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Battlefield 3: Back to Karkand DLC eGuide
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Contents

  • Maps
    • Conquest
      • Stike at Karkand (Conquest)
      • Gulf of Oman (Conquest)
      • Sharqi Peninsula (Conquest)
      • Wake Island (Conquest)
    • Rush
      • Strike at Karkand (Rush)
      • Gulf of Oman (Rush)
      • Sharqi Peninsula (Rush)
      • Wake Island (Rush)
    • Team Deathmatch
      • Strike at Karkand (Team Deathmatch)
      • Gulf of Oman (Team Deathmatch)
      • Sharqi Peninsula (Team Deathmatch)
      • Wake Island (Team Deathmatch)
    • Squad Rush
      • Strike at Karkand (Squad Rush)
      • Gulf of Oman (Squad Rush)
      • Sharqi Peninsula (Squad Rush)
      • Wake Island (Squad Rush)
    • Squad Team Deathmatch
      • Strike at Karkand (Squad Team Deathmatch)
      • Gulf of Oman (Squad Team Deathmatch)
      • Sharqi Peninsula (Squad Team Deathmatch)
      • Wake Island (Squad Team Deathmatch)
  • Essentials
    • Primer
      • What's New
    • Basics
      • Introduction and Interface
      • Spawn Screen
      • Movement Fundamentals
      • Combat
      • Game Modes
      • Squad Play
      • Multiplayer Tactics
      • Persistence System
      • Battlelog
      • Specializations
      • Camo Patterns
    • Back to Karkand Content
      • Weapons
      • Vehicles
      • Achievements/ Trophies
    • Compendium
      • Contents

Battlefield 3: Back to Karkand DLC Guide › Maps › Rush

Strike at Karkand (Rush)

Control of the industrial facility and harbor at Karkand motivates this assault by US forces, where they find Russian forces marshalling to defend the industrial city and determined to meet the attack with stiff resistance.

(click here for interactive map)

The terrain surrounding Karkand is sufficiently open to allow for sweeping fields of fire, but the open ground increases the danger posed by anti-vehicle missiles and sniping.

RU Deployment

Base Assets

Vehicle Image Quantity Respawn Time
T-90A 1 90 sec.

It is vital for both sides to secure firebases in Karkand’s sheltered city center.

Zone 2

US Deployment

Base Assets

Vehicle Image Quantity Respawn Time
M220 TOW Launcher 1 30 sec.

Strike at Karkand is a classic Conquest map, but this is the first time the industrial city has been setup for an epic Rush battle.

RU Deployment

Base Assets

Vehicle Image Quantity Respawn Time
T-90A 1 90 sec.

The conflict takes place over four separate zones. The action starts out on the north side of the city, around the Hotel, before moving south near the Square and Market.

Zone 3

US Deployment

Base Assets

Vehicle Image Quantity Respawn Time
M1 Abrams 1 60 sec.

In the final phase, the US attackers must push across the river to reach the final objectives located at the Warehouse and Gatehouse.

RU Deployment

Base Assets

Vehicle Image Quantity Respawn Time
T-90A 1 90 sec.

While tanks are available in each zone, infantry dominate this fight. So prepare for some gritty urban combat as you fight for control of this besieged city.

Zone 4

US Deployment

Base Assets

Vehicle Image Quantity Respawn Time
LAV-25 1 60 sec.
M1 Abrams 1 60 sec.

RU Deployment

Base Assets

Vehicle Image Quantity Respawn Time
T-90A 1 90 sec.

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