Prima Games eGuides The Wonderful 101 eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

The Wonderful 101 eGuide Walkthrough Operation 006: Gocken Island—Lost City of Kowrule

Operation 006: Gocken Island—Lost City of Kowrule

The last of the Super Reactors is buried deep under the antarctic in the lost city of Kowrule. This is the coolest location seen in the war against the GEATHJERK Federation. The Wonderful Ones must contend with low temperatures and the drama building inside the team with Luka’s presence and with Wonder-Blue’s extreme trust issues. Once again, the enemy has beaten Earth’s heroes to the punch. A fated duel in the name of justice awaits.

Operation 006-A

The moment you start, circle a Wonder-Liner at the center of the platform to reveal some hidden food. Next, note the nearby lit torch [1] and the large ice chunks throughout the area. You can collect the fire with Unite Hand and shoot fireballs at (or punch) the ice to free civilians or hidden items.

You can free Wonder-Ice Cream from an ice rock close to the start.

[2] After finishing Mission 1, jump off the left side of the arena to reach a hidden area. You can rebuild a treasure chamber with the Wonder-Liner for a Platinum Coin, while the nearby Wonderful Toilet contains a food item.

[3] After bridging across the gap from the Mission 1 arena to press onward, you can jump on top of a small ledge to rescue civilians and open a pink supply box containing a second Platinum Coin. Next, Unite Whip across the nearby chasm using a pair of hooks to reach another pathway. Near a Gatcha is a crowd of civilians, among whom is Wonder-Rabbit. Next, look back at the pillar holding up the second hook. If you send a Wonder-Liner around it, you can rescue the hero Wonder-Ghost, as he hovers at the top of the pillar. Lastly, twisting open the Gatcha will recruit Wonder-Dancer onto the team.

As you follow the path, a section of it is ripped apart by large mechanical tentacles. You have to Unite Claw along the wall over the water, which is cold enough to be as dangerous as lava. There are also waterfalls that will hurt you if you touch them.

[4] After finishing Mission 2, drop down to a ledge near a small island with a treasure chamber on it, and destroy it for GEATHJERK File No. 25. Unite Hammer the spot it once occupied for Wonderful Figure No. 60. After this, keep climbing along the wall, taking care to avoid the waterfalls until you reach a safe pathway.

Mission 4 is very close by. [5] Walk onto the stone tile with a red gem on it to trigger the mission.

Once you’ve parked your cube, fall back a short distance to where the Diedough-Goo spawned [6]. You can trace a Wonder-Liner along a pattern on the ground to reveal a Hero Heart Fragment. Then, to the left of where you exited the cube, there is a statue with an open mouth you can send a Wonder-Liner into for a Platinum Coin. Another Platinum Coin can be found inside a nearby Wonderful Toilet.

Next to the Wonderful Toilet is a ramp filled with flowing water. With the Unite Hammer out, climb onto the ramp and walk against the current to reach a yellow supply box. Behind that box is a hammer spot containing GEATHJERK File No. 26.

A short distance from the water ramp is an air hole you can roll into with Unite Ball [7]. The air flow will shoot you up near a ledge suspended high above the ground. You have to exit Unite Ball and air jump onto the ledge, then follow it to the end to find a black supply box. Inside it is Wonderful Figure No. 23.

On the right side of the Deah-Kani arena [8], you can extend a Wonder-Liner across a chasm to reach a small mesa, where you recruit Wonder-Pixie. Next to Wonder-Pixie is a small treasure chamber that you can rebuild to receive Wonderful Statue No. 24. Next, extend a Wonder-Liner to the southwest to locate a portal to Kahkoo-regah.

[9] Leaving behind the crab battle arena, you’ll pass by a machine that is missing the gear required to get it operational. You’ll be back for it later.

[10] Before Mission 7 begins, you can retrieve GEATHJERK File No. 40 and the fifth Platinum Coin with a single Unite Hammer swing. Make a 100-man Unite Hammer and hit the center of this area. You’ll pop the file out of the ground and destroy the nearby statue containing the coin.

The Chew Dough-Goo carried the gear you need to place on the machine at [9]. Twisting it opens a small door leading to a chamber that is displayed on your GamePad. You can collect a substantial number of O-Parts here, and more importantly, you can recruit Wonder-Treasure to the team.

Continuing forward from the Mission 7 area, you’ll come across a red supply box containing Wonderful Figure No. 71.

Consumed by rage, Wonder-Blue rushes ahead of the group to confront Vijounne’s Ohdarko by himself, but this proves to be a trap. Commander Nelson orders the rest of the team to move on to the Super Reactor, while he orders Alice to plot a course into the sea to retrieve Blue and chase down Vijounne.

Operation 006-B

Wonder-Blue is retrieved by the Virgin Victory, but Vijounne’s Ohdarko manages a surprise attack and clasps tightly to the vessel. Controlling Blue, fend off the swarms of Dough-Goo (or a lone Diedough-Goo on Hard and 101% Hard), until Commander Nelson takes the story back in time, back to the climax of Earth Defense War 2.

Tearing through the skies in pursuit of justice, Wonder-Red (Emeritus) dives into the fray to protect the Earth’s last hope.

Once you’re in the control room of the aircraft, a traumatic event experienced by a young Will Wedgewood plays out in its entirety. Wonder-Red stands between the frightened child and the rampaging Laambo, the fate of the world riding on this battle.

After the fight with Laambo, the sadistic alien tries one last time to finish off Wonder-Red (Emeritus). Repel him with Unite Drill and bring this duel to a decisive end!

In the aftermath of Vijounne’s defeat, Blue asks to be punished for his insubordination. Make the biggest Unite Hand you possibly can, and impart wisdom and friendship upon him. Violently. After you’ve finished befriending him, it’s time to move on.

The Virgin Victory drops the team off inside another ruined temple [3]. Remember to come back here after Mission 4; a portal to Kahkoo-regah will appear.

As you approach the ice water, you’re given a short tutorial on how to use Immorta’s Unite Bow. This weapon has the unique ability to charm enemies it strikes, which can help weaken otherwise stubborn opponents and prevent them from attacking.

Before returning to the starting point of this map for the Kahkoo-regah portal, do some item collection. GEATHJERK File No. 27 can be located inside a green supply box. Next to the box, extend a Wonder-Liner into the mouth of a nearby statue head for a Platinum Coin. On another small island to the northwest, you can open up a Gatcha to rescue Wonder-Yeti.

The last item to collect is another Platinum Coin hidden on the platform closest to the far side of the ice. You must use Unite Hammer to break it free. Once this is all done, head back to the start point of this area to take care of business in Kahkoo-regah. You must collect fire with Unite Hand, then light up the torches at the starting area to take on the challenge.

[5] This section is a puzzle of sorts. There are two large torches that can be moved with Unite Hand and four switches on the ground. Two are close to a stairway that takes you to a side path blocked off by spikes, while the other two are near a wall you must scale, also blocked off by spikes. Take both torches and cover the switches next to the stairs. The spikes will retract, and you can follow this side path to another section of the temple. [6] It is possible to recruit Wonder-Goddess here, and you can also melt an ice block to recover Wonderful File No. 16. Lastly, you can draw a Wonder-Liner on the trapezoid shape at the center of the temple section to recover a Hero Heart Fragment.

Now, return to the torches and move them both onto the switches near the wall you need to climb. This will retract the spikes blocking the way to the top.

If you hug the left side of the arena after climbing the wall, you can get close to where GEATHJERK File No. 46 is located. Extend a Wonder-Liner out to it so you can avoid triggering Mission 6 by moving too far into the arena.

Bust down the spike barrier with Unite Whip [7], and press onward.

The section of bridge beyond Mission 7 is devoid of combat. You can rejuvenate a flower bed, melt ice blocks to free civilians and Wonderful Batteries, and refresh yourself before taking on the next challenge.

Vorkken’s ship flies overhead, delivering an ultimatum and a challenge. Immorta decides that it is time to relay the story of her people to you.

Just as Mission 9 is about to begin, hammer this small crack in the ground to release Wonderful Figure No. 83.

At the top of the hill, the only thing left to do is open the final door with Unite Sword and meet up with Vorkken on the other side.

Operation 006-C

Due to a sudden case of “the boss you were supposed to fight mouthed off to Vorkken and got destroyed,” the original final fight on Operation 006’s schedule has been replaced by one last duel: the heroes of Dearth, led by Blunder-Red, versus the pirate band Guyzoch, led by Prince Vorkken. This time, there will be no restraint from the prince, and absolutely no mercy. Let’s go.

Medal Requirements

Element Platinum Gold Silver Bronze Difficulty
Time 15:00 20:00 1:00 6:00 Very easy
Time 10:00 15:00 20:00 1:00 Easy
Time 10:00 15:00 20:00 1:00 Normal
Time 10:00 15:00 20:00 1:00 Hard
Time 10:00 15:00 20:00 1:00 101% Hard
Combo 9000 8000 7000 6000 Very easy
Combo 10000 9000 8000 7000 Easy
Combo 14000 12000 10000 8000 Normal
Combo 21000 18000 15000 12000 Hard
Combo 21000 18000 15000 12000 101% Hard
Damage 0 10000 15000 20000 Very easy
Damage 0 10000 15000 20000 Easy
Damage 0 10000 15000 20000 Normal
Damage 0 10000 15000 20000 Hard
Damage 0 10000 15000 20000 101% Hard

Enemies Present (All Difficulties)

Vorkken, Chewgi

Phase One

Once again, your duel with Vorkken opens atop his ship as it flies through the Lost City of Kowrule. At this time, Vorkken’s arsenal contains every single Unite Morph you could possible have up to this point, in addition to the unique Unify Boomerang and Unify Naginata abilities. More worrisome, he consistently uses the strongest level of each Unite Morph. This being the longest and toughest battle against Vorkken you’ve yet experienced, have Custom Blocks that can help negate opportunities for him to damage you as much as possible. Hero Sense, Hero Time, and Hero Counter are likely staples. Dodge Mine is also a neat little trick, as Vorkken’s aggression tends to have him run over the mines you’ll leave behind after a Unite Spring.

Refer to Vorkken’s entry on our enemy move list on page 369 so you know how to counter his attacks or how to evade them altogether with Unite Spring. As another reminder, do not overextend yourself when going on the offense. Vorkken and his men recover incredibly fast from stuns to punish any nearby enemies. Vorkken’s crew has also gotten remarkably more proficient at using Unite Guts, and striking Vorkken when he is in that form can result in a lengthy stun and a devastating counterattack.

After taking down Vorkken’s health, events occur that force you to Wonder-Jump over to the Virgin Victory. Vorkken’s ship pursues you, and both teams engage in a Wonder-Punch clash.

Stripping away the advantage of his ship has not upset the prince. In fact, he’s quite impressed. Impressed enough to activate his special Teio Form. In response, the Wonderful 100 trigger Unlimited Form. Now it’s really on.

Phase Two

The hull of the Virgin Victory is the least ideal place to hold a duel with Vorkken. You’ve got exceedingly little room to maneuver; all of Vorkken’s Unite Morphs have great reach across wide swaths of the deck; and Chewgi’s monster morphs have reached their maximum capacity, able to summon a Deah-Kani form to assist his master, along with every other form you have yet seen. For players interested in scoring the Platinum rank for this battle, you will have many retries and failures. The deck is almost too narrow, and being out of position means you might take a surprise Unite Gun, Unite Bomb, or Unify Boomerang attack before you can even consider reacting. A lot of your dodges will be a mix of Unite Spring, as well as basic dashing double jumps over certain attacks.

Keep your Unite Gauge filled as much as possible. Set your quick-use item to the Small Wonderful Cake To Go, as you will likely have many to spare. Scarf them down quickly if you drop below a third of your maximum Unite Gauge. You need to keep energy to spare in order to maintain a solid offense and have enough beyond that for Hero Sense to still be able to trigger. Only specific items will cost you rank, and the small cakes aren’t one of those items.

When you reach the last two health bars for Vorkken, the fight begins to rapidly lose control. Chewgi will start leading the rest of the Guyzoch into Team Unite Morphs, taking up part of the pirate team to use one type of Unite Morph while Vorkken uses another. This is the duel at its most dangerous, particularly on Hard and 101% Hard Mode, where it’s a fairly common occurrence to lose half of your total life meter thanks to a single misstep that puts you at the wrong end of an attack, unable to defend or evade.

During these last two life bars, your goal is to score a hard counter with Unite Guts, which can be done off of Vorkken’s Unite Hammer or Unite Hand, assuming you have the manpower for it. You always want to be doing this, but it’s especially important here, because you don’t want to drag out this last portion of the fight. If you break his formation with Unite Guts, immediately charge up the biggest Unite Hand you can and go for broke. Of course, this is easier to pull off on Normal mode and below. On the harder settings, Vorkken has significantly more health to work through.

After draining all of Vorkken’s health, he manages to recover his ship and try for one last gambit. After you counter with Wonder-Punch, a dramatic scene occurs, forcing Wonder-Pink to rescue the prince with Unite Whip.

Phase Three

In the aftermath of the battle, it appears that the cavern the Virgin Victory is traveling through has begun to collapse. You must take up the ship’s wheel with Unite Hand, and fly the last 6,000 meters to the exit. Ice formations will occasionally block your path, but you can destroy them with the ship’s guns.

After more drama rocks the Virgin Victory, a new GEATHJERK officer makes his debut.

On an ominous note, Operation 006 is complete...but it may not actually matter.