Prima Games eGuides The Wonderful 101 eGuide

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The Wonderful 101 eGuide Walkthrough Epilogue

Epilogue

Blossom City is a quickly growing metropolis, a symbol of humanity beating the odds whenever it has been challenged. A symbol of recovery in the wake of Earth Defense War 3. It’s an idyllic morning, and Luka Alan Smithee, a student at Blossom City Elementary School, reminisces about the recent past while the school bus takes him and his fellow students to morning classes. Suddenly, the peace that so many fought so hard to restore is shattered by violence. Familiar ships fill the skies, bombarding newly reconstructed buildings. The child springs into action, prepared to assist his fellow students.

Epilogue

It’s easy to miss, but don’t forget to pick up GEATHJERK File No. 52 on the second compartments full of students. You can find it next to the door separating your starting location and the second compartment.

Now make for the front of the bus. You’ll have to cross over the roof of some compartments, but you will drop back inside compartment 9 eventually. Don’t forget to pick up GEATHJERK File No. 53 when you get there.

In the aftermath of Mission 3, the bus sustains multiple artillery barrages. Fortunately, Wonder-Red and Wonder-Blue arrive on the scene, along with the rest of the team. Just like in the Prologue, you’ll need to survive a leap off the bus to meet with Wonder-Blue, climb back aboard the bus with Wonder-Red’s Unite Hand, and cut apart a flying car with Wonder-Blue’s Unite Sword.

Mission 4

Continue forward after completing Mission 4. An artillery barrage will blast open the rooftop to compartment 5. Inside is a red supply box with GEATHJERK File No. 54. You can also hammer the ground on the side of the debris facing the door to uncover some additional goodies.

Crossing into compartment 4, rescue the civilians lying on the ground, then fall back to the red supply box to find Wonder-Babe, the youngest of all Wonderful Ones.

Back in compartment 4, a blue supply box appears, containing more food items.

Climbing back to the roof of compartment 4, you can head away from where you’re supposed to go, finding an air-conditioning vent. If you trace the M-shape over these vents, you earn some food, and it activates the air vents. Use these to reach Wonderful Figure No. 59.

Before triggering Mission 5, it is possible to hammer on the first air vent of compartment 3, where you find an extra support item.

After Mission 5 wraps up, you can hammer the second vent of compartment 3 to fall back inside the bus. Rescue the civilians here. Among them is Wonder-Toy! Additionally, you find the last of the Kahkoo-regah portals here, just like in the prologue!

When you leave behind compartment 3 and bridge your way over to compartment 2, don’t forget you can hammer the second vent of compartment 2 for a hidden food item.

As you reach the front of the bus, you must save the school by Unite Building a ramp to launch the bus over the campus; then blast it with Unite Goggles to destroy an oncoming Cough-Foon. Just like old times! However, after the triumphant final cutscene plays out and the credits begin to roll, there’s still fighting left to do.

The following battles are all truncated versions of events that occurred throughout the adventure while the credits continue to play out. You’ll be fighting weakened versions of the enemies you faced and will have very limited time during each scenario to finish off your opponents. You’re still being graded here, so don’t get careless even as you bask in your victory!

Congratulations! You’ve defeated the GEATHJERK invasion decisively! Earth is saved. You have “beaten” The Wonderful 101! Do a happy dance if you’re so inclined. However, for those who have found all of the portals to Kahkoo-regah, the final challenge of Operation 101 openly taunts you for assuming you’re a true master of The Wonderful 101. School is still in session.