Securing Blossom Tower has kept the Jerks off balance for the moment, but they are moving rapidly to rectify the situation to their favor. A massive GEATHJERK invasion fleet has targeted the Strato Port. Should it fall, one of the Super-Reactors powering Earth’s defensive shield, Margarita, will be compromised. This will allow the whole Jerk force to pour onto the planet in uncountable numbers. However, before the Virgin Victory can engage the enemy fleet, a distress signal from a fleet of Strato Port shuttles is intercepted: They are under attack. The Wonderful 100 are sent to rescue any survivors before they can assist the port itself.
Operation 003-A
After landing on the burning wing of a shuttle, rip open the access hatch to enter the shuttle.
Once inside, you will find a Gatcha next to a cluster of civilians. If you extend a Wonder-Liner off the ledge to the left of the Gatcha [1], you can locate a Platinum Coin.
Not far from the Gatcha, the team runs into Luka, the angry schoolboy from the end of the Prologue. He insists on coming with the team, so get a Wonder-Liner around him to bring him along. You can also rejuvenate the flower bed near Luka for some food.
[2] You can use any Unite Morph attack to open the shuttle’s exit. However, several Dough-Goo will try to stop you. This isn’t a rated battle, so don’t worry about your combo rating or speed here.
[3] Outside the shuttle, you can find a portal to Kahkoo-regah, as well as another addition to your permanent ranks, Wonder-Prince. Collect him before you enter the portal.
[4] Back outside the portal, you need to twist this valve to get access to the rest of the wing. If you follow the piece engine you released to the trailing edge of the wing, you’ll find a Platinum Coin.
Make your way toward the wing tip, avoiding the missiles the Envan fires. You can’t do anything about it right now.
[5] After your brief reunion with Professor Shirogane, he joins your team as you continue deeper into the transport. Unite Sword your way past the chains holding down the boxes and continue forward. Watch out for parts of the deck to explode into flames; these can hurt you. Also look out for the cargo crates shifting back and forth, as they can crush you.
[6] Climb up the wall that the lone moving crate keeps running into and you’ll reach a walkway above the corridor. On the walkway, you can rescue several civilians and Wonder-Clean. Past the cluster of new recruits is a red supply box that contains Wonderful File No. 4.
[7] As you get past the moving crates section, you’ll encounter a pile of debris with civilians you can rescue, next to an out-of-order service elevator. Send a Wonder-Liner into the elevator to reveal GEATHJERK File No. 11.
A Wonderful Toilet just past the Mission 3 zone contains Wonderful File No. 8. Additionally, you can extend a Wonder-Liner into the corridor to the left before triggering the next mission, allowing you to rescue civilians and Wonder-Movie early.
If you proceed into the corridor, a short scene plays out, showing you poison gas filling the corridor and locking you inside it. You have three minutes to break your way through the security barriers, rescuing everyone along the way, including Wonder-Movie if you haven’t already.
[8] The corridor leads to a dead end, but all is not lost for new players, as Wonder-Yellow finally joins the team and can help you hammer your way through the floor to safety! Additionally, in all prior operations, yellow supply boxes will start to appear throughout, requiring Unite Hammer to open.
With its shell broken, a Megang becomes vulnerable to any type of Unite Morph and can even be stunned with Team Attacks. In this state, the Megang’s tail also becomes more visible; yank it with Unite Whip for a short stun.
Hard and 101% Hard Mode
The primary difference of this fight on higher settings is that a single Gedie Dough-Goo is what greets you in the casino before the Megang show up. The Megang are a lot more aggressive with their fire pillars, and of course they hit significantly harder, but the basic strategy should be the same.
There’s some item cleanup to perform before leaving the casino roulette room. First, use the Unite Hammer to check the circle on the room’s bottom left to uncover Wonderful Figure No. 12.
Do the same on the circle on the upper right, mashing the fountain there with the hammer to reveal Wonderful Figure No. 86.
The roulette wheel at the center of the room can be played three times with the Unite Hammer. If you land on the yellow PlatinumGames logo, Wonder-Gambler will reward you with his presence, ready for recruitment. This can be tricky, as it takes time before the hammer strikes. If you trigger the hammer strike when the “P” logo is where it appears on the first screenshot, you should get exactly what you want.
Tip
I’m Not Lucky, I’m Special
Earn this achievement by winning at the roulette wheel three times in a row. Good luck!
[9] Work your way through the corridor to the left of the roulette room to reach Mission 5.
Mission 5
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 0:30 | 0:40 | 0:50 | 1:00 | Very easy |
| Time | 0:30 | 0:40 | 0:50 | 1:00 | Easy |
| Time | 0:20 | 0:30 | 0:50 | 1:20 | Normal |
| Time | 0:10 | 0:20 | 0:30 | 0:50 | Hard |
| Time | 0:10 | 0:20 | 0:30 | 0:50 | 101% Hard |
| Combo | 300 | 200 | 100 | 50 | Very easy |
| Combo | 400 | 300 | 200 | 100 | Easy |
| Combo | 600 | 400 | 200 | 100 | Normal |
| Combo | 800 | 600 | 400 | 200 | Hard |
| Combo | 1000 | 800 | 600 | 400 | 101% Hard |
| Damage | 0 | 200 | 400 | 600 | Very easy |
| Damage | 0 | 200 | 400 | 600 | Easy |
| Damage | 0 | 200 | 400 | 600 | Normal |
| Damage | 0 | 400 | 800 | 1200 | Hard |
| Damage | 0 | 400 | 800 | 1200 | 101% Hard |
Enemies Present (All Difficulties)
You-Hough x9
Be careful when fighting the You-Houghs in this room. Unite Sword is a good choice, as is a maximum-size Unite Hammer, which can make short work of the whole area in a few swings. However, the center of the room can be destroyed with the hammer, and if you fall through the hole before you finish off the enemy, you’ll miss out on completing the battle and grabbing the items hidden in the room.
After swatting the You-Houghs out of the air, you’ve got some items to pick up. First is a Platinum Coin earned by wrapping a Wonder-Liner around a flower bed at the top corner of the room.
In the same room, you can locate Wonderful File No. 9 in a yellow supply box.
The next Platinum Coin is very easy to miss, and can be recovered only during the fall from the hole at the center of the Mission 5 room. Set up the largest Unite Sword possible before taking the leap. The coin is located just below the second trail of Wonderful Batteries you pass, but it’s difficult to directly aim for. With Unite Sword you can swipe at the coin to collect it. Good luck with this. The game auto saves the moment after you complete the jump, so missing it on the first pass means you have to get the coin on a later attempt.
[10] After landing on the wing of the next shuttle, a missile barrage damages the wing and creates a section that can be busted open with Unite Hammer. Before you dive right in, check the trailing edge of the wing with the Unite Hammer for Wonderful Figure No. 41.
Once you get inside the shuttle through the breach you created, you’ll discover a Wonderful Toilet with some civilians. The toilet contains some food. The door out of the area is sealed by a Unite Sword lock [11], but power is out in this room and the door will not open. You’re prompted to return to the wing of the shuttle to absorb lightning strikes with the Unite Sword in order to power the lock.
Mission 6
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 1:30 | 1:50 | 2:10 | 2:30 | Very easy |
| Time | 1:30 | 1:50 | 2:10 | 2:30 | Easy |
| Time | 1:20 | 1:40 | 2:00 | 2:20 | Normal |
| Time | 1:10 | 1:20 | 1:30 | 1:50 | Hard |
| Time | 1:10 | 1:20 | 1:30 | 1:50 | 101% Hard |
| Combo | 1000 | 800 | 600 | 400 | Very easy |
| Combo | 1500 | 1200 | 800 | 500 | Easy |
| Combo | 2500 | 2000 | 1500 | 1000 | Normal |
| Combo | 3500 | 3000 | 2500 | 2000 | Hard |
| Combo | 4000 | 3500 | 3000 | 2500 | 101% Hard |
| Damage | 0 | 500 | 1000 | 2000 | Very easy |
| Damage | 0 | 500 | 1000 | 2000 | Easy |
| Damage | 0 | 500 | 1000 | 2000 | Normal |
| Damage | 0 | 1000 | 2000 | 4000 | Hard |
| Damage | 0 | 1000 | 2000 | 4000 | 101% Hard |
Enemies Present (All Difficulties)
Raydown x2
After climbing back to the wing, a pair of Raydowns ambush you while you try to absorb lightning. Focus on the enemy first before going about your business.
After absorbing lightning, you have to keep the sword out and walk back to the lock in order to keep the electrical charge. Open the door and proceed forward. The next room has machinery that lacks the valve necessary for you to twist [11], but the ambush in this area will soon rectify that.
Mission 7
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 3:10 | 3:30 | 3:50 | 4:10 | Very easy |
| Time | 2:50 | 3:10 | 3:30 | 3:50 | Easy |
| Time | 2:30 | 2:50 | 3:10 | 3:30 | Normal |
| Time | 2:00 | 2:20 | 2:40 | 3:00 | Hard |
| Time | 1:00 | 1:20 | 1:40 | 2:00 | 101% Hard |
| Combo | 2000 | 1500 | 1000 | 500 | Very easy |
| Combo | 2500 | 2000 | 1500 | 1000 | Easy |
| Combo | 3000 | 2500 | 2000 | 1500 | Normal |
| Combo | 5500 | 4500 | 3500 | 2000 | Hard |
| Combo | 6000 | 5000 | 4000 | 3000 | 101% Hard |
| Damage | 0 | 500 | 1000 | 2000 | Very easy |
| Damage | 0 | 500 | 1000 | 2000 | Easy |
| Damage | 0 | 500 | 1000 | 2000 | Normal |
| Damage | 0 | 1000 | 2000 | 4000 | Hard |
| Damage | 0 | 1000 | 2000 | 4000 | 101% Hard |
Enemies Present (All Difficulties)
Wave 1: Nyerk
Wave 2: Dahkarts
A Nyerk oozes onto the scene as you cross into the center of this room, all alone. After it’s splattered, a Dahkarts appears in its place, with the valve you need strapped to its back.
After you put the Dahkarts down, Wonder-Liner around the valve, then have it carried over to the machine that needs it and throw it on. Twist the valve to open a door that will take you underneath the glass floor. Get ready for another ambush under the glass.
Mission 8
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 2:20 | 2:30 | 2:50 | 3:00 | Very easy |
| Time | 2:10 | 2:20 | 2:40 | 3:00 | Easy |
| Time | 2:00 | 2:10 | 2:30 | 3:00 | Normal |
| Time | 1:20 | 1:40 | 2:00 | 2:20 | Hard |
| Time | 0:50 | 1:00 | 1:20 | 1:50 | 101% Hard |
| Combo | 180 | 160 | 140 | 120 | Very easy |
| Combo | 200 | 180 | 160 | 140 | Easy |
| Combo | 200 | 180 | 160 | 140 | Normal |
| Combo | 800 | 600 | 400 | 200 | Hard |
| Combo | 1000 | 800 | 600 | 400 | 101% Hard |
| Damage | 0 | 500 | 1000 | 2000 | Very easy |
| Damage | 0 | 500 | 1000 | 2000 | Easy |
| Damage | 0 | 500 | 1000 | 2000 | Normal |
| Damage | 0 | 1000 | 2000 | 4000 | Hard |
| Damage | 0 | 1000 | 2000 | 4000 | 101% Hard |
Enemies Present (All Difficulties)
Dough-Kun x4
GEATHJERK Encounter: Dough-Kun
Using a Hoedown-inspired design and adding the ability to hover over hazardous terrain, the Dough-Kun is able to bring heavy firepower in support of GEATHJERK troops to even more varied types of terrain. Unfortunately, their engines give off extremely noxious fumes, making battling against multiple Dough-Kun in enclosed spaces a more dangerous affair than usual.
This is an interesting mission. You have a limited amount of time to hunt down all of the Dough-Kun in the mini-maze. However, the action takes place primarily on the GamePad, and you must rely on the overhead view of the action on your TV to help you pinpoint where the Dough-Kun are hiding by locating the lights they are emitting through the purple mist. There are a total of four targets, and they do not sit still.
Hidden in the maze are a Platinum Coin and two Wonderful Ones to recruit to the team. The coin is more obvious and can be easily found during Mission 8 or afterward, as it can be seen through the glass. Wonder-Fighter is located inside a block behind the Platinum Coin. You have to break into that block by destroying its right side wall. Wonder-Sniper is inside a block on the far right corner of the maze. You first must destroy a block that is next to it; then you can destroy another wall to get access to your new recruit.
After you’ve scoured the maze for goods and recruits, go through the door that opened at the end of Mission 8. You will be launched up an air vent to the next room. Don’t run forward just yet! Turn into a 100-man Unite Ball and try to roll back into the air vent. After a few seconds, you will be launched up to a Hero Heart Fragment. Use the Unite Whip to break through the barrier, and continue toward the waiting Wonderful Mart!
Mission 9
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 3:40 | 4:00 | 4:20 | 4:40 | Very easy |
| Time | 3:20 | 3:40 | 4:00 | 4:20 | Easy |
| Time | 3:00 | 3:20 | 3:40 | 4:00 | Normal |
| Time | 1:10 | 1:20 | 1:40 | 2:00 | Hard |
| Time | 1:10 | 1:20 | 1:40 | 2:00 | 101% Hard |
| Combo | 2000 | 1500 | 1000 | 500 | Very easy |
| Combo | 3000 | 2500 | 2000 | 1000 | Easy |
| Combo | 4000 | 3500 | 3000 | 2000 | Normal |
| Combo | 5000 | 4000 | 3000 | 2000 | Hard |
| Combo | 6000 | 5000 | 4000 | 3000 | 101% Hard |
| Damage | 0 | 500 | 1000 | 2000 | Very easy |
| Damage | 0 | 500 | 1000 | 2000 | Easy |
| Damage | 0 | 500 | 1000 | 2000 | Normal |
| Damage | 0 | 1000 | 2000 | 4000 | Hard |
| Damage | 0 | 1000 | 2000 | 4000 | 101% Hard |
Enemies Present (All Difficulties)
Megang x2
Your exit is blocked by one last pair of Megang. This is a doozy of a fight thanks to the close quarters. It is still possible to maintain focus on a single target, but you’ll have to work harder to stay ahead of the repeated flame pillar attacks. More frustrating is the Megang are close enough to each other that they can stretch their heads around their comrade to use their lethal bite attack. Try to parry one of their leg strikes to tip them over as quickly as possible, but remember that you might have to wait a bit until they decide to accommodate this plan. Once you defeat the Megang, Operation 003-A is complete.
Operation 003-B
[1] After exiting the Wonderful Mart, climb up the wall behind it to get back to the outside of the shuttle. Once outside, check the trailing edge of the wing for GEATHJERK File No. 13 and a Platinum Coin. As you approach the wing tip, a massive missile barrage starts to fall all across the wing. If you use Unite Hammer, it can protect you from any direct hits.
Surviving the barrage, you will see a short cutscene. The Envan from before has returned to harass the Virgin Victory and the rest of the surviving shuttles. Once you regain control, jump aboard the Virgin Victory and perform Unite Hand so you can grab the ship’s wheel.
Mission 1
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 5:50 | 6:00 | 6:10 | 6:30 | Very easy |
| Time | 4:50 | 5:00 | 5:10 | 5:30 | Easy |
| Time | 3:50 | 4:00 | 4:10 | 4:30 | Normal |
| Time | 2:50 | 3:00 | 3:10 | 3:30 | Hard |
| Time | 1:50 | 2:00 | 2:10 | 2:30 | 101% Hard |
| Combo | 1500 | 1200 | 800 | 500 | Very easy |
| Combo | 2000 | 1500 | 1000 | 500 | Easy |
| Combo | 2500 | 2000 | 1500 | 1000 | Normal |
| Combo | 3000 | 2500 | 2000 | 1500 | Hard |
| Combo | 3000 | 2500 | 2000 | 1500 | 101% Hard |
| Damage | 0 | 500 | 1000 | 2000 | Very easy |
| Damage | 0 | 500 | 1000 | 2000 | Easy |
| Damage | 0 | 500 | 1000 | 2000 | Normal |
| Damage | 0 | 1000 | 2000 | 4000 | Hard |
| Damage | 0 | 1000 | 2000 | 4000 | 101% Hard |
Enemies Present (All Difficulties)
Envan
Your job is to defend the shuttle in the distance while concentrating the Virgin Victory’s guns on the Envan. The enemy will make this difficult by firing missiles both at the shuttle and the Virgin Victory, and you must intercept them in either case: both the shuttle and the Virgin Victory have limited health. You can see these missiles actually peek outside of the Envan’s head before launch, giving you a chance to destroy them and cause damage to the UFO. It’s vital that you protect the shuttle; failure will force a continue. The shuttle can be shot down very quickly on the Hard and 101% Hard modes, either by enemy fire or friendly fire, so it’s imperative on those settings that you shoot the Envan down as quickly as possible.
It’s not enough to just hold down the trigger; you’ve got to rapidly tap the Fire button to make sure you’re putting out enough damage if you’re at all interested in the Platinum ranks. Also, if you aim for the glowing “eye” of the Envan, you can deal a little extra damage to give you an edge. The Envan can be surprisingly quick, using bursts of rapid teleportation to flit about the sky and throw off your aim, which means you must take full advantage of every moment it sits still.
Occasionally, the Envan will try to latch on to the shuttle and drain its power, or it will power up before unleashing a melee strike with its tentacles. Fire the guns as fast as you can in order to stop this process quickly. Occasionally it will also fire missiles while close to the shuttle, making interception difficult. Once you deal enough damage, the Envan retreats and the mission completes.
The shuttle is safe for the moment, but you now need to fire the Virgin Victory’s anchor over to the shuttle so you can board it. As you reach the shuttle, an ambush takes place.
Mission 2
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 5:30 | 5:50 | 6:10 | 6:30 | Very easy |
| Time | 5:00 | 5:30 | 5:50 | 6:10 | Easy |
| Time | 4:30 | 4:50 | 5:10 | 5:30 | Normal |
| Time | 3:20 | 3:40 | 4:00 | 4:20 | Hard |
| Time | 2:20 | 2:40 | 3:00 | 3:20 | 101% Hard |
| Combo | 2500 | 2000 | 1500 | 500 | Very easy |
| Combo | 3000 | 2500 | 2000 | 1500 | Easy |
| Combo | 3500 | 3000 | 2500 | 2000 | Normal |
| Combo | 4000 | 3500 | 3000 | 2500 | Hard |
| Combo | 5000 | 4000 | 3000 | 2000 | 101% Hard |
| Damage | 0 | 1000 | 2000 | 4000 | Very easy |
| Damage | 0 | 1000 | 2000 | 4000 | Easy |
| Damage | 0 | 1000 | 2000 | 4000 | Normal |
| Damage | 0 | 1000 | 2000 | 4000 | Hard |
| Damage | 0 | 1000 | 2000 | 4000 | 101% Hard |
Enemies Present (Very Easy–Normal)
Wave 1: Chew Dough-Goo x3, Dough-Goo x12, Tiekuu
Wave 2: Diedough-Goo x2
Enemies Present (Hard–101% Hard)
Wave 1: Chew Dough-Goo x3, Dough-Goo x12, Tiekuu
Wave 2: Hah-Gonay
The first wave of this mission can easily cost you the Pure Platinum thanks to the Tiekuu hovering just off to the side of the wing, lobbing cannon shots onto the aircraft while you are preoccupied with the Chew Dough-Goo and Dough-Goo. Try clearing out the infantry first, then focus on firing the Tiekuu’s cannon shots back at it.
Two Diedough-Goo follow up the first wave. The wing has plenty of room to maneuver, so it should be simple to stay out of their reach while you go to work. If possible, lure the two close to each other so you can nail both with a sufficiently powerful Unite Whip.
Hard and 101% Hard Mode
The Hah-Gonay is all by its lonesome for the second wave, replacing the Diedough-Goo. Arguably this is an easier fight to manage.
After you complete the battle, the shuttle suffers catastrophic damage, with the wing coming apart and sending the Wonderful 100 flying away. You have to Wonder-Jump across a series of debris chunks until you can manage a “safe” return to the now-spiraling shuttle. Mission accomplished...?
As the shuttle spirals through the air, you need to keep walking with it to avoid getting flung off. You will see a place you can hammer through to get inside the shuttle, but ignore it for a moment and keep following the hull until you find a valve you can twist open with Unite Hand. This will reveal a Platinum Coin. Work fast, as the shuttle will start rotating in the opposite direction, forcing you to hammer your way inside or fall off and lose health.
A number of civilians can be found inside the rotating central shuttle passage. Save who you can, and press onward to the right.
Mission 3
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 1:10 | 1:20 | 1:40 | 2:00 | Very easy |
| Time | 1:00 | 1:10 | 1:30 | 1:50 | Easy |
| Time | 0:50 | 1:00 | 1:20 | 1:40 | Normal |
| Time | 0:20 | 0:30 | 0:40 | 0:50 | Hard |
| Time | 0:10 | 0:20 | 0:30 | 0:40 | 101% Hard |
| Combo | 70 | 60 | 50 | 40 | Very easy |
| Combo | 80 | 70 | 60 | 50 | Easy |
| Combo | 90 | 80 | 70 | 60 | Normal |
| Combo | 100 | 90 | 80 | 70 | Hard |
| Combo | 110 | 100 | 90 | 80 | 101% Hard |
| Damage | 0 | 100 | 300 | 600 | Very easy |
| Damage | 0 | 100 | 300 | 600 | Easy |
| Damage | 0 | 100 | 300 | 600 | Normal |
| Damage | 0 | 400 | 800 | 1200 | Hard |
| Damage | 0 | 400 | 800 | 1200 | 101% Hard |
Enemies Present (All Difficulties)
You-Hough x9
Not a tough ambush to deal with by any means. Swat the flies and move on.
Not long after the first ambush, you will encounter a firestorm that blocks your forward progress in the passage. Unite Gun can destroy the water supplies inside the flames, dousing them and allowing you to proceed.
Mission 4
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 5:00 | 5:20 | 5:40 | 6:00 | Very easy |
| Time | 4:00 | 4:20 | 4:40 | 5:00 | Easy |
| Time | 3:00 | 3:20 | 3:40 | 4:00 | Normal |
| Time | 2:00 | 2:20 | 2:40 | 3:00 | Hard |
| Time | 1:30 | 1:50 | 2:10 | 2:30 | 101% Hard |
| Combo | 350 | 300 | 250 | 200 | Very easy |
| Combo | 400 | 350 | 300 | 250 | Easy |
| Combo | 450 | 400 | 350 | 300 | Normal |
| Combo | 500 | 450 | 400 | 350 | Hard |
| Combo | 550 | 500 | 450 | 400 | 101% Hard |
| Damage | 0 | 600 | 1200 | 1800 | Very easy |
| Damage | 0 | 600 | 1200 | 1800 | Easy |
| Damage | 0 | 600 | 1200 | 1800 | Normal |
| Damage | 0 | 400 | 800 | 1200 | Hard |
| Damage | 0 | 400 | 800 | 1200 | 101% Hard |
Enemies Present (All Difficulties)
You-Hough x9
Not long after dealing with the fire, another swarm of You-Houghs shows up. Politely escort them off the shuttle, with violence.
There’s more to this mission than slapping around some You-Houghs. Just past the battle site, the front half of the shuttle starts to disintegrate in midair. You need to run along the remaining platforms without falling off as the skeletal remains of the shuttle keep spinning.
During your mad dash, don’t miss this Platinum Coin as you move forward. You will have to extend a Wonder-Liner out to it.
Eventually you will reach a ledge with nowhere else to go. Your only choice now is to use the Unite Glider to escape whatever is left of the shuttle to reach the next one. However, as you close in on your destination, missiles begin pounding the living daylights out of it, sending debris flying your way. Dodge it as best you can and aim for where P-Star is signaling for you to go!
Just as you land, the shuttle begins to fly apart, and you once again must leap across debris to get to safety. However, there are some items to collect along the way! When you land on the first platform, switch to Unite Hammer. On the second and fourth platforms you reach, you can hammer on them to uncover GEATHJERK Files Nos. 14 and 15, respectively.
You have to reach the last ledge and then craft another Unite Glider before time runs out.
The Envan tries to blast the Wonderful 100 out of the sky, but a Gaia Defense Army fighter rolls in, saving your hide and allowing you to land on it safely. The mission ends just as the Envan wipes out the majority of the fighters’ weapons.
P-Star prompts you to rebuild the main gun on the GDF fighter and return fire on the Envan.
Mission 5
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 4:35 | 4:50 | 5:10 | 5:40 | Very easy |
| Time | 3:35 | 3:50 | 4:10 | 4:40 | Easy |
| Time | 3:30 | 3:45 | 4:00 | 4:30 | Normal |
| Time | 2:20 | 2:30 | 2:50 | 3:20 | Hard |
| Time | 1:20 | 1:30 | 1:50 | 2:20 | 101% Hard |
| Combo | 2500 | 2000 | 1000 | 500 | Very easy |
| Combo | 3000 | 2500 | 1500 | 500 | Easy |
| Combo | 3500 | 3000 | 2000 | 1000 | Normal |
| Combo | 4000 | 3500 | 2500 | 1500 | Hard |
| Combo | 4500 | 4000 | 3000 | 2000 | 101% Hard |
| Damage | 0 | 500 | 1000 | 2000 | Very easy |
| Damage | 0 | 500 | 1000 | 2000 | Easy |
| Damage | 0 | 500 | 1000 | 2000 | Normal |
| Damage | 0 | 1000 | 2000 | 4000 | Hard |
| Damage | 0 | 1000 | 2000 | 4000 | 101% Hard |
Enemies Present (All Difficulties)
Envan, Megang
P-Star prompts you to rebuild the main gun on the GDA fighter and return fire on the Envan, once against protecting another shuttle from attack. The fight plays out similar to the original encounter on the Virgin Victory. However, now the Envan can use melee attacks directly on your fighter, and you have to do enough damage to interrupt its attacks before they come. Use your weapon’s charged shots to punish the Envan whenever it prepares a melee attack.
The other new trick the Envan has to offer is the use of a smoke screen that almost completely obscures the world around your ship. You have to track the Envan by the lights of its eyes, the bursts from its teleportation, or the buildup of electricity just before it strikes. If you lose sight of it, the game provides a directional arrow that will point to Envan’s location. Take care not to fire wildly; you can still hit the shuttle you are trying to escort! The smoke screen does eventually dissipate.
After you drain all of the Envan’s health meter, the UFO decides to stop playing games and outright destroys your ship, forcing you to Wonder-Jump across more debris. Don’t be too hasty and ignore the crowd of hapless soldiers on the second platform you reach: among them is Wonder-Money.
You eventually reach the Envan, and now your objective is to use Unite Hammer on the red cracks on the armor of the machine to finally bring it down. However, don’t be so hasty to get this done if this is your first visit. You can locate a Platinum Coin and GEATHJERK File No. 9 by hammering on the missile ports closest to the in-game camera. See the screenshots for a better idea of their precise location. Alternatively, you can power up a 100-man Unite Hammer, and the shock wave will definitely shake loose any goodies hidden on that half of the UFO.
Envan can still defend itself even at this point in the fight. It will send shock waves along the hull that you must avoid. It will also fire missile bombardments and even tilt wildly to one side or the other in hopes of throwing you off of its head.
As you hammer at the weak spots, whole sections of the UFO begin to fall away. Don’t be on those sections when they start falling.
Eventually, after you’ve hammered every weak point and made most of the Envan fall away, a lone Megang appears on what is left of the machine’s head. You must contend with it and the shock waves the Envan is still emitting. Killing the Megang causes one final weak point to appear on the Envan. Hammer it down, and you have one last Wonder-Jump to perform to reach safety and the conclusion of Mission 5. Deep breaths, deep breaths.
Now on the wing of the second shuttle you’ve saved, take a small detour along the trailing edge of the burning wing [2]. You will find a Platinum Coin near a cluster of batteries. Return to the main section of the wing and rip open an access hatch [3] to get inside the shuttle.
Once inside, you encounter a Gatcha and a large group of civilians to save. Extend a Wonder-Liner off the ledge to the Gatcha’s left to locate a Hero Heart Fragment. To the right, waiting appropriately next to a flower bed, is the hero Wonder-Flower.
Approaching the flower bed triggers an ambush by two Raydown [4]. Considering what you’ve just gone through, it’s nice that this battle isn’t rated.
[5] At the end of the corridor is another cluster of civilians. A Gedie Dough-Goo teleports directly onto them. Again, this battle is not rated, but work fast on destroying this beast so you can save the civies for extra points. Defeating the Gedie Dough-Goo reveals a portal to Kahkoo-regah!
Secret Mission 6
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 1:10 | 1:20 | 1:40 | 2:00 | Normal |
| Time | 9:00 | 9:15 | 9:30 | 9:45 | Hard |
| Time | 9:00 | 9:15 | 9:30 | 9:45 | 101% Hard |
| Combo | 4000 | 3500 | 3000 | 2000 | Normal |
| Combo | 7000 | 6000 | 5000 | 4000 | Hard |
| Combo | 7000 | 6000 | 5000 | 4000 | 101% Hard |
| Damage | 0 | 1 | 2 | 3 | Normal |
| Damage | 0 | 1 | 2 | 3 | Hard |
| Damage | 0 | 1 | 2 | 3 | 101% Hard |
Enemies Present (Normal)
Megang x2
Enemies Present (Hard–101% Hard)
Hah-Gonay x 3
Reward for Completion
Normal Mode: Figure No. 15 Wonder-Socho
Hard Mode: Figure No. 61 Wonder-Matador
101% Mode: Figure No. 108 Wonder-Gramps
Two Megang greet you as the only opposition you face in this mission. The turtles start far enough away from each other that the only immediate support they can provide are fire pillars. Remember to take advantage of Unite Guts to flip the Megang over, and pound ’em into soup with liberal application of Unite Hammer. When their shells are broken, use Unite Hand or Unite Whip. The time requirements for the Platinum rank are surprisingly strict, so consider this a test of the strength of your anti-turtle agenda.
Hard and 101% Hard Mode
Hard and 101% Hard mode ramp things up considerably. Three Hah-Gonay can be a serious challenge, particularly if they decide to all switch to their shield stance and micro-missile massacre the arena at the same time. Fortunately, while prying open their wings with the Wonder-Claw, you enjoy temporary invulnerability while you undo their defenses.
It’s not easy, but try to split the Hah-Gonay apart from each other. If you manage to get one well away from its brethren, they might not interfere while you go to work on the lone wolf.
As you might expect, Unite Guts will provide you some of your best opportunities to avoid getting hurt and potentially even stun the Hah-Gonays. Unite Bomb can also help control the enemy should the situation start to become unmanageable. A big part of your success here also depends on your Custom Block configuration. Hero Sense is always a good choice but is a huge drain on your Unite Gauge. If you’re confident about your Unite Spring skills, Hero Time is a superior choice, giving you a longer-lasting, more effective slowdown to work with; this means you have more time to really rip into them with your Unite Morphs or even to stun them with Team Attacks to set up juggles.
It’s not necessarily something to rely on, but occasionally the Hah-Gonay will literally lose their heads upon dying, and you can use them as flamethrowers against their surviving kin. If you get at the very extreme range of these flamethrowers, you might be able to finish one off from a safe distance without any reprisal whatsoever.
After handling the Kahkoo-regah portal, enter the open elevator door next to it to drop into the bowels of the shuttle [6]. There are many civilians you can rescue throughout the area, and there’s a Wonderful Toilet that contains a supply of space fruit for crafting. More importantly, you find what Professor Shirogane was looking for.
But after a sudden crash landing at the Strato Port, it’s obvious that the Wonderful 100 still have a lot to do before the day is saved. Head to the Wonderful Mart sign to complete Operation 003-B.
Operation 003-C
The Wonderful 100 have deployed to the Strato Port statue containing one of the Super Reactors that help project Margarita around the Earth. Professor Shirogane has a plan that can be put into effect soon, but it relies entirely on the Wonderful One’s ability to hold the enemy off for just a little bit longer. Unfortunately, when the heroes arrive at the statue, it becomes clear that they are not alone...
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 0:00 | 1:00 | 2:00 | 3:00 | Very easy |
| Time | 22:00 | 23:00 | 0:00 | 1:00 | Easy |
| Time | 20:00 | 20:30 | 21:00 | 22:00 | Normal |
| Time | 15:00 | 15:30 | 16:30 | 17:00 | Hard |
| Time | 11:00 | 11:30 | 12:30 | 14:00 | 101% Hard |
| Combo | 8000 | 6000 | 4000 | 2000 | Very easy |
| Combo | 10000 | 8000 | 6000 | 4000 | Easy |
| Combo | 12000 | 10000 | 8000 | 6000 | Normal |
| Combo | 14000 | 12000 | 10000 | 8000 | Hard |
| Combo | 16000 | 14000 | 12000 | 10000 | 101% Hard |
| Damage | 0 | 2000 | 4000 | 8000 | Very easy |
| Damage | 0 | 2000 | 4000 | 8000 | Easy |
| Damage | 0 | 2000 | 4000 | 8000 | Normal |
| Damage | 0 | 2000 | 4000 | 8000 | Hard |
| Damage | 0 | 2000 | 4000 | 8000 | 101% Hard |
Enemies Present (All Difficulties)
Wanna, Diejeah, Envan, Cough-Foon
Phase One
GEATHJERK Encounter: Wanna
Fifth-Class officer of the GEATHJERK, Wanna is in command of the Jerk efforts to obliterate Strato Port and the Super Reactor it contains. Where Laambo preferred to involve himself in the destruction of humanity, Wanna is keen to let cruel machinery stamp the foes of GEATHJERK underfoot.
GEATHJERK Encounter: Diejeah
Wanna’s personal flagship, armed to the teeth with all manner of advanced GEATHJERK weaponry, it currently has Strato Port in sight. Unfortunately for it, that also means the Wonderful 100 has it in their sights.
Shortly after introductions are made between the Wonderful Ones and Wanna, Diejeah prepares to fire its main gun. However, a mysterious interloper arrives and provides our heroes with some assistance of a questionable nature. Unite Hand onto the missile delivered by the stranger!
The missile speeds toward Diejeah, and you must avoid incoming missiles, Cough-Foon laser blasts, the Cough-Foon debris after the Virgin Victory destroys them, and an Envan’s melee strikes. The missile can only take so much damage before it’s wiped out, and despite its speed, it will still take some time before you reach Diejeah.
When you get close enough, Diejeah’s main gun is marked by a red reticle. Aim your missile directly at it; this will be confirmed when it turns green.
Phase Two
After a brief flashback, the team awakens on Diejeah to the sound of bad news: The main gun is still active and Strato Port is still in danger. The solution is to hammer the missile closer to home. You can either Unite Build a ladder to reach the top of the missile, or use a double-jump combined with Wonderful Rising to reach the top of the missile.
You need to strike the center of the missile multiple times to drive it down into the core. However, the missile’s four engines will periodically shoot flames and can knock you back to the ground if you don’t evade in time. At first, only two of the thrusters will fire up, but after the missile is driven down one step, three thrusters light up periodically. After being driven into the core a second time, all four engines will light up, with a short reprieve between bursts. Just keep at it until the missile finally detonates, wiping out Diejeah’s main gun.
Phase Three
Losing the main gun was only a temporary setback. Diejeah reveals its true combat form, and the fight continues. You have to Wonder-Jump onto the back of the enormous cyborg serpent. Wonder-Red orders the use of Unlimited Form.
Navigating Diejeah’s back is simple enough. Wanna will flutter about in his personal chariot to harass you as you move forward. Occasionally, he will call down artillery on your head, which can be blocked with Unite Hammer. You can also get Wanna to temporarily leave if you shoot at him with Unite Gun.
GEATHJERK Encounter: Orgon
A serpentine beast that shares similarities with Diejeah, the Orgon can be easily identified by its unique chainsaw tail stinger and its ability to swim through solid matter as though it were water. Numerous Orgon occupy Diejeah, acting as countermeasures to intrepid boarding parties such as your own.
You meet an Orgon shortly after the first artillery barrage. On paper, they are certainly intimidating. Generating high-voltage electricity, the Orgon will swim around the area, looking to cut and stab things with its tail. They will sometimes leap high from a spot on the ground, hurting anything in their path and striking again when they fall from the sky.
If allowed to get started, an Orgon has a vicious spin attack executed while swimming around, and it cannot be stopped or blocked. Prevent this from being used against you by smacking the Orgon with Unite Whip as it swims around. After enough hits, the whip will suddenly yank the Orgon out of the ground, leaving it stunned. While stunned, an Orgon can be lifted and slammed by the Unite Whip for heavy damage. However, it is probably better to launch the monster into the air with Wonderful Rising and then proceed to lay a prodigious beating before it can touch the ground again.
Orgons will occasionally stab their tails out of the ground while swimming, trying to surprise their foes on the surface. This tail has a distinct hook shape that Unite Whip can grab on to, yanking the Orgon out of the ground.
The fight along Diejeah’s back will alternate between artillery barrages and Orgon battles. Eventually, you will be forced to face off against two Orgon at once.
After you get far enough along Diejeah’s back, the beast will rear back, trying to make a snack out of you. Intercept the attack with Unite Gun when prompted, and the fight will shift to the next phase.
Phase Four
After some tense moments, you’re forced to create a Unite Glider and flee Diejeah’s wrath. As it chases you down, Orgon will fly out after you. Do everything you can to avoid them. If they grab on to you, you’ll have to fight to break free; otherwise you’ll be in a bad position to avoid Diejeah’s next attack.
After you’ve avoided a barrage of Orgon (or even if they have managed to stick to you), Diejeah closes in to take a huge bite out of you. It will track you fairly well up until a few seconds before it actually bites, and it will be trying to suck you in closer during that time. Do not be anywhere near its mouth when it finally bites down, or you’ll lose health and be forced to repeat this section again! After you alternate between Orgon barrages and bites, Diejeah will move in and try to bite three times in a row. This can be tough at first, especially if Orgon catches you; you’ll have very little time to escape a bite after breaking free.
Survive the bite barrage, and a short scene will play out, with Wonder-Red displaying his skills as a glider pilot. As Diejeah closes in for the kill one last time, Wonder-Yellow steps up to bat with the Unite Hammer. Succeed at this event, and you land on top of an Envan, with Diejeah looking a little worse for wear as it closes in.
Phase Five
For this next phase, you’ll start to see reinforcements delivered by helicopter. Pick them up as soon as you can if you’re not playing with a full 100-man team. You need all the damage you can muster to try and finish off the boss in time.
Diejeah deploys a pair of massive electro-sawblades, which will come into play very soon. It is capable of carving apart the Envan you’re standing on with a vertical slice of the blades, and if the Envan takes too much damage, you’re forced to flee to a new ride. You can strike at the three glowing orbs on each blade to cause damage to them and eventually destroy the sawblade.
Occasionally, Diejeah will take a horizontal slice with the sawblades, prompting a quicktime event where Unite Hammer comes into play, stopping the sawblade cold and allowing you to really go to work on the weak spots.
Diejeah will fire bolts from the electro-pulse cutter in its mouth. Swat these back at Diejeah with Unite Sword for some extra damage.
If the Envan is in bad condition, Diejeah will ram it with its nose in hopes of taking you down with the Envan. Don’t miss this Wonder-Jump prompt!
After jumping to a new Envan, it will try to smash you with its tentacle arms. You can see where these will land next by a small electrical field that forms a second before impact. After a number of attempts, Envan gives up, and Diejeah will catch up with you to continue the struggle.
Watch out for a missile barrage coming from Diejeah’s forehead! It’s targeted directly at where you are standing when the missiles cut loose. You can defend against it with Unite Hammer, but you don’t have a lot of time to react. It might be safer to just Unite Spring and sprint out of danger, depending on your position. On 101% Hard, where you don’t get time dilation while drawing Unite Morphs, you should just get out of the way and stay on the move to throw off potential missile barrages.
Diejeah can also strike at the Envan with its own tentacle spikes on its face. This is one of your big opportunities. Like with the Envan’s tentacles, the impact sites are telegraphed by blue electric fields, so be ready to Unite Spring if it looks like you can’t jump or sprint away in time. Hero Time is a really good Custom Block to have equipped during this fight.
Evade the tentacle strikes until one is inevitably stuck. You’re then prompted to Unite Hammer the spike into the Envan. This allows you to run up the tentacle to finally reach where Wanna is and start causing some real damage!
Wanna’s command seat is protected by an armored shell. However, a good hammer swing can knock him senseless, forcing the shell open and letting you pound the little insect into submission. Unite Hammer does amazing damage here.
It’s also possible to reach Wanna by destroying both sawblades, though it might be more likely that you first reach the bugger via its tentacle attack.
Phase Six
If you manage to navigate around all of Diejeah’s attacks and deplete its health enough, one last action sequence remains. Diejeah powers up its electro-pulse cannon to ridiculous levels before unloading directly onto the Envan you’re standing on. Run away from the blast and Wonder-Jump when prompted! You’ll have to do this three times.
Next, you’ll evade the blasts with Unite Whip...
...followed by catching them with Unite Sword. This gets you back on top of Diejeah for one last Wanna smackdown. After another beating, Diejeah bucks you off and traps you within an electric field. Shake it off quickly, and then complete the Unite Gun prompt. Make sure you aim at Diejeah’s face while shooting!
Put the final nail in Diejeah’s coffin with Unite Hammer, and Operation 003 is complete!