Laambo has been defeated, and nobody will miss his shenanigans. Unfortunately, the GEATHJERK forces that slipped into Earth’s atmosphere before the planetary defense shield Margarita was activated are still numerous and capable of ruining everyone’s day...which could be starting within the next few minutes. A parasitic intelligence extractor has landed on Blossom Tower, a key communications facility, and has possibly even bypassed the Virgin Victory’s defenses.
Operation 002-A
[1] The moment you can take control of the team from the starting platform, wrap a Wonder-Liner around the central circle to reveal Wonderful Figure No. 89. Proceed forward off the platform, making sure to gather up any reinforcements you may need.
[2] After Mission 1 is in the can, you can proceed to the next part of the platform. On the left near a Wonderful Toilet is another member of the team, Wonder-Chef. [3] The fountain next to him can be circled by a Wonder-Liner for the first Platinum Coin. Climb up the building with Unite Chain, collecting batteries as you go.
At the top of the building is a Gatcha, and as you approach it, a squad of Dough-Goo and You-Houghs appear in the area to try and stop you. It’s important to take one of the You-Houghs for yourself, as you can fly it off the lower left corner [4] of the rooftop to locate a Hero Heart Fragment. The Gatcha itself contains Wonder-Nurse to add to the team.
[5] Get to the ledge on the upper right of the rooftop, and create the Unite Glider. Do your best to follow the clusters of Wonderful Batteries, as they will take you through the second Platinum Coin.
The building you eventually arrive at contains some collectibles for you. Among the first groups of citizens [6], you can find Wonder-Makeup hiding in the crowd. The third Platinum Coin can be found at the center of your initial landing site [7]; just trace the circle at the center of the glass with the Wonder-Liner. After you cross the broken bridge to the next building, you can find Wonder-Medicine being held prisoner within a Gatcha [8].
To continue onward, you must use Unite Sword on the gate lock. Don’t forget to revitalize the flower bed before going through the open gate, as it has a potent healing item. Also, remember to work toward the Mystic Wonderful Power Achievement.
Once opened, the door reveals a large supply of Wonderful Batteries. On the other side of the gate is a Wonderful Toilet [9], containing GEATHJERK File no. 10. Don’t miss the green supply box across the way from the Wonderful Toilet [10], as it holds Wonderful Figure no. 70. With the area cleared of the essentials, climb aboard the Maglev, and get ready for a wild ride and a wilder showdown.
Mission 4
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 4:00 | 5:00 | 6:00 | 7:00 | Very easy |
| Time | 5:00 | 6:00 | 7:00 | 8:00 | Easy |
| Time | 6:00 | 7:00 | 8:00 | 9:00 | Normal |
| Time | 9:00 | 10:00 | 11:00 | 12:00 | Hard |
| Time | 11:00 | 12:00 | 13:00 | 14:00 | 101% Hard |
| Combo | 5000 | 4000 | 3000 | 2000 | Very easy |
| Combo | 10000 | 8000 | 6000 | 4000 | Easy |
| Combo | 20000 | 15000 | 10000 | 5000 | Normal |
| Combo | 30000 | 20000 | 10000 | 5000 | Hard |
| Combo | 40000 | 30000 | 20000 | 10000 | 101% Hard |
| Damage | 0 | 500 | 1000 | 2000 | Very easy |
| Damage | 0 | 500 | 1000 | 2000 | Easy |
| Damage | 0 | 500 | 1000 | 2000 | Normal |
| Damage | 0 | 1000 | 2000 | 4000 | Hard |
| Damage | 0 | 1000 | 2000 | 4000 | 101% Hard |
Enemies Present (All Difficulties)
Prince Vorkken, Chewgi
The ride isn’t over yet. In fact, things just got a lot worse. Survive the initial clash with the oncoming black ship and prepare for a proper duel.
GEATHJERK Encounter: Prince Vorkken
A mysterious, masked space-pirate who has aligned himself with GEATHJERK, Vorkken leads the Guyzoch, a ruthless band of warriors who have traveled the known cosmos, seeking battle and fortune. It is not known why or how he and his band have the ability to Unite Morph, but it is clear that they are more than a match for the Wonderful 100 in every respect.
GEATHJERK Encounter: Chewgi
Prince Vorkken’s second-in-command, Chewgi is among the most skilled men at Vorkken’s command and does not stray far from his prince’s side during battle. Armed with a dangerous naginata, Chewgi is quite capable at melee combat and is prepared to fight and defend his master.
Prince Vorkken represents one of the harder battles in the game. His arsenal consists of everything you can do (and may not be able to do yet, if it’s your first meeting with him) and many unique abilities. Vorkken also commands the deadly Unify Boomerang, a ranged attack that spins out toward you, covering large sections of his ship, depending on how many men he can commit to the attack. Additionally, Chewgi can command the bulk of the group to morph into deadly re-creations of monsters you’ve already fought. As with your own team, Vorkken’s men swarm around him, meaning you will have to smash your way through his ranks to get your hands on him. Vorkken reacts quickly to threats and will rapidly Unite Spring away from danger, meaning you can’t attack recklessly.
Vorkken switches between morphs often, meaning you must be able to react sharply on a moment-to-moment basis. His men recover from damage quickly, so you can’t expect to keep Vorkken consistently weakened throughout the fight.
Like Vorkken, one of your best defenses is to Unite Spring away from most attacks. One exception to this is his Unify Boomerang. Leap over and/or away from that attack, and sprint to the other side of Vorkken’s ship, if necessary. Unite Spring doesn’t carry you far enough if he throws the boomerang directly at you.
Use Unite Sword to open up any approaches on Vorkken’s team. You can knock out huge swaths of his men in the first strikes. Vorkken will automatically go into a Unite Spring frenzy before he stops and prepares to strike. You can use that time to power up a Unite Hand or Unite Sword, and hit him for very heavy damage as he stops evading.
Pay special attention to what morphs Vorkken uses. You can use Unite Guts to defend against his Unify, Hand, and Hammer abilities if you have more people dedicated to Guts than he does to those specific attacks. It is also possible to slow him down with a standard Team Attack, but generally this is after you’ve knocked out a large portion of his men, and it is not particularly reliable.
Beware if Vorkken is covered in purple flame. That means he has a Unite Morph powered up for use.
Unite Gun has fairly limited utility in this encounter. The smaller gun can’t hope to easily reach Vorkken, particularly if his team is at full strength, and the large gun makes you move too slow, which Vorkken will easily exploit to his advantage. By contrast, Vorkken’s Unite Gun comes out in the blink of an eye, firing a powerful bazooka round that can cost you lots of health.
As you work through Vorkken’s health, Chewgi will lead the rest of his men into morphs that resemble enemies you’ve fought. Concentrate on getting to the Prince, who will be alone during those particular morphs. He’s hardly a pushover by himself, though, and is a capable melee fighter. However, a number of Chewgi’s morphs can be countered exactly how the real enemies he’s mimicking can be countered.
Do not be afraid to consume some of your health items during this encounter! Vorkken can strip away huge chunks of health relative to any difficulty. Using healing items will keep you in the fight and avoid a costly game-over that affects your overall rating for the operation. Better still, if you’re feeling overwhelmed, you can pause the game, take a breather, select the level of healing you want, and relax a bit.
Even with all the advice, fighting Prince Vorkken comes down to being able to react to his abilities quickly and positioning yourself in such a way that you’re not trapped by the weird terrain of the Prince’s vessel. This can be a very chaotic fight for first-time players. Don’t panic and throw out attacks at random. Try to conserve Unite Gauge so you can exploit moments of vulnerability with the biggest attacks you can summon. Above all, fight defensively and fall back if you’re unsure about how to handle a given attack. This can be a very long fight, particularly on higher difficulty settings, even with every upgrade available in your arsenal. Vorkken demands a certain amount of patience; if you’re not willing to exercise any, he will punish you every chance he gets.
After you manage to best Vorkken (at least for now), you have to survive a series of quicktime events during the ensuing cutscenes before the fight ends and the mission completes.
Hard and 101% Hard Mode
You have to be considerably sharper for this battle, even with the full range of upgrades at your disposal. Mistakes are costly enough on Normal mode. On Hard and 101%, it’s possible to go from having the advantage to staring at the continue screen in just seconds.
Complicating matters on 101% Hard is the lack of time-dilation while using the Wonder-Liner to set up Unite Morphs. Vorkken can be a little easier to handle with Unite Bomb in your arsenal. The bombs’ time-dilation effect field can allow you to knock out almost all of Vorkken’s men, giving you a chance to really lay into him—that is, if you manage to hit them with it. Also, if you purchase the Hero Counter custom block and pair it with Hero Sense, you can easily counter almost every attack Vorkken does, thanks to Hero Sense’s own slowdown effect.
[11] After surviving the Maglev ride and Vorkken’s test, you arrive on another building rooftop. Move up the ramp to reach the higher areas, and another mission begins.
Mission 5
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 1:20 | 1:30 | 1:40 | 2:00 | Very easy |
| Time | 1:20 | 1:30 | 1:40 | 2:00 | Easy |
| Time | 1:20 | 1:30 | 1:40 | 2:00 | Normal |
| Time | 1:20 | 1:30 | 1:40 | 2:00 | Hard |
| Time | 1:20 | 1:30 | 1:40 | 2:00 | 101% Hard |
| Combo | 400 | 300 | 200 | 100 | Very easy |
| Combo | 500 | 400 | 300 | 200 | Easy |
| Combo | 2500 | 2000 | 1500 | 1000 | Normal |
| Combo | 2500 | 2000 | 1500 | 1000 | Hard |
| Combo | 2500 | 2000 | 1500 | 1000 | 101% Hard |
| Damage | 0 | 500 | 1000 | 2000 | Very easy |
| Damage | 0 | 500 | 1000 | 2000 | Easy |
| Damage | 0 | 500 | 1000 | 2000 | Normal |
| Damage | 0 | 1000 | 2000 | 4000 | Hard |
| Damage | 0 | 1000 | 2000 | 4000 | 101% Hard |
Enemies Present (All Difficulties)
Raydown x2
After fighting Vorkken, two Raydowns are almost pedestrian in nature regardless of your chosen difficulty. Play smart, use their beams against them to take out their shields, and finish them off.
With Mission 5 out of the way, you’ve got some item collection to do. First is a Platinum Coin through a Wonder-Liner doorway in the building to the right of a Wonderful Toilet [12]. The Wonderful Toilet contains Figure No. 74: Wonder-Clock.
Tip
You’ll Be Back
If you use the Unite Hammer on the roof of the building where you found the Platinum Coin, you can find Wonderful File No. 7: Wonder-Green.
To the left of the Wonderful Toilet [13], near the edge of the rooftop, is a pink supply box that contains another Platinum Coin. You need the Unite Whip power to open this box; first-time players can get that power by climbing up the building to the right of the supply box. Next to the supply box is another small building that has a doorway you can send a Wonder-Liner into for additional healing items.
If you head back toward where you landed after the Vorkken battle in Mission 5, you will find a portal to Kahkoo-Regah.
Secret Mission 6
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 1:50 | 2:10 | 2:30 | 2:50 | Normal |
| Time | 8:30 | 9:00 | 9:30 | 10:00 | Hard |
| Time | 8:30 | 9:00 | 9:30 | 10:00 | 101% Hard |
| Combo | 2500 | 2000 | 1500 | 1000 | Normal |
| Combo | 2500 | 2000 | 1500 | 1000 | Hard |
| Combo | 2500 | 2000 | 1500 | 1000 | 101% Hard |
| Damage | 0 | 1 | 2 | 3 | Normal |
| Damage | 0 | 1 | 2 | 3 | Hard |
| Damage | 0 | 1 | 2 | 3 | 101% Hard |
Enemies Present (Normal)
Wave 1: Dough-Goo x10
Wave 2: Chew Dough-Goo x3, Dough-Goo
Enemies Present (Hard–101% Hard)
Wave 1: Chew Dough-Goo x2, Koh-Tumeekey, Dough-Goo
Wave 2: Koh-Tumeekey x2, Chew Dough-Goo
Reward for Completion
Normal Mode: Figure No. 27 Wonder-Magician
Hard Mode: Figure No. 72
101% Mode: Figure No. 4 Wonder-Pink
This is an interesting Kahkoo-Regah mission. You start with a very small group, but a group of Dough-Goo appear along with a GEATHJERK-remote item. Pick up the remote as soon as possible to convert the enemy to your side.
This triggers a second wave of three Chew Dough-Goo to appear, and they, too, will summon more Dough-Goo to the field. However, there are several Wonderful Toilets scattered around the edge of the battlefield. Sending a Wonder-Liner into the toilets will reveal more GEATHJERK-remotes, which can steal more Dough-Goo over to your cause. Whatever you decide to do, you need to take out the three Chew Dough-Goo to complete the mission.
Hard and 101% Hard Mode
The more advanced version of this mission is a greater challenge because you’re dealing with Koh-Tumeekeys throughout the ordeal, and you don’t get a free set of troops to immediately turn to your side and must wait for the Chew Dough-Goo to summon them. Try to exploit the first two Chew Dough-Goo and let them summon multiple groups, while you use the GEATHJERK-remotes from the Wonderful Toilets to build an army. Try to get close to 50 troops before you wipe out the first wave.
The time spent on the previous wave bolstering your forces will likely have cut deep into your time limit for a high ranking, so you have to work down the second wave as quickly as possible. Unfortunately, you do not have Unite Bomb at your disposal here, so there’s no convenient way to control the pair of Koh-Tumeekey. Rid yourself of the Chew Dough-goo first, then go to work on the Koh-Tumeekeys. Focus on one at a time to the best of your ability, and take advantage of any Unite Guts opportunities that are presented.
Some good Custom Blocks to equip for this mission are Hero Sense, Hero Time, and Hero Counter. This gives you an additional way to defend yourself while also giving you two methods of slowing the enemy down.
After completing Secret Mission 6, climb the building that is between the Wonderful Toilet and the pink supply box back in the real world.
Mission 7
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 2:40 | 3:00 | 3:20 | 3:40 | Very easy |
| Time | 2:40 | 3:00 | 3:20 | 3:40 | Easy |
| Time | 2:40 | 3:00 | 3:20 | 3:40 | Normal |
| Time | 2:40 | 3:00 | 3:20 | 3:40 | Hard |
| Time | 2:40 | 3:00 | 3:20 | 3:40 | 101% Hard |
| Combo | 800 | 700 | 600 | 500 | Very easy |
| Combo | 1000 | 900 | 800 | 600 | Easy |
| Combo | 1000 | 900 | 800 | 600 | Normal |
| Combo | 1000 | 900 | 800 | 600 | Hard |
| Combo | 1000 | 900 | 800 | 600 | 101% Hard |
| Damage | 0 | 500 | 1000 | 2000 | Very easy |
| Damage | 0 | 500 | 1000 | 2000 | Easy |
| Damage | 0 | 500 | 1000 | 2000 | Normal |
| Damage | 0 | 1000 | 2000 | 4000 | Hard |
| Damage | 0 | 1000 | 2000 | 4000 | 101% Hard |
Enemies Present (All Difficulties)
Gedie Dough-Goo
GEATHJERK Encounter: Gedie Dough-Goo
The most advanced of the Dough-Goo combat armors, the Gedie Dough-Goo is more dangerous in close ranged combat due to its heavy armor plating attachments that are covered with magnetic spikes. The spikes are extremely hazardous to touch, even to Wonderful Ones. A common tactic of the Gedie Dough-Goo is to march directly at their opponents, confident that very little can actually break through their protection.
For first-time players, the Gedie Dough-Goo is seemingly unstoppable, repelling the Unite Hand, Sword, and Gun with equal ruthlessness. It is in this moment of despair that Wonder-Pink makes her (much delayed) entrance!
With Wonder-Whip, you can easily tear the spike armor off of the Gedie Dough-Goo, but you still have to prepare to avoid its various melee attacks and its rolling dash that it will frequently attempt to use against you. A Unite Whip of sufficient size can actually cancel this attack and leave the mech vulnerable to having a section of armor torn free. However, even with the armor torn free, the machine has the flamethrower and the cannon found in its predecessor. It can enter rage mode, parry your attacks with an energy shield, and become faster as you deal more damage. If a Gedie Dough-Goo is still wearing its spike armor and it starts to use its ranged weapons, it is essentially invulnerable until it finishes using those weapons. Plan your attacks accordingly.
Once the armor is stripped free, the fight works almost exactly like a standard Diedough-Goo battle, though the Gedie Dough-Goo still retains its powerful hand drills and can use them in place of the standard foot stomp to beat Unite Guts.
This fight plays mostly the same across all difficulties, with the obvious differences in health and damage potential across the board, as well as your available arsenal.
After Mission 7 is complete, drop off the roof to trigger the last mission of Operation 002-A.
Mission 8
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 1:40 | 2:00 | 2:20 | 2:40 | Very easy |
| Time | 1:40 | 2:00 | 2:20 | 2:40 | Easy |
| Time | 1:40 | 2:00 | 2:20 | 2:40 | Normal |
| Time | 1:40 | 2:00 | 2:20 | 2:40 | Hard |
| Time | 1:40 | 2:00 | 2:20 | 2:40 | 101% Hard |
| Combo | 1500 | 1300 | 1100 | 900 | Very easy |
| Combo | 1800 | 1600 | 1400 | 1200 | Easy |
| Combo | 6000 | 5000 | 4000 | 3000 | Normal |
| Combo | 7000 | 6000 | 5000 | 4000 | Hard |
| Combo | 8000 | 7000 | 6000 | 5000 | 101% Hard |
| Damage | 0 | 500 | 1000 | 2000 | Very easy |
| Damage | 0 | 500 | 1000 | 2000 | Easy |
| Damage | 0 | 500 | 1000 | 2000 | Normal |
| Damage | 0 | 1000 | 2000 | 4000 | Hard |
| Damage | 0 | 1000 | 2000 | 4000 | 101% Hard |
Enemies Present (All Difficulties)
Wave 1: Chew Dough-Goo x 3, Dough-Goo
Wave 2: Dahkarts
To make things easier for when the Dahkarts shows up, try to clear out the Dough-Goo summoned by the Chew Dough-Goo before finishing them off. The extra distraction can be costly while trying to contain the Dahkarts.
With Mission 8 out of the way, you need to head to the Wonderful Mart to complete this part of the operation. Stand on the roof of the building where you recovered a Platinum Coin [12], and use Unite Gun to shoot the target on the nearby construction crane. However, don’t use Unite Whip to cross the chasm just yet!
[13] Send a Wonder-Liner across the gap into an open window on the building across the gap to retrieve Wonderful File No. 5. Now you can use Unite Whip on the crane to cross the gap and complete the level.
Operation 002-B
[1] [2] The level opens with your team in front of a water slide that you can activate by using Unite Sword on a specialized switch near the start point. However, ignore that at first, and send a Wonder-Liner into the pictured locations to uncover a food item and GEATHJERK File no. 8. You can’t get the latter item if you activate the water slide first.
Tip
Ignore Immediate Peril, Enjoy Water Slide
Activate the water slide, then enjoy the ride down to the bottom. This is the first of two rides you need to take to earn the “Can We Take a Day Off?” Achievement. You’ll know the second you see it.
[3] To the right of the slide exit is a group of civilians; among them is Wonder-Ribbon, waiting to join the team. [4] A nearby Wonderful Toilet also contains GEATHJERK File no. 7.
[5] Close to Wonder-Ribbon’s location are three air vents with Wonderful Batteries hovering above them. If you turn into a large enough Unite Ball and roll onto the middle vent, you’ll be launched up to receive a Hero Heart Fragment. You can also earn the Skyrocket! Achievement.
Mission 1
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 1:40 | 2:00 | 2:20 | 2:40 | Very easy |
| Time | 1:40 | 2:00 | 2:20 | 2:40 | Easy |
| Time | 1:40 | 2:00 | 2:20 | 2:40 | Normal |
| Time | 1:40 | 2:00 | 2:20 | 2:40 | Hard |
| Time | 1:40 | 2:00 | 2:20 | 2:40 | 101% Hard |
| Combo | 100 | 90 | 80 | 70 | Very easy |
| Combo | 120 | 110 | 100 | 90 | Easy |
| Combo | 1500 | 1200 | 800 | 600 | Normal |
| Combo | 1500 | 1200 | 800 | 600 | Hard |
| Combo | 1500 | 1200 | 800 | 600 | 101% Hard |
| Damage | 0 | 500 | 1000 | 2000 | Very easy |
| Damage | 0 | 500 | 1000 | 2000 | Easy |
| Damage | 0 | 500 | 1000 | 2000 | Normal |
| Damage | 0 | 1000 | 2000 | 4000 | Hard |
| Damage | 0 | 1000 | 2000 | 4000 | 101% Hard |
Enemies Present (Very Easy–Normal)
Wave 1: Chew Dough-Goo, Dough-Goo, You-Hough
Enemies Present (Hard–101% Hard)
Wave 1: Gedie Dough-Goo, You-Hough
The harder part of this battle isn’t necessarily dealing with the enemies but rather managing to score a high enough combo before you outright demolish this group. Consider letting the Chew Dough-Goo summon a squad of Dough-Goo to ensure you can meet the requirements. Just beware of the You-Hough trying to sneak in attacks while you’re preoccupied.
Hard and 101% Hard Mode
The above sentiment can’t be repeated for Hard or 101% Hard. Gedie Dough-Goo are great threats in their own right. The You-Hough can present a significant annoyance while you’re busy trying to suppress the Gedie Dough-Goo. The Unite Whip, combined with the Unite Bomb, can keep your flanks clear while you focus on the primary threat. It might also be worth sniping the You-Houghs with Unite Gun, just to get them out of the fight earlier.
Revive this flower bed [6] with the Wonder-Liner for a Platinum Coin.
Tip
You’ll Be Back
[7] Wonder-Hammer gets a lot of use in this area and the area around the Ferris wheel. On the small rooftop overlooking the Platinum Coin flower bed, a yellow supply box will appear once you have Wonder-Yellow; recover Wonderful Figure No. 97 from here. Next to it is a hidden food item you can hammer out of the ground.
Check the roofs of the small blue buildings to the left and right of the Ferris wheel; you can hammer them for more hidden food items.
[8] Two more Wonderful Ones, Wonder-Pierrot and Wonder-Wonderland, are among the civilians gathered around the Ferris wheel. You can also send a Wonder-Liner into the doors of the small blue buildings around the Ferris wheel to recover some extra items.
The Ferris wheel also contains a Platinum Coin, which you can retrieve by riding in the Ferris wheel or by using Wonderful Rising with either Unite Sword or Unite Hand to get the height necessary to reach it.
To ride the Ferris wheel, twist the valve at its base with Unite Hand, then climb aboard. You’ll reach a fan platform at the top of the ride [9], where you’ll automatically jump out. Wrap the fan grating with a Wonder-Liner to earn GEATHJERK File No. 5.
Just before Mission 2 begins, you can stand at the edge of the courtyard and send a Wonder-Liner around three tan circles on the ground. [10] One of these contains a Platinum Coin.
Mission 2
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 1:50 | 2:10 | 2:30 | 2:50 | Very easy |
| Time | 1:50 | 2:10 | 2:30 | 2:50 | Easy |
| Time | 1:50 | 2:10 | 2:30 | 2:50 | Normal |
| Time | 1:00 | 1:20 | 1:40 | 2:00 | Hard |
| Time | 1:00 | 1:20 | 1:40 | 2:00 | 101% Hard |
| Combo | 800 | 700 | 600 | 500 | Very easy |
| Combo | 1000 | 900 | 800 | 700 | Easy |
| Combo | 2500 | 2000 | 1500 | 1000 | Normal |
| Combo | 2500 | 2000 | 1500 | 1000 | Hard |
| Combo | 3000 | 2500 | 2000 | 1500 | 101% Hard |
| Damage | 0 | 500 | 1000 | 2000 | Very easy |
| Damage | 0 | 500 | 1000 | 2000 | Easy |
| Damage | 0 | 500 | 1000 | 2000 | Normal |
| Damage | 0 | 1000 | 2000 | 4000 | Hard |
| Damage | 0 | 1000 | 2000 | 4000 | 101% Hard |
Enemies Present (Very Easy–Normal)
Gedie Dough-Goo, Dough-Goo
Enemies Present (Hard–101% Hard)
Ankho
There is plenty of space to work with, so the Gedie Dough-Goo shouldn’t be able to easily reach you without walking into a Unite Whip flurry.
Hard and 101% Hard Mode
Advanced players on Hard to 101% Hard have had experience fighting Ankho supported by multiple enemies. One by itself in open terrain is only truly dangerous when you’re still outside of your own melee range. Get close to it and lock it up with constant pressure from the front with Multi Unite Morphs while you flank it personally for a pincer attack. Unite Bombs can further control the fight well before it gets started.
Mission 3
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 1:00 | 1:20 | 1:40 | 2:00 | Very easy |
| Time | 1:00 | 1:20 | 1:40 | 2:00 | Easy |
| Time | 1:30 | 1:50 | 2:10 | 2:30 | Normal |
| Time | 2:00 | 2:20 | 2:40 | 3:00 | Hard |
| Time | 2:00 | 2:20 | 2:40 | 3:00 | 101% Hard |
| Combo | 400 | 300 | 200 | 100 | Very easy |
| Combo | 500 | 400 | 300 | 200 | Easy |
| Combo | 1500 | 1200 | 800 | 600 | Normal |
| Combo | 1500 | 1200 | 800 | 600 | Hard |
| Combo | 1500 | 1200 | 800 | 600 | 101% Hard |
| Damage | 0 | 500 | 1000 | 2000 | Very easy |
| Damage | 0 | 500 | 1000 | 2000 | Easy |
| Damage | 0 | 500 | 1000 | 2000 | Normal |
| Damage | 0 | 1000 | 2000 | 4000 | Hard |
| Damage | 0 | 1000 | 2000 | 4000 | 101% Hard |
Enemies Present (All Difficulties)
Nyerk
GEATHJERK Encounter: Nyerk
A sluggish, pseudo-sentient space slime salivating for Shirogane-powered CENTINEL Suits, the Nyerk absorbs organic material that contacts its exterior. Most Unite Morphs can’t maintain coherence after touching a Nyerk, and the primary weakness is the core buried at the center of the creature. Fast, piercing strikes are the only solution here.
After the Nyerk is deployed, switch to the biggest Unite Sword you can summon. The sword can cut through the Nyerk’s slime to strike the core directly. The Nyerk can absorb a Wonderful One on contact, which means you’ll have to manage your distance to the beast, as it will crawl, leap, and lunge toward you. It can extend lethal spikes all around it, but this attack is heavily telegraphed, so you can Unite Spring or sprint to safety.
Nyerks can generate powerful laser blasts, which are easily reflected by the Unite Sword.
Should a Nyerk contact you, you’ll be sucked inside and start losing health. You can struggle free, but be sure that in your haste to shake free you don’t land back inside its clutches.
After finishing off the Nyerk, return to the site of Mission 1 for Secret Mission 4.
Secret Mission 4
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 2:00 | 2:20 | 2:40 | 3:00 | Very easy |
| Time | 2:00 | 2:20 | 2:40 | 3:00 | Easy |
| Time | 1:50 | 2:10 | 2:30 | 2:50 | Normal |
| Time | 5:00 | 5:20 | 5:40 | 6:00 | Hard |
| Time | 5:00 | 5:20 | 5:40 | 6:00 | 101% Hard |
| Combo | 2000 | 1600 | 1200 | 800 | Very easy |
| Combo | 2200 | 1800 | 1400 | 1000 | Easy |
| Combo | 2400 | 2000 | 1600 | 1200 | Normal |
| Combo | 3000 | 2500 | 2000 | 1500 | Hard |
| Combo | 4000 | 3000 | 2000 | 1000 | 101% Hard |
| Damage | 0 | 500 | 1000 | 2000 | Very easy |
| Damage | 0 | 500 | 1000 | 2000 | Easy |
| Damage | 0 | 500 | 1000 | 2000 | Normal |
| Damage | 0 | 1000 | 2000 | 4000 | Hard |
| Damage | 0 | 1000 | 2000 | 4000 | 101% Hard |
Enemies Present (Very Easy–Normal)
Hoedown, Raydown x2
Enemies Present (Hard–101% Hard)
Hoedown x3, Raydown x2
As soon as you reach the Mission 1 platform after bactracking from Mission 3, you’re assailed from elevated positions by two Raydowns and a Hoedown. This can be a tricky combination of enemies to deal with, as all three have good lines of sight across almost the entire battlefield. No matter where you flee, you will almost always be in sight of at least one of these enemies.
Hard and 101% Hard Mode
In addition to the enemies on the high ground, the higher difficulty version of this mission adds two more Hoedowns on the ground level, meaning there are next to no safe spots to use. The Hoedowns and Raydowns will alternate their fire—it will be tough to Unite Guts cannon shells and reflect lasers.
To make things easier, this battle requires a bit of preparation. Before you even jump into the mission zone, switch to a Unite Bomb–capable leader, and then use Unite Camp to overcharge the Unite Gauge. Jump into the arena and immediately Unite Bomb the two Hoedowns closest to the flower bed [6]. Switch to Unite Hammer, and hopefully you have enough overcharge to last through several full power swings that will break their armor. These guys ideally go down first.
The goal here is to turn this battle into being more like the easier version as early as possible. If you take out those two Hoedowns, you only have one more on the roof to the right of the flower bed and the two Raydowns closest to the water slide. You can then use the rejuvenated flowers as cover from the Hoedown’s shots while you concentrate on defending against the Raydowns, or you can use the flowers as cover against the Raydowns. Whatever you do, you can effectively work this mission out as you did on lower difficulties at this point.
Head back up to the Mission 2 and 3 zones to cross the broken bridge. On the other roof [11], you can find a red supply box with GEATHJERK File no. 4; a Wonderful Toilet with GEATHJERK File no. 44; and, among the civilians there, Wonder-Cheerleader.
But that isn’t all there is. Using the sign behind the Wonderful Toilet [12], you can create a ladder that will take you to a hovering platform that contains a portal to Kahkoo-Regah. You need 100 heroes on your team in order to make this ladder though.
Secret Mission 5
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 1:20 | 1:40 | 2:00 | 2:20 | Normal |
| Time | 14:00 | 14:30 | 15:00 | 15:30 | Hard |
| Time | 14:00 | 14:30 | 15:00 | 15:30 | 101% Hard |
| Combo | 2000 | 1500 | 1000 | 500 | Normal |
| Combo | 5000 | 4500 | 3500 | 2500 | Hard |
| Combo | 5000 | 4500 | 3500 | 2500 | 101% Hard |
| Damage | 0 | 1 | 2 | 3 | Normal |
| Damage | 0 | 1 | 2 | 3 | Hard |
| Damage | 0 | 1 | 2 | 3 | 101% Hard |
Enemies Present (Normal)
Wave 1: Dough-Goo x9, Gehdown x2
Enemies Present (Hard–101% Hard)
Wave 1: Dough-Goo x9, Gedie Dough-Goo x2
Wave 2: Gehdown x3
Reward for Completion
Normal Mode: Figure No. 79
Hard Mode: Figure No. 90
101% Mode: Figure No. 107
GEATHJERK Encounter: Gehdown
The final variant of the Hoedown light tank, the Gehdown incorporates the same armor technologies found on the Gedie Dough-Goo, along with deadly enhanced main guns. Their armor is indestructible by most of the means available to the Wonderful 100, but it can be ripped apart by Wonder-Whip.
Until the Gehdown’s shields are pulled off by Unite Whip, they are effectively untouchable from in front even by the various cannons left lying around the arena. Explosives you reflect with Unite Guts can’t break their shields either. You can use Custom Blocks like Hero Time or Hero Sense to help you flank the Gehdown with a cannon and blast them, but it’s not a reliable method to fight them. Try to get them to face you single file so they can’t both shoot you, and rip off their shields with Unite Whip. You can Unite Guts their air stomps, but if they dash at you on the ground, your only choice is to not be in the way.
Of course, you still have those Dough-Goo to contend with. The early parts of this battle might be frantic as you run around trying to get a good position.
If you’re having trouble handling this mission on your first playthrough, come back after you’ve brought Wonder-Black onto the team. The Unite Bomb is essentially the best way to tear off Gehdown armor with less hassle, and Hero Time or Hero Sense can make it easier to get in close.
There isn’t anything you can do to change one of the toughest aspects of the mission: a hard limit to how many Unite Morphs you can use. On both versions of this mission, you can only use 50 total morphs, whether it’s creating Unite Whip to attack or using one Unite Guts or Unite Spring to defend yourself.
Hard and 101% Hard Mode
Take the easier version of this mission, and make the two Gehdown into a pair of Gedie Dough-Goo. You also have to worry about the Dough-Goo, but not in the way you expect. If all the Dough-Goo are defeated, three Gehdown spawn in their place, which can be...taxing. Very, very taxing.
The goal here is to remove the armor on the Gedie Dough-Goos WITHOUT killing the Dough-Goo. This is best managed by the use and abuse of Hero Time and properly timed Unite Springs. The nice thing about Gedie Dough-Goo is that their spikes count as an active threat at all times, so if you stray close to one, immediately Unite Spring; if you were close enough, you will trigger Hero Time. This lets you get many Unite Whip strikes and hopefully remove their armor expediently. Without their armor, you can finally start getting some hostiles off the field.
Try to stay on the edges of the arena, traveling around in the direction you prefer. If you can get the Gedie Dough-Goo to follow you more or less in single file, you can hit both with the Unite Whip. Even if you can pull the armor of only one enemy at a time, hitting both simultaneously might stagger both, giving you some breathing room to work with.
Don’t mess around with traditional melee to finish off the Gedie Dough-Goos once their armor is gone; there are cannons littering the field for a reason. Don’t rely on the beam cannons (the blue-tinted cannons) to do the job, though; the basic cannons will be faster.
The Unite Bomb can be a huge help, but it is also fairly expensive to keep using early on when you have no real way to quickly regenerate Unite Gauge, which you need to save for creating larger Unite Whips that can take off the spike armor faster.
Should the Gehdown become involved before you’re ready, things get frantic, but they can be manageable if you’re an ace with Unite Spring and are using Hero Time. Hero Sense also works, but like Unite Bomb, it’s just too costly to your Unite Gauge, especially during a battle that relies on your management of it.
Even if you wipe out the Gedie Dough-Goo before the Gehdowns arrive, you’re not out of the woods just yet. You might consider switching on Hero Sense. So long as you have Unite Whip of any size, you can yank off the Gehdown’s armor, and Hero Sense can give you those windows of opportunity you need. Keep Hero Time active as well to further slow the action down. The hardest part about the Gehdown group is that there are three and that there is so much you can’t block with Unite Guts until you take out their armor. After you take out at least one, the battle becomes significantly easier to manage.
This battle will take practice. That practice WILL tank your overall score for the operation. It’s all very manageable with that practice, though.
As you leave behind the rooftop with the Wonderful Toilet, an old friend decides to make an appearance.
Mission 6
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 1:40 | 2:00 | 2:20 | 2:40 | Very easy |
| Time | 1:40 | 2:00 | 2:20 | 2:40 | Easy |
| Time | 1:40 | 2:00 | 2:20 | 2:40 | Normal |
| Time | 1:40 | 2:00 | 2:20 | 2:40 | Hard |
| Time | 1:40 | 2:00 | 2:20 | 2:40 | 101% Hard |
| Damage | 0 | 500 | 1000 | 2000 | Very easy |
| Damage | 0 | 500 | 1000 | 2000 | Easy |
| Damage | 0 | 500 | 1000 | 2000 | Normal |
| Damage | 0 | 1000 | 2000 | 4000 | Hard |
| Damage | 0 | 1000 | 2000 | 4000 | 101% Hard |
Enemies Present (All Difficulties)
Gah-Goojin
Run—it’s the only option. There are no important collectibles to worry about during this mission. If Gah-Goojin catches up, you’ll take damage and have to restart the sequence you failed.
Eventually you will reach a crane. Use Unite Hand to twist a valve, bringing a set of girders to you. Jump onto the girders, then jump away from them to start a long sequence of quicktime events that involve running up a collapsing tower and using Unite Gun to blast apart a building Gah-Goojin is trying to throw at you.
The chase doesn’t end there. After another short sprint with the giant mech on your heels, you must bridge a gap to reach a faraway rooftop.
Gah-Goojin manages to catch up, but one Unite Whip and Wonder-Jump later, the mech stops being a problem, for now.
[13] After surviving Mission 6, take the time to loot this new rooftop. The blue supply box contains Wonderful Figure No. 30, the Wonderful Toilet near it has Wonderful Figure No. 28, and the Gatcha is holding Wonder-Shopping prisoner. You can then Unite Build a ladder up the blue tarp marked by batteries to reach the next mission start.
Mission 7
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 2:00 | 2:20 | 2:40 | 3:00 | Very easy |
| Time | 2:00 | 2:20 | 2:40 | 3:00 | Easy |
| Time | 2:00 | 2:20 | 2:40 | 3:00 | Normal |
| Time | 2:00 | 2:20 | 2:40 | 3:00 | Hard |
| Time | 2:00 | 2:20 | 2:40 | 3:00 | 101% Hard |
| Damage | 0 | 200 | 400 | 600 | Very easy |
| Damage | 0 | 200 | 400 | 600 | Easy |
| Damage | 0 | 200 | 400 | 600 | Normal |
| Damage | 0 | 200 | 400 | 600 | Hard |
| Damage | 0 | 200 | 400 | 600 | 101% Hard |
Enemies Present (All Difficulties)
Gah-Goojin
Another race against time. Gah-Goojin starts to bring down the building, leaving you no choice but to run inside and up the collapsing stairwells and walkways as you try to get to safety. In your rush, be mindful of sections of walkway that collapse in front of you, and be ready to make the jump.
Eventually you reach a dead end as the building rolls onto its side. You have to bridge across the collapsing glass to reach a new path, just as the building rolls again. Follow that short path until you reach another chasm. Unite Whip can latch on to hooks hanging from above and swing you to relative safety.
As you get back outside the building, Gah-Goojin throws it, forcing you to Wonder-Jump to safety. From there, you must leap across a series of falling platforms until you are prompted to create the Unite Glider.
The Glider trip is uneventful, leaving you to gather the clusters of Wonderful Batteries in the air. When you land, however, a Cough-Foon decides to greet you with a face full of laser. Return it to sender with Unite Sword to put this mission to an end.
The roof you’ve landed on is devoid of collectibles. However, the Cough-Foon has crashed nearby, and its access hatch is open. When you climb inside, the action shifts to the GamePad. Inside the ship’s command room, you will find a valve to twist with Unite Hand, bringing the Cough-Foon back to life and activating a set of controls in the middle of the room.
Mission 8
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 6:10 | 6:30 | 6:50 | 7:10 | Very easy |
| Time | 6:10 | 6:30 | 6:50 | 7:10 | Easy |
| Time | 5:30 | 5:50 | 6:10 | 6:30 | Normal |
| Time | 10:00 | 11:00 | 12:00 | 13:00 | Hard |
| Time | 10:00 | 11:00 | 12:00 | 13:00 | 101% Hard |
| Combo | 6000 | 5000 | 4000 | 3000 | Very easy |
| Combo | 7000 | 6000 | 5000 | 4000 | Easy |
| Combo | 10000 | 8000 | 6000 | 4000 | Normal |
| Combo | 13000 | 12000 | 11000 | 10000 | Hard |
| Combo | 14000 | 13000 | 12000 | 11000 | 101% Hard |
| Damage | 0 | 300 | 600 | 1000 | Very easy |
| Damage | 0 | 300 | 600 | 1000 | Easy |
| Damage | 0 | 300 | 600 | 1000 | Normal |
| Damage | 0 | 300 | 600 | 1000 | Hard |
| Damage | 0 | 300 | 600 | 1000 | 101% Hard |
Enemies Present (Very Easy–Normal)
Cough-Foon, Hah-Markee, Hoedown
Enemies Present (Hard–101% Hard)
Cough-Foon, Hah-Markee, Diedough-Goo
The controls to the Cough-Foon are actually quite simple. The four buttons are arrayed as follows: The top button, toward the front of the ship, fires the main gun. The left and right buttons move the ship in those directions, while the button at the rear of the ship causes it to jump, allowing it to shoot targets (or crash into targets) on a higher elevation. You must move your team onto the button you want to use.
The Cough-Foon’s beam has a short cooldown that prevents continuous fire, so time your shots well. Don’t be afraid to use the jump function, as it also propels you forward faster, which will help you stay under your target rank time.
The goal here is simple: survive the ride. By default, the action outside of the ship is played on your TV, while the bridge controls are on the GamePad. This can be switched around if you wish. Blast all of the Cough-Foon and Hah-Markees that you can, while avoiding crashing into buildings or getting shot by hostile Cough-Foon beams.
Things get interesting midway into the mission, as a Hoedown teleports into the ship’s command bridge. Deal with this distraction as quickly as possible, as the action on the outside is not going to stop while you handle the invader.
Eventually, the ship reaches its final destination, announced by exploding over another rooftop. The team lands safe and sound, and the mission is complete.
Hard and 101% Hard Mode
On Hard and 101% Hard, the ship is boarded by a Diedough-Goo as opposed to a Hoedown. Try to keep the fight close to the Beam button on the bridge so you can keep shooting at targets on the outside while you repel the boarder.
The building you land on [14] has a small patch of grass with a shape you can see shining along its edge. Trace it to reveal Wonderful File No. 6. North of this marking is a doorway you can Wonder-Liner into for a food item. Bridge the gap to the right over to the next rooftop.
Tip
You’ll Be Back
The second grass patch you encounter here can be hammered for some extra food.
Keep moving down the stairs until more enemies teleport onto the rooftops.
Mission 9
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 2:40 | 3:00 | 3:20 | 3:40 | Very easy |
| Time | 2:40 | 3:00 | 3:20 | 3:40 | Easy |
| Time | 3:50 | 4:10 | 4:30 | 5:50 | Normal |
| Time | 3:50 | 4:10 | 4:30 | 5:50 | Hard |
| Time | 3:50 | 4:10 | 4:30 | 5:50 | 101% Hard |
| Combo | 800 | 700 | 600 | 500 | Very easy |
| Combo | 1000 | 900 | 800 | 700 | Easy |
| Combo | 1500 | 1300 | 1100 | 900 | Normal |
| Combo | 2000 | 1500 | 1000 | 500 | Hard |
| Combo | 2000 | 1500 | 1000 | 500 | 101% Hard |
| Damage | 0 | 500 | 1000 | 2000 | Very easy |
| Damage | 0 | 500 | 1000 | 2000 | Easy |
| Damage | 0 | 500 | 1000 | 2000 | Normal |
| Damage | 0 | 1000 | 2000 | 4000 | Hard |
| Damage | 0 | 1000 | 2000 | 4000 | 101% Hard |
Enemies Present (All Difficulties)
Gedie Dough-Goo, Gehdown, Dough-Goo
This mission is supposed to serve as the official introduction of the Gehdown, but if you’ve followed this guide, you and it are already best friends. The tank appears back where you first landed on this chain of roofs, while a swarm of Dough-Goo appears near a withered flower bed [15]. A Gedie Dough-Goo occupies the central rooftop. You can Wonder-Liner around that flower bed for a Platinum Coin.
Quickly head back to the Gehdown [14] and deliver righteous justice to the lone tank. If you’re fast when bridging over to it, you can avoid having the Gedie Dough-Goo follow you. The trick is to try and keep the two large targets isolated from each other. This saves you the grief caused by the Gehdown’s artillery. The lone Gedie Dough-Goo can be manhandled with Unite Whip, and the Dough-Goo are fodder to you by now.
This part of the operation is almost over, but before you scale the building near the flower bed, send a Wonder-Liner into the open window on the left of the building’s large glass panel to reveal the last Platinum Coin. The window opposite to it contains some food.
With everything looted, climb up to the final rooftop to recover at the waiting Wonderful Mart. The climax of Operation 002 is in sight!
Operation 002-C
The team arrives at Blossom Tower, finding that the parasitic intelligence extractor is still hard at work. It can’t be allowed to escape, lest Earth’s defenses be left vulnerable to the wrath of GEATHJERK. The final battle of Operation 002 begins!
Medal Requirements
| Element | Platinum | Gold | Silver | Bronze | Difficulty |
|---|---|---|---|---|---|
| Time | 19:00 | 21:00 | 23:00 | 1:00 | Very easy |
| Time | 19:00 | 21:00 | 23:00 | 1:00 | Easy |
| Time | 19:00 | 21:00 | 23:00 | 1:00 | Normal |
| Time | 19:00 | 21:00 | 23:00 | 1:00 | Hard |
| Time | 19:00 | 21:00 | 23:00 | 1:00 | 101% Hard |
| Combo | 5000 | 4000 | 3000 | 2000 | Very easy |
| Combo | 6000 | 5000 | 4000 | 2000 | Easy |
| Combo | 7000 | 6000 | 5000 | 4000 | Normal |
| Combo | 18000 | 15000 | 12000 | 10000 | Hard |
| Combo | 20000 | 18000 | 15000 | 12000 | 101% Hard |
| Damage | 0 | 1000 | 2000 | 4000 | Very easy |
| Damage | 0 | 1000 | 2000 | 4000 | Easy |
| Damage | 0 | 1000 | 2000 | 4000 | Normal |
| Damage | 0 | 2000 | 4000 | 8000 | Hard |
| Damage | 0 | 2000 | 4000 | 8000 | 101% Hard |
Enemies Present (All Difficulties)
Notoriyeah, Dough-Goo, Gah-Goojin, Diedough-Goo, Gedie Dough-Goo
Phase One
GEATHJERK Encounter: Notoriyeah
Designed almost deliberately like a traditional UFO, the Notoriyeah is clasped firmly to the top of Blossom Tower when you encounter it. It is defended by a complement of Dough-Goo that regularly teleport in to interfere with any attempted sabotage. In addition to the troops, the central reactor on top of the Notoriyeah is capable of defending itself.
The Notoriyeah seems docile at first, relying on Dough-Goo to teleport to its defense as you strike the seemingly helpless central reactor. This perception will change the moment it deploys its anti-Unite field, which makes it impossible to use any Unite Morph. You must rely entirely on running and sprinting to avoid incoming attacks from the Dough-Goo. However, the field does eventually shut down, allowing you to tear into the reactor again.
As you deal damage to the Notoriyeah, it will start firing lasers from its reactors, sweeping them across its surface continuously, forcing you to move around the area to avoid getting burned. You can Unite Spring over these lasers, but the timing can be deceptively tough. The lasers start off firing on opposite directions of each other, essentially dividing the arena in half, and the rotation speeds up the more damage you cause. The anti-Unite field (AUF) is deployed constantly throughout the fight to further complicate things.
As you get closer to destroying the Notoriyeah, the beams begin to travel in opposite directions in addition to moving even faster, and the AUF will be deployed more often. You have to make your chances at striking the reactor count for more. Unite Sword and Unite Hand can deal heavy damage while you stay in the air, letting the lasers pass underneath you.
On higher difficulties, you will inevitably be capable of hitting much harder than someone just starting the game, as you’ll be able to call on larger groups of heroes from the start to form larger Unite Morphs. You also have other nice tricks potentially at your disposal, such as the Hero Sense, Hero Time, and Dodge Mine custom blocks. The fight against the Notoriyeah plays out the same regardless of your difficulty settings, but it will definitely be faster on repeated playthroughs, when you have better skills.
Shortly after you turn the Notoriyeah to scrap, an old friend stops by. In response, Wonder-Red orders the team to engage Unlimited Form. The fight’s on!
Phase Two
GEATHJERK Encounter: Gah-Goojin (Equipped with Cough-Foon Assault Landing Ship)
The GEATHJERK anticipated instances where a Gah-Goojin would need to supplement a limb due to combat damage, and so you have what you see here: a Gah-Goojin with a Cough-Foon for an arm. Do not underestimate this combat form of the mech. If anything, the Gah-Goojin is even more dangerous than before!
Gah-Goojin starts off the fight with a wide variety of abilities. Complicating all this is the fact that you’re standing on Blossom Tower, which has its own health meter you must watch. As Gah-Goojin attacks you, it will inevitably be striking the tower. As it takes damage, craters and pockmarks will appear on its surface. Fortunately, you can repair the visible damage with the Wonder-Liner, but this only restores a portion of the tower’s health. You can’t keep this up forever; eventually it will be destroyed and you will fail the mission.
Your primary target throughout this fight is the head of the Gah-Goojin. Unite Whip and Unite Sword have the best range and damage combination, while Unite Hand can outdamage both but requires you to get much closer. Unite Gun works well early on when boosted into its bazooka form.
Gah-Goojin will try to pound the top of the tower with the Cough-Foon or his actual remaining fist. This can be blocked with Unite Guts, but only if you have 50 or more heroes on your team. Reinforcement troops from the GDA will be deployed regularly by helicopter throughout the battle to help starting players max out their potential.
Gah-Goojin can fire its vulcan cannons at the tower. This can’t be blocked unless you’ve unlocked a hero with the Unify Naginata ability, so just get out of the way.
The laser from the Cough-Foon can be reflected as usual.
When Gah-Goojin ducks under the tower and returns with a gas tanker or burning fuel tank in its left hand, raised high, switch to Unite Gun immediately to blast it. If you’re fast, you can blow up the object in its hand. Gah-Goojin will also throw large chunks of debris at the tower, but these can be reflected with a Unite Guts consisting of 50 or more heroes.
Gah-Goojin will also fire a series of cannonballs onto the tower, which will detonate after a short delay and cause heavy damage to the tower. With Unite Gun or Unite Whip, you can return these packages to the sender.
Gah-Goojin will also occasionally climb onto the tower and try to stomp onto you, or fire his laser at point-blank range. These can be stopped with Unite Guts and Unite Sword, respectively.
Possibly the most dangerous to your success are Gah-Goojin’s more direct assaults on Blossom Tower. It will attempt to grab on to the tower and tear it apart; respond to this with the heaviest attacks you can muster on its limbs until it lets go.
The Gah-Goojin occasionally will fly a distance away and fire a wire-guided rocket punch at the tower. The wires will cling to the tower and threaten to pull it down. Use Unite Sword on the cables on your right to save the tower. In another variation of this attack, Gah-Goojin will fire off the Cough-Foon as a rocket punch, but this can be intercepted with a well-timed Unite Whip strike.
Gah-Goojin will also deploy Diedough-Goo onto the tower. Deal with them accordingly, and quickly. You really can’t afford to have them stomping around the tower while you deal with the boss.
Throughout the battle, GDA fighters, led by Pink Leader, will be swooping in with air strikes on Gah-Goojin. You’ll be prompted to Wonder-Jump onto a passing squadron of fighters flying in formation, giving you a chance to Unite Whip the head of Gah-Goojin directly. It will try to smash the fighters with its fist, but you can stop that with Unite Guts. Take as much advantage of this flight as possible before you’re returned to the tower.
Throughout all of the above, you should be constantly striking Gah-Goojin’s head, which will eventually break the armor on it. Gah-Goojin will deploy spikes on its head, requiring you to use Unite Whip to tear the spike armor off of the machine. During this phase of the fight, it will deploy Gedie Dough-Goo. Try to get that armor off before you’re dealing with more enemies on the tower!
Gah-Goojin will also fire its Cough-Foon as a rocket punch toward you while its head spikes are deployed. This attack can be reversed with a Unite Whip strike on the oncoming vessel, which will be prompted by Wonder-Pink calling for your attention. Alternatively, Gah-Goojin will attempt to use a high-powered laser from the Cough-Foon, and Wonder-Green will call for you to use Unite Gun to stop the incoming shot.
Phase Three
With the spike armor removed, you can finally start dealing real damage to the Gah-Goojin. Unite Whip and Unite Hand are excellent choices here. Even on higher difficulty settings, you should be able to smack some justice into Gah-Goojin fairly quickly at this point.
In addition to its regular arsenal, it will try to slam debris directly onto the tower. This can be stopped with Unite Guts and will eventually cause its left arm to fall onto the tower. Wrap a Wonder-Liner around the arm to pick it up, then follow the command prompt to throw it back at Gah-Goojin’s face.
Once you’ve depleted all of Gah-Goojin’s health, it decides that enough is enough, and it tries to slam a skyscraper through you and into the tower. Unite Hand your way through the obstacle. Gah-Goojin will counter your counter with a Cough-Foon Spike Rocket Punch (really), and you will counter its counter of your counter with Unite Whip.
Now headless, Gah-Goojin’s body collapses against the tower, spewing O-Parts galore. Collect everything you can, then climb inside the machine. You’re not done yet!
Inside the Gah-Goojin, you need to follow the undulating conduit, avoiding acid flows and swinging electric cords. Leap over gaps in the conduit until you reach the heart of the beast. Mash it as quickly as possible with the biggest Unite Morph attacks you can summon. It’s undefended!
With a head like a hole, and without a heart to call its own, Gah-Goojin still does not give up, pursuing the Wonderful 100 after they Unite Whip to the Virgin Victory. Its last gasp for victory is stopped through precise application of Unite Hand, and the battle finally concludes.