You have successfully defended three of five Super Reactors against GEATHJERK ambition, and those three have been safely hidden away by Professor Shirogane’s inventions. The Wonderful 100 are being deployed to the jungles of Mt. Ogretoe to locate and defend the Super Reactor there. But the GEATHJERK beat the team to the punch, and the heroes must fight through the GEATHJERK army or risk losing the whole planet to the Jerks.
Operation 005-A
[1] The area where you start contains a number of civilians to rescue. More importantly, you can use double jumps and Wonderful Rising to get on top of a large pink mushroom near the cliffs. Hammer on this mushroom for GEATHJERK File No. 22.
[2] Using Unite Hand on the crank, you can move the tram across the massive chasm to reach the entrance of the city. However, stop at the small mesa in the middle of the chasm. You are attacked by You-Hough here, but the battle isn’t ranked. Find a Platinum Coin and some more civilians on the island. Also, if you take one of the UFOs from the You-Houghs to the northwest of the island, you can find a Hero Heart Fragment.
Once you cross the chasm with the tram, you have a lot of stuff you can do before you even get around to unlocking the temple. For players here on their first attempt, this guide is going to focus first on all of the collectibles and new Wonderful Ones you can find before we even start Mission 1.
For now, ignore the prompt to use Unite Hand to take fire from the lit torch and light the unlit torches. Cut down all the tall grass in the area with Unite Sword for the Ah, Now That’s Better Achievement. While hacking away at the grass, you might also accidentally cut down the vines covering the temple door. It will not open until you light up all the torches in the area.
With the tall grass cut back, it’ll be easier to see where the civilians and Wonder-Beetle are located.
Wonder-Samurai is located atop a purple mushroom next to one of the unlit torches.
Investigate the small lake with the waterfall feeding it to the north [3], and scour it for some Wonderful Batteries. If you travel to the west of the lake, you’ll find a dead end with a purple mushroom you can climb onto and pound with Unite Hammer for Wonderful File No. 18.
With Unite Claw, you can climb up the rock face on the left side of the waterfall to eventually reach a ledge [4] with some captives trapped in a net. Cut down the net to rescue the survivors and earn the Explorers Achievement.
Now climb back down behind the waterfall to reach another ledge. The Unite Hammer can break through a crack in the rockface, which leads to a cave. Navigate through here with the GamePad. Be mindful of the lava flows, and don’t run through so quickly that you miss out on recruiting Wonder-Rock.
Getting through the cave takes you to a secret area behind the waterfall rockface [5]. Immediately near the cave exit is a ring of Wonderful Batteries. Wrap a Wonder-Liner around this ring for Wonderful Figure No. 20.
Left of this is a pink supply box with Wonderful Figure No. 77, and south of it is another ring of Wonderful Batteries that you can Wonder-Liner around to reveal Wonderful Figure No. 45. However, approaching the last item triggers an enemy ambush.
With the item roundup complete, go back through the cave to the torches in the first area and start lighting them up.
The door to the temple will open after you light all the torches. You can destroy a lot of the objects in the hall for space fruit and O-Parts.
[6] Upon finishing Mission 3, travel down the ramp and send a Wonder-Liner into the mouth of the statue on the right side of the path to recover Wonderful Figure No. 67. A short distance from that statue, you can Unite Chain a bridge across the lava to a small platform leading to a Platinum Coin.
Be careful as you advance down the walkway, as chunks of lava fly onto it and can burn you severely for a short while after impact with the walkway. Go around or over any such impacts until they dissipate.
[7] The lava rises and falls here, covering up the path you must take. Don’t miss Wonder-Measure, who awaits you on a side platform. Across from him in the lava is another statue; send a Wonder-Liner into its mouth, revealing Wonderful Figure No. 31.
[8] Not far from Wonder-Measure is another small path where the lava overflows. To the right of it is another statue mouth that can be blocked off by lava. If you’re fast, you can send a Wonder-Liner into it to recover Wonderful Figure No. 87.
[9] There is a small treasure chest next to where you recover Wonderful Figure No. 87 that appears to be broken. Repair it with a Wonder-Liner for another Platinum Coin.
As you leave the lava behind, you encounter a massive statue [10]. Climb this with Unite Claw. At the top is a white supply box with a useful food item and the hero Wonder-Music.
Mission 4
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 2:30 | 2:50 | 3:10 | 3:30 | Very easy |
| Time | 2:30 | 2:50 | 3:10 | 3:30 | Easy |
| Time | 2:30 | 2:50 | 3:10 | 3:30 | Normal |
| Time | 2:00 | 2:20 | 2:40 | 3:00 | Hard |
| Time | 2:00 | 2:20 | 2:40 | 3:00 | 101% Hard |
| Combo | 700 | 600 | 500 | 400 | Very easy |
| Combo | 1000 | 900 | 800 | 700 | Easy |
| Combo | 1200 | 900 | 600 | 300 | Normal |
| Combo | 3000 | 2500 | 2000 | 1500 | Hard |
| Combo | 3500 | 3000 | 2500 | 2000 | 101% Hard |
| Damage | 0 | 500 | 1000 | 2000 | Very easy |
| Damage | 0 | 500 | 1000 | 2000 | Easy |
| Damage | 0 | 500 | 1000 | 2000 | Normal |
| Damage | 0 | 1000 | 2000 | 4000 | Hard |
| Damage | 0 | 1000 | 2000 | 4000 | 101% Hard |
Enemies Present (Very Easy–Normal)
Wave 1: Koh-Tumeekey
Wave 2: Gedie Dough-Goo
Enemies Present (Hard–101% Hard)
Hah-Gonay
A lone Koh-Tumeekey is much less of a hassle than two at once. The Gedie Dough-Goo that takes its place upon defeat is a bigger problem.
Hard and 101% Hard Mode
The arena here is small enough that it can be hard to pull away from a Hah-Gonay’s tail swipes. Try to stun it by countering an attack with Unite Guts, and work on the largest combo you can manage. The requirements for Platinum on the higher difficulties are quite strict for only giving you a single enemy to work with.
After Mission 4, you come across a defunct drill sticking out of the lava near another of the massive statues. Follow it to its highest point to retrieve a Platinum Coin.
You’re not done yet with this statue. Climb up it, recruiting the civilians on its arms. You can also Unite Hammer the center of the gourd it is holding for GEATHJERK File No. 20. You can also keep climbing to the top of the statue’s head to snag an item from the red supply box placed there.
Drop back down to the drill, and continue into the temple. You’ll see a shining circular shape on the floor that you can trace with a Wonder-Liner for GEATHJERK File No. 45. A black supply box is spinning away near this item, but you can’t open it without Unite Bomb. If you try to continue forward, you’ll see that another one of the drills is hard at work, blocking your progress. Take the route to the right [11] to reach another section of the temple.
Mission 5
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 1:30 | 1:50 | 2:10 | 2:30 | Very easy |
| Time | 1:30 | 1:50 | 2:10 | 2:30 | Easy |
| Time | 1:30 | 1:50 | 2:10 | 2:30 | Normal |
| Time | 2:00 | 2:20 | 2:40 | 3:00 | Hard |
| Time | 2:00 | 2:20 | 2:40 | 3:00 | 101% Hard |
| Combo | 1500 | 1200 | 900 | 600 | Very easy |
| Combo | 2000 | 1800 | 1600 | 1400 | Easy |
| Combo | 2500 | 2000 | 1500 | 1000 | Normal |
| Combo | 3700 | 3200 | 2700 | 2200 | Hard |
| Combo | 3700 | 3200 | 2700 | 2200 | 101% Hard |
| Damage | 0 | 500 | 1000 | 2000 | Very easy |
| Damage | 0 | 500 | 1000 | 2000 | Easy |
| Damage | 0 | 500 | 1000 | 2000 | Normal |
| Damage | 0 | 1000 | 2000 | 4000 | Hard |
| Damage | 0 | 1000 | 2000 | 4000 | 101% Hard |
Enemies Present (All Difficulties)
Doora x2
GEATHJERK Encounter: Doora
Despite their relatively small size compared to other GEATHJERK weapons, the Doora stands as one of the more potent threats to the Wonderful 100. Dooras are agile and strong melee-focused combat units. The Doora units are considered to be the elite Jerks among the elites and are known for their highly aggressive tactics that leverage the best qualities of the combat armor against their targets.
Dooras are specifically designed to punish recklessness. Their speed keeps them easily ahead of anything you do, and when you do manage to catch them (or they inevitably come to you), they can stop melee attacks with their ability to counter.
Dooras employ multiple types of melee attacks. Either they use repeated swipes or single swipes of their claws for targets directly in front of them. Additionally, with their great speed, the Dooras use leap attacks that can be very hard to react to if they are too close. You can generally see these jump-kicks or flying tackles coming if they start sprinting directly at you.
Doora melee attacks can cut through Unite Guts, so one of your major defensive options is off the table. You can use Hero Counter if you’ve purchased it. This is difficult to time, and it might be safer to simply use Unite Spring combined with Hero Time (when you can purchase it) to slow them down. Team Attacks can eventually stun them, but the Dooras tend to shake off Wonderful Ones very quickly, particularly whenever they dash or attack.
Unfortunately, the Dooras also employ a short-term cloaking device, and when combined with their great speed, it looks as though they are teleporting. First-time players will definitely feel as though the game is trying to run circles around them.
Fortunately, this is the battle that introduces new players to Wonder-Black and his Unite Bomb ability. A large enough Unite Bomb can encompass the majority of the arena, slow down the Dooras, and pull them out of their cloak effect. You can then stun them with Team Attacks, assuming they aren’t currently in the middle of an attack when slowed down, and from there they become completely vulnerable to everything in your arsenal.
It’s best to try and focus on one at a time. While the target Doora is stunned from Team Attacks, you should launch it for an air combo. If you launch it high enough, you’ll be out of reach of any buddies it has on the ground that don’t have ranged attacks or the height to reach you. You can also lift and slam a stunned Doora with the Unite Whip, or toss one after wrapping a Wonder-Liner around it, but these moves end the stun and aren’t good ways to guarantee finishing them off.
Tip
New players reaching this point now have all of the powers needed to start going back through the previous operations and retrieve any items they could not obtain before due to a lack of certain abilities. It is highly recommended that you do a cleanup run of those prior levels if you haven’t done so already.
After cleaning up the Dooras, you can jump off the left side of the arena down to a ledge above the lava. This place has a Wonderful Toilet containing GEATHJERK File No. 21.
Secret Mission 6 is now available back at the Mission 4 location. On the way there, you can open up that black supply box for a Hero Heart Fragment.
Secret Mission 6
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 1:40 | 2:00 | 2:20 | 2:40 | Very easy |
| Time | 1:40 | 2:00 | 2:20 | 2:40 | Easy |
| Time | 1:30 | 1:50 | 2:20 | 2:40 | Normal |
| Time | 1:30 | 1:50 | 2:20 | 2:40 | Hard |
| Time | 1:30 | 1:50 | 2:20 | 2:40 | 101% Hard |
| Combo | 1800 | 1500 | 1200 | 900 | Very easy |
| Combo | 2500 | 2000 | 1000 | 500 | Easy |
| Combo | 3000 | 2000 | 1000 | 500 | Normal |
| Combo | 4500 | 4000 | 3500 | 3000 | Hard |
| Combo | 4500 | 4000 | 3500 | 3000 | 101% Hard |
| Damage | 0 | 500 | 1000 | 2000 | Very easy |
| Damage | 0 | 500 | 1000 | 2000 | Easy |
| Damage | 0 | 500 | 1000 | 2000 | Normal |
| Damage | 0 | 1000 | 2000 | 4000 | Hard |
| Damage | 0 | 1000 | 2000 | 4000 | 101% Hard |
Enemies Present (All Difficulties)
Hah-Gonay x2
Two Hah-Gonay in close quarters can be a real problem, but the Unite Bomb can easily catch both. Consider using Unite Camp before entering the area to boost your Unite Morph capabilities. Unite Bomb both Hah-Gonay, then switch to Unite Claw and try to freeze both targets, if possible. Continue applying Unite Bombs as necessary, and throw out Team Attacks to assist with Unite Gauge regen.
[12] Make your way back to the spinning drill from before. You can toss a large Unite Bomb at it to slow it down and cross to the other side. However, climb to the top of the drill, and jump into a duct located there. This will take you up to this statue’s arms, where you can recruit Wonder-Fruit to the team.
Next, climb up to the top of this statue’s head to find a portal to Kahkoo-regah.
Secret Mission 7
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 9:00 | 9:30 | 10:00 | 10:30 | Normal |
| Time | 9:00 | 9:30 | 10:00 | 10:30 | Hard |
| Time | 9:00 | 9:30 | 10:00 | 10:30 | 101% Hard |
| Combo | 2500 | 2000 | 1500 | 500 | Normal |
| Combo | 4000 | 3000 | 2000 | 1000 | Hard |
| Combo | 4000 | 3000 | 2000 | 1000 | 101% Hard |
| Damage | 0 | 1 | 2 | 3 | Normal |
| Damage | 0 | 1 | 2 | 3 | Hard |
| Damage | 0 | 1 | 2 | 3 | 101% Hard |
Enemies Present (Normal)
Ankho
Enemies Present (Hard–101% Hard)
Tumeekey
Rewards for Completion
Normal Mode: Figure No. 9 Wonder-Beetle
Hard Mode: Figure No. 8 Wonder-Clean
101% Mode: Figure No. 7 Wonder-Black
Lock the Ankho down as much as possible with a combination of Unite Bombs and frontal assaults to keep it parrying. You can only take so many hits during these challenges, and an Ankho can rack up those hits very fast. For backup, consider equipping Hero Sense to give you a better chance of evading harm while maintaining the offensive.
Hard and 101% Hard Mode
If you’ve reached this portal on this difficulty, you’ve already fought a full-sized Tumeekey before, and the strategies for it do not change. As with the Ankho on the lower settings, if you make a single mistake, the Tumeekey can put you in a very bad situation within seconds. Counter what you can, and exploit all moments where the Tumeekey has been shattered. The time limit for Platinum is especially harsh if the Tumeekey doesn’t cooperate and present opportunities to get stunned or shattered.
Mission 8
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 2:30 | 2:50 | 3:10 | 3:30 | Very easy |
| Time | 2:30 | 2:50 | 3:10 | 3:30 | Easy |
| Time | 2:30 | 2:50 | 3:10 | 3:30 | Normal |
| Time | 2:30 | 2:50 | 3:10 | 3:30 | Hard |
| Time | 2:30 | 2:50 | 3:10 | 3:30 | 101% Hard |
| Damage | 0 | 200 | 400 | 600 | Very easy |
| Damage | 0 | 200 | 400 | 600 | Easy |
| Damage | 0 | 200 | 400 | 600 | Normal |
| Damage | 0 | 200 | 400 | 600 | Hard |
| Damage | 0 | 200 | 400 | 600 | 101% Hard |
Enemies Present (All Difficulties)
Meizerr
Vorkken’s ship suddenly swoops in as you continue beyond the lava drill, bombarding the walkway you’re on with missiles. You have to outrun a series of barrages from the ship while navigating the collapsing terrain as quickly as possible, climbing up pillars, bridging gaps with Unite Chain, and even using Unite Whip as it becomes necessary.
After you get across a series of collapsing walkways, missiles will cause a massive boulder to crash onto the path you’re on. Switch to Unite Hand and punch the problem aside [13].
Not long after the boulder, a lava flow covers another part of the path [14]. To douse it, switch to Unite Launcher and shoot the gourd on the lava’s other side. Water will spill from it and let you cross. Don’t run too quickly to the next section! Switch to Unite Hammer and pound on the spot the water gourd occupied to uncover Wonderful File No. 12.
Keep moving forward until you reach a circular arena with a central pillar that you can hit with Unite Hammer [15]. Vorkken’s ship circles the area, firing missiles at you. It’s possible to block these barrages with Unite Hammer as well. You need to hit the central pillar to cause three spires of lava to shoot up around the area. These are clearly visible, so you only need to account for the delay on the hammer slamming into the pillar. If the ship is over any of those points when the hammer hits home, it will take damage.
This last bit of the mission takes more effort on higher difficulty settings, as the ship can sustain more damage before the next event begins.
The Meizerr levels its main gun at your team, forcing you to Wonder-Jump out of danger and onto the ship. Round Three is at hand.
Mission 9
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 7:00 | 8:00 | 11:00 | 14:00 | Very easy |
| Time | 6:00 | 7:00 | 8:30 | 12:00 | Easy |
| Time | 5:00 | 6:00 | 8:30 | 10:00 | Normal |
| Time | 6:00 | 7:00 | 8:00 | 9:00 | Hard |
| Time | 6:00 | 7:00 | 8:00 | 9:00 | 101% Hard |
| Combo | 5000 | 4000 | 3000 | 2000 | Very easy |
| Combo | 5000 | 4000 | 3000 | 2000 | Easy |
| Combo | 5000 | 4000 | 3000 | 2000 | Normal |
| Combo | 6000 | 5000 | 4000 | 3000 | Hard |
| Combo | 7000 | 6000 | 5000 | 4000 | 101% Hard |
| Damage | 0 | 5000 | 10000 | 15000 | Very easy |
| Damage | 0 | 5000 | 10000 | 15000 | Easy |
| Damage | 0 | 5000 | 10000 | 15000 | Normal |
| Damage | 0 | 5000 | 10000 | 15000 | Hard |
| Damage | 0 | 5000 | 10000 | 15000 | 101% Hard |
Enemies Present (All Difficulties)
Vorkken, Chewgi
The overall mechanics of the duel against Vorkken have not changed significantly with this third round. He is as dangerous as ever, using all of the same tools that you’ve seen thus far. However, he now unleashes frequent Unite Bombs of his own, keeping pace with your own recent upgrade. You’ll also see Chewgi form new Unite Morphs based on the Ankho and the Doora, both of which will use attacks that cannot be blocked with Unite Guts.
Chewgi will also start using his own melee weapon to further press the attack against the Wonderful 100. By spinning his naginata, he essentially locks down a portion of the ship’s hull and can stop most of your attacks cold.
Despite the improvements to Vorkken’s arsenal, so long as you properly execute the tactics you’ve used on the two previous encounters, you can still come out on top. Above all else, relax and focus. The Vorkken duels are among the longest boss battles in the game, each one longer than before. Custom Blocks like Hero Time and Hero Sense can help you get through a majority of Vorkken’s shenanigans relatively unharmed, but success will depend primarily on your ability to properly counter what can be countered and exploiting the vulnerability that follows.
Of course, Vorkken, even in defeat, does not actually appear to have been beaten. After a series of dramatic events, you’re forced to use Unite Bomb to defend yourself from the Prince’s wrath. Immorta intervenes, but there is nothing more to be done but escape with the Unite Glider.
During this sequence, you must avoid the lava geysers spewing from the walls on the sides and from below. You also have to maintain good speed by periodically climbing and diving, as there is lava closing in from behind. During this flight, you’ll have the chance to collect the fifth Platinum Coin and Wonderful File No. 13.
Mission 10
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 3:10 | 3:30 | 3:50 | 4:10 | Very easy |
| Time | 3:10 | 3:30 | 3:50 | 4:10 | Easy |
| Time | 3:10 | 3:30 | 3:50 | 4:10 | Normal |
| Time | 3:10 | 3:30 | 3:50 | 4:10 | Hard |
| Time | 3:10 | 3:30 | 3:50 | 4:10 | 101% Hard |
| Combo | 5000 | 4000 | 3000 | 2000 | Very easy |
| Combo | 5000 | 4000 | 3000 | 2000 | Easy |
| Combo | 5000 | 4000 | 3000 | 2000 | Normal |
| Combo | 6500 | 5500 | 4500 | 3500 | Hard |
| Combo | 8000 | 7500 | 7000 | 6500 | 101% Hard |
| Damage | 0 | 200 | 400 | 600 | Very easy |
| Damage | 0 | 200 | 400 | 600 | Easy |
| Damage | 0 | 200 | 400 | 600 | Normal |
| Damage | 0 | 100 | 200 | 300 | Hard |
| Damage | 0 | 100 | 200 | 300 | 101% Hard |
Enemies Present (All Difficulties)
Doora, Kaizor Ohrowchee, Megang, Ankho, Hah-Gonay, Nyerk
Upon reaching Immorta’s ship, the Dakkar, it deploys a drill and the game shifts into a side-view perspective of the action. You must now control the Dakkar and drill it through the tunnels ahead. Before this mission properly begins, the controls will be shown onscreen. The Dakkar is capable of dashing and drilling through the various types of rock that stand in your way. Additionally, you can use the various Unite Morphs to attack enemies and help burrow faster. Additionally, certain sections of the tunnel will require you to use Unite Morphs to open doors. You have a hard time limit for this section: the lava flow that continues to fill up the volcano behind you. Fortunately, there are no important collectibles to worry about during this challenge.
GEATHJERK Encounter: Kaizor Ohrowchee
This beast is a full mechanical copy of the original Ohrowchee, and you fight it under very different circumstances from Laambo’s pet. Acrobatic, the Kaizor Ohrowchee is capable of amazing aerial maneuvers to combat enemy spacecraft.
The boss of this mission, Kaizor Ohrowchee, can be a major obstacle if you stand in front of him and get tail-slapped or take fire balls to the face. Unite Sword can really cause heavy damage per swing, which is what you need as the lava is still chasing you. Once you defeat the Kaizor Ohrowchee, get through the final door and drill through the last bits of the corridor to successfully escape.
Mission 11
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 3:00 | 3:20 | 3:40 | 4:00 | Very easy |
| Time | 3:00 | 3:20 | 3:40 | 4:00 | Easy |
| Time | 3:00 | 3:20 | 3:40 | 4:00 | Normal |
| Time | 2:10 | 2:30 | 2:50 | 3:30 | Hard |
| Time | 2:10 | 2:30 | 2:50 | 3:30 | 101% Hard |
| Combo | 2000 | 1500 | 1000 | 500 | Very easy |
| Combo | 3000 | 2500 | 2000 | 1500 | Easy |
| Combo | 4000 | 3000 | 2000 | 1000 | Normal |
| Combo | 8000 | 7000 | 6000 | 5000 | Hard |
| Combo | 10000 | 9000 | 8000 | 7000 | 101% Hard |
| Damage | 0 | 500 | 1000 | 2000 | Very easy |
| Damage | 0 | 500 | 1000 | 2000 | Easy |
| Damage | 0 | 500 | 1000 | 2000 | Normal |
| Damage | 0 | 1000 | 2000 | 4000 | Hard |
| Damage | 0 | 1000 | 2000 | 4000 | 101% Hard |
Enemies Present (Very Easy–Normal)
Wave 1: Doora x2
Wave 2: Ankho
Enemies Present (Hard–101% Hard)
Deah-Kani
The Dooras and the Ankho can be very capable opponents, but this final arena is large, which gives you good space to work with when dealing with the speedy Dooras or the Ankho’s spin slash; those extra seconds it takes for an enemy to get close can mean all the difference for Hero Counter or Unite Guts.
Complete this mission, and the way to the Wonderful Mart is opened!
Hard and 101% Hard Mode
One Deah-Kani appears in place of the more varied force in the normal difficulty. Not a particularly threatening giant hostile crab when you have so much room to work with to help plan your attacks and react to the enemy’s various attacks.
Operation 005-B
[1] Immediately on starting this level, take the path to the left of the Wonderful Mart, walking through the waterfall and entering the mouth of the statue behind it. This warps you to an island with civilians on it. Make a bridge from that island to the southwest to reach another island with a broken treasure chamber. Repair it with the Wonder-Liner for a Platinum Coin.
Near the first pool of lava you walk past is another statue whose mouth you can enter. Inside it is the hero Wonder-Prisoner.
Progress forward is blocked by a massive lava geyser. You’ll have to enter the temple through a side entrance [2] to be able to find a way forward.
Mission 1
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 2:00 | 2:20 | 2:40 | 3:00 | Very easy |
| Time | 2:00 | 2:20 | 2:40 | 3:00 | Easy |
| Time | 2:00 | 2:20 | 2:40 | 3:00 | Normal |
| Time | 2:00 | 2:20 | 2:40 | 3:00 | Hard |
| Time | 2:00 | 2:20 | 2:40 | 3:00 | 101% Hard |
| Damage | 0 | 300 | 600 | 1000 | Very easy |
| Damage | 0 | 300 | 600 | 1000 | Easy |
| Damage | 0 | 300 | 600 | 1000 | Normal |
| Damage | 0 | 200 | 400 | 600 | Hard |
| Damage | 0 | 200 | 400 | 600 | 101% Hard |
Enemies Present (All Difficulties)
None
Upon entering the temple, the action shifts to the GamePad. You must first navigate a hallway filled with moving fire traps. They move so fast that you must use the power of the Unite Bomb to get through.
Eventually you will reach a chamber with three tall pillars and lots of civilians. Each of the pillars has a slot for the Unite Sword, allowing you to twist the pillars and therefore twist the ramps that are above the temple. The goal here is to stop the lava that is flowing into the three pools outside of the temple and redirect the waterfall down the connected ramps onto the large lava geyser. This will harden it and allow you to break it into a platform to move past.
With the lava flows redirected, move the ramp on the far left of the temple enough so that the water stops flowing.
Next head back outside the temple, and hammer the center of the three former lava pools to recover GEATHJERK Files Nos. 23, 24, and 39.
Attack the hardened lava geyser to break it down, then drop onto the platform to the right of it for a Platinum Coin.
You’re not done with this area yet. With Unite Claw or ladders built with a Wonder-Liner, climb up the ramp from which the water was directed into the lava geyser. You’ll eventually come across a large boulder next to the ramps on a small ledge with some civilians on it. Shatter that boulder to retrieve a Hero Heart Fragment! Now, with all that out of the way, go to the area that the lava geyser once blocked access to [3].
Mission 2
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 5:30 | 5:50 | 6:10 | 6:30 | Very easy |
| Time | 5:30 | 5:50 | 6:10 | 6:30 | Easy |
| Time | 5:30 | 5:50 | 6:10 | 6:30 | Normal |
| Time | 6:30 | 6:50 | 7:10 | 7:30 | Hard |
| Time | 6:30 | 6:50 | 7:10 | 7:30 | 101% Hard |
| Combo | 1700 | 1500 | 1300 | 1100 | Very easy |
| Combo | 3000 | 2500 | 2000 | 1500 | Easy |
| Combo | 3500 | 3000 | 2500 | 2000 | Normal |
| Combo | 3500 | 3000 | 2500 | 2000 | Hard |
| Combo | 3500 | 3000 | 2500 | 2000 | 101% Hard |
| Damage | 0 | 500 | 1000 | 2000 | Very easy |
| Damage | 0 | 500 | 1000 | 2000 | Easy |
| Damage | 0 | 500 | 1000 | 2000 | Normal |
| Damage | 0 | 1000 | 2000 | 4000 | Hard |
| Damage | 0 | 1000 | 2000 | 4000 | 101% Hard |
Enemies Present (Very Easy–Normal)
Wave 1: Surey Doora
Wave 2: Hah-Gonay x 2
Enemies Present (Hard–101% Hard)
Wave 1: Surey Doora
Wave 2: Surey Doora, Doora, Gurry Doora
GEATHJERK Encounter: Surey Doora
An enhanced Doora with battle armor, the Surey Doora adds fearsome ranged capabilities to an already dangerous enemy. Able to match their Doora cousins blow for blow, the addition of their massive throwing stars means there is no escape from one of these beasts short of pounding it to pieces.
A Surey Doora makes the already troublesome Doora a greater threat. A Surey Doora has three throwing stars mounted on it, two on the forearms that act as the claws on a regular Doora and a large one on its back. Surey Doora can throw the two forearm stars in rapid succession, which can be a preface to any of their other melee attacks, or they can throw the large one, telegraphed by a short jump into the air. The latter of these has homing capability and good range. It’s not uncommon during later battles for a Surey Doora to throw the large star from offscreen.
Still, the strategy for defeating a lone Surey Doora is more or less the same as it is for a Doora: slow it, stun it, launch it, combo it, collect O-Parts.
The two Hah-Gonay after the Surey Doora might be a bigger problem, but this arena is large enough that you can effectively concentrate on one target at a time, only switching to interrupt their defensive stances with the Unite Claw.
Hard and 101% Hard Mode
On the higher difficulties, this battle starts the same with a lone Surey Doora. The second wave throws at you another Surey Doora, a standard Doora, and a Gurry Doora. This can get badly out of hand very quickly. Set the table for the terrible trio with a large-scale Unite Bomb, then immediately target, stun, and destroy the Gurry Doora, sucking down Unite Gauge restoration items as needed. It can be the biggest nuisance with its ability to drill underground and stall the fight, on top of being the hardest hitting of all three and therefore the biggest threat. Make sure you have Hero Time equipped as well, as you’ll be doing a lot of Unite Spring to escape the wrath of the Dooras, and the slow-down from Hero Time is never a bad thing.
Mission 3
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 2:30 | 2:50 | 3:10 | 3:30 | Very easy |
| Time | 2:30 | 2:50 | 3:10 | 3:30 | Easy |
| Time | 2:30 | 2:50 | 3:10 | 3:30 | Normal |
| Time | 2:30 | 2:50 | 3:10 | 3:30 | Hard |
| Time | 2:30 | 2:50 | 3:10 | 3:30 | 101% Hard |
| Combo | 600 | 500 | 400 | 300 | Very easy |
| Combo | 800 | 700 | 600 | 500 | Easy |
| Combo | 1000 | 800 | 600 | 400 | Normal |
| Combo | 1500 | 1200 | 900 | 600 | Hard |
| Combo | 1800 | 1500 | 1200 | 900 | 101% Hard |
| Damage | 0 | 500 | 1000 | 2000 | Very easy |
| Damage | 0 | 500 | 1000 | 2000 | Easy |
| Damage | 0 | 500 | 1000 | 2000 | Normal |
| Damage | 0 | 1000 | 2000 | 4000 | Hard |
| Damage | 0 | 1000 | 2000 | 4000 | 101% Hard |
Enemies Present (All Difficulties)
Diedough-Goo x2
This is an interesting challenge. Two Diedough-Goo cause sections of the bridge to collapse, turning the section you’re fighting on into a seesaw. You have to destroy both Diedough-Goo to proceed, but you can’t let the weight on the bridge get to be too much on one side or the other, or you’ll all fall in the lava. You will take damage and lose your Platinum rank. Try to keep the fight at the center of the bridge as much as possible, controlling the enemy with Unite Bombs as necessary.
[4] You can trace a Wonder-Liner around this circle next to the civilians for some food.
Mission 4
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 1:30 | 1:50 | 2:10 | 2:30 | Very easy |
| Time | 1:30 | 1:50 | 2:10 | 2:30 | Easy |
| Time | 1:30 | 1:50 | 2:10 | 2:30 | Normal |
| Time | 2:00 | 2:20 | 2:40 | 3:00 | Hard |
| Time | 2:00 | 2:20 | 2:40 | 3:00 | 101% Hard |
| Combo | 1000 | 900 | 800 | 400 | Very easy |
| Combo | 1500 | 1300 | 1000 | 500 | Easy |
| Combo | 2000 | 1500 | 1000 | 500 | Normal |
| Combo | 2500 | 2000 | 1500 | 1000 | Hard |
| Combo | 2800 | 2300 | 1800 | 1300 | 101% Hard |
| Damage | 0 | 500 | 1000 | 2000 | Very easy |
| Damage | 0 | 500 | 1000 | 2000 | Easy |
| Damage | 0 | 500 | 1000 | 2000 | Normal |
| Damage | 0 | 1000 | 2000 | 4000 | Hard |
| Damage | 0 | 1000 | 2000 | 4000 | 101% Hard |
Enemies Present (All Difficulties)
Koh-Tumeekey x2
As you approach a large set of stairs, a pair of Koh-Tumeekey will teleport in to give you grief.
With the Koh-Tumeekey out of the way, climb the stairs, rescuing civilians along the way. Tear aside the spike barrier with Unite Whip [5].
At the top of the stairs, more drama breaks out among the Wonderful 100, until a nearby Gah-Goojin takes offense to their existence and destroys the part of the temple they are standing on. Wonder-Jump to survive!
Mission 5
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 1:50 | 2:10 | 2:30 | 2:50 | Very easy |
| Time | 1:50 | 2:10 | 2:30 | 2:50 | Easy |
| Time | 1:50 | 2:10 | 2:30 | 2:50 | Normal |
| Time | 1:50 | 2:10 | 2:30 | 2:50 | Hard |
| Time | 1:50 | 2:10 | 2:30 | 2:50 | 101% Hard |
| Damage | 0 | 700 | 1400 | 2100 | Very easy |
| Damage | 0 | 700 | 1400 | 2100 | Easy |
| Damage | 0 | 700 | 1400 | 2100 | Normal |
| Damage | 0 | 700 | 1400 | 2100 | Hard |
| Damage | 0 | 700 | 1400 | 2100 | 101% Hard |
Enemies Present (All Difficulties)
Gah-Goojin
After surviving the Wonder-Jump sequence, you must run along a narrow path while the Gah-Goojin jumps high into the air. Every time it lands, it causes a lava wave to wash over the whole path, which can only be avoided by climbing atop one of the large pillars on the side of the path. The path contains several civilians and clusters of Wonderful Batteries to collect.
In your haste to escape the Gah-Goojin, don’t miss the Platinum Coin atop one of the pillars.
Eventually, you reach a platform with three large spike panels on them. You must trick the Gah-Goojin into jumping onto one of the panels by standing on them. They slowly depress into the ground, and if they get low enough, they trigger the spikes. Don’t just stand on them and wait for the Gah-Goojin for the full duration of its jump; you’ll end up taking damage from the spikes. You can generally track how close it is to landing based on the shadow it casts. On higher difficulties, the jumps last for significantly less time, so be prepared to move out of the way sooner.
Tip
A secret mission and another new recruit will appear at this location in the aftermath of Mission 7. Don’t forget to return here!
After forcing the Gah-Goojin to spike itself into submission, a pillar falls and creates a new walkway to the next area. The way to the Super Reactor is up the wall to the left of the fallen pillar, but a fire trap prevents all attempts to climb it [6]. Near this wall is a group of civilians panicking near Wonder-Bulb.
The solution to scaling the wall requires you to carry this blue sphere [7] deeper into the volcano to reach the proper pedestal. After picking up the sphere with a Wonder-Liner, hammer the pedestal to find another Platinum Coin.
The path forward is a dead end for the moment. The valve needed to create the bridge to the next area is missing. Fortunately, a gaggle of Dough-Goo and a Chew Dough-Goo show up with the valve you need. This is an unrated battle, so destroy them however you want. Wrap another Wonder-Liner around the valve and toss it into place [8].
Be careful crossing the gratings that appear after creating the new pathway. These contain spikes that appear at different intervals and can force your team to drop the blue sphere and make you backtrack to pick up a new one. You can slow these down with Unite Bomb, but the spikes still hurt if they are already out.
As you approach the lava next to the green supply box, you’re prompted to throw the blue sphere over to the next island. You must then Unite Claw along the wall, drop onto the island, and throw the sphere once more to the next pathway.
Mission 6
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 1:50 | 2:10 | 2:30 | 2:50 | Very easy |
| Time | 1:50 | 2:10 | 2:30 | 2:50 | Easy |
| Time | 1:50 | 2:10 | 2:30 | 2:50 | Normal |
| Time | 1:50 | 2:10 | 2:30 | 2:50 | Hard |
| Time | 1:50 | 2:10 | 2:30 | 2:50 | 101% Hard |
| Combo | 600 | 500 | 400 | 300 | Very easy |
| Combo | 600 | 500 | 400 | 300 | Easy |
| Combo | 600 | 500 | 400 | 300 | Normal |
| Combo | 900 | 800 | 700 | 600 | Hard |
| Combo | 1100 | 1000 | 900 | 800 | 101% Hard |
| Damage | 0 | 500 | 1000 | 2000 | Very easy |
| Damage | 0 | 500 | 1000 | 2000 | Easy |
| Damage | 0 | 500 | 1000 | 2000 | Normal |
| Damage | 0 | 1000 | 2000 | 4000 | Hard |
| Damage | 0 | 1000 | 2000 | 4000 | 101% Hard |
Enemies Present (All Difficulties)
Surey Doora
A lone Surey Doora attacks the team a short way beyond the lava gauntlet. Don’t worry if the sphere breaks here; you only have to backtrack a short distance for a new one.
The next trial here is to head past a series of fire traps similar to those first encountered back on Mission 1 of this level. Unite Bomb to slow them down, then move on past. Give adequate time for your teammates carrying the sphere to make it past. However, in your rush, don’t neglect the Platinum Coin on the far wall in between the first and second fire traps. You can either climb up to it or extend a Wonder-Liner.
Once you get past the firetraps, you’re very close to the temple. Throw the sphere into place before the temple to recruit the living statue; this will help you get past the wall at the start of this section. Don’t forget to recruit Wonder-Voodoo, standing atop the small temple.
[9] Locate the portal to Kahkoo-regah by lighting the four torches surrounding the sphere’s resting place.
Secret Mission 7
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 1:30 | 1:50 | 2:10 | 2:30 | Normal |
| Time | 2:00 | 2:30 | 3:00 | 3:30 | Hard |
| Time | 2:00 | 2:30 | 3:00 | 3:30 | 101% Hard |
| Combo | 4000 | 3000 | 2000 | 1000 | Normal |
| Combo | 5000 | 4500 | 4000 | 3500 | Hard |
| Combo | 5000 | 4500 | 4000 | 3500 | 101% Hard |
| Damage | 0 | 1 | 2 | 3 | Normal |
| Damage | 0 | 1 | 2 | 3 | Hard |
| Damage | 0 | 1 | 2 | 3 | 101% Hard |
Enemies Present (Normal)
Wave 1: Mini-Dahkarts x6, Dahkarts x3
Wave 2: Mini-Dahkarts x6
Enemies Present (Hard–101% Hard)
Wave 1: Mini-Dahkarts x8, Vaaiki
Wave 2: Mini-Dahkarts x8
Rewards for Completion
Normal Mode: Figure No. 66 Wonder-Voodoo
Hard Mode: Figure No. 85 Wonder-Padlock
101% Mode: Figure No. 109 Wonder-Daddy
This is an interesting challenge. Limited only to ten heroes and the Unite Hammer attack, you must defeat an intimidating swarm of Dahkarts and Mini-Dahkarts. The Mini-Dahkarts are easy enough to squash; it’s the big guys that can be a problem. Fortunately, hidden around the battlefield are hidden weapons that can put the hurt on the enemy very quickly. There is a reason why we suggest picking up the Treasure Sensor from the shop—it will help you pinpoint hammer locations much quicker, and it’s a big help. The Dahkarts can also drop their tails upon dying, which can be a big help at engaging the enemy.
For all difficulty settings, consider using Hero Sense for this mission. You don’t have much to work with in the way of Unite Morphs, so you can use all that spare Unite Gauge in exchange for making it very easy to not get hit.
Hard and 101% Hard Mode
The additional Mini-Dahkarts should not present more of a problem than usual. Replacing the three Dahkarts with a Vaaiki is not as terrible as it might sound on paper. It is limited to its small form throughout this fight, and much of its arsenal can be easily evaded. The laser it fires is slightly problematic, as you’ve got nothing to reflect it with, but you can still wallop it pretty hard with good positioning, baiting out attacks to avoid and smacking it with the hammer while it recovers from a strike.
Of course, the hidden items still remain on the field. If you can find a Dahkarts tail or Ankho sword, you can speed this fight up tremendously.
As you leave the temple with your living statue buddy temporarily in tow, the Gah-Goojin shows up once more with a friendly reminder to die at your earliest convenience, forcing the timely intervention of Unite Sword. It’s not enough to dissuade the giant, but the arrival of Immorta and her ship spares the team a bath in lava. After the cutscene, you’ll have to climb your way back to where you need to be [6].
Throughout this climb, you’ll face off against Dough-Goo and Mini-Dahkarts. These are unrated battles, so you can rush past them if you want. Before you climb up the wall to head toward the level exit, you must go back to where Mission 5 ended to take on Secret Mission 8 and recruit Wonder-Lunch!
Secret Mission 8
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 1:30 | 1:50 | 2:10 | 2:30 | Very easy |
| Time | 1:30 | 1:50 | 2:10 | 2:30 | Easy |
| Time | 1:30 | 1:50 | 2:10 | 2:30 | Normal |
| Time | 1:40 | 2:00 | 2:20 | 2:40 | Hard |
| Time | 1:40 | 2:00 | 2:20 | 2:40 | 101% Hard |
| Combo | 2000 | 1500 | 1000 | 500 | Very easy |
| Combo | 3000 | 2000 | 1000 | 500 | Easy |
| Combo | 4000 | 3000 | 2000 | 1000 | Normal |
| Combo | 5000 | 4000 | 3000 | 2000 | Hard |
| Combo | 6000 | 5000 | 4000 | 3000 | 101% Hard |
| Damage | 0 | 500 | 1000 | 2000 | Very easy |
| Damage | 0 | 500 | 1000 | 2000 | Easy |
| Damage | 0 | 500 | 1000 | 2000 | Normal |
| Damage | 0 | 1000 | 2000 | 4000 | Hard |
| Damage | 0 | 1000 | 2000 | 4000 | 101% Hard |
Enemies Present (All Difficulties)
Diedough-Goo x5
At first glance, this is an extremely scary fight. Fortunately, Unite Bomb can go a long ways toward making this far more manageable. Consider Unite Camping before the fight begins so you can start with the largest Unite Morphs right away. Set a Unite Bomb in the middle of the pack to slow them all down, then switch to Unite Hand or Whip. Hand hits harder, especially when absorbing fire from the Diedough-Goo flamethrowers, but Unite Whip can hit multiple targets easily just like Unite Sword, and hit them harder. It comes down to preference, really. The other major part of success here are Custom Blocks. As soon as you get close to the Diedough-Goo, you’ll be under constant attack, so Hero Sense may not be so efficient, but you’ll be able to trigger Hero Time often. Combined with Unite Bomb, you can pile on tons of damage before they can react.
To scale the final wall, send a Wonder-Liner into the slot for the living statue to enter. This shuts off the flames and allows you to finally scale the wall with no problems.
Mission 9
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 4:00 | 4:20 | 4:40 | 5:00 | Very easy |
| Time | 4:00 | 4:20 | 4:40 | 5:00 | Easy |
| Time | 4:00 | 4:20 | 4:40 | 5:00 | Normal |
| Time | 4:00 | 4:20 | 4:40 | 5:00 | Hard |
| Time | 4:00 | 4:20 | 4:40 | 5:00 | 101% Hard |
| Combo | 2000 | 1500 | 1000 | 500 | Very easy |
| Combo | 3000 | 2000 | 1000 | 500 | Easy |
| Combo | 4000 | 3000 | 2000 | 1000 | Normal |
| Combo | 5000 | 4000 | 3000 | 2000 | Hard |
| Combo | 6000 | 5000 | 4000 | 3000 | 101% Hard |
| Damage | 0 | 500 | 1000 | 2000 | Very easy |
| Damage | 0 | 500 | 1000 | 2000 | Easy |
| Damage | 0 | 500 | 1000 | 2000 | Normal |
| Damage | 0 | 1000 | 2000 | 4000 | Hard |
| Damage | 0 | 1000 | 2000 | 4000 | 101% Hard |
Enemies Present (All Difficulties)
Tumeekey
GEATHJERK Encounter: Tumeek
As with their smaller cousins, a full-sized Tumeekey is capable of reproducing all of the Wonderful 100’s powerful Unite Morph attacks, and they maintain their own unique abilities as well. The sheer number of blocks that constitute a full Tumeekey is a hint and warning of the sheer power possessed by these constructs.
This fight is similar to fighting a Koh-Tumeekey. The big guy does everything the little ones do, but bigger and far more powerful. Its size makes longer ranged melee morphs such as the Sword and the Whip particularly dangerous due to the sheer range advantage they enjoy. Tumeekeys also have a lot more health than their smaller counterparts, and this is especially noticeable on Hard and 101% Hard.
Ideally, stun the Tumeekey with Team Attacks as often as possible, but it can be hard to get your people to stick to it. Stuns give you the best chance to shatter a Tumeekey and start really tearing through its massive health pool.
The mission doesn’t end with the Tumeek’s demise. Keep rushing forward. The walkway you’re on will start to collapse into the lava, and it is an embarrassing way to end a no-damage run on this mission if you become lax. Once at the door, the mission comes to an end.
After the mission score is posted, you must open the final door with Unite Sword to reach the end of the level.
Operation 005-C
The Gah-Goojin persists in its efforts to reach the Super Reactor, but the Wonderful 100 stand firm in defense of the statue. However, it becomes apparent that another GEATHJERK officer is in command of this operation, and he is willing to take steps that will ensure he personally puts an end to the stubborn warriors of Earth.
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 10:00 | 12:00 | 14:00 | 16:00 | Very easy |
| Time | 10:00 | 12:00 | 14:00 | 16:00 | Easy |
| Time | 10:00 | 12:00 | 14:00 | 16:00 | Normal |
| Time | 10:00 | 12:00 | 14:00 | 16:00 | Hard |
| Time | 10:00 | 12:00 | 14:00 | 16:00 | 101% Hard |
| Combo | 26000 | 24000 | 20000 | 16000 | Very easy |
| Combo | 28000 | 26000 | 22000 | 18000 | Easy |
| Combo | 30000 | 28000 | 24000 | 20000 | Normal |
| Combo | 32000 | 30000 | 26000 | 22000 | Hard |
| Combo | 34000 | 32000 | 28000 | 24000 | 101% Hard |
| Damage | 0 | 1000 | 2000 | 4000 | Very easy |
| Damage | 0 | 1000 | 2000 | 4000 | Easy |
| Damage | 0 | 1000 | 2000 | 4000 | Normal |
| Damage | 0 | 2000 | 4000 | 8000 | Hard |
| Damage | 0 | 2000 | 4000 | 8000 | 101% Hard |
Enemies Present (All Difficulties)
Gah-Goojin, Chew Dough-Goo, Dough-Goo, Hah-Gonay, Megang, Cough-Foon, Tumeekey, Wallgah-Goojin, Walltha
Phase One
With the Gah-Goojin making a move to destroy the Super Reactor, Wonder-White steps up to the challenge with Unite Claw. Succeed at this event to knock the Gah-Goojin into the lava, thus saving the day. Shortest boss battle ever!
Oh. Unlimited Form it is, then!
Fortunately, you have fought this boss battle once before. This Gah-Goojin does many of the same moves as the one you fought in Operation 002-C, and you can defend against them in the same ways. It’s easier to list what Gah-Goojin will not do in this fight: the wire-guided rocket punch is out, and Gah-Goojin will not try to fly onto the statue to step on you or fire his laser cannon. Since this one also has both of its original arms, you don’t have to worry about Cough-Foon laser blasts or special ship-rocket punches, either. Lastly, Gah-Goojin will try to slam debris onto you, which you can reflect back at it, but it will also use debris that requires you to shoot it with Unite Gun.
You must work quickly while fighting Gah-Goojin, as its attacks hurt the statue, and enough damage will force you to use a continue. Unlike the previous time you faced him, there is no way to repair the damage being done here. Too much damage, and you fail the mission. Keep an eye on that statue life gauge in the screen’s lower right corner!
Another way to instantly fail the battle is to let Gah-Goojin tip the statue over into the lava. This is pretty easy to see coming and to stop. If Gah-Goojin grabs on to the base of the statue, hit that arm as hard as you can to get him to let go.
As the battle progresses, the statue and Gah-Goojin will be floating down a massive lava river that occasionally goes over a lavafall. This has the side effect of interrupting whatever Gah-Goojin is doing. Luck plays a significant role in how well this battle can go for you.
When you finally drain the Gah-Goojin’s health, it tries for one last desperation attack, charging up its main gun. Counter it with Unite Gun, aim for the center of the rapidly expanding light, and don’t let up on the trigger until Gah-Goojin falls down.
And yet Gah-Goojin hangs in there, quite literally, and throws a massive boulder at the statue. Intercept with Unite Bomb, then Wonder-Jump from rock to rock until you land on the Gah-Goojin’s arm. Switch to Unite Claw to pry open its mouth and dive right in.
The team arrives inside Gah-Goojin’s control room, much to the surprise of the Chew Dough-Goo and the Dough-Goo manning the mech. Eliminate them to take control of the Gah-Goojin for yourself.
Phase Two
The next section has you marching through the lava in control of the Gah-Goojin, looking for a way out of Mt. Ogretoe. This section acts like a sort of tutorial for what is to come. Memorize the buttons you’re introduced to here, as victory will demand it.
First you’ll be attacked by swarms of Hah-Gonay. Punch them out of the sky. On Hard and 101% Hard mode, this will take two punches. This is teaching you about the correct rhythm to fire off alternating left and right combos without pausing between punches. You can also hold up on the Left Stick while punching, which will reach toward higher targets.
Eventually, Megang start popping up from the lava. You could punch them to death, but it’s more effective to stand in front of them and guard against their charges, which will destroy them faster.
Cough-Foons will try to blast you with their main guns. Leap over the lasers, and then punch them when they get close enough. This usually happens after they fire two shots.
A swarm of Tumeekey will show up close to the end of this firewalk. Blast them with the Special Laser when prompted. Note that this attack takes time to fire up.
With the Tumeekey no longer a threat, something massive rises up out of the lava before your Gah-Goojin. Standing proudly atop it is another commander of the GEATHJERK.
GEATHJERK Encounter: Walltha
Brother of Laambo, Walltha exhibits many of the same traits: an obsession with leading the charge to destroy all humanity, taking pleasure in the suffering he causes and showing a willingness to do what it takes to win. He shows no sentimentality over the sacrifices made by his fellow soldiers to bring GEATHJERK this far. To Walltha, even their deaths are just another way to get what it wants: total victory.
GEATHJERK Encounter: Wallgah-Goojin
Completely dwarfing even the Gah-Goojin, the Wallgah-Goojin is Walltha’s personal command mecha. Despite its enormous size, it is built for speed and for melee combat. Comparing raw power statistics and size to a Gah-Goojin, this is worse than a mismatch. It’s pure overkill.
Phase Three
Longtime Nintendo fans will be instantly familiar with what is about to happen here. This is a boxing match between incredible machines built for this sort of battle, and believe it or not, you have a good chance to win.
The first thing about fighting Wallgah-Goojin is to pay attention to his face. Specifically the eyes. If the eyes flash, you will see a left or right hook.
If an eyebrow twitches, expect straight jabs from that side.
However, it’s not just the face that provides the tells. Wallgah-Goojin’s body will also sway in particular ways. If he ducks slightly to one side or the other, he will use uppercuts.
Wallgah-Goojin will also use kicks, telegraphed by spinning away from you. Jump over these kicks! He will also fall back and pick up boulders to throw at you. These can be blocked, but if you punch them out of the air, you can get health restoration items.
Do NOT punch at random. Wallgah-Goojin can guard all day without consequence. Let him strike, then begin the counterattack. Ideally, you can cross-counter every one of his punches by punching him in the stomach (Left Stick is at neutral + left or right punch) or in the face (hold Up on Left Stick + left or right punch) at the precise moment before his punches land. If he throws a right, you throw a right. Timed correctly, this can score you a Platinum Star, and three of these will allow you to use a KO Punch. However, hold on to that punch unless Wallgah-Goojin is dizzied, and the same goes with the Special Laser. Use these when he’s able to counter, and he will flatten you.
Scoring enough counterpunches in succession can dizzy him quickly. However, if you’re not confident about counterpunching (the timing is tight), you can always dodge one of his blows, then strike afterward.
If Wallgah-Goojin manages to hit you in succession, there’s a chance that you will be dizzied as well. Rapidly tap the Left Stick back and forth to recover before he really lets you have it.
Either through cross-counters or counterpunching after Wallgah-Goojin misses an attack, you can temporarily stun him, allowing you to score a flurry of punches so long as you properly time your hits between left and right punches. Wallgah-Goojin will eventually recover from these moments. Sometimes, rather than just a temporary stun, Wallgah-Goojin will be completely dizzied, which is an opening for your KO Punch or Special Laser.
The last thing Wallgah-Goojin has up his sleeve is to fly up in the air and display a combination that he is about to perform. It can be a short combo or a lengthy series of alternating straights, hooks, and kicks. Pay attention, because when he flies back down, he’s going to do everything he shows you.
It is totally possible to cross-counter every attack in these combinations. It is also totally awesome, and as a bonus just absolutely devastates his life meter.
Wallgah-Goojin has an incredible number of attacks. You can block most of the punches and kicks, but you can’t stop his beam cannon breath, headbutt, or drill punches. Thankfully, you will be able to see these coming and can move or sway out of their way.
Dodging the drill punch is especially vital, as it can leave Wallga-Goojin disoriented, and if you’ve got a KO Punch ready to go, this is the perfect opportunity to use it. Just make sure you actually see the stars spinning over his head before you try it. The KO Punch does heavy damage, fills a large chunk of your Special Laser meter, and immediately knocks Wallgah-Goojin to the lava mat. You can also use the Special Laser if it is ready.
After sustaining enough of a beating, Wallgah-Goojin will eventually get knocked down from your regular punches as well. In the event of a knockdown, you can mash the A Button rapidly to build up a charge for your Special Laser. However, if you are knocked out yourself, you are knocked out of the Gah-Goojin. You must gather up your team and climb back aboard before the ten count passes! During those moments, he will start charging up his own Special Laser. If you recover fast enough, you can score a flurry on him while he’s in the middle of charging, or even a KO Punch. The latter is quite risky, though.
When you finally take out all of Wallgah-Goojin’s health, he goes for a desperate gambit, setting up another drill punch. In this event, you must successfully mash the B Button fast enough to set up a final counterattack. You then control the Wonderful 100 to board Wallgah-Goojin to face Walltha in personal combat!
Walltha fights exactly like his younger brother did, so you will not see anything new, but everything you see will be as dangerous as usual. However, after the beating his machine has sustained, he hasn’t fared very well, starting the fight temporarily stunned. Refer to the strategies you’ve used to beat both Laambo and the Ankho.
Be wary if Walltha turns red, especially on higher difficulty settings. It’s a small space to fight in, and his spin slash, while enraged, can be utterly devastating. Hero Sense and Hero Time are excellent Custom Blocks to switch on for this part of the fight.
Phase Four
The Virgin Victory swoops in to pull your Gah-Goojin out of the fire, but Walltha apparently refuses to give up. The Wallgah-Goojin will pursue you out of the erupting volcano, throwing boulders at you and attempting drill punches. He’ll even fire off his laser breath. Dodge these the best you can; this is the homestretch.
After a heart-pounding minute, Wallgah-Goojin falters, but the Virgin Victory is about to crash into a dead end. Power up the Gah-Goojin’s main guns and shoot your way to freedom. Operation 005 is complete!