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The Witcher 2: Assassins of Kings eGuide Data

Items Compendium

In a game of The Witcher 2, you define Geralt as much by the equipment he uses as by the way you spend his talents or the story decisions you make. Items can be found hidden throughout the game’s world as loot, purchased from merchants, brewed through alchemy, or crafted from diagrams. Some items can be found in a number of different ways, depending on what point in the game you’re reached. You can also sell items freely back to merchants, though usually for little more than a handful of orens.

Note that not every item that appears in these lists can be obtained in a standard game. Items associated with the Blasphemer’s, Oathbreaker’s, and Kinslayer’s sets can only be obtained when playing in Dark mode. Other items, particularly certain swords, can only be obtained and used as part of Arena mode. In addition, while playing a standard game, some items become unattainable as a result of your decision to side with Iorveth or Roche at the end of Chapter 1. Consult the walkthrough to see which items are available at given points in a standard game. Consult the Dark mode and Arena mode guides for more information on those aspects of the game.

All item statistics presented in these lists are default statistics. There are certain skills you can give Geralt that will affect the apparent statistics of an item, such as the alchemy tree skill Catalysis intensifying potion bonuses while weakening penalties. Swords with rune slots can have their effects and base damage altered by inserting runes in the slots. Likewise, armor with enhancement slots can have its effects and base armor value altered by enhancement pieces. If the numbers you see displayed onscreen in your game radically disagree with what is in the guide, check to see if you have some skill or enhancement active.

In the game’s menu, items are separated into tabs. The “Items Compendium” chapter breaks items up in roughly the same way, though some categories are further broken down for the sake of clarity. For instance, in the game, all forms of armor are listed under the armor tab. In the guide, armor, boots, gauntlets, and trousers are listed separately so you can get a better idea of how a piece of gear compares to what else is available in that category. Likewise, the enhancements tab in the game lists all forms of enhancements, while the guide breaks this category into runes, armor enhancements, and oils. Finally, any item that contains an alchemical substance is listed in the alchemy category, while all other items used in crafting are listed in the crafting category.

Steel Swords

Steel swords are intended for use when fighting human and humanoid opponents in The Witcher 2. Elves, dwarves, and other witchers count as humanoids for the game’s purposes. It is perfectly possible to fight monsters with a steel sword, but if you try you’ll find you do dramatically less damage than you would with an equally good silver sword.

Some steel swords grant additional bonuses in addition to simply damaging enemies. A sword may help reduce damage when you block a blow, have a chance of inflicting critical effects, increase your vigor, or speed up vitality regeneration. Note that in cases where a sword grants a passive effect, like extra vitality, the effect only becomes active when the sword is drawn.

Steel SwordCategoryDamageRune SlotsEffect 1Effect 2Effect 3Effect 4OrensWeight
Aedirnian Light Sword Common 16–26 1 Bleeding +10% 22 6
Aedirnian Red Sword Common 19–28 1 Bleeding +10% 25 8
Aedirnian Short Sword Common 17–25 1 Bleeding +15% 22 7
Angivare Magical 24–30 3 Poison +10% Stun +4% 31 9
Arbitrator Magical 28–33 2 Bleeding +12–15% Stun +4–5% 35 9
Ard’aenye Common 7–15 1 12 5
Beann’shie Magical 56–62 2 Freeze +25% Adrenaline generation on hitting foe +1 69 9
Black Unicorn Common 32–45 1 Bleeding +20% Vigor regeneration in combat +10% 41 5
Caerme Magical 50–58 2 Vitality regeneration +2 Extends the duration of blade oils +4% Chance of instant kill +4% 93 10
Ceremonial Ellandrian Sword Common 48–55 1 Vigor +1 Chance of instant kill +2% 73 5
Ceremonial Sword of Deithwen Common 36–45 1 Bleeding +25% 42 9
Cutlass Magical 12–17 0 Bleeding +10% Poison +8% 17 7
Dancer Magical 55–62 2 Bleeding +30% Vitality regeneration +2 Adrenaline generation on hitting foe +1 80 10
Deireadh Rare 25–32 3 Stun +8% Poison +7% 37 8
Devil Magical 52–56 2 Vigor +1 Stun +8% Vigor regeneration during combat +10% Damage bonus on signs +15 108 10
D’yaebl Common 9–13 1 Chance of instant kill +1% 17 5
Elven Sword Common 40–43 1 Bleeding +26–28% 43 5
Encrusted Nilfgaardian Lawgiver Common 50–55 1 Damage reduction on block +75 Bleeding +35% 92 5
First-Rate Temerian Sword Common 22–29 0 Vigor regeneration in combat +4 27 8
Forgotten Vran Sword Epic 50–55 3 Freeze +20% Vigor +1 Chance of instant kill +2% Vitality regeneration +2 118 10
Gwalhir Common 9–13 1 12 5
Gwyhyr Rare 30–40 3 Vitality +20 Damage reduction on block +30 Bleeding +20% Stun +8% 90 8
Harvall Rare 44–50 3 Poison +20% 60 8
Jagged Blade Magical 19–25 2 Bleeding +15% Poison +10% 26 8
Kaedweni Black Sword Common 30–33 2 Knockdown +6% Bleeding +12–15% 33 9
Kaedweni Sword Common 23–28 0 Damage reduction on block +6 30 8
Koviri Sword Common 34–38 1 Vigor regeneration in combat +7% 37 8
Long Sword Common 8–11 0 Damage reduction on block +3 Bleeding +10% 12 8
Mahakaman Rune Sihil Magical 10–12 3 Chance of instant kill +2% 24 9
Mahakaman Sihil Magical 29–35 3 Damage reduction on block +20 Knockdown +7% Vitality regeneration with raised toxicity +50 48 9
Mourner Common 52–60 1 Bleeding +40% Chance of instant kill +3% 73 5
Nilfgaardian Harpy Common 42–46 2 Damage reduction on block +50 Bleeding +15% 70 9
Nilfgaardian Sword Common 40–44 1 Bleeding +15% 43 8
Novigradan Sword Common 35–40 2 Damage reduction on block +50 Vigor regeneration in combat +10% 64 7
Philippa Eilhart’s Dagger Common 22–28 0 Bleeding +10% 0 5
Poisoned Zerrikanian Saberra Magical 30–34 3 Poison +18–19% 36 7
Princess Xenthia’s Sword Common 31–35 1 Poison +10% Bleeding +20% 35 5
Robust Cutlass Common 14–21 1 Bleeding +10% Poison +10% 19 7
Robust Kaedweni Sword Common 25–31 1 Bleeding +7% 29 7
Robust Long Sword Common 13–18 1 Damage reduction on block +10 22 8
Robust Short Sword Common 12–15 0 Damage reduction on block +4 17 7
Robust Sword of Dol Blathanna Magical 28–34 1 Poison +8% 35 6
Rusty Steel Sword Common 6–10 0 9 6
Short Elven Sihil Common 39–43 2 Bleeding +24–25% 43 5
Short Sword Common 8–10 0 10 5
Special Forces Sword Common 15–22 0 Bleeding +15% 20 8
Stennis’ Sword Common 22–29 0 Bleeding +15–17% 26 9
Superb Cutlass Magical 16–22 2 Bleeding +10% Poison +10% 22 8
Superb Long Sword Common 14–20 2 Damage reduction on block +10 Vigor regeneration in combat +5% 23 9
Superb Short Sword Common 10–14 1 Bleeding +10% 14 7
Sword of Caingorn Common 13–17 0 16 9
Sword of Creyden Common 10–13 1 Bleeding +8% 13 7
Sword of the Blue Mountains Magical 8–10 1 Bleeding +7% 11 8
Sword of the Dun Banner Magical 26–33 3 Damage reduction on block +20 Knockdown +10–13% 45 9
Temerian Sword Common 11–14 0 Damage reduction on block +5 16 8
Ultimatum Common 22–28 1 Bleeding +30% Chance of instant kill +2% 37 5

Additional Weapons

Weapons from this curious category are primarily found as loot rather than crafted or purchased. Most occur as strictly random loot, though the Succubus’s wand and Operator’s staff are obtained only by defeating their namesakes. Additional weapons are equipped to Geralt’s steel sword slot and are found in-game under the steel sword tab.

Although some additional weapons appear to have strong damage stats and effects, the only additional weapon that’s really worth using instead of a steel sword is the Operator’s staff. Some additional weapons, like the broom and scoop, are effectively gag items, primarily worth using so you can take screenshots of yourself using them to wallop enemies. Others are used in the Prologue, during sequences where you’ve lost access to your steel swords.

Note that certain additional weapons are described as being swords yet do not count as steel swords. If you equip these weapons, you’ll notice that Geralt wears them belted at his side instead of strapped to his back. This is because swords in the additional weapons category are low-quality, common swords that aren’t really on par with the weapons in the steel swords category.

Additional WeaponsDamageEffect 1Effect 2Effect 3OrensWeight
Axe 5–14 6 5
Bastard Sword 9–14 Bleeding +10% 7 7
Broom 4–7 4 5
Cleaver 12–17 8 5
Club 3–12 Knockdown +6–7% Stun +13–19% 5 6
Dwarven Axe 10–20 Bleeding +10–19% 9 6
Dwarven Hammer 7–20 Stun +12–15% 8 6
Elven Messer 12–14 Bleeding +10–20% 8 6
Elven Sword 13–15 Bleeding +11–20% 8 5
Espadon 19–24 Bleeding +10% 12 12
Falchion 12–16 Bleeding +6% 8 5
Guisarme 12–16 Knockdown +7% Stun +10% 8 14
Hammer 5–7 Stun +5% 4 2
Hatchet 8–10 6 5
Karabela 12–16 8 6
Long Sword 10–13 Bleeding +14–20% 7 6
Operator’s Staff 40–60 Incineration +80% Freeze +10% Stun +4% 0 10
Paling 5–9 4 4
Pickaxe 14–22 9 6
Rake 10–14 Knockdown +7% Stun +7% 7 10
Rusty Dagger 5–8 Bleeding +3% 4 2
Sabre 12–16 Bleeding +10% 8 6
Scoop 1–5 3 4
Shovel 10–14 Knockdown +7% Stun +7% 7 10
Small Blackjack 5–10 Stun +10–19% 5 3
Succubus’ Wand 14–20 Incineration +10% 10 8
Sword 10–13 6 8

Silver Swords

Silver swords are intended for use when fighting monsters in The Witcher 2. In fact, you can effectively define the term monster as “anything that takes full damage from a silver sword.” If you are fighting something that isn’t an elf, dwarf, human, or rival witcher, you should be fighting it with your silver sword in hand. You can attempt to fight humans and humanoids with a silver sword, but you’ll find you do dramatically less damage than you would with an equally good steel sword.

Some silver swords grant additional bonuses besides simply damaging enemies. A sword may help reduce damage when you block a blow, increase the power of your signs, help regenerate vigor, or any number of other things. Note that in cases where a sword grants a passive effect, like extra vitality, the effect only becomes active when the sword is drawn.

You may also notice that certain swords grant damage bonuses against certain classes of monsters. Usually, these bonuses affect a single species and are relatively self-explanatory. Some of them aren’t so obvious:

  • All types of endregas and arachasae count as insectoids.
  • Anything larger than Geralt counts as a large monster. This includes arachasae, endrega queens, bullvores, elementals, the true golem, the kayran, the draug, and the dragon.
Silver SwordCategoryDamageRune SlotsEffect 1Effect 2Effect 3Effect 4Effect 5Effect 6Effect 7Effect 8Effect 9OrensWeight

Addan Deith

Epic

45–50

3

Bleeding +30%

Damage dealt to wraiths +4%

Adrenaline generation on hitting foe +2

Chance of instant kill +2%

49

8

Aerondight

Magical

11–18

3

Bleeding +5%

17

9

Anathema

Common

20–25

0

Bleeding +15%

Chance of instant kill +1%

29

6

Blood Sword

Epic

32–36

3

Bleeding +50–55%

54

9

Blue Meteorite Sword

Magical

17–25

1

Damage bonus on signs +5

38

6

Bride

Magical

35–42

2

Damage reduction on block +33

Damage dealt to wraiths +30%

Adrenaline generation on hitting foe +2

67

7

Deithwen

Rare

44–48

3

Damage dealt to large monsters +25%

Damage dealt to gargoyles +25%

59

8

Eclipse

Magical

33–43

2

Stun +15%

Vigor regeneration during combat +20%

Damage bonus on signs +12

78

8

Fate

Magical

20–26

1

Poison +10%

26

9

The Good Shepherd

Magical

35–40

2

Bleeding +20%

Vigor regeneration during combat +15%

Damage dealt to harpies +30%

44

6

Gynvael Aedd

Rare

43–45

3

Bleeding +25%

Damage dealt to insectoids +4%

Damage dealt to necrophages +4%

57

7

Harpy

Magical

15–29

3

Bleeding +11–12%

Damage dealt to harpies +11–12%

26

8

Ichaer Aardanna

Rare

51–55

2

Vigor +1

Damage reduction on block +30

Vigor regeneration during combat +60%

Damage dealt to harpies +12%

Damage dealt to gargoyles +12%

Damage bonus on signs +15

72

5

Moon Blade

Magical

14–22

3

Bleeding +25%

Damage bonus on signs +5

35

9

Marag Bator

Rare

50–58

2

Vitality +50

Bleeding +40%

Vitality regeneration +0.35

Damage dealt to gargoyles +10%

Damage dealt to necrophages +10%

Damage dealt to large monsters +10%

68

6

Naevde Seidhe

Rare

30–34

2

Bleeding +10%

Damage dealt to wraiths +15%

42

7

Negotiator

Magical

19–25

2

Vitality +30

Freeze +20%

Bleeding +20%

60

7

Red Meteorite Sword

Magical

18–24

1

Chance of instant kill +1%

30

6

Robust Blue Meteorite Sword

Magical

29–33

2

Damage bonus on signs +7

54

5

Robust Red Meteorite Sword

Magical

30–32

2

Chance of instant kill +1%

41

5

Robust Witcher’s Silver Sword

Common

12–18

0

Bleeding +6%

16

6

Robust Yellow Meteorite Sword

Magical

29–33

2

Adrenaline generation on hitting foe +2

41

5

Silver-Plated Sword

Common

8–16

0

Bleeding +4%

13

6

Superb Blue Meteorite Sword

Magical

38–44

3

Damage dealt to insectoids +2%

Damage dealt to necrophages +2%

Damage dealt to large monsters +2%

Damage dealt to wraiths +2%

Damage dealt to gargoyles +2%

Damage bonus on signs +10

74

7

Superb Red Meteorite Sword

Magical

38–44

3

Damage dealt to insectoids +2%

Damage dealt to necrophages +2%

Damage dealt to large monsters +2%

Damage dealt to wraiths +2%

Damage dealt to gargoyles +2%

Chance of instant kill +2%

57

5

Superb Witcher’s Silver Sword

Common

17–25

1

Bleeding +12%

Adrenaline generation on hitting foe +1

25

8

Superb Yellow Meteorite Sword

Magical

38–44

3

Damage dealt to insectoids +2%

Damage dealt to necrophages +2%

Damage dealt to large monsters +2%

Damage dealt to wraiths +2%

Damage dealt to gargoyles +2%

Adrenaline generation on hitting foe +2

26

5

Sword of Kaer Morhen

Rare

15–24

1

Bleeding +7%

Chance of instant kill +1%

32

7

Virgin

Common

35–45

0

Poison +20%

Chance of instant kill +2%

51

6

Weeper

Common

50–55

0

Poison +30%

Chance of instant kill +3%

69

6

Wight

Rare

52–57

2

Damage reduction on block +20

Stun +7%

Damage dealt to gargoyles +10%

Damage dealt to large monsters +15%

Extends the duration of blade oils +5

Adrenaline generation on hitting foe +1

43

5

Witcher’s Silver Sword

Magical

10–17

0

Bleeding +5%

15

6

Yellow Meteorite Sword

Magical

17–25

1

Adrenaline generation on hitting foe +1

27

6

Zerrikanterment

Rare

44–49

2

Bleeding +35%

Damage dealt to insectoids +4%

Damage dealt to necrophages +4%

Damage dealt to large monsters +4%

Damage dealt to wraiths +4%

Damage dealt to gargoyles +4%

Adrenaline generation on hitting foe +1

Chance of instant kill +1%

Damage bonus on signs +10

54

5

Armor

Armor protects the arms and torso. Most of the garments described as “armor” in The Witcher 2 are actually layered garments that can combine padding, worked leather, chain mail shirts, and even ring mail. A witcher like Geralt must be able to move swiftly.

Armor is perhaps the single most important piece of Geralt’s equipment. Armor can increase Geralt’s maximum load, protect against critical effects, accelerate vitality regeneration, and offer a number of far stranger, unique bonuses. Strong sets of armor are usually difficult to obtain in one way or another, whether hard to find, expensive, or only craftable through use of rare ingredients.

ArmorCategoryValueSlotsEffect 1Effect 2Effect 3Effect 4Effect 5Effect 6Effect 7OrensWeight

Aedirnian Leather Jacket

Magical

+14

1

Resistance to incineration +20–30%

Resistance to bleeding +20–30%

Resistance to poison +20–30%

42

18

Armor of Ban Ard

Magical

+16

2

Reduction of damage from magic +2%

Resistance to incineration +26%

Resistance to bleeding +26%

Resistance to poisoning +26%

Vitality +40

91

20

Armor of Loc Muinne

Epic

+18

3

Reduction of damage from magic +10%

Resistance to incineration +20–30%

Resistance to bleeding +20–30%

Resistance to poisoning +20–30%

Vigor regeneration in combat +10%

72

22

Armor of Tir Na Lia

Rare

+23

3

Vitality +40

Reduction of damage from magic +15%

Resistance to incineration +50%

Resistance to bleeding +50%

Resistance to poisoning +50%

Vigor regeneration in combat +12–14%

129

21

Armor of Vicovaro

Rare

+24

2

Reduction of damage from magic +30–50%

Resistance to incineration +50%

Resistance to bleeding +50%

Resistance to poisoning +50%

Geralt’s maximum load +45

138

20

Armor of Ys

Epic

+24

3

Vitality +30

Reduction of damage from magic +20%

Resistance to incineration +60%

Resistance to bleeding +60%

Resistance to poisoning +60%

144

21

Armor of Ysgith

Epic

+26

3

Vigor +1

Reduction of damage from magic +50%

Resistance to incineration +60%

Resistance to bleeding +60%

Resistance to poisoning +60%

Damage bonus on signs +8

Vigor regeneration in combat +15%

145

20

Astrogarus’ Armor

Rare

+7

1

Vitality +30

Reduction of damage from magic +2%

Resistance to bleeding +13%

Resistance to poisoning +13%

61

18

Blasphemer’s Armor

Magical

+15

3

Vitality +40

Reduction of damage from magic +22%

Resistance to incineration +85%

Resistance to bleeding +30%

Resistance to poisoning +30%

Damage bonus on signs +5

143

22

Blue Stripes Combat Jacket

Epic

+5

3

Vitality +5

Resistance to incineration +10%

Resistance to bleeding +10%

Resistance to poisoning +10%

Damage reduction on block +10

Bleeding +10%

37

20

Dearg Ruadhri

Rare

+22

3

Vitality +30

Reduction of damage from magic +15%

Resistance to incineration +30%

Resistance to bleeding +30%

Resistance to poisoning +30%

Damage bonus on signs +5

126

20

Dragon Scale Armor

Epic

+17

3

Vitality +50

Reduction of damage from magic +10%

Resistance to incineration +40–50%

Resistance to bleeding +40–50%

Resistance to poisoning +40–50%

Trap damage multiplier +50%

146

22

Draug Armor

Epic

+25

3

Vitality +50

Reduction of damage from magic +15%

Resistance to incineration +50%

Resistance to bleeding +50%

Resistance to poisoning +50%

Damage bonus on signs +6

199

22

Elven Armor

Magical

+8

1

Resistance to bleeding +20–30%

Resistance to poisoning +20–30%

Geralt’s maximum load +15

41

12

Hardened Leather Jacket

Common

+7

1

Resistance to incineration +12%

Resistance to poisoning +12%

Resistance to bleeding +12%

20

16

Heavy Elven Armor

Magical

+8

2

Resistance to bleeding +10–20%

Resistance to poisoning +10–20%

Geralt’s maximum load +20

46

20

Heavy Leather Jacket

Common

+6

0

Resistance to incineration +10%

Resistance to poisoning +10%

Resistance to bleeding +10%

17

16

Hunter’s Armor

Rare

+10

3

Reduction of damage from magic +3%

Resistance to incineration +30%

Resistance to bleeding +30%

Resistance to poisoning +30%

36

20

Kaedweni Leather Armor

Magical

+15

2

Resistance to incineration +21–30%

Resistance to bleeding +21–30%

Resistance to poisoning +21–30%

45

19

Kaedweni Leather Jacket

Magical

+13

0

Resistance to incineration +15–25%

Resistance to bleeding +15–25%

Resistance to poisoning +15–25%

39

18

Kayran Carapace Armor

Epic

+9

3

Vitality +30

Reduction of damage from magic +5%

Resistance to incineration +30%

Resistance to bleeding +30%

Resistance to poisoning +30%

84

22

Kinslayer’s Armor

Magical

+40

3

Reduction of damage from magic +40%

Resistance to incineration +70%

Resistance to bleeding +70%

Resistance to poisoning +70%

Vitality regeneration +2

Damage bonus on signs +10

363

22

Leather Jacket

Common

+3

0

Resistance to poisoning +10–15%

Resistance to bleeding +10–15%

9

16

Leather Jacket

Magical

+9

2

Resistance to incineration +20–30%

Resistance to bleeding +30–40%

Resistance to poison +20–30%

28

18

Light Leather Armor

Magical

+7

0

Resistance to bleeding +16%

Resistance to poisoning +16%

Vigor regeneration during combat +5%

21

17

Light Leather Jacket

Common

+3

0

Resistance to bleeding +6–8%

9

16

Oathbreaker’s Armor

Magical

+30

3

Reduction of damage from magic +33%

Resistance to incineration +50%

Resistance to bleeding +50%

Resistance to poisoning +50%

Damage bonus on signs +8

Geralt’s maximum load +50

315

22

Quilted Armor

Common

+12

0

Resistance to bleeding +20%

Resistance to poisoning +20%

32

20

Quilted Leather

Magical

+4

0

Resistance to bleeding +7%

12

17

Robust Leather Jacket

Magical

+7

0

Resistance to bleeding +20–30%

Resistance to poisoning +20–30%

22

18

Seltkirk’s Armor

Magical

+14

2

Resistance to incineration +20–30%

Resistance to bleeding +20–30%

Resistance to poisoning +20–30%

0

0

Shiadhal’s Armor

Rare

+8

2

Resistance to bleeding +14%

Resistance to poisoning +14%

Damage bonus on signs +4

39

16

Studded Leather Jacket

Magical

+4

0

Resistance to bleeding +6%

Resistance to poisoning +6%

12

16

Temerian Armor

Magical

+5

0

Resistance to incineration +5–10%

Resistance to bleeding +5–10%

Resistance to poisoning +5–10%

15

16

Thyssen’s Armor

Magical

+15

2

Reduction of damage from magic +2%

Resistance to incineration +20–30%

Resistance to bleeding +20–30%

Resistance to poisoning +20–30%

Bomb damage multiplier +50%

45

21

Vran Armor

Epic

+30

3

Reduction of damage from magic +20%

Resistance to incineration +70%

Resistance to bleeding +70%

Resistance to poisoning +70%

Vitality regeneration +2

198

22

Zireael’s Armor

Epic

+17

3

Reduction of damage from magic +15%

Resistance to incineration +30–40%

Resistance to bleeding +30–40%

Resistance to poisoning +30–40%

Damage bonus on signs +7%

141

21

Trousers

Don’t underestimate the value of a decent pair of pants. Trousers typically serve a complementary role in Geralt’s gear, boosting his resistance to key critical effects or giving him extra vitality. Only the mage’s trousers offer any sort of rare or unusual bonus.

TrousersCategoryValueEffect 1Effect 2Effect 3Effect 4Effect 5OrensWeight
Blasphemer’s Trousers Magical +2 Vitality +5 21 5
Elder Blood Trousers Common +3 Reduction of damage from magic +10% Resistance to incineration +30% Resistance to bleeding +30% 50 5
Heavy Leather Trousers Common +1 Resistance to incineration +6% Resistance to poisoning +6% Resistance to bleeding +6% Resistance to incineration +6% 7 6
Heavy Leather Trousers Common +1 Resistance to incineration +7% Resistance to bleeding +7% Resistance to poisoning +7% 11 5
Kaedweni Galligaskins Common +1 Resistance to bleeding +20% 13 7
Kinslayer’s Trousers Magical +4 Vitality +25 71 5
Mage’s Trousers Common +1 Resistance to incineration +10% Resistance to bleeding +20% Reduction of damage from magic +10% Heliotrope sign duration +5 Damage bonus on signs +2 9 2
Nilfgaardian Leather Galligaskins Common +1 Resistance to bleeding +20% 15 6
Oathbreaker’s Trousers Magical +3 Vitality +15 46 5
Robust Leather Trousers Common +1 Resistance to incineration +7% 6 6
Robust Studded Leather Trousers Common +1 Resistance to bleeding +20% 7 6
Studded Leather Trousers Common +1 Resistance to incineration +5% Resistance to bleeding +5% 7 5
Superb Heavy Leather Trousers Common +2 Resistance to incineration +6% Resistance to bleeding +6% Resistance to poisoning +6% 16 5
Superb Leather Trousers Common +1 Resistance to incineration +5% Resistance to poisoning +5% Resistance to bleeding +5% 9 5
Superb Nilfgaardian Leather Trousers Common +2 Resistance to incineration +20% Resistance to bleeding +30% 20 6
Superb Studded Leather Trousers Common +1 Resistance to incineration +8% Resistance to bleeding +8% Resistance to poisoning +8% 15 6
Superb Temerian Leather Breeches Common +2 Resistance to incineration +20% Resistance to bleeding +30% 18 6
Temerian Leather Galligaskins Common +1 Resistance to bleeding +20% 11 6
Trousers Common +0 Resistance to incineration +5% 1 4

Boots

Boots also serve a complementary role in Geralt’s gear. Most boots increase Geralt’s total armor value slightly and also increase his resistance to damage from magic. A good pair of boots can go a long way when battling a mage.

BootsCategoryValueEffect 1Effect 2Effect 3Effect 4OrensWeight
Blasphemer’s Boots Magical +1 Reduction of damage from magic +5% Resistance to bleeding +5% 6 2
Elder Blood Boots Magical +3 Reduction of damage from magic +10% Resistance to incineration +2% Resistance to bleeding +2% Resistance to poisoning +2% 40 3
Hardened Leather Boots Magical +1 Reduction of damage from magic +2% Resistance to incineration +1% 13 3
Kaedweni Jackboots Epic +1 Reduction of damage from magic +3% Resistance to incineration +2% Resistance to bleeding +2% 27 3
Kinslayer’s Boots Magical +3 Reduction of damage from magic +15% Resistance to bleeding +15% 17 2
Nilfgaardian Jackboots Epic +1 Reduction of damage from magic +4% Resistance to incineration +2% Resistance to bleeding +2% 30 3
Oathbreaker’s Boots Magical +2 Reduction of damage from magic +10% Resistance to bleeding +10% 12 2
Reinforced Boots Common +0 Reduction of damage from magic +1% Resistance to incineration +1% Resistance to bleeding +1% 4 2
Soaked Boots Common +0 1 2
Squire’s Boots Common +0 Resistance to incineration +1% 0 2
Superb Kaedweni Jackboots Magical +1 Reduction of damage from magic +4% Resistance to incineration +2% Resistance to bleeding +2% Resistance to poisoning +2% 33 2
Superb Nilfgaardian Leather Boots Magical +1 Reduction of damage from magic +5% Resistance to incineration +2% Resistance to bleeding +2% Resistance to poisoning +2% 34 2
Superb Temerian Jackboots Magical +1 Reduction of damage from magic +4% Resistance to incineration +2% Resistance to bleeding +2% Resistance to poisoning +2% 29 2
Temerian Jackboots Epic +1 Reduction of damage from magic +3% Resistance to incineration +2% Resistance to bleeding +2% 21 3
Worn Hardened Leather Boots Common +1 10 3
Worn Leather Boots Common +0 Resistance to incineration +1% 3 2

Gauntlets

Gauntlets also boost Geralt’s resistance to magic and certain basic critical effects. Unlike boots, though, gauntlets sometimes carry more exotic bonuses like maximum load increases, bomb damage multipliers, or trap damage multipliers. A particular set of gauntlets can be a strong complement to a particular play style.

GauntletsCategoryValueEffect 1Effect 2Effect 3Effect 4Effect 5OrensWeight
Blasphemer’s Gauntlets Magical +2 Resistance to poisoning +10% Geralt’s maximum load +15 59 1
Elder Blood Gauntlets Magical +2 Reduction of damage from magic +15% Resistance to bleeding +8% Resistance to incineration +8% Geralt’s maximum load +5 Thrown dagger damage +5 46 2
Elven Gauntlet Epic +2 Reduction of damage from magic +5% Resistance to bleeding +8% Resistance to incineration +8% Geralt’s maximum load +5 Thrown dagger damage +4 47 0.5
Herbalist’s Gloves Epic +1 Reduction of damage from magic +10% Extends the duration of blade oils +20% Number of additional alchemy ingredients +1 5 0.5
Kaedweni Falconer’s Gauntlets Magical +2 Reduction of damage from magic +5% Resistance to bleeding +8% Resistance to incineration +8% Geralt’s maximum load +5 Trap damage multiplier +20% 24 2
Kinslayer’s Gauntlets Magical +4 Resistance to poisoning +20% Geralt’s maximum load +25 98 1
Long Leather Gauntlets Common +1 Reduction of damage from magic +4% Resistance to bleeding +7% 8 0.5
Long, Robust Gauntlets Rare +1 Reduction of damage from magic +4% Resistance to bleeding +7% Resistance to incineration +7% Geralt’s maximum load +5 28 1
Long Studded Leather Gauntlets Magical +1 Reduction of damage from magic +7% Resistance to bleeding +8% Resistance to incineration +8% Geralt’s maximum load +5 27 1
Mage’s Gloves Epic +0 Reduction of damage from magic +10% Damage bonus on signs +5 39 0.5
Nilfgaardian Falconer’s Gauntlets Magical +2 Reduction of damage from magic +1% Resistance to bleeding +8% Resistance to incineration +8% 13 2
Oathbreaker’s Gauntlets Magical +3 Resistance to poisoning +15% Geralt’s maximum load +20 78 1
Short Gauntlets Common +1 Reduction of damage from magic +2% Resistance to bleeding +7% 6 0.5
Short Studded Gauntlets Magical +1 Reduction of damage from magic +6% Resistance to bleeding +8% Thrown dagger damage +2 7 0.5
Temerian Falconer’s Gauntlets Magical +2 Reduction of damage from magic +5% Resistance to bleeding +8% Resistance to incineration +8% Bomb damage multiplier +20% 13 2
Worn Leather Gauntlets Common +1 Reduction of damage from magic +1% Resistance to bleeding +5% 6 0.5
Worn Long Leather Gauntlets Common +1 Reduction of damage from magic +3% 6 0.5

Ranged Weapons

To use ranged weapons, you must put at least one talent into the Throwing Daggers skill. Most types of thrown daggers cannot be crafted, instead needing to be looted or purchased. Silver thrown daggers damage monsters like a silver sword, while other thrown daggers are assumed to be made of steel. Ranged weapons are one of The Witcher 2’s many situational weapons. That is, when used in the right situations, thrown daggers can single-handedly turn the tide of battle in your favor. In the wrong situation, a ranged weapon is basically useless.

So what’s the right situation? Well, there are two where using a ranged weapon is a good idea. One is when fighting combat mages. Thrown daggers fly quickly through the air and, used correctly, can interrupt a mage’s spellcasting animations. You can also make good use of thrown daggers when fighting slow, individual opponents like elementals. Avoid using ranged weapons when you’re fighting extremely agile enemies or when you’re fighting groups enemies.

Ranged WeaponTypeDamageEffect 1Effect 2OrensWeight
Poisoned Harpy Claw Common 40–50 Poison +90% 6 0.5
Robust Well-Balanced Dagger Common 40–60 3 0.5
Robust Well-Balanced Silver Dagger Common 50–70 3 0.5
Rusty Well-Balanced Dagger Common 20–30 2 0.5
Sting Common 40–50 Freeze +50% Bonus damage when poisoned +30% 6 0.5
Superb Well-Balanced Dagger Common 50–70 4 0.5
Superb Well-Balanced Silver Dagger Common 50–70 5 0.5
Well-Balanced Dagger Common 30–40 3 0.5
Well-Balanced Silver Dagger Common 50–70 3 0.5

Oils

Oils can be applied to a witcher’s steel or silver blade to grant a temporary bonus. Typically, oils either increase critical effects or increase damage dealt against a specific type of enemy while the effect lasts. You can oil your blade from the inventory menu, so you can apply a bonus during the middle of a fight if you suddenly decide you need it. Oils can be prepared from alchemical formulas if the right substances are on hand. This is by far the most economical way to create and use them.

OilsEffect 1DurationOrensWeight
Arachnid Oil Poison +30% 5 6 0.2
Brown Oil Bleeding +30% 5 6 0.2
Falka’s Blood Damage +10% 3 6 0.2
Hanged Man’s Venom Damage dealt to humans +20% 5 6 0.2
Insectoid Oil Damage dealt to insectoids +20% 5 6 0.2
Necrophage Oil Damage dealt to necrophages +20% 5 6 0.2
Specter Oil Damage dealt to wraiths +20% 5 6 0.2
Whetstone Damage +20% 20 51 1
Whirl Damage +5% 5 6 0.2

Runes

Runes can be slotted into a steel or silver sword to permanently enhance its effects. You cannot remove a rune once it is slotted into a sword, so this is not a decision you should make lightly. Runes can be crafted from diagrams or purchased from merchants. Generally, it is much cheaper to craft runes than to buy them, but this can be difficult early in the game.

Keep your build in mind when slotting runes. A mage gets the most mileage out of moon runes, while alchemists can benefit from the extra vitality granted by earth runes. Fire runes and Ysgith runes are useful to virtually all builds.

RunesTypeEffect 1Effect 2Effect 3OrensWeight
Earth Rune Rare Vitality +25 Damage reduction on block +5% 11 0.2
Fire Rune Rare Damage +5% Resistance to incineration +20% Incineration +10% 21 0.2
Moon Rune Rare Damage bonus on signs +4 16 0.2
Sun Rune Rare Damage +5% 16 0.2
Ysgith Rune Rare Bleeding +8% 21 0.2

Armor Enhancements

Armor enhancements are the equivalent of runes for armor. If a piece of armor has sockets, you can place enhancements in them to increase its armor value and give it other special abilities. Generally, the special abilities granted by armor enhancements are relatively weak, although you can add significant boosts to sign strength onto armor through enhancements.

Unless you’re playing a mage build that relies heavily on signs, it’s best to slot armor with enhancements that give the biggest bonuses possible. Some enhancements can be crafted from diagrams, but the most powerful enhancements generally must be found and looted.

EnhancementTypeValueEffect 1Effect 2Effect 3OrensWeight
Aedirnian Special Forces Cockade Epic +2 5 0.1
Amethyst Armor Enhancement Magical +1 Vitality +5 5 0.2
Armor Enhancement Common +1 2 0.2
Dhu Bleidd Rare +1 Damage bonus on signs +5 10 0.2
Diamond Armor Reinforcements Magical +2 Vitality +10 9 0.2
Dwarven Enhancement Magical +2 9 0.2
Elaine Bleidd Rare +1 Vitality +10 12 0.2
Elven Enhancers Magical +1 Damage bonus on signs +4 Resistance to poisoning +2% 10 0.2
Endrega Hide Reinforcements Magical +1 Resistance to poisoning +2% 3 0.2
Fibre Enhancer Common +1 Resistance to bleeding +1% 2 0.2
Hardened Leather Reinforcement Common +0 Resistance to bleeding +1% Resistance to incineration +1% 2 0.2
Kayran Carapace Reinforcement Epic +1 Resistance to poisoning +5% Resistance to bleeding +5% Vigor regeneration during combat +5% 3 0.5
Leather Enhancement Common +1 Resistance to incineration +1% 2 0.2
Magic Wrap Epic +2 Damage bonus on signs +3 10 0.2
Mail Enhancement Common +1 Vitality +10 Resistance to bleeding +1% 7 0.2
Reinforced Leather Enhancement Common +1 Resistance to bleeding +2% Resistance to incineration +2% 2 0.2
Robust Leather Reinforcement Common +1 Resistance to poisoning +1% Resistance to bleeding +1% Resistance to incineration +1% 2 0.2
Runic Armor Enhancement Magical +1 Damage bonus on signs +2 5 0.2
Steel Plate Enhancement Common +2 Resistance to incineration +1% Resistance to bleeding +1% Resistance to poisoning +1% 4 0.2
Studded Leather Reinforcement Common +2 4 0.2
Temerian Special Forces’ Cockade Epic +2 5 0.1
Vran Armor Enhancement Epic +1 Vitality +15 Resistance to bleeding +5% 14 0.5

Potions

A witcher can drink potions to temporarily alter stats. Some potions offer mild boosts with no drawbacks, while others dramatically boost a handful of stats and significantly reduce others. You can get the most benefit out of these potions by drinking them in combination with others that cancel out the drawbacks. At default, Geralt can drink up to three potions. He can tolerate up to 100 points of toxicity before he becomes poisoned.

While you can occasionally purchase potions from merchants, it is much more economical to brew potions from formulas. Most potions require alchemical substances, which are obtained from commonplace ingredients like herbs and common monster drops. Only a handful of high-end potions, like Tawny Owl, require any sort of rare alchemical substance, such as fulgur.

Potion Combinations

Certain potions are designed to be used in conjunction with other potions. This is particularly true of potions that offer powerful bonuses alongside stiff penalties. In these cases, you use a second potion to ameliorate or eliminate the stat penalties. These potion combinations are recommended and work particularly well together:

  • Brock and Golden Oriole
  • Cat and Rook
  • Gadwall, Rook, and Tawny Owl
  • Lapwing, Golden Oriole, and Swallow
  • Maribor Forest, Wolf, and Swallow
  • Stammelford’s Philtre and Swallow
  • Thunderbolt and Swallow
  • Virga and Wolf
  • White Raffard’s Decoction and Rook
PotionEffect 1Effect 2Effect 3Effect 4Effect 5Effect 6Effect 7DurationToxicityOrensWeight
Anabolic Steroids Allows the user to defeat the Mighty Numa 2 50 11 0.2
Brock Resistance to incineration -50% Resistance to bleeding -50% Resistance to poisoning -50% Incineration +15% Bleeding +15% Poison +15% 10 50 2 0.2
Cat Damage -10% Allows Geralt to see in the dark and through walls 5 25 2 0.2
Gadwall Damage -40% Vitality regeneration during combat +2 Vitality regeneration +3 Stamina -1 10 40 2 0.2
Golden Oriole Resistance to poison +30% Resistance to incineration +30% Resistance to bleeding +30% 10 50 2 0.2
Healing Brew Vitality regeneration +1 10 26 0 0.2
Lapwing Vitality -30% Resistance to incineration -30% Resistance to bleeding -30% Vigor regeneration during combat +50% Vigor regeneration +50% 10 40 2 0.2
Maribor Forest Vitality -30% Vigor +1 Incineration -25% Bleeding -25% Poison -25% 10 40 2 0.2
Mongoose Resistance to poisoning +20,000% 10 25 11 0.2
Petri’s Philtre Damage bonus on signs +7 10 50 2 0.2
Rook Damage +10% 10 25 2 0.2
Stammelford’s Philtre Vitality -50% Sign intensity +1 10 30 2 0.2
Swallow Vitality regeneration during combat +1 Vitality regeneration +1 10 25 2 0.2
Tawny Owl Vigor regeneration in combat +20% Vigor regeneration +20% 10 25 2 0.2
Thunderbolt Damage +20% Vitality -50% Vitality regeneration during combat -50% Vitality regeneration -50% 10 50 2 0.2
Tiara Armor +10% Vitality -10 Vigor loss when blocking -50% 10 40 2 0.2
Virga Armor +20% Resistance to poisoning +75% Resistance to incineration +75% Resistance to bleeding +75% Incineration -25% Bleeding -25% Poison -25% 10 30 2 0.2
Visionary’s Potion Vigor regeneration in combat +25% Vitality regeneration in combat +1 Vitality regeneration +2 5 50 11 0.2
White Raffard’s Decoction Damage -30% Vitality +50% 10 50 2 0.2
Wolf Incineration +15% Bleeding +15% Poison +15% Chance of incineration with Igni +32% Aard critical effect chance +15% 10 25 2 0.2

Traps

Traps are a way for a witcher to passively inflict damage and critical effects on a monster or other enemy. When the enemy steps into the trap’s area of effect, the trap is triggered. The enemy immediately suffers damage and has a chance of suffering whatever critical effects the trap inflicts. Some traps can trigger spell-like effects. Enemies who step on a fury trap become affected as if by the witcher’s sign Axii, for example.

Traps can be purchased, but this is prohibitively expensive. It is generally cheaper to purchase a diagram for a given kind of trap, then pay a craftsman to make traps for you. If you place a trap and an enemy does not trigger it, you can pick it up and use it again. Otherwise, traps can be used only once each and then become junk. The only exception to this is the snare, which can be reused an unlimited number of times and can only be looted from certain areas in the game.

Note that a witcher can use the Talgar winter trap to inflict the rare critical effect Freeze on enemies. There are no witcher’s signs or bombs that can inflict Freeze, and only a handful of swords and one ranged weapon that can do so. This makes the Talgar winter trap extremely useful to virtually all Geralt builds. Few enemies resist freezing and no enemies are completely immune to it.

TrapSourceDamageEffect 1OrensWeight
Biter Diagram 10–30 3 1
Clawer Diagram 30–55 Bleeding +50% 3 1
Conflagration Diagram 20–50 Incineration +50% 4 1
Fury Diagram 1–5 Causes foes to attack each other (like Axii) 3 1
Harpy Trap Diagram 0 Used to destroy harpy nests 6 1
Kayran Trap Diagram 0 Severs a kayran’s tentacle 0 1
Snare Loot 30–50 Bleeding +50% 2 1
Talgar Winter Diagram 20–30 Freeze +50% 4 1

Bombs

A witcher’s bomb is very much like a magical grenade, able to deal damage and inflict critical effects on all enemies caught within its area of effect. While a trap can have similar effects, a trap is most effective if it’s set up before a battle even begins. A bomb can be quickly thrown at a group of onrushing enemies and is less likely to be interrupted by an enemy’s attack.

Bombs are made from formulas, so you can make a new batch of them from alchemical reagents wherever it’s safe to meditate. Bombs can inflict a wide range of effects on enemies, ranging from pure damage to incineration and stun. Bombs that inflict damage and critical effects are at their most potent in the hands of an alchemist, who can spend talents to get bonuses to a bomb’s effectiveness.

There’s also a family of bombs that have no real effect on their own but become powerful when coupled with another ability. Red haze makes Axii take effect more quickly, while dragon’s dream creates a cloud of gas that can be ignited by Igni. These are obviously very useful in the hands of mage builds. Swordsman builds get the stenchbulb, which increases the enemy’s vulnerability to critical effects.

BombDamageEffect 1OrensWeight
Dancing Star 10–40 Incineration +30% 6 0.5
Devil’s Puffball 15–30 Poison +50% 6 0.5
Dragon’s Dream None. Releases a cloud of flammable gas (ignites with Igni) 5 0.5
Flare 1 Upon detonation, illuminates the area 3 0.5
Grapeshot 30–40 5 0.5
Red Haze 2–5 Releases a cloud of psychoactive gas (makes enemies more susceptible to Axii) 1 0.5
Samum 15–30 Stun +30% 5 0.5
Stenchbulb 5–10 Releases a cloud of foul-smelling gas that weakens all foes (reduces critical effect resistances) 4 0.5
Zerrikanian Sun 10–30 Stun +50% 5 0.5

Books

Books in The Witcher 2 can be inspected and read, just like their real world counterparts. Some books confer a mechanical benefit when read, such as granting your character knowledge of a particular monster type. Others simply act as quest items or help convey extra setting information about the world. In some cases, reading books you find as quest items can help you solve puzzles or otherwise understand what is happening with a quest line’s story.

You primarily obtain books by purchasing them from merchants or by looting them. Sometimes obtaining a given book signifies that you’ve progressed the plot to a certain point. A handful of books are encrypted, so you must go find another character to crack the code for you. If you attempt to read these, you get scrambled text samples.

Note that all books have a weight of 0, so you can carry as many as you want without taking up any encumbrance. Information you read in many books is added to your in-game journal. You can then sell that book back to a merchant but keep all of the knowledge you gained by reading it.

Novel Easter Eggs

  • The Alchemical Wedding is named after a famous 17th-century treatise on alchemy, The Chymical Wedding of Christian Rosenkreutz.
  • Feudal Society and Its Enemies is named after Karl Popper’s work of social philosophy, Open Society and Its Enemies.
  • Lure of the Temptress is named in homage to the 1992 point-and-click adventure game of the same name.
  • Nekkers in the Mist is named in homage to the biographical film Gorillas in the Mist, which chronicled the life and work of Dian Fossey.
  • If you read the book Song of the Hunt, you find a poem closely modeled on “The Second Coming” by W.B. Yeats.
  • Wraiths: Fear and Trembling is named after philosopher Soren Kierkegaard’s work of religious philosophy, Fear and Trembling.
BookOrensBookOrensBookOrens
About Dragons 11 The Dun Banner 4 Olcan’s Notes 1
The Alchemical Wedding 4 The Duties and Goals of the Lodge 6 Olcan’s Receipt 0
Ambassador Shilard Fitz-Oesterlen’s First Letter to the Emperor 0 Falsified Orders Changing the Convoy’s Route 0 Of Trolls and Trolling 7
Ambassador Shilard Fitz-Oesterlen’s Second Letter to the Emperor 0 The Feudal Society and Its Enemies 4 The Pontar Valley 4
Ambassador Shilard Fitz-Oesterlen’s Third Letter to the Emperor 0 Finely Scribbled Notes 1 Renuald aep Matsen’s Letter 0
Ancient Manuscript 0 From the Annals of Mahakaman History 4 The Realms of the Nordlings 4
The Arachas—A Study 7 Gargoyles, Gutters, Splutters—Maintenance and Repair 6 Report for Thaler 1
Arrest Warrant 1 The Good Book 4 The Rose and the Flame 4
The Art of Magic 4 The Gnomes of Mahakam and Tir Tochair 0 The Rudiments of Pathomorphology 1
Aryan La Valette—Interrogation Report 0 The Grand Triple 4 Ruined Letter 0
Astrological Charts 0 The Great Book of Herbs 4 Rune Placement Description I 0
Astrological Curios 0 Harpies—Daughters of the Gale 5 Rune Placement Description II 0
Balin’s First Map 1 The History of the Council of Mages 4 Rune Placement Description III 0
Balin’s Journal I 1 A Hog Named Henselt 0 Rune Placement Description IV 0
Balin’s Journal II 1 The Horrors of War: Rotfiends 4 Rune Placement Description V 0
Balin’s Journal III 1 Hospital Files I 0 Rune Placement Description VI 0
Balin’s Journal IV 1 Hospital Files II 0 The Runes of Power I 5
Balin’s Second Map 1 Hospital Files III 0 The Runes of Power II 5
Balin’s Third Map 1 Hospital Files IV 0 The Runes of Power III 5
Baltimore’s Directions 0 Hospital Records 0 The Runes of Power IV 5
Bane of the Vrans 0 How to Kill a Bullvore 6 Scribe’s Notes 0
Baroness La Valette—Interrogation Report 0 The Immortelle or the Dwarven Herb 1 Serrit’s Notes 0
Beings of the Element of Earth 9 Invisible Ink 0 Shilard Fitz-Oesterlen’s Order 1
Beings of the Element of Fire 0 Journal from the Eyla Tarn 0 Slaves of the Curse 7
Bernard Loredo’s Letter 0 The Kayran—A Monograph 11 Soldiers’ Note to Visionary 0
Blood of Elves 4 The Legendary Accursed 9 Soldiers’ Orders 1
Bruxae—Eulogists of Death 5 Legend of the Blasphemer 4 Song of the Hunt 0
Captain’s Log 0 Legend of the Oathbreaker 4 The Temerian Royal Dynasty 4
Captain’s Report 0 Legend of the Kinslayer 4 The Temerian Special Forces 4
Cecil’s Map 0 Legendary Treasures 0 The Thanedd Coup 4
The Conclave of Mages 4 Letter with a Soldier’s Supplication 0 Three Years Among the Endregas 4
The Conjunction of the Spheres 4 The Life and Death of the White Rose 4 Tournament Announcement 0
Count Maravel’s Correspondence 0 Louis Merse’s Report 0 The Valley of the Flowers 4
Dandelion’s Poetry Sketchbook 0 Lure of the Temptress 5 Venoms and Poisons 0
Dearhenna’s Memoirs 1 Magic and Power 4 Veyopatis—A Forgotten God 4
Dearhenna’s Notes I 0 Malget’s Notes 0 The Visionary’s Notes I 0
Dearhenna’s Notes II 0 Margot’s Farewell Letter 1 The Visionary’s Notes II 0
Dearhenna’s Notes III 0 Margot’s Letter to Iorveth 1 The Visionary’s Notes III 0
Dearhenna’s Notes IV 0 Margot’s Notes 1 The Viziman Uprising 4
Dearhenna’s Notes V 0 Marshall Milan Raupenneck 4 The Wars for Upper Aedirn 4
Dethmold’s Grimoire 0 Medical Notes on Patient 15 0 The White Flame 4
Dmitri’s Letter of Safe Passage 1 Monstrum, or a Portrayal of Witchers 4 The Wild Hunt 0
Dorian’s Diary 0 More than Aretuza 4 Wild Hunt Investigator’s Notes 0
Do It Yourself 4 Nekkers in the Mist 2  
Drowners: A Textbook for Initiates of the Order of the Flaming Rose 2 The Nilfgaardian Provinces 4  

Trophies

A trophy is a body part hacked from the corpse of a freshly defeated monster and mounted on the hook that dangles from the back of Geralt’s sword-harness. Most monsters have a random chance of dropping a trophy whenever you defeat them, while unique monsters always drop their trophy upon defeat. Trophies confer a variety of effects when equipped, some of them quite powerful if equipped to a build with the right synergies. Others are little more than curios or gag items.

TrophyCategoryEffect 1Effect 2Effect 3Effect 4OrensWeight
Arachas Trophy Rare Damage +3–4 Vitality +25 Damage bonus on signs +2 24 2
Bullvore Trophy Magical Armor +8 15 2
Draug Trophy Epic Armor +5 Damage +9 Vitality +55 61 4
Draugir Trophy Rare Damage +5 Vitality +15 14 3
Drowner Trophy Common Vitality +15 9 1
Elemental Trophy Rare Vitality +15 Damage bonus on signs +5 20 2
Elthon’s Trophy Rare Armor +1 Vitality +1 Damage dealt to humans +1% Damage bonus on signs +1 8 2
Endrega Trophy Magical Armor +3 15 6
Gargoyle Trophy Magical Armor +7 Vitality +20 22 2
Golem Trophy Magical Armor +10 Vitality +15 31 5
Harpy Trophy Magical Armor +4 8 1
Nekker Trophy Magical Damage +1 2 1
Rotfiend Trophy Magical Vitality +20 13 2
Troll Trophy Magical Damage +9 7 2
Werewolf Trophy Rare Armor +1 Vitality +10 Damage dealt to humans +1% Damage bonus on signs +1 17 1
Wraith Trophy Magical Damage +6 3 2
Kayran Trophy Epic Armor +3 Vitality +50 Damage +5 51 5

Mutagens

Mutagens work like runes and armor enhancements, only they directly enhance Geralt’s stats. Mutagens are equipped to mutagen slots that are opened up when talents are invested in certain skills, usually the skills in the upper half of a given skill tree. Like other enhancements, mutagens cannot be removed once they’ve been equipped into a slot.

Mutagens cannot be purchased. For the most part, they are obtained as random drops when defeating monsters or crafting alchemy items (if you take the right skill from the alchemist skill tree). It’s worth noting that if you slot a mutagen to a skill and then re-spec your skills with the Operator or Lady Adrianna, you retain the mutagen’s effect even if you do not repurchase the skill.

Since you cannot remove a mutagen once you’ve slotted it, it’s best to slot only the strongest mutagens. Lesser mutagens are ideally sold off or held onto until the very end of the game, to slot in case you somehow never find anything better. Generally, any greater mutagens, madness mutagens, range mutagens, and concentration mutagens are worth slotting (depending on your build).

MutagenTypeSubstanceEffect 1Effect 2Effect 3Effect 4Effect 5Effect 6OrensWeight
Concentration Epic Caelum Damage bonus on signs +1 44 0.1
Critical Effects Magical Rebis Knockdown +2% Stun +2% Freeze +2% Incineration +2% Poison +2% Bleeding +2% 13 0.1
Enhancement Epic Vitriol Adrenaline generation on hitting foe +3% 16 0.1
Greater Critical Effects Rare Rebis Knockdown +3% Stun +3% Freeze +3% Incineration +3% Poison +3% Bleeding +3% 33 0.1
Greater Enhancement Epic Vitriol Adrenaline generation on hitting foe +5% 39 0.1
Greater Power Magical Quebrith Damage +(1-3) 35 0.1
Greater Strength Rare Vermilion Armor +2 Vitality regeneration +1 42 0.1
Greater Vitality Rare Hydragenum Vitality +10 45 0.1
Lesser Critical Effects Magical Rebis Knockdown +1% Stun +1% Freeze +1% Incineration +1% Poison +1% Bleeding +1% 7 0.1
Lesser Enhancement Epic Vitriol Adrenaline generation on hitting foe +1% 9 0.1
Lesser Power Magical Quebrith Damage +1 8 0.1
Lesser Range Rare Aether Aard sign range +2% Igni sign range +2% 7 0.1
Lesser Strength Magical Vermilion Armor +1 11 0.1
Lesser Vitality Magical Hydragenum Vitality +2 13 0.1
Madness Epic Caelum Armor +2 Damage bonus on signs +1 Vitality +5 63 0.1
Power Magical Quebrith Damage +(1-2) 14 0.1
Range Rare Aether Aard sign range +5% Igni sign range +5% 14 0.1
Strength Magical Vermilion Armor +2 18 0.1
Vitality Magical Hydragenum Vitality +5 7 0.1

Lures

Lures work a bit like traps. Equip them to Geralt’s pockets and you can place them with the command for using pocket-equipped items. There’s a chance that a monster attracted to a given type of lure will be distracted by it, perhaps even taking a swipe at it. The distraction effect is temporary and does not necessarily affect all members of a group of monsters.

The best way to use lures is in conjunction with traps. Place traps at the edge of a monster’s territory, or in an area where you know a monster is going to spawn. Place lures inside your traps’ areas of effect. Wait until the monsters spawn, or go deeper into the monster’s territory to get them to chase you. The lures help ensure that at least some of the monsters want to move directly toward your traps.

There are a lot of downsides to using lures, mainly the same ones to using traps. It can be tricky to place them without getting attacked by the monsters you’re trying to lure. Even if you place a lure, monsters may still prefer to attack you if you’re anywhere nearby. Most Geralt builds can safely ignore lures, but alchemists may find uses for them.

LureAffectsOrensWeight
Bauble Wraiths and drowners 2 0.5
Endrega Gland Extract Endregas and arachasae 2 0.5
Phosphorescent Crystal Harpies 2 0.5
Rotten Meat Nekkers and trolls 1 0.5
Thumper Bullvores and rotfiends 2 0.5

Junk

Junk is exactly you think it is, those items with no in-game function. You primarily find junk items as loot and can sell them off for orens. Junk can be found typically wherever you can find random loot, or picked up after defeating human opponents. All you can really do with junk is sell it off for orens. Most forms of junk aren’t especially valuable, but occasionally you find valuable figurines that are worth selling.

JunkTypeSellWeight
Apple Food 2 0.1
Bindings Junk 2 1
Candlestick Bauble 5 0.5
Chains Junk 2 1
Cucumber Food 2 0.1
Encrusted Iron Ring Trinket 4 0.1
Encrusted Scabbard Junk 3 1
Encrusted Silver Medallion Trinket 9 0.2
Encrusted Silver Ring Trinket 6 0.1
Fish Food 2 0.1
Fisherman’s Net Junk 2 0.2
Grappling Hook Junk 2 0.2
Hunting Horn Junk 4 0.5
Iron Band Junk 2 0.5
Iron Ring Trinket 3 0.1
Magnifying Glass Trinket 6 0.1
Mug Junk 2 0.1
Old Cheese Food 2 0.1
Plum Food 2 0.1
Potato Food 2 0.1
Primitive Necklace Trinket 2 0.2
Rags Junk 2 0.2
Silver Ring Trinket 5 0.1
Silver Sword Scabbard Junk 5 1
Stone Medallion Junk 2 0.2
Tools Junk 3 0.5
Used Trap Junk 2 0.5
Valuable Figurine Trinket 6 0.5
Valuable Trinket Trinket 4 0.5
Wire Junk 2 0.1
Wire Rope Junk 3 0.2
Wooden Rung Rope Ladder Junk 4 0.2

Alchemy Materials

Alchemy materials contain alchemical substances that allow them to be used in making oils, bombs, and potions. You generally find alchemy materials by picking herbs that grow throughout the game’s world, or by defeating monsters and harvesting their remains. You can take the alchemy tree Harvester skill to get more alchemy materials at once. Note that some monster drops that function as alchemy materials can also be used in crafting.

MaterialCategorySubstanceOrensWeight
Amethyst Dust Magical Caelum 2 0.1
Arachas Armor Common Quebrith 24 2
Arachas Eyes Common Fulgur 19 0.5
Balisse Common Vitriol 1 0
Bryonia Common Caelum 2 0
Bullvore Brain Common Fulgur 11 0
Celandine Common Rebis 1 0
Cortinarius Common Hydragenum 2 0
Diamond Dust Magical Hydragenum 2 0.1
Draug Essence Common Fulgur 26 0.1
Draugir Claws Common Rebis 14 1
Drowner Brain Common Rebis 6 0.5
Dwarven Immortelle Common Fulgur 0 0
Elemental Stone Common Aether 2 1
Endrega Embryo Common Fulgur 4 0.5
Endrega Jaw Common Vitriol 4 0.4
Endrega Saliva Common Vitriol 3 0.1
Endrega Teeth Common Quebrith 4 0.5
Endrega Venom Common Caelum 4 1
Essence of Death Common Fulgur 9 0.1
Essence of Water Common Hydragenum 2 0.1
Gargoyle Dust Common Vermilion 9 0.1
Gargoyle Heart Common Quebrith 14 1
Green Mold Common Caelum 6 0
Harpy Egg Common Quebrith 4 0
Harpy Eyes Common Aether 4 0.1
Harpy Feathers Common Vermilion 9 0.1
Harpy Saliva Common Caelum 4 0.1
Kayran Eyes Common Fulgur 36 1
Kayran Tissue Common Fulgur 36 1
Mandrake Root Common Quebrith 2 0
Necrophage Blood Common Rebis 4 0.1
Necrophage Eyes Common Vitriol 5 0.1
Necrophage Skin Common Vermilion 5 0.5
Necrophage Teeth Common Rebis 4 0.1
Nekker Claws Common Hydragenum 2 0.1
Nekker Eyes Common Vitriol 2 0.1
Nekker Heart Common Rebis 4 0.5
Nekker Teeth Common Vitriol 4 1
Ostmurk Common Fulgur 0 0
Queen Endrega’s Pheromones Common Fulgur 13 0
Rotfiend Tongue Common Caelum 4 0
Scleroderm Magical Aether 2 0
Troll Tongue Common Aether 19 1
Verbena Common Sol 2 0
White Myrtle Petals Magical Vitriol 1 0
Wolf’s Aloe Leaves Common Sol 6 0
Wolfsbane Common Vermilion 2 0

Crafting Materials

Crafting materials are items that can be given to a craftsman along with a diagram to make a particular item. Some crafting materials are more commonly used than others, and likewise some are more easily found than others. Crafting materials come from a variety of sources. Some can be found as random loot in towns and caves, while others can only be obtained by killing monsters. Some crafting materials can themselves be crafted from other materials and the right diagram, or purchased outright from merchants.

Thoroughly scanning each area as Geralt passes through is a good way to pick up lots of extra crafting materials. These materials tend to be heavy, so it’s best to keep things like timber, iron ore, cloth, leather, and twine in storage. You tend to pick up lots of these items, and the weight really piles up over time. Rare crafting materials like silver ore, the various meteorite ores, robust cloth, hardened leather, and studded leather should also be kept in storage for future use.

MaterialOrensWeight
Blue Meteorite Ore 2 0.5
Cloth 2 0.5
Dragon Scales 75 2
Draug Armor Fragment 1 3
Draugir Armor Fragment 1 3
Endrega Hide 5 2
Hardened Leather 2 1
Harpy Claws 4 0.1
Iron Frame 0 0
Iron Ore 2 1
Kayran Skin 31 2
Leather 2 1
Oil 2 0.5
Red Meteorite Ore 2 0.5
Robust Cloth 2 0.5
Silver Ore 3 1
Studded Leather 3 1
Timber 1 1
Troll Skin 1 2
Twine 2 0.1
Yellow Meteorite Ore 2 0.5

Formulas

Geralt uses formulas to combine alchemy materials he has on hand into whatever the formula makes. You can obtain formulas for creating potions, bombs, and oils. Most formulas must be purchased, but some can be obtained as loot, and you begin the game with a handful of basic formulas. Formulas can be used to craft items whenever Geralt can successfully meditate, so you can usually make whatever you need on the fly. Note that you must have a formula physically in your inventory in order to craft from it. Note that the formula for blade oil is an exception to every other formula in the game. It does not produce a bomb, potion, or (as you might expect) an oil you can apply to your sword’s blade. Brewing the blade oil formula simply produces the crafting material oil, just as if you’d used the diagram for oil. It is useful mainly as an alternative way to craft oil, which tends to be in short supply toward the end of the game

FormulaComponent 1Component 2Component 3Component 4Component 5OrensWeight
Arachnid Oil 1 Rebis 1 Quebrith 1 Hydragenum 1 Vermilion 5 0.1
Blade Oil 1 Vermilion 1 Rebis 1 Hydragenum 1 Quebrith 1 Aether 4 0.1
Brock 1 Vitriol 1 Aether 1 Quebrith 1 Caelum 5 0.1
Brown Oil 1 Rebis 1 Hydragenum 1 Vermilion 1 Caelum 6 0.1
Cat 1 Aether 1 Vermilion 1 Hydragenum 4 0.1
Dancing Star 1 Vitriol 1 Aether 4 0.1
Devil’s Puffball 1 Caelum 1 Quebrith 4 0.1
Dragon’s Dream 1 Aether 1 Vermilion 5 0.1
Falka’s Blood 1 Vitriol 1 Vermilion 1 Caelum 1 Quebrith 7 0.1
Flare 1 Vermilion 1 Caelum 2 0.1
Gadwall 1 Rebis 1 Vermilion 1 Caelum 1 Sol 1 Aether 7 0.1
Golden Oriole 1 Rebis 1 Vermilion 1 Caelum 3 0.1
Grapeshot 1 Rebis 1 Caelum 4 0.1
Hanged Man’s Venom 1 Caelum 1 Sol 1 Vitriol 1 Quebrith 5 0.1
Healing Brew 1 Rebis 1 Vitriol 1 Aether 1 Caelum 0 0.1
Lapwing 1 Rebis 1 Aether 1 Caelum 1 Fulgur 7 0.1
Maribor Forest 1 Rebis 1 Vermilion 1 Caelum 1 Sol 7 0.1
Mongoose 1 Rebis 1 Aether 1 Fulgur 9 0.1
Necrophage Oil 1 Hydragenum 1 Sol 1 Vitriol 1 Quebrith 6 0.1
Petri’s Philtre 1 Rebis 1 Aether 1 Quebrith 12 0.1
Red Haze 1 Aether 1 Hydragenum 1 Caelum 4 0.1
Rook 1 Vitriol 1 Vermilion 1 Hydragenum 8 0.1
Samum 1 Aether 1 Rebis 5 0.1
Specter Oil 1 Rebis 1 Hydragenum 1 Aether 1 Caelum 5 0.1
Stammelford’s Philtre 1 Vitriol 1 Aether 1 Hydragenum 1 Fulgur 9 0.1
Stenchbulb 1 Hydragenum 1 Aether 3 0.1
Swallow 1 Vitriol 1 Aether 1 Caelum 4 0.1
Tawny Owl 1 Vitriol 1 Vermilion 1 Quebrith 1 Fulgur 9 0.1
Thunderbolt 2 Quebrith 2 Hydragenum 6 0.1
Tiara 1 Hydragenum 1 Aether 1 Quebrith 4 0.1
Virga 1 Vitriol 1 Caelum 1 Quebrith 5 0.1
Whirl 1 Vitriol 1 Aether 1 Rebis 1 Caelum 9 0.1
White Raffard’s Decoction 1 Vitriol 1 Vermilion 1 Hydragenum 1 Sol 5 0.1
Wolf 1 Rebis 1 Aether 1 Hydragenum 4 0.1
Zerrikanian Sun 1 Rebis 1 Vitriol 5 0.1

Diagrams

Diagrams are similar to formulas, but Geralt cannot craft from diagrams by himself. To craft from a diagram, Geralt must take the diagram, all the materials required to complete it, and enough orens to pay the diagram’s crafting fee to a craftsman. Any craftsman can craft any diagram and charges exactly the same crafting fee. Geralt must have a diagram physically in his inventory in order to craft from it.

Some diagrams only need to be crafted once, particularly the diagrams that create equipment. It’s safe to sell these diagrams off once you’re through with them. Other diagrams that make consumables, like traps, should be kept in Geralt’s inventory for future use. Most diagrams must be purchased from merchants, but some can found as loot (and even as random loot, if you get lucky).

Diagram Confusion

Most diagrams produce the exact item they’re named after. A handful of diagrams have slightly different names from the items they produce, though. Consult this table to see if you’re dealing with a diagram with an unusual name.

Diagram NameItem Name
Diagram: Kayran Carapace Armor Reinforcements Kayran Carapace Reinforcements
Diagram: Kayran Skin Armor Kayran Carapace Armor
Diagram: Robust Blue Meteorite Silver Sword Robust Blue Meteorite Sword
Diagram: Robust Red Meteorite Silver Sword Robust Red Meteorite Sword
Diagram: Solid Cloth Robust Cloth
Diagram: Superb Blue Meteorite Silver Sword Superb Blue Meteorite Sword
Diagram: Superb Red Meteorite Silver Sword Superb Red Meteorite Sword
Diagram: Superb Yellow Meteorite Silver Sword Superb Yellow Meteorite Sword
Diagram: Temerian Steel Sword Temerian Sword
Diagram: Witcher’s Robust Silver Sword Robust Witcher’s Silver Sword
Diagram: Witcher’s Superb Silver Sword Superb Witcher’s Silver Sword
DiagramComponent 1Component 2Component 3Component 4Component 5OrensWeightCraft Price
Amethyst Armor Enhancement 5 Amethyst Dust 2 Twine 2 Oil 9 0.1 15
Amethyst Dust 1 Drowner Brain 2 Nekker Eyes 12 0.1 5
Anathema 4 Iron Ore 12 Silver Ore 3 Timber 2 Yellow Meteorite Ore 4 Nekker Teeth 21 0.1 135
Armor of Ys 30 Robust Cloth 12 Studded Leather 1 Troll Skin 5 Nekker Claws 10 Twine 144 0.1 825
Biter 1 Oil 1 Timber 1 Twine 10 0.1 20
Black Unicorn 14 Iron Ore 2 Hardened Leather 3 Timber 2 Blue Meteorite Ore 5 Amethyst Dust 33 0.1 175
Blasphemer’s Armor 14 Studded Leather 8 Nekker Claws 4 Amethyst Dust 4 Diamond Dust 6 Robust Cloth 41 0.1 150
Blasphemer’s Boots 4 Hardened Leather 2 Studded Leather 6 Robust Cloth 1 Endrega Hide 6 0.1 25
Blasphemer’s Gauntlets 6 Hardened Leather 2 Robust Cloth 4 Twine 2 Endrega Venom 9 0.1 40
Blasphemer’s Trousers 4 Hardened Leather 4 Studded Leather 6 Robust Cloth 4 Endrega Hide 8 0.1 40
Blue Meteorite Ore 2 Silver Ore 1 Earth Rune 1 Moon Rune 1 Diamond Dust 13 0.1 30
Blue Meteorite Silver Sword 1 Diamond Dust 1 Amethyst Dust 5 Iron Ore 4 Silver Ore 1 Blue Meteorite Ore 15 0.1 135
Caerme 14 Iron Ore 2 Timber 4 Harpy Feathers 26 0.1 250
Ceremonial Sword of Deithwen 26 Iron Ore 4 Timber 1 Arachas Armor 26 0.1 260
Clawer 2 Oil 1 Endrega Venom 1 Timber 9 0.1 20
Conflagration 2 Endrega Embryo 1 Oil 1 Timber 11 0.1 20
Dearg Ruadhri 20 Robust Cloth 12 Hardened Leather 1 Arachas Armor 8 Twine 71 0.1 800
Diamond Armor Reinforcements 5 Diamond Dust 2 Twine 2 Oil 12 0.1 25
Diamond Dust 2 Silver Ore 1 Necrophage Teeth 14 0.1 10
Draug Armor 18 Robust Cloth 8 Hardened Leather 1 Draug Essence 8 Twine 1 Draug Armor Fragment 66 0.1 750
Earth Rune 1 Essence of Water 1 Elemental Stone 5 Silver Ore 19 0.1 50
Elder Blood Boots 3 Cloth 2 Leather 2 Twine 12 0.1 55
Elder Blood Gauntlets 4 Cloth 2 Hardened Leather 1 Twine 16 0.1 75
Elder Blood Trousers 4 Cloth 2 Hardened Leather 3 Twine 1 0.1 90
Elemental Stone 1 Gargoyle Heart 1 Amethyst Dust 10 0.1 5
Endrega Hide Armor Reinforcements 6 Leather 4 Twine 2 Oil 5 Endrega Teeth 9 0.1 10
Essence of Water 1 Diamond Dust 1 Amethyst Dust 10 0.1 5
Fire Rune 1 Essence of Water 1 Elemental Stone 8 Endriga Saliva 24 0.1 50
Hardened Leather 3 Leather 2 Oil 11 0.1 5
Hardened Leather Boots 3 Robust Cloth 2 Hardened Leather 2 Twine 5 0.1 20
Harpy Trap 2 Oil 1 Timber 1 Silver Ore 9 0.1 20
Heavy Leather Jacket 8 Cloth 10 Leather 4 Twine 1 Hardened Leather 12 0.1 100
Heavy Leather Trousers 4 Cloth 2 Hardened Leather 4 Twine 6 0.1 25
Hunter’s Armor 14 Cloth 16 Leather 6 Twine 24 0.1 225
Jagged Blade 16 Iron Ore 1 Timber 15 Endrega Teeth 15 0.1 140
Kayran Carapace Armor Reinforcements 8 Hardened Leather 6 Twine 5 Oil 1 Kayran Skin 12 0.1 20
Kayran Skin Armor 14 Solid Cloth 6 Hardened Leather 1 Kayran Skin 8 Twine 34 0.1 375
Kayran Trap 1 Iron Frame 2 Oil 1 Iron Ore 1 Silver Ore 12 0.1 20
Kinslayer’s Armor 16 Hardened Leather 18 Robust Cloth 6 Twine 2 Harpy Saliva 6 Harpy Feathers 176 0.1 750
Kinslayer’s Boots 6 Hardened Leather 4 Studded Leather 4 Gargoyle Dust 2 Robust Cloth 15 0.1 100
Kinslayer’s Gauntlets 6 Hardened Leather 4 Robust Cloth 2 Twine 2 Gargoyle Dust 2 Harpy Feathers 16 0.1 100
Kinslayer’s Trousers 4 Twine 4 Studded Leather 2 Robust Cloth 1 Dragon Scales 1 Troll Tongue 33 0.1 150
Leather 1 Cloth 1 Oil 1 Necrophage Skin 8 0.1 5
Leather Jacket 4 Cloth 4 Leather 4 Twine 6 0.1 50
Light Leather Armor 10 Cloth 12 Leather 6 Twine 11 0.1 40
Long Leather Gauntlets 1 Cloth 2 Leather 2 Twine 30 0.1 25
Long, Robust Gauntlets 2 Robust Cloth 3 Hardened Leather 3 Twine 7 0.1 30
Magic Wrap 3 Studded Leather 1 Troll Skin 2 Necrophage Skin 2 Essence of Death 16 0.1 40
Mahakaman Sihil 20 Iron ore 4 Timber 2 Elemental Stone 14 0.1 125
Moon Rune 1 Essence of Water 1 Elemental Stone 4 Diamond Dust 19 0.1 50
Mourner 16 Iron Ore 4 Leather 2 Timber 3 Gargoyle Dust 2 Essence of Death 41 0.1 275
Nilfgaardian Falconer’s Gauntlets 4 Cloth 2 Hardened Leather 2 Twine 41 0.1 50
Oathbreaker’s Armor 18 Studded Leather 1 Draugir Armor Fragment 2 Twine 1 Diamond Dust 12 Robust Cloth 76 0.1 550
Oathbreaker’s Boots 2 Studded Leather 4 Hardened Leather 2 Robust Cloth 2 Essence of Death 11 0.1 70
Oathbreaker’s Gauntlets 6 Hardened Leather 2 Robust Cloth 4 Twine 2 Amethyst Dust 11 0.1 60
Oathbreaker’s Trousers 6 Hardened Leather 6 Harpy Feathers 4 Robust Cloth 4 Twine 29 0.1 135
Oil 1 Necrophage Skin 1 Necrophage Blood 6 0.1 5
Rage 2 Oil 1 Timber 1 Nekker Heart 11 0.1 20
Red Meteorite Ore 2 Silver Ore 1 Fire Rune 1 Moon Rune 1 Diamond Dust 11 0.1 25
Red Meteorite Silver Sword 1 Diamond Dust 1 Amethyst Dust 5 Iron Ore 4 Silver Ore 1 Red Meteorite Ore 7 0.1 60
Robust Blue Meteorite Silver Sword 1 Diamond Dust 1 Amethyst Dust 6 Iron Ore 8 Silver Ore 2 Blue Meteorite Ore 26 0.1 250
Robust Cutlass 18 Iron Ore 4 Timber 8 0.1 65
Robust Kaedweni Sword 14 Iron Ore 3 Timber 9 0.1 75
Robust Red Meteorite Silver Sword 1 Diamond Dust 1 Amethyst Dust 6 Iron Ore 8 Silver Ore 2 Red Meteorite Ore 10 0.1 90
Robust Yellow Meteorite Sword 1 Diamond Dust 1 Amethyst Dust 6 Iron Ore 8 Silver Ore 2 Yellow Meteorite Ore 12 0.1 105
Short Sword 14 Iron Ore 2 Timber 5 0.1 40
Solid Cloth 3 Cloth 3 Twine 1 Diamond Dust 11 0.1 5
Studded Leather 2 Hardened Leather 1 Oil 1 Twine 12 0.1 5
Studded Leather Trousers 2 Robust Cloth 2 Studded Leather 5 Twine 4 0.1 25
Sun Rune 1 Essence of Water 1 Elemental Stone 4 Amethyst Dust 19 0.1 50
Superb Blue Meteorite Silver Sword 1 Diamond Dust 1 Amethyst Dust 8 Iron Ore 14 Silver Ore 3 Blue Meteorite 23 0.1 220
Superb Leather Trousers 3 Cloth 2 Leather 3 Twine 6 0.1 25
Superb Red Meteorite Silver Sword 1 Diamond Dust 1 Amethyst Dust 8 Iron Ore 14 Silver Ore 3 Red Meteorite 14 0.1 125
Superb Yellow Meteorite Silver Sword 1 Diamond Dust 1 Amethyst Dust 8 Iron Ore 14 Silver Ore 3 Yellow Meteorite 15 0.1 140
Sword of Caingorn 8 Iron Ore 1 Timber 5 0.1 35
Talgar Winter 2 Oil 1 Timber 1 Amethyst Dust 12 0.1 20
Temerian Steel Sword 8 Iron Ore 4 Timber 5 0.1 40
Ultimatum 12 Iron Ore 2 Hardened Leather 2 Timber 1 Diamond Dust 5 Nekker Teeth 21 0.1 125
Virgin 2 Iron Ore 14 Silver Ore 2 Timber 2 Diamond Dust 2 Essence of Death 39 0.1 200
Vran Armor 1 Armor of Ysgith 1 Vran Armor Enhancement 4 Studded Leather 6 Cloth 7 Twine 1 0.1 2000
Weeper 2 Iron Ore 14 Silver Ore 2 Timber 2 Blue Meteorite Ore 4 Elemental Stone 41 0.1 250
Well-Balanced Dagger 2 Iron Ore 1 Timber 5 0.1 5
Witcher’s Silver Sword 1 Diamond Dust 1 Timber 1 Iron Ore 2 Silver Ore 5 0.1 35
Witcher’s Robust Silver Sword 1 Diamond Dust 1 Timber 2 Iron Ore 2 Silver Ore 6 0.1 45
Witcher’s Superb Silver Sword 4 Iron Ore 4 Silver Ore 1 Timber 1 Diamond Dust 9 0.1 75
Yellow Meteorite Ore 2 Silver Ore 1 Sun Rune 1 Moon Rune 1 Diamond Dust 11 0.1 25
Yellow Meteorite Silver Sword 1 Diamond Dust 1 Amethyst Dust 5 Iron Ore 4 Silver Ore 1 Yellow Meteorite Ore 8 0.1 65
Ysgith Rune 1 Essence of Water 1 Elemental Stone 8 Nekker Heart 19 0.1 50
Zerrikanterment 1 Diamond Dust 1 Dragon Scale 10 Iron Ore 16 Silver Ore 3 Yellow Meteorite 21 0.1 180