There are 100 members of the Wonderful 100, all Wonderful Ones of unsurpassed skill and bravery. However, among them are seven individuals who stand tall among all other masked warriors who fight for our world. These seven heroes will appear over the course of the story at specific events and will bring with them a new power that will enhance your arsenal.
Wonder-Red: The Crimson Fist
- Weapon: Vulcan Knuckles
On the surface, Will Wedgewood is an elementary school teacher, doing his best to educate children, who he truly believes are the future of humanity. The son of an Earth Defense War 2 hero, Will has a burning desire for justice, and his wish to protect peace on Earth drove him to join the CENTINELS, where he received the moniker Wonder-Red. The third GEATHJERK invasion of Earth has thrust Wonder-Red into the role of leader to all Wonderful Ones, a role he takes in stride, despite the misgivings of his more experienced teammates. With his trademark Vulcan Knuckles, Wonder-Red delivers utterly devastating punches. He is the primary user of Unite Hand.
Unite Hand
Draw a circle with the Wonder-Liner to activate Unite Hand
Unite Hand is your bread-and-butter offensive maneuver. One of the hardest hitting Unite Morphs, a fully powered Unite Hand can demolish most enemies with incredible speed. It’s not particularly fancy, but it doesn’t have to be. Its range is short compared to Unite Sword, but you can compensate for this by using Wonderful Stinger to stick close to more evasive foes.
Unite Hand has the special ability to absorb flame attacks or ambient fires. This enhances the already hard-hitting Unite Morph by allowing it to set enemies on fire or light torches in order to solve puzzles.
Wonderful Stinger
The Wonderful Stinger will shoot a Unite Hand user toward their opponent, striking multiple times. The Unite Hand version of Wonderful Stinger does have shorter range than other Unite Morphs. Keep this in mind when fighting fast and evasive opponents.
Wonderful Rising
All versions of Wonderful Rising launch stunned foes into the air, and it’s possible to chain Wonderful Rising and double-jumping together to reach some impressive heights while juggling your foes. Unite Hand’s limited range can make this a more difficult attack to land, so make sure you are right next to your stunned victim before using Wonderful Rising.
Wonderful Cyclone
Spinning furiously in place, a Unite Hand user can clear away all the small fry surrounding them in no time. As usual, Unite Hand’s limited range makes it difficult to get the most out of this ability, but there’s no denying how hard it can hit.
Wonder-Blue: The Supersonic Blade
- Weapon: Valiantium Blade
An officer of the LAPD, Eliot Hooker’s brazen attitude toward authority has landed him in hot water both as a cop and as the CENTINELS special agent Wonder-Blue. Armed with his Valiantium Blade and his own impressive combat skills, Blue prefers to leap into action first without thinking. Unless the person giving him orders has proven their worth in battle, Wonder-Blue will often disregard their authority. However, he gives all his trust and respect to a comrade who’s proven themselves. Unfortunately, Wonder-Red has yet to prove himself to Blue, leading to tension between the two heroes, mostly instigated by Blue.
Unite Sword
Draw a straight line with the Wonder-Liner to activate Unite Sword.
The scintillating Unite Sword cuts through nearly anything like a hot knife through butter. One of the longest ranged weapons in the game when it is at full power, the Unite Sword is an extremely versatile weapon. It is lacking in power, especially when compared to Unite Hand, but it is much easier to combo with thanks to its reach, making it one of the most capable combo weapons in the game. If you manage to stun multiple enemies close to each other, you can juggle all of them with a single well-placed Wonderful Rising; this is a good tactic to try when you’re running with a team of 50 or more heroes. The reach of Unite Sword can extend across most arenas you’ll fight in.
Unite Sword has the special ability to absorb electricity to enhance its combat strength, and it can reflect lasers away from the team and oftentimes directly back to their source. Many combat encounters will rely heavily on your ability to reflect beams away from your team at a moment’s notice.
Wonderful Stinger
Using Wonderful Stinger with the Unite Sword gives you greater reach than nearly any other Unite Morph, making it excellent at maintaining combos on enemies who would normally be out of reach. It makes a great combo finisher as well, taking you through your target. It can even be used as an escape move in a pinch, thanks to how far the Unite Sword version of this move can take you.
Wonderful Rising
Arguably the best version of Wonderful Rising comes from the Unite Sword. The sword’s impressive reach all but guarantees you’ll hit a target, thanks to the somersault slashes that Unite Sword users will execute. Many of the more complex and more rewarding combos possible in the game will work in this move with Unite Sword. It is possible to do a swift downward cut after a Wonderful Rising, which will slam enemies back to the ground.
Wonderful Cyclone
Once again, Unite Sword’s potential range advantage makes Wonderful Cyclone many times more effective, particularly when dealing with large groups of smaller enemies. A solid way to maintain an air combo if you need a buffer move while you set up another Unite Morph.
Wonder-Green: Le Sniper Supérieur
- Weapon: Christine Daaé
Jean-Sébastien Renault appears to be a laughably naive and overweight middle school student, the son of a well-to-do family. However, as Wonder-Green, the boy’s skills as a sniper are indeed legendary. Somewhat of a gun nut, Wonder-Green cherishes his special weapon, naming it and speaking of it as though it were a person. His haughty attitude often puts him at odds with Wonder-Blue, despite being of similar temperament. Wonder-Green does not trust the unproven or the unskilled, so he insists on browbeating Wonder-Red into treating him as a superior. Green has a soft spot for Wonder-Pink, but those affections are not returned in the slightest.
Unite Gun
Draw an L-shape with the Wonder-Liner to unleash Unite Gun.
Unite Gun provides the Wonderful Ones with a powerful ranged attack. By using fellow Wonderful Ones as ammo, Unite Gun users can fire their comrades at the enemy, where on impact they will initiate a Climb Attack. This is a very useful weapon to use on smaller, more maneuverable foes. When powered up, Unite Gun becomes a large rocket launcher, firing a shell comprised of multiple heroes. At maximum power, Unite Gun turns the whole team into a mobile missile launcher platform, capable of firing enormous barrages of rockets at enemies, at the cost of most of your maneuverability.
Unite Gun has the unique ability of being able to pick up the cannonballs fired by enemies like the Die-Rixen or the Die-Tiekuu. These spherical shells can be fired back at enemies for heavy damage.
Wonderful Stinger
Unite Gun users will fire a barrage of shots straight ahead with Wonderful Stinger. This is a good way to set up stuns on ranged enemies while still doing decent damage, and for air combos this is one of the best abilities to keep enemies airborne. This attack cannot be done with the midlevel or maximum-strength Unite Gun forms.
Wonderful Rising
Executing a small backflip, the Unite Gun user will strike the enemy with their gun to launch them into the air and will then unleash a barrage of gunfire at a 45-degree angle to keep the enemy airborne. This move is an excellent way to keep a hostile in the air and extend your combos. This attack cannot be done with the midlevel or maximum-strength Unite Gun forms.
Wonderful Cyclone
With Unite Gun, the Wonderful Cyclone attack shoots teammates in a circle, surrounding your leader. This is not a particularly exciting attack, and it sends a portion of your team away from you in every direction, making it tougher to recover them. This attack cannot be done with the midlevel or maximum-strength Unite Gun forms.
Wonder-Pink: The Queen of Rage
- Weapon: Beautiful Whip
A typical girl in high school, Mariana Kretzulesco doesn’t appear all that concerned with the invasion of Earth, or with much of anything except the latest gossip, the best parties, and the wildest fashion. However, as Wonder-Pink, Mariana manages to put aside her lackadaisical attitude and becomes one of the fiercest fighters for justice on the entire team. Her Beautiful Whip is the basis for her lethal Unite Morph, the Unite Whip, which is capable of feats of strength and extreme acrobatics.
Unite Whip
Draw a wavy line to summon the power of Unite Whip.
Unite Whip enjoys fairly long range for a melee weapon, while also hitting harder than Unite Sword. Unite Whip’s attacks are more direct than Unite Hand or Unite Sword, which makes it less ideal for dealing with swarms of enemies and more focused on taking down single targets.
Unite Whip’s unique ability is grabbing on to things, from the hooks on construction cranes to swing across chasms to the spiked armor segments on certain enemies. Without Unite Whip, you can’t hope to find a way through spike armor. A large enough Unite Whip can even pick up and slam a stunned enemy for very heavy damage, which can make it a very good weapon to use against some of the heavier foes you’ll face. Like with Unite Gun, you can also pick up cannonballs from the ground and fling them back at the enemy, though it is a bit tougher to be accurate with Unite Whip.
Wonderful Stinger
While the Unite Whip version of Wonderful Stinger is slower than most of the other melee Unite Morphs, it still enjoys a good range advantage. Use this technique to grab on to any objects that can be thrown, assuming the Unite Whip you’ve formed is large enough to handle it.
Wonderful Rising
Similar to the Unite Sword’s version of the same ability, Wonderful Rising with the whip boasts good range, which makes it a good launcher to set up longer combos. The Unite Whip is not as solid in the air as the Unite Sword or the Unite Hand can be, and its combos are definitely centered around dealing with single targets.
Wonderful Cyclone
A large enough Unite Whip can give Wonderful Cyclone a range similar to that of Unite Sword. This is a good way to extend a combo or to smack around groups of smaller enemies.
Wonder-Yellow: The Hammering Russkie
- Weapon: Peta-Peta Hammer
When he dons the guise of Wonder-Yellow, Ivan Istochnikov is a soldier, both for Mother Russia and for the planet. Incredibly strong, even by the standards set by Wonderful Ones worldwide, Wonder-Yellow uses his Peta-Peta Hammer to terrifying effect, further enhanced by his mastery of Unite Hammer. In sharp contrast to his brute strength, Wonder-Yellow is actually quite shy and is considerably more withdrawn than his more boisterous comrades.
Unite Hammer
First draw a straight line, then add a circle at the end of it to call upon Unite Hammer.
Unite Hammer is not a weapon for those who want to do long, fancy combos. Unite Hammer is about massive burst damage for every hit you manage to land on an enemy, and it rewards timing. Each swing of Unite Hammer is slow, but each impact causes a shock wave that damages enemies nearby. Larger Unite Hammers cause a shock wave so big that you can affect enemies from a fair distance away. Armored enemies, such as the Megang or the Hoedown and Raydown tanks, will find that their armor cannot save them from a Unite Hammer strike (or multiple strikes).
Another use for Unite Hammer is to pound hammer spots located throughout the world to uncover hidden items. Surprisingly, large enough Unite Hammers can act similarly to the Unite Guts ability, repelling certain attacks when held up high. It is even capable of blocking artillery barrages from above.
Wonderful Stinger
A common theme with Unite Hammer is its slow attacks. Wonderful Stinger is no exception. You certainly hit hard, but you have no real range with it, and there’s a delay between when you use the attack and when it starts sending you forward.
Wonderful Rising
It might suffer from a delay, but Wonderful Rising with the hammer is actually quite a good attack. You can hit your enemies very hard while gaining a huge height advantage.
Wonderful Cyclone
As with the other Unite Hammer abilities, it’s slow to come out, but Wonderful Cyclone can still lay a vicious beating on the enemy. The real problem is the complete lack of range compared to other Unite Morphs. Realistically, it’s probably a safer bet to rely on other weapons to combo with.
Wonder-White: The Claws of Calamity
- Weapon: Dantenmaru and Zanjimaru
Master of the Wonder-Ryu martial art, Momoe Byakkoin is a bit of an eccentric, but little can stand in the face of the man when he is Wonder-White. Armed with his twin claws Dantenmaru and Zanjimaru, White throws himself into the fray with the calm of a still lake surface and the wrath of a furious berserker. Very few Wonderful Ones can match up to Wonder-White’s incredible speed.
Unite Claw
Draw a zigzag line with the Wonder-Liner to begin tearing your foes apart with Unite Claw.
Unite Claw is about putting as many attacks on a target as possible in the shortest amount of time. You can attack so fast in midair that it feels as though you’re hovering near your victims. Each slash while on the ground emits a shock wave that cuts deeply into enemies. On top of this, your slashes have a chance of freezing your enemies in place in a block of ice, allowing you to really get medieval on your foes. The one drawback to all of this striking speed is that Unite Claw does not appear to build up your combo multiplier as quickly as other Unite Morphs, which can make reaching Platinum ranks for Combo rating tough.
The other major ability of Unite Claw is that it can pry open stubborn doors. This ability is all but required to fight the Hah-Gonay GEATHJERK dragon, which will routinely close its wings in front of its head. An excellent, if not extremely specific, extra ability to have on hand.
Wonderful Stinger
Interestingly, Wonderful Stinger does not send your Unite Claw–capable hero forward. Instead, they slash the air so hard they create a circular shock wave that travels through the air until it hits either the end of the arena or an enemy. Not a particularly useful ability for a combo, but good for opening a fight.
Wonderful Rising
With Unite Claw, Wonderful Rising suffers relatively limited range but makes up for it by being capable of near perpetual flight. You can launch an enemy into the air and hit them so many times they will likely have been frozen by Unite Claw’s ice effect.
Wonderful Cyclone
Entirely limited by the size of Unite Claw, Wonderful Cyclone can be quite useful with larger claws, particularly when used in the middle of a combo. You can help keep an enemy in place while you set up a harder hitting Unite Morph.
Wonder-Black: The 8-Bit Enchanter
- Weapon: Time Bomb
Krishna Ramanujan is a college student at age 11. Where other boys his age are worried about video games or stomping on bugs, Krishna is worried about video games, being the superhero known as Wonder-Black, and saving the world. And video games. In that order. Krishna’s brilliant mind has led him to create many inventions co-opted by the CENTINELS. While surprisingly mature for his age, Wonder-Black tends to keep himself occupied with his favorite gaming handheld, even in the most dire circumstances. However, despite this apparent lack of interest in the world around him, Black has always come through in the last moment thanks to his handy Time Bombs.
Unite Bomb
Draw a circle, then a straight line, leaving the circle in order to drop the Unite Bomb on your foes.
Unite Bomb can slow down anything caught within its area of effect. This costly ability drains huge portions of the Unite Gauge, but it is absolutely worth using as often as possible. The larger the bomb, the more damaging the explosion, and the time-dilation effect of the blast wave will last much longer. You don’t necessarily do combos with Unite Bomb, but you can set up some of the longest and most damaging combos in the game with its proper use.
Interestingly, Unite Bomb doesn’t have special moves like Wonderful Stinger or Wonderful Rising, but you can still do useful things with Unite Bomb beyond just dropping it at your feet.
Using the motion for Wonderful Stinger will let you throw a Unite Bomb a good distance away from you. Set up distant enemies for punishment before they can react and before they manage to get there.
The motion for Wonderful Rising causes you to throw a Unite Bomb straight up. This is good for catching pesky airborne enemies while you’re stuck on the ground.
Lastly, the motion for Wonderful Cyclone causes your hero to throw three bombs all around you. This can catch enemies clustered around you, a nice surprise to spring on them. For some bonus craziness, try using Unite Camp to supercharge your Unite Gauge, then use Wonderful Cyclone to unleash three of the largest bombs possible all around you.
Maintaining Your Wonderful Ones
All heroes, including the main seven, can level up over the course of the campaign against the GEATHJERK. This unlocks three special moves for you to use with the seven primary Unite Morph powers, or it can increase your overall health meter. Once one of the main seven heroes learns a special move, every other Wonderful One that shares that particular Unite Morph can also use it.
Leveling is a matter of getting those heroes involved with the actual destruction of GEATHJERK assets. So long as a hero is part of a Unite Morph that destroys an enemy or is wielding a Unite Morph, they are getting experience. This is a simple system that does not require any complex decisions to ensure you’re spreading the experience around liberally.
Selecting Leaders
As covered in the “How to Play” chapter, it is possible to select any hero to take the place of the default seven heroes who lead a Unite Morph on the roster. This can help heroes gain levels faster and can be useful if you’re trying to use one of your unlocked secret heroes that come with special effects to their Unite Morphs.