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Battlefield 3: Back to Karkand DLC eGuide
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Contents

  • Maps
    • Conquest
      • Stike at Karkand (Conquest)
      • Gulf of Oman (Conquest)
      • Sharqi Peninsula (Conquest)
      • Wake Island (Conquest)
    • Rush
      • Strike at Karkand (Rush)
      • Gulf of Oman (Rush)
      • Sharqi Peninsula (Rush)
      • Wake Island (Rush)
    • Team Deathmatch
      • Strike at Karkand (Team Deathmatch)
      • Gulf of Oman (Team Deathmatch)
      • Sharqi Peninsula (Team Deathmatch)
      • Wake Island (Team Deathmatch)
    • Squad Rush
      • Strike at Karkand (Squad Rush)
      • Gulf of Oman (Squad Rush)
      • Sharqi Peninsula (Squad Rush)
      • Wake Island (Squad Rush)
    • Squad Team Deathmatch
      • Strike at Karkand (Squad Team Deathmatch)
      • Gulf of Oman (Squad Team Deathmatch)
      • Sharqi Peninsula (Squad Team Deathmatch)
      • Wake Island (Squad Team Deathmatch)
  • Essentials
    • Primer
      • What's New
    • Basics
      • Introduction and Interface
      • Spawn Screen
      • Movement Fundamentals
      • Combat
      • Game Modes
      • Squad Play
      • Multiplayer Tactics
      • Persistence System
      • Battlelog
      • Specializations
      • Camo Patterns
    • Back to Karkand Content
      • Weapons
      • Vehicles
      • Achievements/ Trophies
    • Compendium
      • Contents

Battlefield 3: Back to Karkand DLC Guide › Maps › Squad Team Deathmatch

Strike at Karkand (Squad Team Deathmatch)

Control of the industrial facility and harbor at Karkand motivates this assault by US forces, where they find Russian forces marshalling to defend the industrial city and determined to meet the attack with stiff resistance.

(click here for interactive map)

The terrain surrounding Karkand is sufficiently open to allow for sweeping fields of fire, but the open ground increases the danger posed by anti-vehicle missiles and sniping.

It is vital for both sides to secure firebases in Karkand’s sheltered city center.

Squad Deathmatch encompasses the entire east half of the city, making for an exciting experience as your squad dashes across streets and sweeps alleyways for opposing forces.

There are four possible IFV spawn points, giving your squad the chance to hop aboard and score some easy kills. However, this map favors infantry more than vehicles.

The buildings and alleys offer plenty of places to hide and flank enemy IFVs, assuming you have the firepower. Therefore, make sure your squad has at least one engineer to deal with these threats.

While there are some great sniping perches in this city, it’s best to stay on the move, working your way around the map’s perimeter. While moving, stay in close contact with your squad.

In tight quarters, it’s easy to get separated, making you vulnerable to attacks by enemy squads. This is one city where you constantly need a buddy to watch your back.

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