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The Wonderful 101 eGuide Walkthrough Operation 004: Neo Mu—Ocean Metropolis

Operation 004: Neo Mu—Ocean Metropolis

The ocean metropolis of Neo Mu is the secret home to another of the five Super Reactors powering Margarita. Recent events have led Commander Nelson to believe that the GEATHJERK have indeed compromised the locations of all the reactors and that direct attacks on the remaining reactors are imminent. The Wonderful 100 are being deployed to Neo Mu to put a halt to just such an attack. Failure now would mean Earth will not be able to hold out until the Shirogane Comet, the final weapon, is in position to annihilate the enemy forces in orbit.

Operation 004-A

[1] Shortly after you start the Operation, you must Unite Chain a ladder to reach a high ledge. You’re attacked by a swarm of You-Houghs near a Gatcha, but this battle isn’t rated, so you’re free to prioritize expedience over style. Freeing the Gatcha’s prisoners also releases Wonder-PC. Behind the Gatcha is a door you can Wonder-Liner into to retrieve GEATHJERK File No. 19. Follow the path down the stairs to trigger the first mission.

[2] To cross this gap, you must use the platforms being suspended in the air by water geysers. Don’t miss the Wonderful Toilet before you start the crossing; it contains GEATHJERK File No. 16.

If you activate Wonder-Hammer with 50 or more characters on your team, the platforms will sink, and deactivating the hammer will cause the platform to shoot upward, launching you into the sky. You can collect a number of items this way, including a Platinum Coin hovering high above the third platform.

[3] This platform is where a portal to Kahkoo-regah can appear. To do this, you must fight the next battle without sinking below the water’s surface. Basically, don’t use Unite Hammer, and for players returning on higher difficulties, don’t use any Unite Morph consisting of 100 heroes.

[4] Follow the underwater path from Mission 2 until you reach a waterfall exit. Don’t follow the batteries outside of the waterfall! Instead, stay inside of it as you drop down, then walk inside the waterfall down to the right, and send a Wonder-Liner up into the open window for GEATHJERK File No. 47. You’ll know exactly where to walk by following the three destructible water tanks inside the waterfall.

[5] Continuing onward after Mission 4, you’ll find that a section of the ground is cracked in such a way that sufficient weight could cause part of the floor to sink into the water below. Don’t do this without recruiting the nearby Wonder-Armor. Once you sink below the water and leave the platform, you can’t recruit the Wonderful One unless you restart the Operation.

[6] Following the corridor just past Mission 5, use Unite Hammer to strike the spot in the screenshot, revealing Wonderful Figure No. 44. A little farther down the corridor is a Gatcha that currently holds Wonder-Pirate in custody. You might notice a trail of batteries outside of a waterfall across the way from the Gatcha, as well as a platform suspended by a water geyser. You want to get to that platform.

[7] Use this set of steps to get back to the water’s surface. There are more civilians to rescue on a platform close to the steps next to a door you can send a Wonder-Liner into for some food. More civilians are swimming in the water.

[8] The platform from before can be accessed from the water surface here. Follow that trail of batteries. Use Unite Hammer to help boost the platform up to a hidden side area with a red supply box that contains Wonderful Figure No. 29.

Next to that supply box is another small pool of water you can dive into. Sink into it with the hammer and rescue the civilians trapped at the bottom. Wonder-Diver is among them. You can also destroy the tall water tank next to Wonder-Diver and send a Wonder-Liner into the open window for an extra item. In this room there is also an exit that will take you back toward point [7].

[9] From Wonder-Diver’s side room, follow the water current until you see a chasm with a crane that you can Unite Whip across. Find the second Platinum Coin by hammering the small bushes near where you land from the whip swing. You can also send a Wonder-Liner into the nearby door for an item. After this, tear down the spike wall that is blocking your progress and continue forward.

You will see a white supply box next to a sealed door [10] that you need to get through, but players on their first run of the game don’t have the means just yet to open both the door and the supply box. Next to that door is also a Wonderful Toilet, which contains another useful food item. Head toward the helipad, rescuing civilians as you go.

Once the battle ends, go back to the white supply box and open it with Unite Claw for a Platinum Coin; then pry open the sealed door next to it. However, before you jump into any of the pipes behind it, run back to the Mission 5 area to trigger a secret mission!

Behind that door was a pair of pipes. For now, take the one on the right. After a short ride, you end up in a room with some civilians and the hero Wonder-Sailor. Also, if you trace the circle at the center of the room, you will recover Wonderful File No. 19. Go back through the pipe, and take the one on the left to continue the Operation.

[11] The left pipe takes you to another section of Neo Mu. You can revive a flower bed at the edge of the grass field for some food, but otherwise this appears to be a dead end for superhero teams without the Unite Claw. Since you have that, you’re able to climb the wall to move on, but as you approach the wall, an ambush occurs.

The fighting during the wall climb is not particularly difficult. Unite Claw tends to freeze the Mini-Dahkarts in a swipe or two, if not outright destroying them. If you power up the claws before starting the climb, you’ll enjoy a temporary speed boost to your climbing ability, as well as a massively improved range on your hanging melee attacks, which ought to be enough to make short work of the monsters.

[12] The climbing route takes you to another platform, where you can find Wonder-Sister among a crowd of civilians. There is also a marking on the ground near Wonder-Sister that you can trace with the Wonder-Liner to reveal some food. Unite Whip through the barrier to proceed.

Pass over the waterfall behind the barrier to reach a platform that contains a Wonderful Toilet. Inside is GEATHJERK File No. 17. You need to then climb up the tower next to the Wonderful Toilet.

You must climb the tower because there is no way to cross the chasm, even with a Wonder-Liner. Even if you could, there are several Hoedown stationed nearby, and they’d just blast you as you tried to cross. The solution is to shoot at a pair of targets with Unite Gun from the top of the tower. This starts a flow of water that washes away the Hoedown and provides you a bridge of sorts to cross the chasm.

There is a Platinum Coin inside a door on the platform just beyond the waterfalls. The next pool of water beyond this platform contains more pipes for you to explore, but you’ve got to sink to the bottom of the pool to access them.

Of the three pipes, two actually lead to important locations, while the left one just takes you back to this pool. Head into the right pipe to be taken to a secret area [13].

Tearing down the barrier in the secret area, you can find Wonder-Mop among a group of civilians and a yellow supply box next to him containing Wonderful Figure No. 43. Additionally, there’s an open window you can Wonder-Liner into for extra food supplies. Return to the Mission 9 pool and take the center pipe to continue forward.

The central pipe takes you to another large pool of water with a climbable wall spanning over it. Should you take to the wall, Mini-Dahkarts will ambush you in an unranked battle, while another unranked battle will start in the water with a group of Dough-Goo led by a Chew Dough-Goo. Consider diving into the water before making your way to the platform across from where you start this section [14]. If you use Unite Hammer on the ground between the two pillars supporting the climbing wall, you’ll find Wonderful Figure No. 64. Head to the other side of the pool.

You arrive at another helipad. If you Wonder-Liner around its center, you can locate Wonderful File No. 11.

After finishing up Mission 13, cross the bridge leading away from the helipad without hesitation, as it collapses behind you. You eventually reunite with Wonder-Blue, which goes swimmingly. After a mysterious ship opens the way forward for your team, it’s time to get moving.

This is the last part of Operation 004-A! Go through the newly opened door with Unite Sword ready to reflect the Cough-Foon’s laser. With that out of the way, continue onward to the Wonderful Mart!

Operation 004-B

Collect the pile of batteries just behind the Wonderful Mart as the Operation begins. Not more than a dozen steps past them, a black ship swoops overhead and makes a beeline for your team. Intercept with Unite Claw!

Vorkken’s back. Be prepared or be afraid.

[1] After fighting Vorkken to a standstill, you end up on another platform farther into Neo Mu, next to a large flower bed and a Gatcha filled with civilians. You will see another group of civilians behind a waterfall, but you can’t reach them just yet. There is also a spot on the grass that you can hammer for more food.

A Wonderful Toilet near the waterfall barrier contains the first Platinum Coin. Afterward, head toward the elevator leading deeper into Neo Mu for some drama with Luka [2].

After you defeat the Ankho, don’t pry open the doors to take the elevator just yet; otherwise you’ll miss everything else this section has to offer! Instead, jump off the right side of the arena you fought in to reach a hidden side area [3]. There’s a flower bed to rejuvenate, as well as a pipe leading back to the area blocked off by the waterfall.

[4] Now on the other side of the waterfall, you’ve got some work to do. You can locate some food in an open window near where the pipe deposits you. You can trace the zigzag on the ground with the Wonder-Liner for GEATHJERK File No. 48, and you can also locate the heroine Wonder-Vegetable among some civilians in the area!

Now follow the grating behind the waterfall, heading toward the elevator, and stay on it. You find a window above some Wonderful Batteries that you can Wonder-Liner into for a Platinum Coin. Rescue the nearby hostages, then exit the waterfall next to the burning passageway and make your way back toward this area’s start point [1] to find the Kahkoo-regah portal.

Now that you’ve found everything possible outside, follow Luka into the elevator.

Inside the depths of Neo Mu, you’ll encounter several civilians on the walkways. When you reach this bridge [5] before a large central plaza, jump into the water surrounding it to begin a sweep for some items and new recruits.

Wonder-Padlock is among a group of divers on the north side of the room.

A Platinum Coin is inside a pink supply box under the water to the left of the central plaza.

A little farther south from the supply box, you can hammer the center of the grating to recover Wonderful File No. 10. Now head to the center of this room to begin Mission 4.

As you leave the aftermath of Mission 4 in your wake, check out the Wonderful Toilet as you move on. GEATHJERK File No. 18 is inside.

Travel down the corridor is interrupted by Vijounne, whose taunting causes Blue to split off from the group once again. To stymie your pursuit, Vijounne destroys part of the glass on the walls, threatening to flood this section of Neo Mu. The rest of the team is forced to Unite Build into a plug for glass while Wonder-Red continues on, alone.

Well, mostly alone. Immorta, Galactic Federation Police officer, saves Red’s bacon from an imminent ambush before genially reminding him that the Wonderful 100 are outmatched by Prince Vorkken’s powers. Thanks for the vote of confidence, mysterious lady! Keep running down the corridor, picking up as many Wonderful Batteries as you can.

With the Dough-Goo out of the picture, check the waters surrounding the central platform. The purple submarine to the east has a Platinum Coin. North of the platform, atop a pillar, is a Hero Heart Fragment.

Differences settled, and knowledge imparted through violence, the two team back up to find a way across the massive gap in the walkway. Fortunately, there is a valve that Red can twist nearby to create a bridge [6]. Keep moving down the corridor.

Now run back the way you came. Dough-Goo will try to challenge you, but they can be ignored, as these battles aren’t ranked.

When you get back to the energy bridge, Vijounne shows up to rain on the parade. She blasts Red into the abyss, and Blue is forced to pass on another shot at the villainess to go save Red.

Controlling Blue, you have one minute to break Red out of his trap. Just keep chasing him down and striking him until you finally shatter his bonds. The rest of the team shows up momentarily, and you must use Unite Sword to get everyone to safety.

After a short cutscene, the team is back together and you’ve got some item hunting to accomplish. A nearby Gatcha holds Wonder-Plane hostage, and near the Gatcha is a place on the floor you can Unite Hammer for the last Platinum Coin. As you continue down the corridor to reach the end of the mission, you’ll come across a blue supply box that contains Wonderful Figure No. 35. That’s the last of the collectibles for Operation 004-B! The exit lies before you, but you’ve got one last fight to deal with.

After you make the Die-Rixen go kaput, pry open the last sealed door and race to the Wonderful Mart beyond. Operation 004-B is cleared!

Operation 004-C

The voracious war veteran Vijounne vicariously vexes Blue. He has sworn a virulent Valiantium vow to vanquish the villainous and vacuous GEATHJERK officer, the vestige of a violent vendetta twenty years in the making.

Also, the Virgin Victory must secure the Super Reactor so that it may be hidden away, safe from GEATHJERK’s wrath. To do this, the Wonderful 100 must buy some time to set the plan into motion. But that other stuff is important too.

Medal Requirements

Element Platinum Gold Silver Bronze Difficulty
Time 17:00 19:00 21:00 23:00 Very easy
Time 17:00 19:00 21:00 23:00 Easy
Time 12:00 14:00 16:00 18:00 Normal
Time 17:00 19:00 21:00 23:00 Hard
Time 17:00 19:00 21:00 23:00 101% Hard
Combo 10000 8000 6000 4000 Very easy
Combo 11000 9000 7000 5000 Easy
Combo 12000 11000 10000 9000 Normal
Combo 12000 11000 10000 9000 Hard
Combo 12000 11000 10000 9000 101% Hard
Damage 0 1000 2000 4000 Very easy
Damage 0 1000 2000 4000 Easy
Damage 0 1000 2000 4000 Normal
Damage 0 2000 4000 8000 Hard
Damage 0 2000 4000 8000 101% Hard

Enemies Present (All Difficulties)

Ohdarko

Phase One

Wonder-Red wastes no time ordering the team to enter Unlimited Form. When combat begins after a short taunting session between Blue and Vijounne, at first you do not have a full glimpse of the machine holding on to the statue; you see only two tentacles flanking it on the left and right. The tentacles alternate attacks and go one at a time. Get your own attacks in whenever you have the opportunity.

The tentacles are capable of using laser beams and flamethrowers. You can counter these with Unite Sword and Unite Hand, respectively. The flamethrower powers up Unite Hand, which makes it a good time to let loose with your own attacks before the absorbed flames wear out or the enemy pulls just out of reach.

When you see a tentacle hover above the base of the statue with its weapon pointed straight at it, you’re about to see a cannon shot be fired at your position. Return these gifts to sender with Unite Gun or Unite Whip.

If the tentacle rises above the statue’s base, but the dull bottom of the tip is what faces you, get ready to Unite Guts a tentacle slam attack.

After defeating both tentacles, you’re prompted to hammer off a section of the base to knock the pursuing machine loose. It does not approve of this and will attempt to strike with other weapons in its arsenal, such as an electro-shock cannon and an ink jelly bomb launcher. It is possible to repel the lightning with Unite Sword, but try to hammer at the crack in the statue quickly and often to drive off the machine. It communicates to you that this will not do at all.

Phase Two

Grasping firmly on to the Virgin Victory like a scorned alien octopus robot, the Ohdarko unleashes its firepower both at the Wonderful 100 and the Victory. You must do your best to quickly destroy the limbs as they draw in close to attack, while also keeping the ship up and running by wrapping a Wonder-Liner around any damaged sections on the ship’s deck. Ohdarko still has the use of its electro-shock cannon and ink jelly bombs, but other weapons will also come into play.

One of the tentacles on Ohdarko is tipped by a massive spiked mace that can be very tough to evade and cannot be blocked with Unite Guts. The timing for Hero Counter is particularly tough as well due to how fast the attack is executed. Try to Unite Spring away while equipped with Hero Time. The mace embeds itself on the Virgin Victory’s deck, allowing you to tear off sections of it with Unite Whip to eventually reach its core and destroy it.

Ohdarko also has another beam cannon on its head. You can reflect this beam toward limbs that are out of your reach.

Throughout this phase, helicopters will deliver reinforcements, and fighters will attempt air strikes that can harm Ohdarko’s limbs. You need a full 100 hero team to put an end to Ohdarko, so recruit ’em if you need to.

After you destroy all of the weapon limbs you can see, the team leaps onto one of the arms to try and save Luka. You must guide the team toward the body of Ohdarko and pry open an access hatch with Unite Claw. Work fast, as the tentacle you’re on is self-destructing.

Phase Three

Vijounne angrily reasserts Ohdarko’s grip on the Virgin Victory, and you jump onto its head to finish the fight. Now you must use Unite Claw to get access to its weak point, while evading the drill from one of the remaining tentacles and the saw blades mounted on the other. You can actually intercept the saw blades with Unite Claw to cause serious damage to Ohdarko, if you win the event that takes place after the intercept.

Ohdarko will release large missiles from its head, targeting them to land on you from above. Get moving when you see the missiles fly up!

Lastly, Ohdarko can emit a poisonous purple mist from vents on its body. The Virgin Victory will lower an anchor for you to Unite Whip to and safely stay away from the gas.

When Ohdarko’s health is completely depleted, it attempts to destroy the Wonderful 100 with a combined drill and saw blade attack, which you must intercept with Unite Claw. After Wonder-White finishes abusing the mech, it is tossed into the sky where you must then intercept Ohdarko’s laser with Unite Sword.

Despite Blue’s efforts, Vijounne slips away to fight another day. There is no time for more debate on Blue’s recklessness, as the team is needed back on the Virgin Victory’s bridge. For now, Operation 004 is complete.