Prima Games eGuides
primagames.com Browse Redeem a code Help
Metroid: Samus Returns eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • The History of SR388
    • The Chozo
    • Fast-Forward to the Year 20X5
    • Samus Returns
  • Walkthrough
    • Surface
    • Area 1
    • Area 2
      • Area 2 : part I
      • ARACHNUS
      • Area 2 : part II
    • Area 3
      • Area 3 : part I
      • Area 3 : part II
    • Area 4
      • Area 4 : part I
      • Area 4 : Diggernaut Escape
      • Area4 : part II
    • Area 5
    • Area 6
      • Area 6 : part I
      • Diggernaut
      • Area 6 : part II
    • Area 7
    • Area 8
    • Surface Revisited
      • Surface Revisited
      • Proteus Ridley
  • How to Play
    • Introduction
    • Basics
    • Advanced Techniques
  • The Armory
    • Introduction
    • The Gunship
    • Beams
    • Explosive Devices
    • Power Suit Upgrades
    • Morph Ball Upgrades
    • Aeion Abilities
  • Inhabitants & Eco System of SR388
    • Introduction
    • SR388 Native Life
    • Chozo Security Units
    • Metroids
    • Bosses
    • Hazards
    • Chozo Relics
    • Doors
    • Blocks
  • Extras
    • Introduction
    • amiibo Unlocks
    • The Gallery
    • Completion Times
    • Walkthrough Quick Reference
    • Item Checklist
  • Reading This Walkthrough
    • Introduction

Metroid: Samus Returns Guide › Walkthrough › Surface Revisited

Surface Revisited

Everything comes full circle. You’re back on the Surface, but on the far west end. There’s little to do besides grab any upgrades you missed during your journey and make your way back to the Gunship, so best not to delay.

Head slightly to the right after exiting the elevator, then jump straight up the middle of the room to find a small platform and a passage blocked by more crystals. Wait a moment for the Metroid Hatchling to take care of them.

Once the path is clear, Space Jump up the right side of the corridor until your feet touch land once more.

Super Missile Tank S-27

If you travel up the left side of the corridor instead of the right, you can grab a quick and easy Super Missile Tank. Afterward, use the Grapple Beam on the Pull Block to the right for a fast escape from the Super Missile Tank’s enclosure.

Continue to the right and let the Metroid Hatchling destroy the crystal formation at the end of the hall. Drop down the newly opened corridor and wait for the Metroid Hatchling to destroy the crystal formation on the right.

Missile Tank M-75

While crossing the part of the hall carpeted with deadly red plants, note the Block on the ceiling that’s thoroughly covered in crystals. This isn’t decoration—a Missile Tank is hiding in the Block.

To reach the Missile Tank, head to the right until you’re out of the red plants. Go into Morph Ball form, grip the ground with the Spider Ball, and use a Power Bomb to shoot yourself onto the ceiling.

From here, roll to the crystal formation and wait for the Metroid Hatchling to eat its way through to the tank. Claim it as your own.

From this point, there’s not much in the way of tricky terrain to slow you down. Follow the path until you see a Teleport Station blocked off by more crystals on your left. If there’s anything you want to do in other areas, now’s the time.

End of the Line

This is the last Teleport Station you have access to before the end of the mission. Consider taking the time to gather more items—the Metroids may be gone, but SR388 is still a hostile place. There could be more dangers lying in wait…

Cleanup

Past Cleanups

This is where you can find a full list of Cleanup items. Items covered in previous Cleanup sections include reference points for where you can look up full location and retrieval details. If you’ve been skipping Cleanups so far, this is your opportunity to make all the rounds.

With the Metroid Hatchling in your possession, you’re now capable of grabbing every remaining item on the planet. Note that the Metroid Hatchling’s crystal-crunching ability makes it easier to get some of these items. Crystals are spread all across SR388, especially around item tanks. While the original text for each of these items points you in its direction, the task of obtaining them is often simplified once you have the Metroid Hatchling.

Surface Cleanup

M-11, M-12: See Walkthrough Area 1 Cleanup.

S-11: See Walkthrough Area 5 Cleanup.

Area 1 Cleanup

M-21: See Walkthrough Area 2 Cleanup.

A-9, S-12: See Walkthrough Area 5 Cleanup.

M-39: See Walkthrough Area 4 Cleanup.

Area 2 Cleanup

M-22: See Walkthrough Area 2 Cleanup.

A-3, M-32: See Walkthrough Area 3 Cleanup.

M-40, S-4: See Walkthrough Area 4 Cleanup.

A-10, S-13: See Walkthrough Area 5 Cleanup.

P-14: See Walkthrough Area 7 Cleanup.

Area 3 Cleanup

A-7, S-5: See Walkthrough Area 4 Cleanup.

M-52, M-53, S-14, S-15, S-16: See Walkthrough Area 5 Cleanup.

P-3, P-4, P-5: See Walkthrough Area 7 Cleanup.

Area 4 Cleanup

E-7, M-54, M-55, S-17, S-18: See Walkthrough Area 5 Cleanup.

P-6: See Walkthrough Area 7 Cleanup.

Area 5 Cleanup

A-13, P-7, P-8, P-9, P-10: See Walkthrough Area 7 Cleanup.

Area 6 Cleanup

P-11, S-22, S-23: See Walkthrough Area 7 Cleanup.

Final Cleanup

This is the last Cleanup section. The following items have not been mentioned anywhere else in the Walkthrough.

Surface: Power Bomb Tank P-13

Teleport to the eastern Surface Teleport Station, then head left and drop down underneath it.

Wrap around and continue left to reach a wall with crystals inside. Now that you have the Metroid Hatchling with you, you can easily destroy those. Approach them and let the Metroid Hatchling chomp away. You find the Power Bomb Tank just beyond the crystals.

Area 1: Super Missile Tank S-29

Teleport to Area 1’s only Teleport Station. Proceed right and drop to the bottom of the next corridor.

Enter the room on the left. This is an old Item Sphere room you visited earlier. If you bomb the Block third from the left of the ramp, you find a secret space under the floor.

Spot a crystal cluster obstructing the left side of the secret space. Let the Metroid Hatchling munch its way through, then shoot a missile at the Block on the middle-left side of the wall to gain access to Super Missile Tank S-29.

Area 2: Super Missile Tank S-30

Teleport to the southwestern station and take the door on the left side of the room.

Drop down the corridor until you see a small cluster of crystals on your right.

Stop short of the narrow land bridge ahead; the Blocks there are all Pit Blocks. Spring and Spider Ball onto the ceiling and make your way toward the crystals.

Roll along the ceiling toward the right wall and bomb the upper Block to reveal the Super Missile Tank.

Area 2: Power Bomb Tank P-15

Teleport to the easternmost station in Area 2. The item you’re looking for is on the way down to the elevator to Area 3. After teleporting, head east through the door on the right side of the room.

Continue to the right until you reach the Chozo Seal. Drop below the seal and enter the first Morph Ball passage you see on the left.

Spot a small cluster of crystals. Let the Metroid Hatchling chomp through them, then hop up into the now-open passage. Bomb the Block at the left end to reveal Power Bomb Tank P-15.

Area 5: Missile Tank M-76

Teleport to the station in the center of Area 5.

Missile Tank M-76 is just below the Teleport Station. Spider Ball below the station’s platform and let the Metroid Hatchling destroy the crystals so you can reach the Missile Tank.

Area 7: Missile Tank M-77

Teleport to the eastern station in Area 7. Drop below it and head right.

Continue right and drop down the opening ahead—the glowing crystal in the background marks the way. Once at the bottom, proceed left and through the door ahead.

Drop off the ledge, then go right and drop down once more.

Continue down to the bottom-right corner of the room, then roll into the Morph Ball passage on your left.

You eventually reach a cluster of crystals blocking another Morph Ball passage. Have the Metroid Hatchling destroy them, then head in.

Venture left until you reach a dead end. Destroy the Block at the bottom of the left wall with a Bomb, then continue left. Find the Missile Tank up ahead.

Area 8: Missile Tank M-78

Teleport to the lower of the two stations in Area 8. After exiting, climb to the top of the corridor.

If, during your first trip through Area 8, you destroyed the Pull Block barricading the Morph Ball passage between the top of this corridor and the next room, you can use the passage now to shorten your trip. If not, take the door below.

Make your way to the top-left corner of the next room, either by heading through the door on the right side, then up and left, or by taking the shortcut and going straight to the top.

Continue up to the top of the corridor to find another crystal-blocked passage. Let the Metroid Hatchling destroy the crystals, and the Missile Tank is yours.

What’s Left?

With that, if you’ve been following this Walkthrough, you should now have every item available on SR388, save for a couple more on the Surface.

To confirm whether you’ve cleared an area of items, pause the game. Locate the row of icons at the bottom center of your screen and click the one on the bottom left. A world map of SR388 appears. Scroll through the map to check individual areas. In the top left of the bottom screen, a percentage is visible, indicating how much of an area’s total items you’ve acquired. At 100%, you’re done with that area. Otherwise, search the area’s map for any circle icons. Dots mark locations of items you’ve already grabbed, while circles mark items you have yet to hunt down. To map out any unexplored areas, head to those locations and use your Scan Pulse Aeion Ability. The Scan Pulse finds any items in the vicinity.

There’s little keeping you from reaching the map location marked . This ledge signals the point of no return. When you drop off, you initiate the end of the game. If you still have things to do, turn back and head to the nearest Teleport Station. Otherwise, it’s time to see your mission through to its conclusion.

Aeion Tank A-15

There are two more upgrades in this area, and they aren’t really hidden. Find the first on the right side of the open area; if you see a Taramarga-covered door, you’ve come to the right place.

This room seems tricky at first glance, but in fact it’s quite easy. As soon as you enter, stop. The floor is covered in Pit Blocks.

Shoot the Block in front of you on the right with a missile, then use your Grapple Beam to pull yourself onto the grapple point ahead. As soon as the grapple ends, hold the Circle Pad to the left; the Block directly below the grapple point is another Pit Block.

Free Aim upward and grapple onto the Block above you.

Climb into the opening on the left, then jump, grip the ceiling, and roll to the right—the bottom of this passage is also covered in Pit Blocks. Roll right to claim the Aeion Tank.

Once you collect the Aeion Tank, roll to the left to fall through the Pit Blocks. From there, grapple onto the grapple point to the left and roll left until you fall through another Pit Block.

Super Missile Tank S-28

<

Near the top-left side of the Surface, you find a false wall made up of Power Bomb Blocks. Blast your way through, then Screw Attack down the corridor.

On the right, near the bottom of the corridor, is the Super Missile Tank. Manage your Screw Attack on the way down to keep from falling through the Pit Blocks.

Keep reading with a free account

The first 3 sections of Metroid: Samus Returns are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousArea 8 NextProteus Ridley