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Battlefield 3: Back to Karkand DLC eGuide
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Contents

  • Maps
    • Conquest
      • Stike at Karkand (Conquest)
      • Gulf of Oman (Conquest)
      • Sharqi Peninsula (Conquest)
      • Wake Island (Conquest)
    • Rush
      • Strike at Karkand (Rush)
      • Gulf of Oman (Rush)
      • Sharqi Peninsula (Rush)
      • Wake Island (Rush)
    • Team Deathmatch
      • Strike at Karkand (Team Deathmatch)
      • Gulf of Oman (Team Deathmatch)
      • Sharqi Peninsula (Team Deathmatch)
      • Wake Island (Team Deathmatch)
    • Squad Rush
      • Strike at Karkand (Squad Rush)
      • Gulf of Oman (Squad Rush)
      • Sharqi Peninsula (Squad Rush)
      • Wake Island (Squad Rush)
    • Squad Team Deathmatch
      • Strike at Karkand (Squad Team Deathmatch)
      • Gulf of Oman (Squad Team Deathmatch)
      • Sharqi Peninsula (Squad Team Deathmatch)
      • Wake Island (Squad Team Deathmatch)
  • Essentials
    • Primer
      • What's New
    • Basics
      • Introduction and Interface
      • Spawn Screen
      • Movement Fundamentals
      • Combat
      • Game Modes
      • Squad Play
      • Multiplayer Tactics
      • Persistence System
      • Battlelog
      • Specializations
      • Camo Patterns
    • Back to Karkand Content
      • Weapons
      • Vehicles
      • Achievements/ Trophies
    • Compendium
      • Contents

Battlefield 3: Back to Karkand DLC Guide › Maps › Rush

Sharqi Peninsula (Rush)

This vital position on the Persian Gulf possesses a TV station with a powerful transmitter that aids the ongoing Russian campaign by broadcasting propaganda.

(click here for interactive map)

US rapid deployment forces have captured this coastal position and now face a determined counterattack by converging Russian forces.

Zone 1

US Deployment

Base Assets

Vehicle Image Quantity Respawn Time
M1 Abrams 1 60 sec.

This lazy seaside resort of villas, markets, and beach houses is about to become a modern battlefield as US forces attempt to hold onto their newly captured communications prize.

Unlike the Conquest modes, in Rush mode it is the US team that is on the offensive.

Attacking from the west, the US must push through objectives at the City Entrance and Construction Site before finally securing the TV Station.

This is largely an infantry battle, as the US possesses a single tank in only two of the zones. The RU team will need a few engineers to deal with the US tank when it’s present, but other than that, the battle is best fought by assault, support, and recon troops.

Zone 3

US Deployment

Base Assets

Vehicle Image Quantity Respawn Time
M1 Abrams 1 60 sec.

As in most urban settings, combat usually takes place at close- to intermediate range.

But recon troops equipped with sniper rifles can find some long sight lines at the Construction Site as well as from the rooftop of the TV Station.

So before deploying, consider your surroundings and choose your class and weapons accordingly.

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