combo 1000 800 500 300 Normal
Combo 2500 2000 1500 1000 Hard
Combo 2500 2000 1500 1000 101% Hard
Damage 0 100 200 300 Very easy
Damage 0 100 200 300 Easy
Damage 0 100 200 300 Normal
Damage 0 500 1000 2000 Hard
Damage 0 500 1000 2000 101% Hard

Enemies Present (Very Easy—Normal)

  • Wave 1: Dough-Goo x4
  • Wave 2: Dough-Goo x5

Enemies Present (Hard–101% Hard)

  • Wave 1: Dough-Goo x3, Chew Dough-Goo x1
  • Wave 2: Dough-Goo x3, Chew Dough-Goo x1

More Dough-Goo teleport onto the bus to combat the newly re-formed Wonderful 100. This is your first real fight. The Dough-Goo are surprisingly agile and are capable of evading Unite Morph attacks. You can use your X button Team Attack to sic members of your team onto the enemy to hold them in place while you line up Unite Hand or Unite Sword attacks. Note that while the Dough-Goo are in the middle of their evasive rolls, they are invulnerable. You can bait them into a roll with a single strike, then catch them as they recover from their roll.

Hard and 101% Hard Mode

This battle is a bit tougher with the inclusion of Chew Dough-Goo, but otherwise even on 101% Hard you will not be particularly pressed to clear this mission. The challenge will be managing to land a large enough combo while also clearing the mission quickly without sustaining extra damage.

Once the fight is resolved, you’ll receive a rating for completing the mission; then a missile barrage will blast open the bus. Drop inside Compartment 5 of the bus to continue forward. Make sure you explore this car thoroughly to collect the Wonderful Batteries that are strewn about to boost your Unite Gauge. You can also find a capsule containing Wonderful Noodle Soup to Go in this compartment. To escape, you’ll have to bust your way through a set of broken doors to reach Compartment 4.

Tip

After you acquire the Unite Hammer ability, return to the Prologue to pick up a few hidden secrets. One of the first is just after you land inside Compartment 5 of the bus. Pound the ground underneath the hole in the roof with Unite Hammer to uncover a hidden item.

Once in Compartment 4, you’ll have a tutorial on how to extend the Wonder-Liner around civilians to gain reinforcements. You’ll climb to the top of the car to recruit your first permanent addition to the team, Wonder-Professor, along with more civilian volunteers.

Tip

Staying on the top of Compartment 4, if you travel back toward Compartment 5, you will find a ring of Wonderful Batteries sitting conspicuously alone. Return to this part of the Prologue after you obtain Wonder-Yellow. His Unite Hammer ability, if slammed into the center of the ring of batteries, will reveal a hidden item.

Mission 5

Medal Requirements

Element Platinum Gold Silver Bronze Difficulty
Time 0:40 0:50 1:00 1:10 Very easy
Time 0:40 0:50 1:00 1:10 Easy
Time 0:35 0:40 0:50 1:00 Normal
Time 1:30 1:40 1:50 2:00 Hard
Time 1:30 1:40 1:50 2:00 101% Hard
Combo 900 700 600 300 Very easy
Combo 900 700 600 300 Easy
Combo 1000 800 500 300 Normal
Combo 2500 2000 1500 1000 Hard
Combo 2500 2000 1500 1000 101% Hard
Damage 0 100 200 300 Very easy
Damage 0 100 200 300 Easy
Damage 0 100 200 300 Normal
Damage 0 1000 2000 4000 Hard
Damage 0 1000 2000 4000 101% Hard

Enemies Present (Very Easy—Normal)

  • Wave 1: Dough-Goo x5
  • Wave 2: Dough-Goo x5

Enemies Present (Hard—101% Hard)

  • Wave 1: Mini-Dahkarts x3
  • Wave 2: Dahkarts x1, Mini-Dahkarts x2

As you cross over to Compartment 3’s roof, you encounter the largest contingent of Dough-Goo you’ve yet seen. Work quickly, but don’t get reckless and ignore stragglers on the outskirts of the fighting. If you’re just starting out, you don’t have many tools to help avoid their charge attacks. Switch to Unite Sword. Even if you can’t kill them all in one swipe, you can keep them on the defensive and prevent them from landing a blow that will cost you the Pure Platinum rank.

Hard and 101% Mode

The Mini-Dahkarts in the first wave are not an issue, but their big brother that shows up on the second wave is a different matter. You don’t have much room to work with atop the bus, which can make the Dahkats’ sweeping attacks tough to avoid. Wipe out the little guys first, then work on stunning the Dahkarts so you can set up a lengthy, damaging juggle combo.

Tip

Again with the Yellow Hammer Time

At the start location of Mission 5, you can find a couple of secrets with the Unite Hammer. On top of Compartment 3 is a pair of closed hatches. Pound the first of these with the Unite Hammer to uncover Wonderful File No. 2.

Another major secret found in the Prologue also requires the use of the Unite Hammer. In the aftermath of Mission 5, a missile barrage blasts Compartment 3 away from the rest of the bus, and you’re prompted to Unite Chain across the gap. Instead, use Unite Hammer on the hatch at the front of the compartment to drop inside. Use the Unite Hammer once more inside the bus car, near the rear. This reveals a Kahkoo-Regah portal for Secret Mission 6. You don’t get your official introduction to these portals until you’re deep into Operation 001, and until you have Unite Hammer, don’t worry about coming back to the Prologue for this mission.
Secret Mission 6

Medal Requirements

Element Platinum Gold Silver Bronze Difficulty
Time 0:35 0:40 0:45 0:50 Normal
Time 1:20 1:30 1:40 2:00 Hard
Time 1:20 1:30 1:40 2:00 101% Hard
Combo 140 120 100 80 Normal
Combo 85 70 60 50 Hard
Combo 85 70 60 50 101% Hard
Damage 0 1 2 3 Normal
Damage 0 1 2 3 Hard
Damage 0 1 2 3 101% Hard

Enemies Present (Very Easy—Normal)

  • Wave 1: Chew Dough-Goo

Enemies Present (Hard–101% Hard)

  • Wave 1: Diedough-Goo

Reward for Completion

  • Normal Mode: Figure No. 26 Wonder-Professor
  • Hard Mode: Figure No. 51 Wonder-Rabbit
  • 101% Mode: Figure No. 1 Wonder-Red

Note

After every battle in Kahkoo-Regah, you’re given a collectible reward regardless of the rank you earned for completing the mission. This reward changes between difficulty settings. You can get a total of three different Wonderful figures from each portal to Kahkoo-Regah, based on the Normal, Hard, and 101% Hard difficulty settings.

This is a deceptively hard Secret Mission to accomplish at first glance. With only Wonder-Red, you must defeat a Chew Dough-Goo. Your lack of a proper team means you get no Unite Morphs to work with. Focus on bringing down the Chew Dough-Goo as fast as you can, but it will also summon in Dough-Goo reinforcements with annoying frequency. Chew up that Chew Dough-Goo before you even consider taking on the small fry.

This can be a frustrating secret mission to Pure Platinum, as the time requirement is tough to meet while also meeting the combo requirement. Wonder-Red by himself just doesn’t pile on the damage, which makes defeating the enemy a time-consuming process. You also lack all of the defensive abilities you are likely used to having by the time you come back for this Secret Mission. Just keep at it!

Hard and 101% Mode

A lone Diedough-Goo replaces the Chew Dough-Goo from the lower difficulties, and it’s a big threat as always. However, you’ve got a lot of room to avoid its wrath, so as long as you pay attention and avoid taking hits, you can bring the giant down under the par time for a Platinum ranking. Even the combo requirement is easy enough to reach so long as you make every moment that you can strike the Diedough-Goo count.

After completing Mission 5, the third compartment is severed from the second as you try to cross between the cars. Use the Wonder-Liner to create a bridge that will take you safely across the growing gap between cars. The second car gets blasted away from the front of the bus, and you’ll have to repeat the bridge-making process.

Tip

This is a secret that can be easy to miss while crossing over Compartment 2. Use the Unite Hammer on the first hatch you find on the roof, before the missiles crash onto the bus. You have to sprint to the hatch with all the speed you can muster.

Finally, as you reach the front of the bus, you must use the Wonder-Liner to craft a ramp that will safely launch the bus over the school, and then use the Wonder-Punch to send the bus into one of the GEATHJERK Cough-Foons. This saves the school and completes the Prologue!

Keep reading with a free account

The first 3 sections of The Wonderful 101 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousThe Wonderful 101 Scoring System NextOperation 001: Blossom City Outskirts