A USMC Marine Expeditionary Unit (MEU) has landed on this Persian Gulf beach during the night in the hopes of quickly seizing the nearby Russian airbase.
Click here for an interactive map
The stakes are high for both sides. The Marines face possibly being driven into the sea and destroyed.
The Russian forces could lose a key airbase and open the door for US forces to take strategic oilfields. Both sides have been using the morning to prepare for the final assault.
Conquest Assault (3 Flags)
With only three flags up for grabs, the intensity of this battle rarely subsides, regardless of where you are.
US Deployment
Base Assets
| Vehicle | Image | Quantity | Respawn Time |
|---|---|---|---|
| DPV |
|
2 | 20 sec. |
| M1 Abrams |
|
1 | 60 sec. |
The RU team begins the match with control of all three flags, draining the US team’s ticket count. So the US must act quickly and wrestle at least two flags away from the RU team.
While the RU team should expect a heated fight at the Veteran’s Retreat (A) control point, consider staging quick attacks on the City (B) and Construction Site (C) control points at the start of the match using the speedy DPVs provided at the US deployment area.
C: Construction Site
Control Point Assets
| US Control | RU Control | Respawn Time |
|---|---|---|
DPV (1)
|
DPV (1)
|
20 |
|
60 sec. |
This is a great way to catch the defenders off guard, forcing them to go on the offensive. When playing as the RU defenders, never take a flag for granted.
Post at least one squad at each control point. The longer the RU team can maintain control of at least two flags, the more likely they are to hold out for a win.
But the US team can bring the match to a quick end by securing all three flags and denying the RU team a spawn point.
Conquest (24 Flags)
At the start of this battle both sides hold two flags, with the US occupying the coastal area to the south while the RU team occupies the city to the north.
Click here for an interactive map
US Deployment
Base Assets
| Vehicle | Image | Quantity | Respawn Time |
|---|---|---|---|
|
AH-1Z Viper
|
|
1 | 40 sec. |
|
UH-1Y Venom
|
|
1 | 30 sec. |
| F-35B Joint Strike Fighter |
|
2 | 40 sec. |
| RHIB |
|
2 | 5 sec. |
| Centurion |
|
1 | N/A |
To initiate a drain on the opposing team’s ticket count, both teams must try to hold at least three flags.
RU Deployment
Base Assets
| Vehicle | Image | Quantity | Respawn Time |
|---|---|---|---|
|
VDV Buggy
|
|
1 | 5 sec. |
| BTR-90 |
|
1 | 30 sec. |
| T-90A |
|
1 | 30 sec. |
| Mi-28 Havoc |
|
1 | 40 sec. |
| SU-35BM Flanker-E |
|
2 | 40 sec. |
|
Pantsir S-1
|
|
1 | N/A |
In addition to defending the Olive Fort (A) and Veteran’s Retreat (B), the US should try to take the Construction Site (D) to gain access to an LAV-25.
If manpower allows, it’s possible to take and hold all the flags, forcing the opposing team to spawn from their base. This strategy is very effective when playing as the RU team.
A: Olive Fort
Control Point Assets
| US Control | RU Control | Respawn Time |
|---|---|---|
|
|
40 sec. |
|
|
20 sec. |
By capturing all the flags, the RU team forces the US team to spawn on the aircraft carrier, which makes it much tougher for them to establish a beachhead.
B: Veteran's Retreat
Control Point Assets
| US Control | RU Control | Respawn Time |
|---|---|---|
|
|
20 sec. |
At that point they can simply defend the coast and shoot down the incoming aircraft while peppering the approaching RHIBs with machine gun and cannon fire.
C: City
Control Point Assets
| US Control | RU Control | Respawn Time |
|---|---|---|
|
|
20 sec. |
To avoid such domination, the US must actively defend the Olive Fort (A) and Veteran’s Retreat (B) control points from the very beginning.
D: Construction Site
Control Point Assets
| US Control | RU Control | Respawn Time |
|---|---|---|
|
|
20 sec. |
|
|
40 sec. |
Conquest 64
In this epic battle, the US occupies the four southern control points near the coast while the RU team holds the three flags within the city to the north.
Click here for an interactive map
US Deployment
Base Assets
| Vehicle | Image | Quantity | Respawn Time |
|---|---|---|---|
|
AH-1Z Viper
|
|
1 | 40 sec. |
|
UH-1Y Venom
|
|
1 | 30 sec. |
| F-35B Joint Strike Fighter |
|
2 | 40 sec. |
| RHIB |
|
2 | 5 sec. |
|
Centurion C-RAM
|
|
1 | N/A |
Since the RU team begins with a slight flag deficit, they start the round with 30 more tickets than their opponents.
RU Deployment
Base Assets
| Vehicle | Image | Quantity | Respawn Time |
|---|---|---|---|
|
VDV Buggy
|
|
1 | 5 sec. |
| BTR-90 |
|
1 | 30 sec. |
| T-90A |
|
1 | 30 sec. |
| Mi-28 Havoc |
|
1 | 40 sec. |
| SU-35BM Flanker-E |
|
2 | 40 sec. |
|
Pantsir S-1
|
|
1 | N/A |
With seven flags total, each team must try to hold at least four to drain the opposing team’s ticket count.
A: Fort River
Control Point Assets
| US Control | RU Control | Respawn Time |
|---|---|---|
DPV (1)
|
|
20 sec. |
LAV-25 (1)
|
BTR (1)
|
40 sec. |
With four flags already in their possession, the US team should simply defend the flags they already have, putting the pressure on the RU team.
B: Olive Fort
Control Point Assets
| US Control | RU Control | Respawn Time |
|---|---|---|
DPV (1)
|
|
20 sec. |
M1 Abrams (1)
|
T-90A (1)
|
40 sec. |
Initially there’s no need to go on the offensive, so hold tight at least until your team has a 100 ticket advantage. The RU team must quickly coordinate an attack against one of the US-held control points to halt the drain on their ticket count.
C: Veteren's Retreat
Control Point Assets
| US Control | RU Control | Respawn Time |
|---|---|---|
DPV (1)
|
|
20 sec. |
One of the flanking control points such as the Fort River (A) or Beach Landing (D) are good choices. But if the US team is on a defensive footing, it will take a coordinated effort to wrestle one of these flags away from your opponents.
D: Beach Landing
Control Point Assets
| US Control | RU Control | Respawn Time |
|---|---|---|
|
|
40 sec. |
Strike with overwhelming force, using jets, helicopters, tanks, and IFVs to secure a flag as quickly as possible.
E: Construction Site
Control Point Assets
| US Control | RU Control | Respawn Time |
|---|---|---|
|
|
20 sec. |
|
|
40 sec. |
A skilled and coordinated push by the RU team can secure all the flags and thus force the US team to deploy from their carrier while bleeding tickets.
F: City
Control Point Assets
| US Control | RU Control | Respawn Time |
|---|---|---|
DPV (1)
|
|
20 sec. |
But when playing the RU team, don’t get too ambitious. Start by securing four flags, then consider expanding your offensive to the remaining control points.
G: Hotel
Control Point Assets
| US Control | RU Control | Respawn Time |
|---|---|---|
|
|
40 sec. |
|
|
40 sec. |