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Battlefield 3: Back to Karkand DLC eGuide
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Contents

  • Maps
    • Conquest
      • Stike at Karkand (Conquest)
      • Gulf of Oman (Conquest)
      • Sharqi Peninsula (Conquest)
      • Wake Island (Conquest)
    • Rush
      • Strike at Karkand (Rush)
      • Gulf of Oman (Rush)
      • Sharqi Peninsula (Rush)
      • Wake Island (Rush)
    • Team Deathmatch
      • Strike at Karkand (Team Deathmatch)
      • Gulf of Oman (Team Deathmatch)
      • Sharqi Peninsula (Team Deathmatch)
      • Wake Island (Team Deathmatch)
    • Squad Rush
      • Strike at Karkand (Squad Rush)
      • Gulf of Oman (Squad Rush)
      • Sharqi Peninsula (Squad Rush)
      • Wake Island (Squad Rush)
    • Squad Team Deathmatch
      • Strike at Karkand (Squad Team Deathmatch)
      • Gulf of Oman (Squad Team Deathmatch)
      • Sharqi Peninsula (Squad Team Deathmatch)
      • Wake Island (Squad Team Deathmatch)
  • Essentials
    • Primer
      • What's New
    • Basics
      • Introduction and Interface
      • Spawn Screen
      • Movement Fundamentals
      • Combat
      • Game Modes
      • Squad Play
      • Multiplayer Tactics
      • Persistence System
      • Battlelog
      • Specializations
      • Camo Patterns
    • Back to Karkand Content
      • Weapons
      • Vehicles
      • Achievements/ Trophies
    • Compendium
      • Contents

Battlefield 3: Back to Karkand DLC Guide › Essentials › Basics

Movement Fundamentals

Sprinting is essential at the beginning of match as players race to capture and defend key locations.

Moving your soldier around the battlefield is simple, especially if you’ve played the earlier installments or other first-person shooters. When standing, your soldier jogs at moderate pace, which is ideal for getting around areas where threats are minimal.

While crouched, you move slower, and while prone, your movement is literally reduced to a crawl. However, since you are lower, you make a smaller target for the enemy to hit and you can more easily duck behind cover. When advancing against an enemy position, it is best to move while crouched or prone, as it is harder for the enemy to detect you.

These lower stances also cause the reticle to tighten up, indicating an increase in your weapon accuracy. So make a habit of dropping to a knee or down on your belly before firing a shot.

At times, it is better to move fast, by sprinting. You can’t use weapons or equipment while sprinting, but you are much more difficult for the enemy to hit. Sprint when you have to cross a dangerously open piece of ground as you move from one position of cover to another. But never sprint in tight, confined spaces where you’re likely to encounter enemy troops.

If you encounter an enemy at close range while sprinting, chances are you won’t have time to stop and aim your weapon, giving the enemy a huge advantage.

Caution

Some maps feature deep bodies of water, allowing you to swim. Avoid swimming at all costs. While you’re in the water you can’t access your weapons; you are a sitting duck.

Parachutes

If you bail out of a plane or helicopter, make sure you do so within the map’s boundary.

Whether jumping out of a damaged aircraft of hopping off a tall building, you can avoid cratering into the ground by deploying your parachute. While in free fall, press the jump button/key once to open your parachute.

You can slightly steer the parachute with standard movement inputs. But don’t expect to travel great distances in your parachute, as the descent is rapid. It’s possible to fire your weapons during the descent, but your accuracy is greatly diminished. If you’re descending directly over an enemy position, consider dropping grenades—just make sure they explode before you reach the ground.

But the longer you’re in the air, the more attention you’re likely to attract. For this reason, free fall for as long as possible and open the parachute just before you reach the ground. This is a great way to sneak into enemy-held territory.

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