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The Wonderful 101 eGuide
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Contents

  • Essentials
    • Forward
      • Foreword
    • And on Another Day Like That One Day 20 Years Ago...
      • And on Another Day Like That One Day 20 Years Ago...
  • Primer
    • CENTINELS Basic Training Manual
      • CENTINELS Basic Training Manual
    • Items and Collectibles
      • Items and Collectibles
    • The Wonderful Mart
      • The Wonderful Mart
  • Training
    • CENTINELS Personnel Information
      • CENTINELS Personnel Information
    • Unite Morphs, Custom Blocks, and Skills
      • Unite Morphs, Custom Blocks, and Skills
    • Advanced Training and Tactics
      • Advanced Training and Tactics
    • The Wonderful 101 Scoring System
      • The Wonderful 101 Scoring System
  • Walkthrough
    • Prologue
      • Prologue
    • Operation 001: Blossom City Outskirts
      • Operation 001: Blossom City Outskirts
    • Operation 002: Blossom City Center
      • Operation 002: Blossom City Center
    • Operation 003: Strato Port—Stratospheric Airport
      • Operation 003: Strato Port—Stratospheric Airport
    • Operation 004: Neo Mu—Ocean Metropolis
      • Operation 004: Neo Mu—Ocean Metropolis
    • Operation 005: Mt. Ogretoe—Lost City of Lowrule
      • Operation 005: Mt. Ogretoe—Lost City of Lowrule
    • Operation 006: Gocken Island—Lost City of Kowrule
      • Operation 006: Gocken Island—Lost City of Kowrule
    • Operation 007: The Alien Vorkken Ohgee’s Internal Organs
      • Operation 007: The Alien Vorkken Ohgee’s Internal Organs
    • Operation 008: Blossom City—State of Emergency
      • Operation 008: Blossom City—State of Emergency
    • Operation 009: Exoatmosphere
      • Operation 009: Exoatmosphere
    • Epilogue
      • Epilogue
    • Operation 101
      • Operation 101
    • Wonderful Missions: Multiplayer Challenges
      • Wonderful Missions: Multiplayer Challenges
  • Enemies
    • The GEATHJERK Files
      • The GEATHJERK Files
  • Achievements & Appendices
    • Wonderful Secrets
      • Wonderful Secrets
    • Appendices
      • Appendices

The Wonderful 101 Guide › Walkthrough › Operation 007: The Alien Vorkken Ohgee’s Internal Organs

Operation 007: The Alien Vorkken Ohgee’s Internal Organs

The shocking aftermath of Luka’s announced intentions has resulted in the absolute worst-case scenario. Worldwide, it appears that Margarita has begun to lose power, meaning that a full-scale GEATHJERK invasion is imminent. The Super Reactors, despite having been protected, are failing Earth in her most dire hour.

As the Virgin Victory speeds off in pursuit of Gimme, the Wonderful 100 prepare to undertake a mission of mercy. Vorkken has been afflicted with the cruelest nano-bioweapon in the GEATHJERK arsenal. To rescue him, Wonder-Red has elected to shrink a team of Wonderful Ones using Professor Shirogane’s Nano-Accel, and lead them inside the alien’s organs to root out the bioweapon.

Operation 007-A

This operation begins with your team at a disadvantage. Outside of the main heroes, you have only three more Wonderful Ones along for the ride. Jump across the platforms to press on toward Mission 1.

Tip

Take note of the platform next to the one your team starts on, with the flashing yellow surface [1]. A portal to Kahkoo-regah will appear here after you complete Mission 3.

Mission 1

Medal Requirements

Element Platinum Gold Silver Bronze Difficulty
Time 3:00 3:20 3:40 4:00 Very easy
Time 3:00 3:20 3:40 4:00 Easy
Time 2:40 3:00 3:20 3:40 Normal
Time 2:40 3:00 3:20 3:40 Hard
Time 2:40 3:00 3:20 3:40 101% Hard
Combo 200 150 100 50 Very easy
Combo 250 200 150 100 Easy
Combo 2500 2000 1500 1000 Normal
Combo 4000 3000 2000 1000 Hard
Combo 5000 4000 3000 2000 101% Hard
Damage 0 500 1000 2000 Very easy
Damage 0 500 1000 2000 Easy
Damage 0 500 1000 2000 Normal
Damage 0 1000 2000 4000 Hard
Damage 0 1000 2000 4000 101% Hard

Enemies Present (All Difficulties)

Wave 1: Chew Dough-Goo x2, Dough-Goo

Wave 2: Diedough-Goo

This first battle is absolutely vital to your success early on. The two Chew Dough-Goo will summon multiple squads of Dough-Goo, and it is important that you use these Dough-Goo to bolster your squad’s numbers to 20 men or more, as you’ll need at least that many to get collectibles later on. To do this more easily, let the Chew Dough-Goo organize the Dough-Goo into formation in front of them, and when they do their charge attack, you can Unite Guts the whole lot of them. This can weaken them enough to outright recruit them with the Wonder-Liner. With your forces increased, the Diedough-Goo in the second wave can be easily dealt with.

[2] Before leaving the Mission 1 area, don’t forget to Unite Hammer the center of the arena for Wonderful Figure No. 42.

[3] This next set of platforms introduces a new obstacle to you. Tentacles rise up from the middle platform and can knock you into the abyss. Cut them down with Unite Sword.

Mission 2

Medal Requirements

Element Platinum Gold Silver Bronze Difficulty
Time 3:20 3:40 4:00 4:20 Very easy
Time 3:20 3:40 4:00 4:20 Easy
Time 3:00 3:20 3:40 4:00 Normal
Time 3:20 3:40 4:00 4:20 Hard
Time 3:20 3:40 4:00 4:20 101% Hard
Combo 600 500 400 300 Very easy
Combo 700 600 500 400 Easy
Combo 800 700 600 500 Normal
Combo 2000 1500 1000 500 Hard
Combo 2500 2000 1500 1000 101% Hard
Damage 0 500 1000 2000 Very easy
Damage 0 500 1000 2000 Easy
Damage 0 500 1000 2000 Normal
Damage 0 1000 2000 4000 Hard
Damage 0 1000 2000 4000 101% Hard

Enemies Present (All Difficulties)

Wave 1: Orgon

Wave 2: Orgon

You’re attacked by a lone Orgon when you reach the next large platform. A second Orgon will appear after the first is destroyed.

After taking care of Mission 2, it’s time to collect some items. First, rejuvenate the flower bed on the northern corner of the platform to receive GEATHJERK File No. 29.

The Wonderful Toilet (that somehow got inside Vorkken) on this platform requires 20 heroes in your squad, which is why we insisted on getting as many as possible from the first mission. Inside it is Wonderful Figure No. 98.

One last item is located off the main platform. You need to build a bridge off the side [4] to reach a smaller platform. The yellow supply box there contains a Hero Heart Fragment. This item also requires at least 20 heroes on the team.

[5] Now, using Unite Claw, climb along a wall to reach the next large platform. However, Drill Cells occasionally pass near the wall, and can hurt you on contact.

Mission 3

Medal Requirements

Element Platinum Gold Silver Bronze Difficulty
Time 3:20 3:40 4:00 4:20 Very easy
Time 3:20 3:40 4:00 4:20 Easy
Time 2:00 2:20 2:40 3:00 Normal
Time 4:00 4:20 4:40 5:00 Hard
Time 4:00 4:20 4:40 5:00 101% Hard
Combo 600 500 400 300 Very easy
Combo 700 600 500 400 Easy
Combo 800 600 400 200 Normal
Combo 2000 1500 1000 500 Hard
Combo 3000 2500 2000 1500 101% Hard
Damage 0 500 1000 2000 Very easy
Damage 0 500 1000 2000 Easy
Damage 0 500 1000 2000 Normal
Damage 0 1000 2000 4000 Hard
Damage 0 1000 2000 4000 101% Hard

Enemies Present (All Difficulties)

Gehdown x2

Survive the wall climb to reach the next large platform, and you’re assailed by two Gehdown. Remember that you must take out both pieces of armor on a Gehdown with Unite Whip before you can reflect their cannon shots with Unite Guts to cause damage.

Before running back to the start of the operation to find the Kahkoo-regah portal, you can collect some items on the Mission 3 platform. First, go behind the climbing wall and look for a spot on the floor that does not light up like other sections do. Sending a Wonder-Liner into it reveals Wonderful File No. 15. You can also wrap a Wonder-Liner around the center of the platform to find Wonderful Figure No. 92.

Now go back toward the start of the operation to open the portal to Kahkoo-regah.

Secret Mission 4

Medal Requirements

Element Platinum Gold Silver Bronze Difficulty
Time 4:40 5:00 5:20 5:40 Normal
Time 4:30 5:00 5:30 6:00 Hard
Time 4:30 5:00 5:30 6:00 101% Hard
Combo 800 700 600 500 Normal
Combo 7000 6000 5000 4000 Hard
Combo 7000 6000 5000 4000 101% Hard
Damage 0 1 2 3 Normal
Damage 0 1 2 3 Hard
Damage 0 1 2 3 101% Hard

Enemies Present (Normal)

Dough-Goo x15, Chew Dough-Goo x2, Koh-Tumeekey

Enemies Present (Hard-101% Hard)

Chew Dough-Goo x4, Dough-Goo, Nyerk x2

Rewards for Completion

Normal Mode: Figure No. 25 Wonder-Yeti

Hard Mode: Figure No. 57 Wonder-Dancer

101% Mode: Figure No. 102 Chewgi

This challenge starts you off at a severe numerical disadvantage, with only ten heroes on the team and a lot of threats to fight. Fortunately, a path to an easier victory lies in front of you, and beneath you. Scattered around the arena are multiple points that can be hit with Unite Hammer, revealing GEATH-Remotes; coincidentally, a lot of Dough-Goo appear at the start of the mission. Better yet, the Chew Dough-Goo will keep summoning more of the little guys to recruit.

Fortunately, it’s not necessary to hunt for those remotes. So long as you’re on point with your use of Unite Spring and Unite Guts, you can put down all of these enemies well within Platinum rank requirements. Still, if you’re struggling, it’s always an option.

Hard and 101% Hard Mode

As you might expect, the higher difficulty settings throw some mean stuff your way on this challenge. You have the same limitations and options available to you, but this time the enemy set is not nearly as easy to fight without building up your forces first. Make sure you have Hero Sense and Hero Time equipped, to help deal with the two Nyerks’ laser attacks and the massive numbers of Dough-Goo that four Chew Dough-Goo can summon to the field. Let the Chew Dough-Goos summon a group of troops, then hammer for a GEATH-Remote. It helps to have the Treasure Sensor from the Wonderful Mart to pinpoint their locations.

It’s possible to quickly build up an army of 100 troops so long as you stay mobile with the Unite Hammer ability ready to go from the beginning, using Hero Sense and Hero Time to keep ahead of the lasers and Chew Dough-Goo rushes while you find and use the remotes. Once you’re ready, you can essentially stand your ground and massacre the small fry with a full-power Unite Sword, only moving in the event that a Nyerk gets close enough that they might absorb you. Of course, this all sounds easy. In practice, a single slip can lead to you taking multiple hits in rapid succession. Be prepared to practice a little before being able to get it right.

After wrapping up Secret Mission 4, go back to the Mission 3 arena and start crossing the next chasm [6]. This time, some of the platforms are moving. Watch out for tentacles to cut down along the way, as well as the random flights of Drill Cells. One of these platforms has a red supply box containing Wonderful Figure No. 46.

Mission 5

Medal Requirements

Element Platinum Gold Silver Bronze Difficulty
Time 3:40 4:00 4:20 4:40 Very easy
Time 3:40 4:00 4:20 4:40 Easy
Time 3:00 3:20 3:40 4:00 Normal
Time 5:00 5:20 5:40 6:00 Hard
Time 5:00 5:20 5:40 6:00 101% Hard
Combo 200 150 100 50 Very easy
Combo 250 200 150 100 Easy
Combo 1000 800 600 400 Normal
Combo 2500 2000 1500 1000 Hard
Combo 3000 2500 2000 1500 101% Hard
Damage 0 500 1000 2000 Very easy
Damage 0 500 1000 2000 Easy
Damage 0 500 1000 2000 Normal
Damage 0 1000 2000 4000 Hard
Damage 0 1000 2000 4000 101% Hard

Enemies Present (All Difficulties)

Gedie Dough-Goo, You-Hough x3

This is a fairly small arena to fight a Gedie Dough-Goo in, and the You-Houghs can be somewhat troublesome. Unite Whip can make pretty short work of the small fry while still letting you tear off the Gedie Dough-Goo’s armor, so you don’t have to do much in the way of fancy weapon switching.

Don’t miss out on hammering the center of the Mission 5 platform to receive a Platinum Coin.

[7] Cut the tentacles to release the platforms and cross the gap. However, as you advance, it looks as though you’ll have no answer to the swarms of drill parasites infesting Vorkken.

Fortunately, Chewgi and the rest of the Guyzoch appear! Use Chewgi’s Unify Naginata to slice through the parasite swarm. Out of respect for the Wonderful 100, Chewgi offers the services of the Guyzoch to Wonder-Red, who gladly accepts.

[8] As you advance forward, rejuvenate the flower bed on the platform before the Wonderful Toilet to receive GEATHJERK File No. 37. The toilet contains GEATHJERK File No. 38. Keep moving from platform to platform, cutting down drill parasites with the naginata as you go.

Tip

On your first visit here, don’t rush through this section! You can earn the Impregnable Achievement by destroying 100 drill parasites with the Unify Naginata.

Once past the drill parasite swarms, you must whip-swing across a part of the chasm.

Mission 6

Medal Requirements

Element Platinum Gold Silver Bronze Difficulty
Time 4:20 4:40 5:00 5:20 Very easy
Time 4:20 4:40 5:00 5:20 Easy
Time 4:00 4:20 4:40 5:00 Normal
Time 5:20 5:40 6:00 6:20 Hard
Time 5:20 5:40 6:00 6:20 101% Hard
Combo 600 500 400 300 Very easy
Combo 800 600 400 200 Easy
Combo 1000 800 600 400 Normal
Combo 8000 6000 4000 2000 Hard
Combo 10000 8000 6000 4000 101% Hard
Damage 0 500 1000 2000 Very easy
Damage 0 500 1000 2000 Easy
Damage 0 500 1000 2000 Normal
Damage 0 1000 2000 4000 Hard
Damage 0 1000 2000 4000 101% Hard

Enemies Present (Very Easy–Normal)

Wave 1: Gurry Doora

Wave 2: Gurry Doora x 2

Enemies Present (Hard–101% Hard)

Wave 1: Gurry Doora

Wave 2: Gurry Doora x2

Wave 3: Ankho

Caution

GEATHJERK Encounter: Gurry Doora

The ultimate variant of the Doora combat armor, a Gurry Doora combines the same rapid attack style of the other two variants, while adding a new ability to drill through almost any surface with its regenerating drill bits for hands. Gurry Dooras are known to break contact with the enemy by drilling underground, then surprising unlucky victims by drilling through their defenses from below.

The vast majority of the Gurry Doora’s tricks should feel very familiar. Like the Surey Doora, the Gurry Doora is capable of firing its melee weapons at you. Its ability to drill underground is more troublesome, as it protects it from direct harm unless you can strike at the drills whenever they penetrate through the ground, which typically is underneath you. Stay on the move while they are drilling! After a number of drill attacks, the Gurry Doora will shoot out of the ground like a rocket.

While on the surface, it is best to treat a Gurry Doora the same as you would any other Doora. Make use of Unite Bomb to slow it down, then stun it with Team Attacks, and finish it off with juggle combos.

The second wave of this battle throws two more Gurry Dooras at you. This is similar to fighting two Surey Dooras at once save for their drilling ability. Work on slowing them down with Unite Bombs and landing the Team Attack stuns and this fight can be easily managed. Unite Whip is especially adept at giving you range and damage on them during the effects of the Unite Bomb.

Hard and 101% Hard Mode

The harder difficulty modes add a third wave to the battle, consisting of a single Ankho.

Tip

Secret Mission 7 takes place at the Mission 6 location. You’ll be alerted when you should return.

On the upper left corner of the Mission 6 platform is another hole to Wonder-Liner into, revealing another Platinum Coin. Next, you can roll into the nearby air vent with Unite Ball and be launched into the air to retrieve a Hero Heart Fragment. Consider switching to Unite Claw in midair so you can use its rapid air slashes to help guide you onto the moving platform [9] to continue forward.

You’ll be attacked by several You-Hough along the way, but the battle isn’t rated. Deal with them as you see fit.

As you continue across this new chasm, you’ll encounter a hook you must grab on to with Unite Whip, which will drag the entire platform toward you. You then must board the platform and hammer the yellow button on the far side to straighten it out. Now that you’ve done this, you can start making the return trip back to the Mission 6 island to start Secret Mission 7.

Secret Mission 7

Medal Requirements

Element Platinum Gold Silver Bronze Difficulty
Time 1:00 1:20 1:40 2:00 Very easy
Time 1:00 1:20 1:40 2:00 Easy
Time 1:20 1:40 2:00 2:20 Normal
Time 1:20 1:40 2:00 2:20 Hard
Time 1:20 1:40 2:00 2:20 101% Hard
Combo 1000 800 600 400 Very easy
Combo 1200 1000 700 500 Easy
Combo 1000 800 600 400 Normal
Combo 1800 1400 1000 600 Hard
Combo 2000 2600 1200 800 101% Hard
Damage 0 500 1000 2000 Very easy
Damage 0 500 1000 2000 Easy
Damage 0 500 1000 2000 Normal
Damage 0 1000 2000 4000 Hard
Damage 0 1000 2000 4000 101% Hard

Enemies Present (All Difficulties)

Nyerk

A lone Nyerk teleports in upon your return to the Mission 6 area.

[10] Returning to the platform you can move with Unite Whip and Unite Hammer, you can reach another small island with a Wonderful Toilet containing Wonderful Figure No. 62. The next two islands after that are rotating in the air, requiring you to time your jumps across them lest you get dumped into the abyss. However, the next two islands also have GEATHJERK File No. 49 and a Platinum Coin, in that order. Collect these easily by extending a Wonder-Liner out to them.

Mission 8

Medal Requirements

Element Platinum Gold Silver Bronze Difficulty
Time 5:20 5:40 6:00 6:20 Very easy
Time 5:20 5:40 6:00 6:20 Easy
Time 3:40 4:00 4:20 4:40 Normal
Time 3:40 4:00 4:20 4:40 Hard
Time 3:40 4:00 4:20 4:40 101% Hard
Combo 1000 800 600 400 Very easy
Combo 1200 1000 800 600 Easy
Combo 2500 2000 1500 1000 Normal
Combo 8000 6000 4000 2000 Hard
Combo 12000 9000 6000 3000 101% Hard
Damage 0 500 1000 2000 Very easy
Damage 0 500 1000 2000 Easy
Damage 0 500 1000 2000 Normal
Damage 0 1000 2000 4000 Hard
Damage 0 1000 2000 4000 101% Hard

Enemies Present (Very Easy–Normal)

Wave 1: Diedough-Goo, Tiekuu

Wave 2: Surey Doora x2

Enemies Present (Hard–101% Hard)

Wave 1: Diedough-Goo, Tiekuu

Wave 2: Hah-Gonay x2

The first wave is fairly simple to manage: stay on the move to throw off the Tiekuu’s aim, and use its cannon shots against it with Unite Whip, Gun, or Guts. You can also use these shots against the Diedough-Goo. Control the second wave of two Surey Dooras easily enough with a large Unite Bomb, which can cover almost the entire platform.

Hard and 101% Hard Mode

The second wave is changed to feature two Hah-Gonay. This fight can be surprisingly rough if you don’t read their attacks well. Try to Unite Guts the attacks that you can to score a stun, add a Unite Bomb large enough to encompass both machines, and work on taking out the stunned Hah-Gonay.

Hammer the center of the Mission 8 island for Wonderful Figure No. 21. Additionally, you can use the short wall on the island’s side to extend a Wonder-Liner up to another platform. Open the black supply box there to nab Wonderful Figure No. 18.

The next chasm is guarded by green flowerlike entities [11]. If you shoot them with Unite Gun, they will become platforms you can use to reach the next island.

Mission 9

Medal Requirements

Element Platinum Gold Silver Bronze Difficulty
Time 4:00 4:20 4:40 5:00 Very easy
Time 4:00 4:20 4:40 5:00 Easy
Time 4:00 4:20 4:40 5:00 Normal
Time 4:40 5:00 5:20 5:40 Hard
Time 4:40 5:00 5:20 5:40 101% Hard
Combo 1600 1200 800 400 Very easy
Combo 2000 1500 1000 500 Easy
Combo 3000 2500 2000 1500 Normal
Combo 6000 4000 2000 1000 Hard
Combo 8000 6000 4000 2000 101% Hard
Damage 0 500 1000 2000 Very easy
Damage 0 500 1000 2000 Easy
Damage 0 500 1000 2000 Normal
Damage 0 1000 2000 4000 Hard
Damage 0 1000 2000 4000 101% Hard

Enemies Present (Very Easy–Normal)

Wave 1: Megang x2

Wave 2: Ankho

Enemies Present (Hard–101% Hard)

Wave 1: Megang x2

Wave 2: Ankho x2

Two Megang start off Mission 9, with an Ankho arriving as the second wave.

Hard and 101% Hard Mode

The second wave on the later difficulties throws two Ankho at you. You can control them fairly easily with a single Unite Bomb. If you are fast, you can catch them from behind as they spawn in, giving you free access to their backs while the Unite Bomb slows them down.

Wrap a Wonder-Liner around the center of the Mission 9 island to receive GEATHJERK File No. 30.

The next sets of platforms [12] are moving so fast that you can’t land on them unless you slow them down with Unite Bomb. You’ll eventually find a white supply box with a Platinum Coin inside.

Beyond the supply box are more platforms. Slow these down with Unite Bomb [13]. As they rotate in slow motion, you can see that the first two platforms have a Platinum Coin and GEATHJERK File No. 50. Keep moving until you reach another island that promptly dumps your team deeper inside Vorkken’s body [14].

[15] The Unify Naginata is required to destroy the oncoming drill parasites to make it to Mission 10.

Mission 10

Medal Requirements

Element Platinum Gold Silver Bronze Difficulty
Time 4:00 4:20 4:40 5:00 Very easy
Time 4:00 4:20 4:40 5:00 Easy
Time 4:00 4:20 4:40 5:00 Normal
Time 4:40 5:00 5:20 5:40 Hard
Time 4:40 5:00 5:20 5:40 101% Hard
Combo 3500 2500 1500 500 Very easy
Combo 4500 3500 2500 1500 Easy
Combo 7000 6000 5000 4000 Normal
Combo 8000 7000 6000 5000 Hard
Combo 9000 8000 7000 6000 101% Hard
Damage 0 500 1000 2000 Very easy
Damage 0 500 1000 2000 Easy
Damage 0 500 1000 2000 Normal
Damage 0 1000 2000 4000 Hard
Damage 0 1000 2000 4000 101% Hard

Enemies Present (All Difficulties)

Wave 1: Nyerk

Wave 2: Deah-Kani

Alone, neither the Nyerk nor the Deah-Kani is particularly threatening. You have a large team at your disposal, which can make dealing with the Nyerk a swift affair. If you’re feeling gutsy, you can try to Unite Camp at the far north corner of the island after destroying the Nyerk to build up some silver Unite Gauge as the Deah-Kani teleports into place, taking advantage of its slow turn speed.

Don’t run for the Wonderful Mart just yet! The southern edge of the arena has a small hole you can Wonder-Liner into for Wonderful File No. 24. Now you just need to blast the flower creatures with Unite Gun to make platforms leading to the Wonderful Mart and the end of Operation 007-A.

Operation 007-B

The nano-bioweapon that is tearing Vorkken apart from the inside might have the size advantage for now, but with the Nano-Accel wearing off, the Wonderful 100 are increasing in size by the second, leaving them precious little time to destroy the monstrous weapon before it’s too late. Fortunately, P-Star is equipped with what you need to cure this plague.

Medal Requirements

Element Platinum Gold Silver Bronze Difficulty
Time 12:00 14:00 16:00 18:00 Very easy
Time 12:00 14:00 16:00 18:00 Easy
Time 12:00 14:00 16:00 18:00 Normal
Time 12:00 14:00 16:00 18:00 Hard
Time 12:00 14:00 16:00 18:00 101% Hard
Combo 12000 10000 8000 6000 Very easy
Combo 12000 10000 8000 6000 Easy
Combo 12000 10000 8000 6000 Normal
Combo 20000 18000 16000 14000 Hard
Combo 22000 20000 18000 16000 101% Hard
Damage 0 1000 2000 4000 Very easy
Damage 0 1000 2000 4000 Easy
Damage 0 1000 2000 4000 Normal
Damage 0 2000 4000 8000 Hard
Damage 0 2000 4000 8000 101% Hard

Enemies Present (All Difficulties)

Vaaiki

Phase One

As soon as you start the mission, jump forward to the next platform. A barrage of missiles destroys the Wonderful Mart capsule, and more will keep destroying all the platforms until you finally see the nano-bioweapon come into view.

GEATHJERK Encounter: Vaaiki

The most effective bioweapon yet produced by the GEATHJERK, Vaaiki specializes in assassinating specific targets. The GEATHJERK are able to slip Vaaiki into unsuspecting high-value targets, and the havoc caused by their excruciating deaths can shatter morale or cause entire armies to lose their focus and coordination without their commanders.

After a revealing conversation with P-Star, Wonder-Jump to avoid the missiles and land atop the rapidly growing robot helper. After switching the team to Unlimited Form, Wonder-Red takes control of P-Star and engages the Vaaiki.

Now flying around inside of Vorkken with P-Star, you must take care to avoid damage as much as possible. In addition to your own health meter, P-Star has his own, and he can take only so much damage before the mission is a failure.

The first part of this battle has you flying around a large spherical arena, chasing down the Vaaiki and evading its various projectiles. It will fire purple missiles that you must evade and yellow globs of slime that will temporarily paralyze you. Next, it sets up a ramming attack if you do not break free fast enough. You can use the Evade command illustrated by the short tutorial to roll away from attacks, or reflect them by not moving P-Star in a given direction while using the Evade. Also be on the lookout for Vaaiki to shoot out an omnidirectional series of shock waves.

Keep up the chase as best you can, blasting the Vaaiki with your guns, using missiles as your Unite Gauge allows. While the Vaaiki flees you, it will also drop off purple mines that you need to avoid. If you somehow lose visual contact with the beast, follow the orange arrow icon that will appear at the edges of the screen.

After striking the Vaaiki with enough missiles, it will be trapped inside a green barrier that you must fly into. Once inside, the controls for P-Star change slightly. You’re now locked on facing the Vaaiki, and any direction you press the left analog stick in will rotate you around the Vaaiki in that direction. You no longer can use missiles, but you can use Unite Morphs again. The Vaaiki will eventually break free; pile on the damage as best you can.

During these moments where it is trapped, the Vaaiki is far from defenseless, spewing swarms of missiles (that you can blocked with Unify Naginata) or more of the purple mines in various patterns. It can also lash out with its claws, though you can block them with Unite Guts.

Depending on your difficulty setting, it could take only one round of the Vaaiki being trapped, or it could take multiple cycles of being trapped before you completely drain its health.

Phase Two

The Vaaiki will start to retreat out of Vorkken once you drain its first set of health bars. You must guide P-Star around any missiles or mines it leaves behind, while also avoiding the debris from the tunnel walls that the Vaaiki churns up in its wake. Keep firing your guns and missiles every chance you get! Eventually you will trap the bioweapon once again and be able to pound it with your Unite Morphs.

After you deal with the second set of health bars, you are prompted to use Unite Claw to rip the beast wide open to gain access to its core. It responds with a missile barrage that you must block with Unify Naginata. The aftermath of your counterattack sends the Vaaiki fleeing from Vorkken, but Unite Whip helps keep the group on its heels. The battle continues inside Professor Shirogane’s lab.

Phase Three

The team and the Vaaiki land on top of Professor Shirogane’s computer keyboard. While it no longer has total access to abilities it had inside Vorkken, the Vaaiki is still a threat. It can use its claws for a variety of melee attacks, spit deadly acid, or even fire a laser beam. It is possible to stun the Vaaiki with Team Attacks and slow it with Unite Bombs, both of which are excellent at helping put this monster down as quickly as possible.

There is another factor at play during this final phase of the battle. When the camera zooms out to show you the whole keyboard, watch for a key to suddenly rise up slightly. You must beat the Vaaiki to that key; otherwise it will absorb Shirogane’s growth beam and increase in size dramatically. If you get there first, you’ll grow tall enough to step on the hapless bug. The growth effect is not permanent, so if the Vaaiki beats you to it, don’t fret and keep up the assault using all means at your disposal.

Tip

If you manage to complete this phase of the battle without ever letting the Vaaiki grow large, you can earn an achievement: The Harder They Fall!

After dealing enough damage to the Vaaiki, the Nano-Accel finally wears off, and the team starts to grow to their original size permanently. Put the final few stomps to the Vaaiki to bring this battle to an end. Operation 007 is complete, and Vorkken is saved...

...but with Margarita compromised worldwide, it may not matter.

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