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Metroid: Samus Returns eGuide
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Contents

  • The History of SR388
    • The Chozo
    • Fast-Forward to the Year 20X5
    • Samus Returns
  • Walkthrough
    • Surface
    • Area 1
    • Area 2
      • Area 2 : part I
      • ARACHNUS
      • Area 2 : part II
    • Area 3
      • Area 3 : part I
      • Area 3 : part II
    • Area 4
      • Area 4 : part I
      • Area 4 : Diggernaut Escape
      • Area4 : part II
    • Area 5
    • Area 6
      • Area 6 : part I
      • Diggernaut
      • Area 6 : part II
    • Area 7
    • Area 8
    • Surface Revisited
      • Surface Revisited
      • Proteus Ridley
  • How to Play
    • Introduction
    • Basics
    • Advanced Techniques
  • The Armory
    • Introduction
    • The Gunship
    • Beams
    • Explosive Devices
    • Power Suit Upgrades
    • Morph Ball Upgrades
    • Aeion Abilities
  • Inhabitants & Eco System of SR388
    • Introduction
    • SR388 Native Life
    • Chozo Security Units
    • Metroids
    • Bosses
    • Hazards
    • Chozo Relics
    • Doors
    • Blocks
  • Extras
    • Introduction
    • amiibo Unlocks
    • The Gallery
    • Completion Times
    • Walkthrough Quick Reference
    • Item Checklist
  • Reading This Walkthrough
    • Introduction

Metroid: Samus Returns Guide › Inhabitants & Eco System of SR388

Chozo Relics

Chozo Seals

The Chozo used these artifacts as locking mechanisms to keep Metroids from escaping the lowers levels of the planet’s underground—and to keep intruders from taking them for themselves. The purple liquid is directly linked to these devices, and the only way to activate one is to destroy all the Metroids in the Chozo Seal’s area.

Recharge Stations (Energy and Ammo)

How this ancient technology works is a mystery to all life-forms in the galaxy, but we know one thing for sure: your Chozo-crafted Power Suit both activates it and benefits from it. Stepping into a Recharge Station refills either all your health or all your ammunition. You find these stations just about everywhere, which helps take the edge off some of the planet’s more dangerous corners.

Big Aeion Orbs

Aeion must have been a big focus of Chozo scientific research on SR388. Perhaps it was Aeion that brought them to this remote and dangerous planet in the first place. Whatever the answer, on top of the Aeion Ability Artifacts, dispensers containing Big Aeion Orbs can be found all over the planet’s interior. Touching one fully refills your Aeion Energy bar, making Big Aeion Orbs just as important as any of the Recharge Stations you find during the mission.

Teleport Stations

The Chozo were geniuses when it came to developing technology. Teleport Stations, for example, allow a user to teleport from one station on one corner of the planet to another station on the other side in the blink of an eye. How it all works will likely remain a mystery for all time, but what matters here is that your Power Suit can interface with the machines and utilize them.

Chozo Statues

Statues of the ancient Chozo Empire can be found throughout the planet’s interior. This wouldn’t be all that strange or interesting, were it not for the orbs, known as Item Spheres, that most possess. Should you grab one, your Power Suit gains an upgrade. This is incredibly useful, but it raises the question: was it common for Chozo to utilize Item Spheres themselves?

Aeion Ability Artifacts

Some of the most mysterious structures of the ancient Chozo, the Aeion Ability Artifacts house powerful Aeion Abilities, which your Power Suit can interface with. There aren’t many left on SR388, but the ones that are there offer tremendous help in completing your mission.

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