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Battlefield 3: Back to Karkand DLC eGuide
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Contents

  • Maps
    • Conquest
      • Stike at Karkand (Conquest)
      • Gulf of Oman (Conquest)
      • Sharqi Peninsula (Conquest)
      • Wake Island (Conquest)
    • Rush
      • Strike at Karkand (Rush)
      • Gulf of Oman (Rush)
      • Sharqi Peninsula (Rush)
      • Wake Island (Rush)
    • Team Deathmatch
      • Strike at Karkand (Team Deathmatch)
      • Gulf of Oman (Team Deathmatch)
      • Sharqi Peninsula (Team Deathmatch)
      • Wake Island (Team Deathmatch)
    • Squad Rush
      • Strike at Karkand (Squad Rush)
      • Gulf of Oman (Squad Rush)
      • Sharqi Peninsula (Squad Rush)
      • Wake Island (Squad Rush)
    • Squad Team Deathmatch
      • Strike at Karkand (Squad Team Deathmatch)
      • Gulf of Oman (Squad Team Deathmatch)
      • Sharqi Peninsula (Squad Team Deathmatch)
      • Wake Island (Squad Team Deathmatch)
  • Essentials
    • Primer
      • What's New
    • Basics
      • Introduction and Interface
      • Spawn Screen
      • Movement Fundamentals
      • Combat
      • Game Modes
      • Squad Play
      • Multiplayer Tactics
      • Persistence System
      • Battlelog
      • Specializations
      • Camo Patterns
    • Back to Karkand Content
      • Weapons
      • Vehicles
      • Achievements/ Trophies
    • Compendium
      • Contents

Battlefield 3: Back to Karkand DLC Guide › Maps › Rush

Wake Island (Rush)

The Imperial Japanese Navy conquered the coral atoll of Wake Island in 1941. The island remained in Japanese control until the end of the war in 1945.

(click here for interactive map)

Zone 1

US Deployment

Base Assets

Vehicle Image Quantity Respawn Time
AAV-7A1 AMTRAC 1 60 sec.
M1 Abrams 1 60 sec.
AH-1Z Viper 1 90 sec.
RHIB 1 30 sec.

Now, 70 years later, the US Marines have returned to this small island in an attempt to secure the airfield, now occupied by Russian forces.

RU Deployment

Base Assets

Vehicle Image Quantity Respawn Time
9K22 Tunguska 1 90 sec.

With air, ground, and sea units prepared for deployment, this small horseshoe-shaped island is once again the site of an intense battle between two superpowers.

Zone 2

US Deployment

Base Assets

Vehicle Image Quantity Respawn Time
AAV-7A1 AMTRAC 1 60 sec.
M1 Abrams 1 60 sec.
AH-1Z Viper 1 90 sec.
RHIB 1 30 sec.

Conquest battles on Wake Island are nothing new, but this is the first time a Rush battle has been brought to these shores.

RU Deployment

Base Assets

Vehicle Image Quantity Respawn Time
T-90A 1 90 sec.
9K22 Tunguska 1 90 sec.

The battle begins near the North Village before moving to the North Base and Airfield. Although they occupy the Airfield, the RU team has no access to jets or helicopters during this battle.

Zone 3

US Deployment

Base Assets

Vehicle Image Quantity Respawn Time
DPV 1 30 sec.
M1 Abrams 1 60 sec.
AH-1Z Viper 1 90 sec.
AAV-7A1 AMTRAC 1 60 sec.

However, they do have a Tunguska-M they can use to defend against air attacks by the US team’s attack helicopter.

RU Deployment

Base Assets

Vehicle Image Quantity Respawn Time
T-90A 1 90 sec.
9K22 Tunguska-M 1 90 sec.

The narrow peninsula offers little room for ground troops to maneuver. But through the use of RHIBs and their AMTRAC, the US team can stage successful amphibious flanking attacks.

Because they are facing threats approaching from the land, air, and sea, the RU team must be very flexible and keep their heads on a swivel to avoid being surprised by the US attackers.

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