Prima Games eGuides Metroid: Samus Returns eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Metroid: Samus Returns eGuide Inhabitants & Eco System of SR388

Blocks

SR388’s terrain looks fairly standard, as far as alien terrain goes, but the Chozo came up with all sorts of strange ideas when designing their empire, right down to trick floors, called Blocks. A multitude of Blocks litter the planet’s Surface and interior, most of which can only be destroyed by a specific weapon and usually reform a handful of seconds after their destruction. In most cases, Blocks look like normal terrain until they’re destroyed or shot with missiles. Once destroyed the first time, if they reappear, you see what kind of Block you’re dealing with.

Blocks

Blocks can be destroyed with any weapon in your arsenal, but they reappear after a few seconds.

Pit Blocks

Touch a Pit Block, and you fall straight through it. You can’t use your Scan Pulse to reveal a Pit Block’s location, and unlike with other Blocks, shooting it with missiles doesn’t reveal its identity. If you see a stretch of single-Block-width land, it’s a good idea to Spider Ball along the ceiling, or jump over the stretch.

Missile Blocks

Missile Blocks are destroyed by, as the name implies, missiles. They reappear shortly afterward.

Bomb Blocks

Bomb Blocks are likely the most common Block type on SR388. To destroy one, plant a Morph Ball Bomb next to it and let the Bomb do its work. Bomb Blocks reappear after a few seconds.

Pull Blocks

Pull Blocks are not hidden, and they function differently from most other Blocks. Some Pull Blocks can be destroyed, while others can only be moved. No matter which type of Pull Block you encounter, the solution for dealing with them is always to pull them with the Grapple Beam.

Grapple Points

Grapple points are another type of unhidden Block. These are indestructible. You often find them embedded in ceilings or walls, but never obstructing a path like most other Blocks. Instead, they’re helpful, provided you have the Grapple Beam. Use these Blocks as anchor points for the Grapple Beam to swing from one side of a room to another, or pull yourself vertically or horizontally between hazards to a location previously unreachable.

Super Missile Blocks

Unlike all other destructible Blocks, Super Missile Blocks disappear for good when you shoot them with a Super Missile. They often hide Super Missile Tanks or barricade other secrets, and rarely get in the way of your main mission: hunting the Metroids.

Screw Attack Blocks

These are some of the trickier Blocks to find and destroy simply because they’re often in spaces most easily reached with the Space Jump ability. They’re frequently linked to shortcuts and/or secrets, so make sure to jump through them after grabbing the Screw Attack upgrade.

Power Bomb Blocks

The last destructible Block type, Power Bomb Blocks, can only be destroyed with Power Bombs. Like Super Missile Blocks, once they’re destroyed, they stay gone.