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Battlefield 3: Back to Karkand DLC eGuide
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Contents

  • Maps
    • Conquest
      • Stike at Karkand (Conquest)
      • Gulf of Oman (Conquest)
      • Sharqi Peninsula (Conquest)
      • Wake Island (Conquest)
    • Rush
      • Strike at Karkand (Rush)
      • Gulf of Oman (Rush)
      • Sharqi Peninsula (Rush)
      • Wake Island (Rush)
    • Team Deathmatch
      • Strike at Karkand (Team Deathmatch)
      • Gulf of Oman (Team Deathmatch)
      • Sharqi Peninsula (Team Deathmatch)
      • Wake Island (Team Deathmatch)
    • Squad Rush
      • Strike at Karkand (Squad Rush)
      • Gulf of Oman (Squad Rush)
      • Sharqi Peninsula (Squad Rush)
      • Wake Island (Squad Rush)
    • Squad Team Deathmatch
      • Strike at Karkand (Squad Team Deathmatch)
      • Gulf of Oman (Squad Team Deathmatch)
      • Sharqi Peninsula (Squad Team Deathmatch)
      • Wake Island (Squad Team Deathmatch)
  • Essentials
    • Primer
      • What's New
    • Basics
      • Introduction and Interface
      • Spawn Screen
      • Movement Fundamentals
      • Combat
      • Game Modes
      • Squad Play
      • Multiplayer Tactics
      • Persistence System
      • Battlelog
      • Specializations
      • Camo Patterns
    • Back to Karkand Content
      • Weapons
      • Vehicles
      • Achievements/ Trophies
    • Compendium
      • Contents

Battlefield 3: Back to Karkand DLC Guide › Maps › Rush

Gulf of Oman (Rush)

A USMC Marine Expeditionary Unit (MEU) has landed on this Persian Gulf beach during the night in the hopes of quickly seizing the nearby Russian airbase.

(click here for interactive map)

Zone 2

US Deployment

Base Assets

Vehicle Image Quantity Respawn Time
DPV 1 30 sec.
AAV-7A1 AMTRAC
1 60 sec.
M1 Abrams 1 75 sec.

The stakes are high for both sides. The Marines face possibly being driven into the sea and destroyed.

RU Deployment

Base Assets

Vehicle Image Quantity Respawn Time
T-90A 1 90 sec.

The Russian forces could lose a key airbase and open the door for US forces to take strategic oilfields. Both sides have been using the morning to prepare for the final assault.

Zone 3

US Deployment

Base Assets

Vehicle Image Quantity Respawn Time
AAV-7A1 AMTRAC
1 60 sec.
M1 Abrams 1 75 sec.

Unlike the Conquest modes that feature jets and helicopters, this Rush battle is strictly a ground-based affair that requires both teams to make the most of infantry and tank tactics to gain the upper hand.

RU Deployment

Base Assets

Vehicle Image Quantity Respawn Time
9M133 Kornet Launcher
1 30 sec.

While the RU defenders always have a vehicle deficit in this battle, they occupy some tricky terrain around the objectives that is ideal for ambushing US infantry and vehicles.

To avoid running into traps, the US team must identify flanking routes in an attempt to take the defenders by surprise.

The battle starts near the coast, with two objectives positioned near the Veteran’s Retreat compound. Next, the action shifts north into the city before culminating in a showdown at the Hotel.

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