In a game of The Witcher 2, you define Geralt as much by the equipment he uses as by the way you spend his talents or the story decisions you make. Items can be found hidden throughout the game’s world as loot, purchased from merchants, brewed through alchemy, or crafted from diagrams. Some items can be found in a number of different ways, depending on what point in the game you’re reached. You can also sell items freely back to merchants, though usually for little more than a handful of orens.
Note that not every item that appears in these lists can be obtained in a standard game. Items associated with the Blasphemer’s, Oathbreaker’s, and Kinslayer’s sets can only be obtained when playing in Dark mode. Other items, particularly certain swords, can only be obtained and used as part of Arena mode. In addition, while playing a standard game, some items become unattainable as a result of your decision to side with Iorveth or Roche at the end of Chapter 1. Consult the walkthrough to see which items are available at given points in a standard game. Consult the Dark mode and Arena mode guides for more information on those aspects of the game.
All item statistics presented in these lists are default statistics. There are certain skills you can give Geralt that will affect the apparent statistics of an item, such as the alchemy tree skill Catalysis intensifying potion bonuses while weakening penalties. Swords with rune slots can have their effects and base damage altered by inserting runes in the slots. Likewise, armor with enhancement slots can have its effects and base armor value altered by enhancement pieces. If the numbers you see displayed onscreen in your game radically disagree with what is in the guide, check to see if you have some skill or enhancement active.
In the game’s menu, items are separated into tabs. The “Items Compendium” chapter breaks items up in roughly the same way, though some categories are further broken down for the sake of clarity. For instance, in the game, all forms of armor are listed under the armor tab. In the guide, armor, boots, gauntlets, and trousers are listed separately so you can get a better idea of how a piece of gear compares to what else is available in that category. Likewise, the enhancements tab in the game lists all forms of enhancements, while the guide breaks this category into runes, armor enhancements, and oils. Finally, any item that contains an alchemical substance is listed in the alchemy category, while all other items used in crafting are listed in the crafting category.
Steel Swords
Steel swords are intended for use when fighting human and humanoid opponents in The Witcher 2. Elves, dwarves, and other witchers count as humanoids for the game’s purposes. It is perfectly possible to fight monsters with a steel sword, but if you try you’ll find you do dramatically less damage than you would with an equally good silver sword.
Some steel swords grant additional bonuses in addition to simply damaging enemies. A sword may help reduce damage when you block a blow, have a chance of inflicting critical effects, increase your vigor, or speed up vitality regeneration. Note that in cases where a sword grants a passive effect, like extra vitality, the effect only becomes active when the sword is drawn.
| Steel Sword | Category | Damage | Rune Slots | Effect 1 | Effect 2 | Effect 3 | Effect 4 | Orens | Weight |
|---|---|---|---|---|---|---|---|---|---|
| Aedirnian Light Sword | Common | 16–26 | 1 | Bleeding +10% | 22 | 6 | |||
| Aedirnian Red Sword | Common | 19–28 | 1 | Bleeding +10% | 25 | 8 | |||
| Aedirnian Short Sword | Common | 17–25 | 1 | Bleeding +15% | 22 | 7 | |||
| Angivare | Magical | 24–30 | 3 | Poison +10% | Stun +4% | 31 | 9 | ||
| Arbitrator | Magical | 28–33 | 2 | Bleeding +12–15% | Stun +4–5% | 35 | 9 | ||
| Ard’aenye | Common | 7–15 | 1 | 12 | 5 | ||||
| Beann’shie | Magical | 56–62 | 2 | Freeze +25% | Adrenaline generation on hitting foe +1 | 69 | 9 | ||
| Black Unicorn | Common | 32–45 | 1 | Bleeding +20% | Vigor regeneration in combat +10% | 41 | 5 | ||
| Caerme | Magical | 50–58 | 2 | Vitality regeneration +2 | Extends the duration of blade oils +4% | Chance of instant kill +4% | 93 | 10 | |
| Ceremonial Ellandrian Sword | Common | 48–55 | 1 | Vigor +1 | Chance of instant kill +2% | 73 | 5 | ||
| Ceremonial Sword of Deithwen | Common | 36–45 | 1 | Bleeding +25% | 42 | 9 | |||
| Cutlass | Magical | 12–17 | 0 | Bleeding +10% | Poison +8% | 17 | 7 | ||
| Dancer | Magical | 55–62 | 2 | Bleeding +30% | Vitality regeneration +2 | Adrenaline generation on hitting foe +1 | 80 | 10 | |
| Deireadh | Rare | 25–32 | 3 | Stun +8% | Poison +7% | 37 | 8 | ||
| Devil | Magical | 52–56 | 2 | Vigor +1 | Stun +8% | Vigor regeneration during combat +10% | Damage bonus on signs +15 | 108 | 10 |
| D’yaebl | Common | 9–13 | 1 | Chance of instant kill +1% | 17 | 5 | |||
| Elven Sword | Common | 40–43 | 1 | Bleeding +26–28% | 43 | 5 | |||
| Encrusted Nilfgaardian Lawgiver | Common | 50–55 | 1 | Damage reduction on block +75 | Bleeding +35% | 92 | 5 | ||
| First-Rate Temerian Sword | Common | 22–29 | 0 | Vigor regeneration in combat +4 | 27 | 8 | |||
| Forgotten Vran Sword | Epic | 50–55 | 3 | Freeze +20% | Vigor +1 | Chance of instant kill +2% | Vitality regeneration +2 | 118 | 10 |
| Gwalhir | Common | 9–13 | 1 | 12 | 5 | ||||
| Gwyhyr | Rare | 30–40 | 3 | Vitality +20 | Damage reduction on block +30 | Bleeding +20% | Stun +8% | 90 | 8 |
| Harvall | Rare | 44–50 | 3 | Poison +20% | 60 | 8 | |||
| Jagged Blade | Magical | 19–25 | 2 | Bleeding +15% | Poison +10% | 26 | 8 | ||
| Kaedweni Black Sword | Common | 30–33 | 2 | Knockdown +6% | Bleeding +12–15% | 33 | 9 | ||
| Kaedweni Sword | Common | 23–28 | 0 | Damage reduction on block +6 | 30 | 8 | |||
| Koviri Sword | Common | 34–38 | 1 | Vigor regeneration in combat +7% | 37 | 8 | |||
| Long Sword | Common | 8–11 | 0 | Damage reduction on block +3 | Bleeding +10% | 12 | 8 | ||
| Mahakaman Rune Sihil | Magical | 10–12 | 3 | Chance of instant kill +2% | 24 | 9 | |||
| Mahakaman Sihil | Magical | 29–35 | 3 | Damage reduction on block +20 | Knockdown +7% | Vitality regeneration with raised toxicity +50 | 48 | 9 | |
| Mourner | Common | 52–60 | 1 | Bleeding +40% | Chance of instant kill +3% | 73 | 5 | ||
| Nilfgaardian Harpy | Common | 42–46 | 2 | Damage reduction on block +50 | Bleeding +15% | 70 | 9 | ||
| Nilfgaardian Sword | Common | 40–44 | 1 | Bleeding +15% | 43 | 8 | |||
| Novigradan Sword | Common | 35–40 | 2 | Damage reduction on block +50 | Vigor regeneration in combat +10% | 64 | 7 | ||
| Philippa Eilhart’s Dagger | Common | 22–28 | 0 | Bleeding +10% | 0 | 5 | |||
| Poisoned Zerrikanian Saberra | Magical | 30–34 | 3 | Poison +18–19% | 36 | 7 | |||
| Princess Xenthia’s Sword | Common | 31–35 | 1 | Poison +10% | Bleeding +20% | 35 | 5 | ||
| Robust Cutlass | Common | 14–21 | 1 | Bleeding +10% | Poison +10% | 19 | 7 | ||
| Robust Kaedweni Sword | Common | 25–31 | 1 | Bleeding +7% | 29 | 7 | |||
| Robust Long Sword | Common | 13–18 | 1 | Damage reduction on block +10 | 22 | 8 | |||
| Robust Short Sword | Common | 12–15 | 0 | Damage reduction on block +4 | 17 | 7 | |||
| Robust Sword of Dol Blathanna | Magical | 28–34 | 1 | Poison +8% | 35 | 6 | |||
| Rusty Steel Sword | Common | 6–10 | 0 | 9 | 6 | ||||
| Short Elven Sihil | Common | 39–43 | 2 | Bleeding +24–25% | 43 | 5 | |||
| Short Sword | Common | 8–10 | 0 | 10 | 5 | ||||
| Special Forces Sword | Common | 15–22 | 0 | Bleeding +15% | 20 | 8 | |||
| Stennis’ Sword | Common | 22–29 | 0 | Bleeding +15–17% | 26 | 9 | |||
| Superb Cutlass | Magical | 16–22 | 2 | Bleeding +10% | Poison +10% | 22 | 8 | ||
| Superb Long Sword | Common | 14–20 | 2 | Damage reduction on block +10 | Vigor regeneration in combat +5% | 23 | 9 | ||
| Superb Short Sword | Common | 10–14 | 1 | Bleeding +10% | 14 | 7 | |||
| Sword of Caingorn | Common | 13–17 | 0 | 16 | 9 | ||||
| Sword of Creyden | Common | 10–13 | 1 | Bleeding +8% | 13 | 7 | |||
| Sword of the Blue Mountains | Magical | 8–10 | 1 | Bleeding +7% | 11 | 8 | |||
| Sword of the Dun Banner | Magical | 26–33 | 3 | Damage reduction on block +20 | Knockdown +10–13% | 45 | 9 | ||
| Temerian Sword | Common | 11–14 | 0 | Damage reduction on block +5 | 16 | 8 | |||
| Ultimatum | Common | 22–28 | 1 | Bleeding +30% | Chance of instant kill +2% | 37 | 5 |
Additional Weapons
Weapons from this curious category are primarily found as loot rather than crafted or purchased. Most occur as strictly random loot, though the Succubus’s wand and Operator’s staff are obtained only by defeating their namesakes. Additional weapons are equipped to Geralt’s steel sword slot and are found in-game under the steel sword tab.
Although some additional weapons appear to have strong damage stats and effects, the only additional weapon that’s really worth using instead of a steel sword is the Operator’s staff. Some additional weapons, like the broom and scoop, are effectively gag items, primarily worth using so you can take screenshots of yourself using them to wallop enemies. Others are used in the Prologue, during sequences where you’ve lost access to your steel swords.
Note that certain additional weapons are described as being swords yet do not count as steel swords. If you equip these weapons, you’ll notice that Geralt wears them belted at his side instead of strapped to his back. This is because swords in the additional weapons category are low-quality, common swords that aren’t really on par with the weapons in the steel swords category.
| Additional Weapons | Damage | Effect 1 | Effect 2 | Effect 3 | Orens | Weight |
|---|---|---|---|---|---|---|
| Axe | 5–14 | 6 | 5 | |||
| Bastard Sword | 9–14 | Bleeding +10% | 7 | 7 | ||
| Broom | 4–7 | 4 | 5 | |||
| Cleaver | 12–17 | 8 | 5 | |||
| Club | 3–12 | Knockdown +6–7% | Stun +13–19% | 5 | 6 | |
| Dwarven Axe | 10–20 | Bleeding +10–19% | 9 | 6 | ||
| Dwarven Hammer | 7–20 | Stun +12–15% | 8 | 6 | ||
| Elven Messer | 12–14 | Bleeding +10–20% | 8 | 6 | ||
| Elven Sword | 13–15 | Bleeding +11–20% | 8 | 5 | ||
| Espadon | 19–24 | Bleeding +10% | 12 | 12 | ||
| Falchion | 12–16 | Bleeding +6% | 8 | 5 | ||
| Guisarme | 12–16 | Knockdown +7% | Stun +10% | 8 | 14 | |
| Hammer | 5–7 | Stun +5% | 4 | 2 | ||
| Hatchet | 8–10 | 6 | 5 | |||
| Karabela | 12–16 | 8 | 6 | |||
| Long Sword | 10–13 | Bleeding +14–20% | 7 | 6 | ||
| Operator’s Staff | 40–60 | Incineration +80% | Freeze +10% | Stun +4% | 0 | 10 |
| Paling | 5–9 | 4 | 4 | |||
| Pickaxe | 14–22 | 9 | 6 | |||
| Rake | 10–14 | Knockdown +7% | Stun +7% | 7 | 10 | |
| Rusty Dagger | 5–8 | Bleeding +3% | 4 | 2 | ||
| Sabre | 12–16 | Bleeding +10% | 8 | 6 | ||
| Scoop | 1–5 | 3 | 4 | |||
| Shovel | 10–14 | Knockdown +7% | Stun +7% | 7 | 10 | |
| Small Blackjack | 5–10 | Stun +10–19% | 5 | 3 | ||
| Succubus’ Wand | 14–20 | Incineration +10% | 10 | 8 | ||
| Sword | 10–13 | 6 | 8 |
Silver Swords
Silver swords are intended for use when fighting monsters in The Witcher 2. In fact, you can effectively define the term monster as “anything that takes full damage from a silver sword.” If you are fighting something that isn’t an elf, dwarf, human, or rival witcher, you should be fighting it with your silver sword in hand. You can attempt to fight humans and humanoids with a silver sword, but you’ll find you do dramatically less damage than you would with an equally good steel sword.
Some silver swords grant additional bonuses besides simply damaging enemies. A sword may help reduce damage when you block a blow, increase the power of your signs, help regenerate vigor, or any number of other things. Note that in cases where a sword grants a passive effect, like extra vitality, the effect only becomes active when the sword is drawn.
You may also notice that certain swords grant damage bonuses against certain classes of monsters. Usually, these bonuses affect a single species and are relatively self-explanatory. Some of them aren’t so obvious:
- All types of endregas and arachasae count as insectoids.
- Anything larger than Geralt counts as a large monster. This includes arachasae, endrega queens, bullvores, elementals, the true golem, the kayran, the draug, and the dragon.
| Silver Sword | Category | Damage | Rune Slots | Effect 1 | Effect 2 | Effect 3 | Effect 4 | Effect 5 | Effect 6 | Effect 7 | Effect 8 | Effect 9 | Orens | Weight |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Addan Deith |
Epic |
45–50 |
3 |
Bleeding +30% |
Damage dealt to wraiths +4% |
Adrenaline generation on hitting foe +2 |
Chance of instant kill +2% |
49 |
8 |
|||||
|
Aerondight |
Magical |
11–18 |
3 |
Bleeding +5% |
17 |
9 |
||||||||
|
Anathema |
Common |
20–25 |
0 |
Bleeding +15% |
Chance of instant kill +1% |
29 |
6 |
|||||||
|
Blood Sword |
Epic |
32–36 |
3 |
Bleeding +50–55% |
54 |
9 |
||||||||
|
Blue Meteorite Sword |
Magical |
17–25 |
1 |
Damage bonus on signs +5 |
38 |
6 |
||||||||
|
Bride |
Magical |
35–42 |
2 |
Damage reduction on block +33 |
Damage dealt to wraiths +30% |
Adrenaline generation on hitting foe +2 |
67 |
7 |
||||||
|
Deithwen |
Rare |
44–48 |
3 |
Damage dealt to large monsters +25% |
Damage dealt to gargoyles +25% |
59 |
8 |
|||||||
|
Eclipse |
Magical |
33–43 |
2 |
Stun +15% |
Vigor regeneration during combat +20% |
Damage bonus on signs +12 |
78 |
8 |
||||||
|
Fate |
Magical |
20–26 |
1 |
Poison +10% |
26 |
9 |
||||||||
|
The Good Shepherd |
Magical |
35–40 |
2 |
Bleeding +20% |
Vigor regeneration during combat +15% |
Damage dealt to harpies +30% |
44 |
6 |
||||||
|
Gynvael Aedd |
Rare |
43–45 |
3 |
Bleeding +25% |
Damage dealt to insectoids +4% |
Damage dealt to necrophages +4% |
57 |
7 |
||||||
|
Harpy |
Magical |
15–29 |
3 |
Bleeding +11–12% |
Damage dealt to harpies +11–12% |
26 |
8 |
|||||||
|
Ichaer Aardanna |
Rare |
51–55 |
2 |
Vigor +1 |
Damage reduction on block +30 |
Vigor regeneration during combat +60% |
Damage dealt to harpies +12% |
Damage dealt to gargoyles +12% |
Damage bonus on signs +15 |
72 |
5 |
|||
|
Moon Blade |
Magical |
14–22 |
3 |
Bleeding +25% |
Damage bonus on signs +5 |
35 |
9 |
|||||||
|
Marag Bator |
Rare |
50–58 |
2 |
Vitality +50 |
Bleeding +40% |
Vitality regeneration +0.35 |
Damage dealt to gargoyles +10% |
Damage dealt to necrophages +10% |
Damage dealt to large monsters +10% |
68 |
6 |
|||
|
Naevde Seidhe |
Rare |
30–34 |
2 |
Bleeding +10% |
Damage dealt to wraiths +15% |
42 |
7 |
|||||||
|
Negotiator |
Magical |
19–25 |
2 |
Vitality +30 |
Freeze +20% |
Bleeding +20% |
60 |
7 |
||||||
|
Red Meteorite Sword |
Magical |
18–24 |
1 |
Chance of instant kill +1% |
30 |
6 |
||||||||
|
Robust Blue Meteorite Sword |
Magical |
29–33 |
2 |
Damage bonus on signs +7 |
54 |
5 |
||||||||
|
Robust Red Meteorite Sword |
Magical |
30–32 |
2 |
Chance of instant kill +1% |
41 |
5 |
||||||||
|
Robust Witcher’s Silver Sword |
Common |
12–18 |
0 |
Bleeding +6% |
16 |
6 |
||||||||
|
Robust Yellow Meteorite Sword |
Magical |
29–33 |
2 |
Adrenaline generation on hitting foe +2 |
41 |
5 |
||||||||
|
Silver-Plated Sword |
Common |
8–16 |
0 |
Bleeding +4% |
13 |
6 |
||||||||
|
Superb Blue Meteorite Sword |
Magical |
38–44 |
3 |
Damage dealt to insectoids +2% |
Damage dealt to necrophages +2% |
Damage dealt to large monsters +2% |
Damage dealt to wraiths +2% |
Damage dealt to gargoyles +2% |
Damage bonus on signs +10 |
74 |
7 |
|||
|
Superb Red Meteorite Sword |
Magical |
38–44 |
3 |
Damage dealt to insectoids +2% |
Damage dealt to necrophages +2% |
Damage dealt to large monsters +2% |
Damage dealt to wraiths +2% |
Damage dealt to gargoyles +2% |
Chance of instant kill +2% |
57 |
5 |
|||
|
Superb Witcher’s Silver Sword |
Common |
17–25 |
1 |
Bleeding +12% |
Adrenaline generation on hitting foe +1 |
25 |
8 |
|||||||
|
Superb Yellow Meteorite Sword |
Magical |
38–44 |
3 |
Damage dealt to insectoids +2% |
Damage dealt to necrophages +2% |
Damage dealt to large monsters +2% |
Damage dealt to wraiths +2% |
Damage dealt to gargoyles +2% |
Adrenaline generation on hitting foe +2 |
26 |
5 |
|||
|
Sword of Kaer Morhen |
Rare |
15–24 |
1 |
Bleeding +7% |
Chance of instant kill +1% |
32 |
7 |
|||||||
|
Virgin |
Common |
35–45 |
0 |
Poison +20% |
Chance of instant kill +2% |
51 |
6 |
|||||||
|
Weeper |
Common |
50–55 |
0 |
Poison +30% |
Chance of instant kill +3% |
69 |
6 |
|||||||
|
Wight |
Rare |
52–57 |
2 |
Damage reduction on block +20 |
Stun +7% |
Damage dealt to gargoyles +10% |
Damage dealt to large monsters +15% |
Extends the duration of blade oils +5 |
Adrenaline generation on hitting foe +1 |
43 |
5 |
|||
|
Witcher’s Silver Sword |
Magical |
10–17 |
0 |
Bleeding +5% |
15 |
6 |
||||||||
|
Yellow Meteorite Sword |
Magical |
17–25 |
1 |
Adrenaline generation on hitting foe +1 |
27 |
6 |
||||||||
|
Zerrikanterment |
Rare |
44–49 |
2 |
Bleeding +35% |
Damage dealt to insectoids +4% |
Damage dealt to necrophages +4% |
Damage dealt to large monsters +4% |
Damage dealt to wraiths +4% |
Damage dealt to gargoyles +4% |
Adrenaline generation on hitting foe +1 |
Chance of instant kill +1% |
Damage bonus on signs +10 |
54 |
5 |
Armor
Armor protects the arms and torso. Most of the garments described as “armor” in The Witcher 2 are actually layered garments that can combine padding, worked leather, chain mail shirts, and even ring mail. A witcher like Geralt must be able to move swiftly.
Armor is perhaps the single most important piece of Geralt’s equipment. Armor can increase Geralt’s maximum load, protect against critical effects, accelerate vitality regeneration, and offer a number of far stranger, unique bonuses. Strong sets of armor are usually difficult to obtain in one way or another, whether hard to find, expensive, or only craftable through use of rare ingredients.
| Armor | Category | Value | Slots | Effect 1 | Effect 2 | Effect 3 | Effect 4 | Effect 5 | Effect 6 | Effect 7 | Orens | Weight |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Aedirnian Leather Jacket |
Magical |
+14 |
1 |
Resistance to incineration +20–30% |
Resistance to bleeding +20–30% |
Resistance to poison +20–30% |
42 |
18 |
||||
|
Armor of Ban Ard |
Magical |
+16 |
2 |
Reduction of damage from magic +2% |
Resistance to incineration +26% |
Resistance to bleeding +26% |
Resistance to poisoning +26% |
Vitality +40 |
91 |
20 |
||
|
Armor of Loc Muinne |
Epic |
+18 |
3 |
Reduction of damage from magic +10% |
Resistance to incineration +20–30% |
Resistance to bleeding +20–30% |
Resistance to poisoning +20–30% |
Vigor regeneration in combat +10% |
72 |
22 |
||
|
Armor of Tir Na Lia |
Rare |
+23 |
3 |
Vitality +40 |
Reduction of damage from magic +15% |
Resistance to incineration +50% |
Resistance to bleeding +50% |
Resistance to poisoning +50% |
Vigor regeneration in combat +12–14% |
129 |
21 |
|
|
Armor of Vicovaro |
Rare |
+24 |
2 |
Reduction of damage from magic +30–50% |
Resistance to incineration +50% |
Resistance to bleeding +50% |
Resistance to poisoning +50% |
Geralt’s maximum load +45 |
138 |
20 |
||
|
Armor of Ys |
Epic |
+24 |
3 |
Vitality +30 |
Reduction of damage from magic +20% |
Resistance to incineration +60% |
Resistance to bleeding +60% |
Resistance to poisoning +60% |
144 |
21 |
||
|
Armor of Ysgith |
Epic |
+26 |
3 |
Vigor +1 |
Reduction of damage from magic +50% |
Resistance to incineration +60% |
Resistance to bleeding +60% |
Resistance to poisoning +60% |
Damage bonus on signs +8 |
Vigor regeneration in combat +15% |
145 |
20 |
|
Astrogarus’ Armor |
Rare |
+7 |
1 |
Vitality +30 |
Reduction of damage from magic +2% |
Resistance to bleeding +13% |
Resistance to poisoning +13% |
61 |
18 |
|||
|
Blasphemer’s Armor |
Magical |
+15 |
3 |
Vitality +40 |
Reduction of damage from magic +22% |
Resistance to incineration +85% |
Resistance to bleeding +30% |
Resistance to poisoning +30% |
Damage bonus on signs +5 |
143 |
22 |
|
|
Blue Stripes Combat Jacket |
Epic |
+5 |
3 |
Vitality +5 |
Resistance to incineration +10% |
Resistance to bleeding +10% |
Resistance to poisoning +10% |
Damage reduction on block +10 |
Bleeding +10% |
37 |
20 |
|
|
Dearg Ruadhri |
Rare |
+22 |
3 |
Vitality +30 |
Reduction of damage from magic +15% |
Resistance to incineration +30% |
Resistance to bleeding +30% |
Resistance to poisoning +30% |
Damage bonus on signs +5 |
126 |
20 |
|
|
Dragon Scale Armor |
Epic |
+17 |
3 |
Vitality +50 |
Reduction of damage from magic +10% |
Resistance to incineration +40–50% |
Resistance to bleeding +40–50% |
Resistance to poisoning +40–50% |
Trap damage multiplier +50% |
146 |
22 |
|
|
Draug Armor |
Epic |
+25 |
3 |
Vitality +50 |
Reduction of damage from magic +15% |
Resistance to incineration +50% |
Resistance to bleeding +50% |
Resistance to poisoning +50% |
Damage bonus on signs +6 |
199 |
22 |
|
|
Elven Armor |
Magical |
+8 |
1 |
Resistance to bleeding +20–30% |
Resistance to poisoning +20–30% |
Geralt’s maximum load +15 |
41 |
12 |
||||
|
Hardened Leather Jacket |
Common |
+7 |
1 |
Resistance to incineration +12% |
Resistance to poisoning +12% |
Resistance to bleeding +12% |
20 |
16 |
||||
|
Heavy Elven Armor |
Magical |
+8 |
2 |
Resistance to bleeding +10–20% |
Resistance to poisoning +10–20% |
Geralt’s maximum load +20 |
46 |
20 |
||||
|
Heavy Leather Jacket |
Common |
+6 |
0 |
Resistance to incineration +10% |
Resistance to poisoning +10% |
Resistance to bleeding +10% |
17 |
16 |
||||
|
Hunter’s Armor |
Rare |
+10 |
3 |
Reduction of damage from magic +3% |
Resistance to incineration +30% |
Resistance to bleeding +30% |
Resistance to poisoning +30% |
36 |
20 |
|||
|
Kaedweni Leather Armor |
Magical |
+15 |
2 |
Resistance to incineration +21–30% |
Resistance to bleeding +21–30% |
Resistance to poisoning +21–30% |
45 |
19 |
||||
|
Kaedweni Leather Jacket |
Magical |
+13 |
0 |
Resistance to incineration +15–25% |
Resistance to bleeding +15–25% |
Resistance to poisoning +15–25% |
39 |
18 |
||||
|
Kayran Carapace Armor |
Epic |
+9 |
3 |
Vitality +30 |
Reduction of damage from magic +5% |
Resistance to incineration +30% |
Resistance to bleeding +30% |
Resistance to poisoning +30% |
84 |
22 |
||
|
Kinslayer’s Armor |
Magical |
+40 |
3 |
Reduction of damage from magic +40% |
Resistance to incineration +70% |
Resistance to bleeding +70% |
Resistance to poisoning +70% |
Vitality regeneration +2 |
Damage bonus on signs +10 |
363 |
22 |
|
|
Leather Jacket |
Common |
+3 |
0 |
Resistance to poisoning +10–15% |
Resistance to bleeding +10–15% |
9 |
16 |
|||||
|
Leather Jacket |
Magical |
+9 |
2 |
Resistance to incineration +20–30% |
Resistance to bleeding +30–40% |
Resistance to poison +20–30% |
28 |
18 |
||||
|
Light Leather Armor |
Magical |
+7 |
0 |
Resistance to bleeding +16% |
Resistance to poisoning +16% |
Vigor regeneration during combat +5% |
21 |
17 |
||||
|
Light Leather Jacket |
Common |
+3 |
0 |
Resistance to bleeding +6–8% |
9 |
16 |
||||||
|
Oathbreaker’s Armor |
Magical |
+30 |
3 |
Reduction of damage from magic +33% |
Resistance to incineration +50% |
Resistance to bleeding +50% |
Resistance to poisoning +50% |
Damage bonus on signs +8 |
Geralt’s maximum load +50 |
315 |
22 |
|
|
Quilted Armor |
Common |
+12 |
0 |
Resistance to bleeding +20% |
Resistance to poisoning +20% |
32 |
20 |
|||||
|
Quilted Leather |
Magical |
+4 |
0 |
Resistance to bleeding +7% |
12 |
17 |
||||||
|
Robust Leather Jacket |
Magical |
+7 |
0 |
Resistance to bleeding +20–30% |
Resistance to poisoning +20–30% |
22 |
18 |
|||||
|
Seltkirk’s Armor |
Magical |
+14 |
2 |
Resistance to incineration +20–30% |
Resistance to bleeding +20–30% |
Resistance to poisoning +20–30% |
0 |
0 |
||||
|
Shiadhal’s Armor |
Rare |
+8 |
2 |
Resistance to bleeding +14% |
Resistance to poisoning +14% |
Damage bonus on signs +4 |
39 |
16 |
||||
|
Studded Leather Jacket |
Magical |
+4 |
0 |
Resistance to bleeding +6% |
Resistance to poisoning +6% |
12 |
16 |
|||||
|
Temerian Armor |
Magical |
+5 |
0 |
Resistance to incineration +5–10% |
Resistance to bleeding +5–10% |
Resistance to poisoning +5–10% |
15 |
16 |
||||
|
Thyssen’s Armor |
Magical |
+15 |
2 |
Reduction of damage from magic +2% |
Resistance to incineration +20–30% |
Resistance to bleeding +20–30% |
Resistance to poisoning +20–30% |
Bomb damage multiplier +50% |
45 |
21 |
||
|
Vran Armor |
Epic |
+30 |
3 |
Reduction of damage from magic +20% |
Resistance to incineration +70% |
Resistance to bleeding +70% |
Resistance to poisoning +70% |
Vitality regeneration +2 |
198 |
22 |
||
|
Zireael’s Armor |
Epic |
+17 |
3 |
Reduction of damage from magic +15% |
Resistance to incineration +30–40% |
Resistance to bleeding +30–40% |
Resistance to poisoning +30–40% |
Damage bonus on signs +7% |
141 |
21 |
Trousers
Don’t underestimate the value of a decent pair of pants. Trousers typically serve a complementary role in Geralt’s gear, boosting his resistance to key critical effects or giving him extra vitality. Only the mage’s trousers offer any sort of rare or unusual bonus.
| Trousers | Category | Value | Effect 1 | Effect 2 | Effect 3 | Effect 4 | Effect 5 | Orens | Weight |
|---|---|---|---|---|---|---|---|---|---|
| Blasphemer’s Trousers | Magical | +2 | Vitality +5 | 21 | 5 | ||||
| Elder Blood Trousers | Common | +3 | Reduction of damage from magic +10% | Resistance to incineration +30% | Resistance to bleeding +30% | 50 | 5 | ||
| Heavy Leather Trousers | Common | +1 | Resistance to incineration +6% | Resistance to poisoning +6% | Resistance to bleeding +6% | Resistance to incineration +6% | 7 | 6 | |
| Heavy Leather Trousers | Common | +1 | Resistance to incineration +7% | Resistance to bleeding +7% | Resistance to poisoning +7% | 11 | 5 | ||
| Kaedweni Galligaskins | Common | +1 | Resistance to bleeding +20% | 13 | 7 | ||||
| Kinslayer’s Trousers | Magical | +4 | Vitality +25 | 71 | 5 | ||||
| Mage’s Trousers | Common | +1 | Resistance to incineration +10% | Resistance to bleeding +20% | Reduction of damage from magic +10% | Heliotrope sign duration +5 | Damage bonus on signs +2 | 9 | 2 |
| Nilfgaardian Leather Galligaskins | Common | +1 | Resistance to bleeding +20% | 15 | 6 | ||||
| Oathbreaker’s Trousers | Magical | +3 | Vitality +15 | 46 | 5 | ||||
| Robust Leather Trousers | Common | +1 | Resistance to incineration +7% | 6 | 6 | ||||
| Robust Studded Leather Trousers | Common | +1 | Resistance to bleeding +20% | 7 | 6 | ||||
| Studded Leather Trousers | Common | +1 | Resistance to incineration +5% | Resistance to bleeding +5% | 7 | 5 | |||
| Superb Heavy Leather Trousers | Common | +2 | Resistance to incineration +6% | Resistance to bleeding +6% | Resistance to poisoning +6% | 16 | 5 | ||
| Superb Leather Trousers | Common | +1 | Resistance to incineration +5% | Resistance to poisoning +5% | Resistance to bleeding +5% | 9 | 5 | ||
| Superb Nilfgaardian Leather Trousers | Common | +2 | Resistance to incineration +20% | Resistance to bleeding +30% | 20 | 6 | |||
| Superb Studded Leather Trousers | Common | +1 | Resistance to incineration +8% | Resistance to bleeding +8% | Resistance to poisoning +8% | 15 | 6 | ||
| Superb Temerian Leather Breeches | Common | +2 | Resistance to incineration +20% | Resistance to bleeding +30% | 18 | 6 | |||
| Temerian Leather Galligaskins | Common | +1 | Resistance to bleeding +20% | 11 | 6 | ||||
| Trousers | Common | +0 | Resistance to incineration +5% | 1 | 4 |
Boots
Boots also serve a complementary role in Geralt’s gear. Most boots increase Geralt’s total armor value slightly and also increase his resistance to damage from magic. A good pair of boots can go a long way when battling a mage.
| Boots | Category | Value | Effect 1 | Effect 2 | Effect 3 | Effect 4 | Orens | Weight |
|---|---|---|---|---|---|---|---|---|
| Blasphemer’s Boots | Magical | +1 | Reduction of damage from magic +5% | Resistance to bleeding +5% | 6 | 2 | ||
| Elder Blood Boots | Magical | +3 | Reduction of damage from magic +10% | Resistance to incineration +2% | Resistance to bleeding +2% | Resistance to poisoning +2% | 40 | 3 |
| Hardened Leather Boots | Magical | +1 | Reduction of damage from magic +2% | Resistance to incineration +1% | 13 | 3 | ||
| Kaedweni Jackboots | Epic | +1 | Reduction of damage from magic +3% | Resistance to incineration +2% | Resistance to bleeding +2% | 27 | 3 | |
| Kinslayer’s Boots | Magical | +3 | Reduction of damage from magic +15% | Resistance to bleeding +15% | 17 | 2 | ||
| Nilfgaardian Jackboots | Epic | +1 | Reduction of damage from magic +4% | Resistance to incineration +2% | Resistance to bleeding +2% | 30 | 3 | |
| Oathbreaker’s Boots | Magical | +2 | Reduction of damage from magic +10% | Resistance to bleeding +10% | 12 | 2 | ||
| Reinforced Boots | Common | +0 | Reduction of damage from magic +1% | Resistance to incineration +1% | Resistance to bleeding +1% | 4 | 2 | |
| Soaked Boots | Common | +0 | 1 | 2 | ||||
| Squire’s Boots | Common | +0 | Resistance to incineration +1% | 0 | 2 | |||
| Superb Kaedweni Jackboots | Magical | +1 | Reduction of damage from magic +4% | Resistance to incineration +2% | Resistance to bleeding +2% | Resistance to poisoning +2% | 33 | 2 |
| Superb Nilfgaardian Leather Boots | Magical | +1 | Reduction of damage from magic +5% | Resistance to incineration +2% | Resistance to bleeding +2% | Resistance to poisoning +2% | 34 | 2 |
| Superb Temerian Jackboots | Magical | +1 | Reduction of damage from magic +4% | Resistance to incineration +2% | Resistance to bleeding +2% | Resistance to poisoning +2% | 29 | 2 |
| Temerian Jackboots | Epic | +1 | Reduction of damage from magic +3% | Resistance to incineration +2% | Resistance to bleeding +2% | 21 | 3 | |
| Worn Hardened Leather Boots | Common | +1 | 10 | 3 | ||||
| Worn Leather Boots | Common | +0 | Resistance to incineration +1% | 3 | 2 |
Gauntlets
Gauntlets also boost Geralt’s resistance to magic and certain basic critical effects. Unlike boots, though, gauntlets sometimes carry more exotic bonuses like maximum load increases, bomb damage multipliers, or trap damage multipliers. A particular set of gauntlets can be a strong complement to a particular play style.
| Gauntlets | Category | Value | Effect 1 | Effect 2 | Effect 3 | Effect 4 | Effect 5 | Orens | Weight |
|---|---|---|---|---|---|---|---|---|---|
| Blasphemer’s Gauntlets | Magical | +2 | Resistance to poisoning +10% | Geralt’s maximum load +15 | 59 | 1 | |||
| Elder Blood Gauntlets | Magical | +2 | Reduction of damage from magic +15% | Resistance to bleeding +8% | Resistance to incineration +8% | Geralt’s maximum load +5 | Thrown dagger damage +5 | 46 | 2 |
| Elven Gauntlet | Epic | +2 | Reduction of damage from magic +5% | Resistance to bleeding +8% | Resistance to incineration +8% | Geralt’s maximum load +5 | Thrown dagger damage +4 | 47 | 0.5 |
| Herbalist’s Gloves | Epic | +1 | Reduction of damage from magic +10% | Extends the duration of blade oils +20% | Number of additional alchemy ingredients +1 | 5 | 0.5 | ||
| Kaedweni Falconer’s Gauntlets | Magical | +2 | Reduction of damage from magic +5% | Resistance to bleeding +8% | Resistance to incineration +8% | Geralt’s maximum load +5 | Trap damage multiplier +20% | 24 | 2 |
| Kinslayer’s Gauntlets | Magical | +4 | Resistance to poisoning +20% | Geralt’s maximum load +25 | 98 | 1 | |||
| Long Leather Gauntlets | Common | +1 | Reduction of damage from magic +4% | Resistance to bleeding +7% | 8 | 0.5 | |||
| Long, Robust Gauntlets | Rare | +1 | Reduction of damage from magic +4% | Resistance to bleeding +7% | Resistance to incineration +7% | Geralt’s maximum load +5 | 28 | 1 | |
| Long Studded Leather Gauntlets | Magical | +1 | Reduction of damage from magic +7% | Resistance to bleeding +8% | Resistance to incineration +8% | Geralt’s maximum load +5 | 27 | 1 | |
| Mage’s Gloves | Epic | +0 | Reduction of damage from magic +10% | Damage bonus on signs +5 | 39 | 0.5 | |||
| Nilfgaardian Falconer’s Gauntlets | Magical | +2 | Reduction of damage from magic +1% | Resistance to bleeding +8% | Resistance to incineration +8% | 13 | 2 | ||
| Oathbreaker’s Gauntlets | Magical | +3 | Resistance to poisoning +15% | Geralt’s maximum load +20 | 78 | 1 | |||
| Short Gauntlets | Common | +1 | Reduction of damage from magic +2% | Resistance to bleeding +7% | 6 | 0.5 | |||
| Short Studded Gauntlets | Magical | +1 | Reduction of damage from magic +6% | Resistance to bleeding +8% | Thrown dagger damage +2 | 7 | 0.5 | ||
| Temerian Falconer’s Gauntlets | Magical | +2 | Reduction of damage from magic +5% | Resistance to bleeding +8% | Resistance to incineration +8% | Bomb damage multiplier +20% | 13 | 2 | |
| Worn Leather Gauntlets | Common | +1 | Reduction of damage from magic +1% | Resistance to bleeding +5% | 6 | 0.5 | |||
| Worn Long Leather Gauntlets | Common | +1 | Reduction of damage from magic +3% | 6 | 0.5 |
Ranged Weapons
To use ranged weapons, you must put at least one talent into the Throwing Daggers skill. Most types of thrown daggers cannot be crafted, instead needing to be looted or purchased. Silver thrown daggers damage monsters like a silver sword, while other thrown daggers are assumed to be made of steel. Ranged weapons are one of The Witcher 2’s many situational weapons. That is, when used in the right situations, thrown daggers can single-handedly turn the tide of battle in your favor. In the wrong situation, a ranged weapon is basically useless.
So what’s the right situation? Well, there are two where using a ranged weapon is a good idea. One is when fighting combat mages. Thrown daggers fly quickly through the air and, used correctly, can interrupt a mage’s spellcasting animations. You can also make good use of thrown daggers when fighting slow, individual opponents like elementals. Avoid using ranged weapons when you’re fighting extremely agile enemies or when you’re fighting groups enemies.
| Ranged Weapon | Type | Damage | Effect 1 | Effect 2 | Orens | Weight |
|---|---|---|---|---|---|---|
| Poisoned Harpy Claw | Common | 40–50 | Poison +90% | 6 | 0.5 | |
| Robust Well-Balanced Dagger | Common | 40–60 | 3 | 0.5 | ||
| Robust Well-Balanced Silver Dagger | Common | 50–70 | 3 | 0.5 | ||
| Rusty Well-Balanced Dagger | Common | 20–30 | 2 | 0.5 | ||
| Sting | Common | 40–50 | Freeze +50% | Bonus damage when poisoned +30% | 6 | 0.5 |
| Superb Well-Balanced Dagger | Common | 50–70 | 4 | 0.5 | ||
| Superb Well-Balanced Silver Dagger | Common | 50–70 | 5 | 0.5 | ||
| Well-Balanced Dagger | Common | 30–40 | 3 | 0.5 | ||
| Well-Balanced Silver Dagger | Common | 50–70 | 3 | 0.5 |
Oils
Oils can be applied to a witcher’s steel or silver blade to grant a temporary bonus. Typically, oils either increase critical effects or increase damage dealt against a specific type of enemy while the effect lasts. You can oil your blade from the inventory menu, so you can apply a bonus during the middle of a fight if you suddenly decide you need it. Oils can be prepared from alchemical formulas if the right substances are on hand. This is by far the most economical way to create and use them.
| Oils | Effect 1 | Duration | Orens | Weight |
|---|---|---|---|---|
| Arachnid Oil | Poison +30% | 5 | 6 | 0.2 |
| Brown Oil | Bleeding +30% | 5 | 6 | 0.2 |
| Falka’s Blood | Damage +10% | 3 | 6 | 0.2 |
| Hanged Man’s Venom | Damage dealt to humans +20% | 5 | 6 | 0.2 |
| Insectoid Oil | Damage dealt to insectoids +20% | 5 | 6 | 0.2 |
| Necrophage Oil | Damage dealt to necrophages +20% | 5 | 6 | 0.2 |
| Specter Oil | Damage dealt to wraiths +20% | 5 | 6 | 0.2 |
| Whetstone | Damage +20% | 20 | 51 | 1 |
| Whirl | Damage +5% | 5 | 6 | 0.2 |
Runes
Runes can be slotted into a steel or silver sword to permanently enhance its effects. You cannot remove a rune once it is slotted into a sword, so this is not a decision you should make lightly. Runes can be crafted from diagrams or purchased from merchants. Generally, it is much cheaper to craft runes than to buy them, but this can be difficult early in the game.
Keep your build in mind when slotting runes. A mage gets the most mileage out of moon runes, while alchemists can benefit from the extra vitality granted by earth runes. Fire runes and Ysgith runes are useful to virtually all builds.
| Runes | Type | Effect 1 | Effect 2 | Effect 3 | Orens | Weight |
|---|---|---|---|---|---|---|
| Earth Rune | Rare | Vitality +25 | Damage reduction on block +5% | 11 | 0.2 | |
| Fire Rune | Rare | Damage +5% | Resistance to incineration +20% | Incineration +10% | 21 | 0.2 |
| Moon Rune | Rare | Damage bonus on signs +4 | 16 | 0.2 | ||
| Sun Rune | Rare | Damage +5% | 16 | 0.2 | ||
| Ysgith Rune | Rare | Bleeding +8% | 21 | 0.2 |
Armor Enhancements
Armor enhancements are the equivalent of runes for armor. If a piece of armor has sockets, you can place enhancements in them to increase its armor value and give it other special abilities. Generally, the special abilities granted by armor enhancements are relatively weak, although you can add significant boosts to sign strength onto armor through enhancements.
Unless you’re playing a mage build that relies heavily on signs, it’s best to slot armor with enhancements that give the biggest bonuses possible. Some enhancements can be crafted from diagrams, but the most powerful enhancements generally must be found and looted.
| Enhancement | Type | Value | Effect 1 | Effect 2 | Effect 3 | Orens | Weight |
|---|---|---|---|---|---|---|---|
| Aedirnian Special Forces Cockade | Epic | +2 | 5 | 0.1 | |||
| Amethyst Armor Enhancement | Magical | +1 | Vitality +5 | 5 | 0.2 | ||
| Armor Enhancement | Common | +1 | 2 | 0.2 | |||
| Dhu Bleidd | Rare | +1 | Damage bonus on signs +5 | 10 | 0.2 | ||
| Diamond Armor Reinforcements | Magical | +2 | Vitality +10 | 9 | 0.2 | ||
| Dwarven Enhancement | Magical | +2 | 9 | 0.2 | |||
| Elaine Bleidd | Rare | +1 | Vitality +10 | 12 | 0.2 | ||
| Elven Enhancers | Magical | +1 | Damage bonus on signs +4 | Resistance to poisoning +2% | 10 | 0.2 | |
| Endrega Hide Reinforcements | Magical | +1 | Resistance to poisoning +2% | 3 | 0.2 | ||
| Fibre Enhancer | Common | +1 | Resistance to bleeding +1% | 2 | 0.2 | ||
| Hardened Leather Reinforcement | Common | +0 | Resistance to bleeding +1% | Resistance to incineration +1% | 2 | 0.2 | |
| Kayran Carapace Reinforcement | Epic | +1 | Resistance to poisoning +5% | Resistance to bleeding +5% | Vigor regeneration during combat +5% | 3 | 0.5 |
| Leather Enhancement | Common | +1 | Resistance to incineration +1% | 2 | 0.2 | ||
| Magic Wrap | Epic | +2 | Damage bonus on signs +3 | 10 | 0.2 | ||
| Mail Enhancement | Common | +1 | Vitality +10 | Resistance to bleeding +1% | 7 | 0.2 | |
| Reinforced Leather Enhancement | Common | +1 | Resistance to bleeding +2% | Resistance to incineration +2% | 2 | 0.2 | |
| Robust Leather Reinforcement | Common | +1 | Resistance to poisoning +1% | Resistance to bleeding +1% | Resistance to incineration +1% | 2 | 0.2 |
| Runic Armor Enhancement | Magical | +1 | Damage bonus on signs +2 | 5 | 0.2 | ||
| Steel Plate Enhancement | Common | +2 | Resistance to incineration +1% | Resistance to bleeding +1% | Resistance to poisoning +1% | 4 | 0.2 |
| Studded Leather Reinforcement | Common | +2 | 4 | 0.2 | |||
| Temerian Special Forces’ Cockade | Epic | +2 | 5 | 0.1 | |||
| Vran Armor Enhancement | Epic | +1 | Vitality +15 | Resistance to bleeding +5% | 14 | 0.5 |
Potions
A witcher can drink potions to temporarily alter stats. Some potions offer mild boosts with no drawbacks, while others dramatically boost a handful of stats and significantly reduce others. You can get the most benefit out of these potions by drinking them in combination with others that cancel out the drawbacks. At default, Geralt can drink up to three potions. He can tolerate up to 100 points of toxicity before he becomes poisoned.
While you can occasionally purchase potions from merchants, it is much more economical to brew potions from formulas. Most potions require alchemical substances, which are obtained from commonplace ingredients like herbs and common monster drops. Only a handful of high-end potions, like Tawny Owl, require any sort of rare alchemical substance, such as fulgur.
Potion CombinationsCertain potions are designed to be used in conjunction with other potions. This is particularly true of potions that offer powerful bonuses alongside stiff penalties. In these cases, you use a second potion to ameliorate or eliminate the stat penalties. These potion combinations are recommended and work particularly well together:
|
| Potion | Effect 1 | Effect 2 | Effect 3 | Effect 4 | Effect 5 | Effect 6 | Effect 7 | Duration | Toxicity | Orens | Weight |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Anabolic Steroids | Allows the user to defeat the Mighty Numa | 2 | 50 | 11 | 0.2 | ||||||
| Brock | Resistance to incineration -50% | Resistance to bleeding -50% | Resistance to poisoning -50% | Incineration +15% | Bleeding +15% | Poison +15% | 10 | 50 | 2 | 0.2 | |
| Cat | Damage -10% | Allows Geralt to see in the dark and through walls | 5 | 25 | 2 | 0.2 | |||||
| Gadwall | Damage -40% | Vitality regeneration during combat +2 | Vitality regeneration +3 | Stamina -1 | 10 | 40 | 2 | 0.2 | |||
| Golden Oriole | Resistance to poison +30% | Resistance to incineration +30% | Resistance to bleeding +30% | 10 | 50 | 2 | 0.2 | ||||
| Healing Brew | Vitality regeneration +1 | 10 | 26 | 0 | 0.2 | ||||||
| Lapwing | Vitality -30% | Resistance to incineration -30% | Resistance to bleeding -30% | Vigor regeneration during combat +50% | Vigor regeneration +50% | 10 | 40 | 2 | 0.2 | ||
| Maribor Forest | Vitality -30% | Vigor +1 | Incineration -25% | Bleeding -25% | Poison -25% | 10 | 40 | 2 | 0.2 | ||
| Mongoose | Resistance to poisoning +20,000% | 10 | 25 | 11 | 0.2 | ||||||
| Petri’s Philtre | Damage bonus on signs +7 | 10 | 50 | 2 | 0.2 | ||||||
| Rook | Damage +10% | 10 | 25 | 2 | 0.2 | ||||||
| Stammelford’s Philtre | Vitality -50% | Sign intensity +1 | 10 | 30 | 2 | 0.2 | |||||
| Swallow | Vitality regeneration during combat +1 | Vitality regeneration +1 | 10 | 25 | 2 | 0.2 | |||||
| Tawny Owl | Vigor regeneration in combat +20% | Vigor regeneration +20% | 10 | 25 | 2 | 0.2 | |||||
| Thunderbolt | Damage +20% | Vitality -50% | Vitality regeneration during combat -50% | Vitality regeneration -50% | 10 | 50 | 2 | 0.2 | |||
| Tiara | Armor +10% | Vitality -10 | Vigor loss when blocking -50% | 10 | 40 | 2 | 0.2 | ||||
| Virga | Armor +20% | Resistance to poisoning +75% | Resistance to incineration +75% | Resistance to bleeding +75% | Incineration -25% | Bleeding -25% | Poison -25% | 10 | 30 | 2 | 0.2 |
| Visionary’s Potion | Vigor regeneration in combat +25% | Vitality regeneration in combat +1 | Vitality regeneration +2 | 5 | 50 | 11 | 0.2 | ||||
| White Raffard’s Decoction | Damage -30% | Vitality +50% | 10 | 50 | 2 | 0.2 | |||||
| Wolf | Incineration +15% | Bleeding +15% | Poison +15% | Chance of incineration with Igni +32% | Aard critical effect chance +15% | 10 | 25 | 2 | 0.2 |
Traps
Traps are a way for a witcher to passively inflict damage and critical effects on a monster or other enemy. When the enemy steps into the trap’s area of effect, the trap is triggered. The enemy immediately suffers damage and has a chance of suffering whatever critical effects the trap inflicts. Some traps can trigger spell-like effects. Enemies who step on a fury trap become affected as if by the witcher’s sign Axii, for example.
Traps can be purchased, but this is prohibitively expensive. It is generally cheaper to purchase a diagram for a given kind of trap, then pay a craftsman to make traps for you. If you place a trap and an enemy does not trigger it, you can pick it up and use it again. Otherwise, traps can be used only once each and then become junk. The only exception to this is the snare, which can be reused an unlimited number of times and can only be looted from certain areas in the game.
Note that a witcher can use the Talgar winter trap to inflict the rare critical effect Freeze on enemies. There are no witcher’s signs or bombs that can inflict Freeze, and only a handful of swords and one ranged weapon that can do so. This makes the Talgar winter trap extremely useful to virtually all Geralt builds. Few enemies resist freezing and no enemies are completely immune to it.
| Trap | Source | Damage | Effect 1 | Orens | Weight |
|---|---|---|---|---|---|
| Biter | Diagram | 10–30 | 3 | 1 | |
| Clawer | Diagram | 30–55 | Bleeding +50% | 3 | 1 |
| Conflagration | Diagram | 20–50 | Incineration +50% | 4 | 1 |
| Fury | Diagram | 1–5 | Causes foes to attack each other (like Axii) | 3 | 1 |
| Harpy Trap | Diagram | 0 | Used to destroy harpy nests | 6 | 1 |
| Kayran Trap | Diagram | 0 | Severs a kayran’s tentacle | 0 | 1 |
| Snare | Loot | 30–50 | Bleeding +50% | 2 | 1 |
| Talgar Winter | Diagram | 20–30 | Freeze +50% | 4 | 1 |
Bombs
A witcher’s bomb is very much like a magical grenade, able to deal damage and inflict critical effects on all enemies caught within its area of effect. While a trap can have similar effects, a trap is most effective if it’s set up before a battle even begins. A bomb can be quickly thrown at a group of onrushing enemies and is less likely to be interrupted by an enemy’s attack.
Bombs are made from formulas, so you can make a new batch of them from alchemical reagents wherever it’s safe to meditate. Bombs can inflict a wide range of effects on enemies, ranging from pure damage to incineration and stun. Bombs that inflict damage and critical effects are at their most potent in the hands of an alchemist, who can spend talents to get bonuses to a bomb’s effectiveness.
There’s also a family of bombs that have no real effect on their own but become powerful when coupled with another ability. Red haze makes Axii take effect more quickly, while dragon’s dream creates a cloud of gas that can be ignited by Igni. These are obviously very useful in the hands of mage builds. Swordsman builds get the stenchbulb, which increases the enemy’s vulnerability to critical effects.
| Bomb | Damage | Effect 1 | Orens | Weight |
|---|---|---|---|---|
| Dancing Star | 10–40 | Incineration +30% | 6 | 0.5 |
| Devil’s Puffball | 15–30 | Poison +50% | 6 | 0.5 |
| Dragon’s Dream | None. | Releases a cloud of flammable gas (ignites with Igni) | 5 | 0.5 |
| Flare | 1 | Upon detonation, illuminates the area | 3 | 0.5 |
| Grapeshot | 30–40 | 5 | 0.5 | |
| Red Haze | 2–5 | Releases a cloud of psychoactive gas (makes enemies more susceptible to Axii) | 1 | 0.5 |
| Samum | 15–30 | Stun +30% | 5 | 0.5 |
| Stenchbulb | 5–10 | Releases a cloud of foul-smelling gas that weakens all foes (reduces critical effect resistances) | 4 | 0.5 |
| Zerrikanian Sun | 10–30 | Stun +50% | 5 | 0.5 |
Books
Books in The Witcher 2 can be inspected and read, just like their real world counterparts. Some books confer a mechanical benefit when read, such as granting your character knowledge of a particular monster type. Others simply act as quest items or help convey extra setting information about the world. In some cases, reading books you find as quest items can help you solve puzzles or otherwise understand what is happening with a quest line’s story.
You primarily obtain books by purchasing them from merchants or by looting them. Sometimes obtaining a given book signifies that you’ve progressed the plot to a certain point. A handful of books are encrypted, so you must go find another character to crack the code for you. If you attempt to read these, you get scrambled text samples.
Note that all books have a weight of 0, so you can carry as many as you want without taking up any encumbrance. Information you read in many books is added to your in-game journal. You can then sell that book back to a merchant but keep all of the knowledge you gained by reading it.
Novel Easter Eggs
|
| Book | Orens | Book | Orens | Book | Orens |
|---|---|---|---|---|---|
| About Dragons | 11 | The Dun Banner | 4 | Olcan’s Notes | 1 |
| The Alchemical Wedding | 4 | The Duties and Goals of the Lodge | 6 | Olcan’s Receipt | 0 |
| Ambassador Shilard Fitz-Oesterlen’s First Letter to the Emperor | 0 | Falsified Orders Changing the Convoy’s Route | 0 | Of Trolls and Trolling | 7 |
| Ambassador Shilard Fitz-Oesterlen’s Second Letter to the Emperor | 0 | The Feudal Society and Its Enemies | 4 | The Pontar Valley | 4 |
| Ambassador Shilard Fitz-Oesterlen’s Third Letter to the Emperor | 0 | Finely Scribbled Notes | 1 | Renuald aep Matsen’s Letter | 0 |
| Ancient Manuscript | 0 | From the Annals of Mahakaman History | 4 | The Realms of the Nordlings | 4 |
| The Arachas—A Study | 7 | Gargoyles, Gutters, Splutters—Maintenance and Repair | 6 | Report for Thaler | 1 |
| Arrest Warrant | 1 | The Good Book | 4 | The Rose and the Flame | 4 |
| The Art of Magic | 4 | The Gnomes of Mahakam and Tir Tochair | 0 | The Rudiments of Pathomorphology | 1 |
| Aryan La Valette—Interrogation Report | 0 | The Grand Triple | 4 | Ruined Letter | 0 |
| Astrological Charts | 0 | The Great Book of Herbs | 4 | Rune Placement Description I | 0 |
| Astrological Curios | 0 | Harpies—Daughters of the Gale | 5 | Rune Placement Description II | 0 |
| Balin’s First Map | 1 | The History of the Council of Mages | 4 | Rune Placement Description III | 0 |
| Balin’s Journal I | 1 | A Hog Named Henselt | 0 | Rune Placement Description IV | 0 |
| Balin’s Journal II | 1 | The Horrors of War: Rotfiends | 4 | Rune Placement Description V | 0 |
| Balin’s Journal III | 1 | Hospital Files I | 0 | Rune Placement Description VI | 0 |
| Balin’s Journal IV | 1 | Hospital Files II | 0 | The Runes of Power I | 5 |
| Balin’s Second Map | 1 | Hospital Files III | 0 | The Runes of Power II | 5 |
| Balin’s Third Map | 1 | Hospital Files IV | 0 | The Runes of Power III | 5 |
| Baltimore’s Directions | 0 | Hospital Records | 0 | The Runes of Power IV | 5 |
| Bane of the Vrans | 0 | How to Kill a Bullvore | 6 | Scribe’s Notes | 0 |
| Baroness La Valette—Interrogation Report | 0 | The Immortelle or the Dwarven Herb | 1 | Serrit’s Notes | 0 |
| Beings of the Element of Earth | 9 | Invisible Ink | 0 | Shilard Fitz-Oesterlen’s Order | 1 |
| Beings of the Element of Fire | 0 | Journal from the Eyla Tarn | 0 | Slaves of the Curse | 7 |
| Bernard Loredo’s Letter | 0 | The Kayran—A Monograph | 11 | Soldiers’ Note to Visionary | 0 |
| Blood of Elves | 4 | The Legendary Accursed | 9 | Soldiers’ Orders | 1 |
| Bruxae—Eulogists of Death | 5 | Legend of the Blasphemer | 4 | Song of the Hunt | 0 |
| Captain’s Log | 0 | Legend of the Oathbreaker | 4 | The Temerian Royal Dynasty | 4 |
| Captain’s Report | 0 | Legend of the Kinslayer | 4 | The Temerian Special Forces | 4 |
| Cecil’s Map | 0 | Legendary Treasures | 0 | The Thanedd Coup | 4 |
| The Conclave of Mages | 4 | Letter with a Soldier’s Supplication | 0 | Three Years Among the Endregas | 4 |
| The Conjunction of the Spheres | 4 | The Life and Death of the White Rose | 4 | Tournament Announcement | 0 |
| Count Maravel’s Correspondence | 0 | Louis Merse’s Report | 0 | The Valley of the Flowers | 4 |
| Dandelion’s Poetry Sketchbook | 0 | Lure of the Temptress | 5 | Venoms and Poisons | 0 |
| Dearhenna’s Memoirs | 1 | Magic and Power | 4 | Veyopatis—A Forgotten God | 4 |
| Dearhenna’s Notes I | 0 | Malget’s Notes | 0 | The Visionary’s Notes I | 0 |
| Dearhenna’s Notes II | 0 | Margot’s Farewell Letter | 1 | The Visionary’s Notes II | 0 |
| Dearhenna’s Notes III | 0 | Margot’s Letter to Iorveth | 1 | The Visionary’s Notes III | 0 |
| Dearhenna’s Notes IV | 0 | Margot’s Notes | 1 | The Viziman Uprising | 4 |
| Dearhenna’s Notes V | 0 | Marshall Milan Raupenneck | 4 | The Wars for Upper Aedirn | 4 |
| Dethmold’s Grimoire | 0 | Medical Notes on Patient 15 | 0 | The White Flame | 4 |
| Dmitri’s Letter of Safe Passage | 1 | Monstrum, or a Portrayal of Witchers | 4 | The Wild Hunt | 0 |
| Dorian’s Diary | 0 | More than Aretuza | 4 | Wild Hunt Investigator’s Notes | 0 |
| Do It Yourself | 4 | Nekkers in the Mist | 2 | ||
| Drowners: A Textbook for Initiates of the Order of the Flaming Rose | 2 | The Nilfgaardian Provinces | 4 | ||
Trophies
A trophy is a body part hacked from the corpse of a freshly defeated monster and mounted on the hook that dangles from the back of Geralt’s sword-harness. Most monsters have a random chance of dropping a trophy whenever you defeat them, while unique monsters always drop their trophy upon defeat. Trophies confer a variety of effects when equipped, some of them quite powerful if equipped to a build with the right synergies. Others are little more than curios or gag items.
| Trophy | Category | Effect 1 | Effect 2 | Effect 3 | Effect 4 | Orens | Weight |
|---|---|---|---|---|---|---|---|
| Arachas Trophy | Rare | Damage +3–4 | Vitality +25 | Damage bonus on signs +2 | 24 | 2 | |
| Bullvore Trophy | Magical | Armor +8 | 15 | 2 | |||
| Draug Trophy | Epic | Armor +5 | Damage +9 | Vitality +55 | 61 | 4 | |
| Draugir Trophy | Rare | Damage +5 | Vitality +15 | 14 | 3 | ||
| Drowner Trophy | Common | Vitality +15 | 9 | 1 | |||
| Elemental Trophy | Rare | Vitality +15 | Damage bonus on signs +5 | 20 | 2 | ||
| Elthon’s Trophy | Rare | Armor +1 | Vitality +1 | Damage dealt to humans +1% | Damage bonus on signs +1 | 8 | 2 |
| Endrega Trophy | Magical | Armor +3 | 15 | 6 | |||
| Gargoyle Trophy | Magical | Armor +7 | Vitality +20 | 22 | 2 | ||
| Golem Trophy | Magical | Armor +10 | Vitality +15 | 31 | 5 | ||
| Harpy Trophy | Magical | Armor +4 | 8 | 1 | |||
| Nekker Trophy | Magical | Damage +1 | 2 | 1 | |||
| Rotfiend Trophy | Magical | Vitality +20 | 13 | 2 | |||
| Troll Trophy | Magical | Damage +9 | 7 | 2 | |||
| Werewolf Trophy | Rare | Armor +1 | Vitality +10 | Damage dealt to humans +1% | Damage bonus on signs +1 | 17 | 1 |
| Wraith Trophy | Magical | Damage +6 | 3 | 2 | |||
| Kayran Trophy | Epic | Armor +3 | Vitality +50 | Damage +5 | 51 | 5 |
Mutagens
Mutagens work like runes and armor enhancements, only they directly enhance Geralt’s stats. Mutagens are equipped to mutagen slots that are opened up when talents are invested in certain skills, usually the skills in the upper half of a given skill tree. Like other enhancements, mutagens cannot be removed once they’ve been equipped into a slot.
Mutagens cannot be purchased. For the most part, they are obtained as random drops when defeating monsters or crafting alchemy items (if you take the right skill from the alchemist skill tree). It’s worth noting that if you slot a mutagen to a skill and then re-spec your skills with the Operator or Lady Adrianna, you retain the mutagen’s effect even if you do not repurchase the skill.
Since you cannot remove a mutagen once you’ve slotted it, it’s best to slot only the strongest mutagens. Lesser mutagens are ideally sold off or held onto until the very end of the game, to slot in case you somehow never find anything better. Generally, any greater mutagens, madness mutagens, range mutagens, and concentration mutagens are worth slotting (depending on your build).
| Mutagen | Type | Substance | Effect 1 | Effect 2 | Effect 3 | Effect 4 | Effect 5 | Effect 6 | Orens | Weight |
|---|---|---|---|---|---|---|---|---|---|---|
| Concentration | Epic | Caelum | Damage bonus on signs +1 | 44 | 0.1 | |||||
| Critical Effects | Magical | Rebis | Knockdown +2% | Stun +2% | Freeze +2% | Incineration +2% | Poison +2% | Bleeding +2% | 13 | 0.1 |
| Enhancement | Epic | Vitriol | Adrenaline generation on hitting foe +3% | 16 | 0.1 | |||||
| Greater Critical Effects | Rare | Rebis | Knockdown +3% | Stun +3% | Freeze +3% | Incineration +3% | Poison +3% | Bleeding +3% | 33 | 0.1 |
| Greater Enhancement | Epic | Vitriol | Adrenaline generation on hitting foe +5% | 39 | 0.1 | |||||
| Greater Power | Magical | Quebrith | Damage +(1-3) | 35 | 0.1 | |||||
| Greater Strength | Rare | Vermilion | Armor +2 | Vitality regeneration +1 | 42 | 0.1 | ||||
| Greater Vitality | Rare | Hydragenum | Vitality +10 | 45 | 0.1 | |||||
| Lesser Critical Effects | Magical | Rebis | Knockdown +1% | Stun +1% | Freeze +1% | Incineration +1% | Poison +1% | Bleeding +1% | 7 | 0.1 |
| Lesser Enhancement | Epic | Vitriol | Adrenaline generation on hitting foe +1% | 9 | 0.1 | |||||
| Lesser Power | Magical | Quebrith | Damage +1 | 8 | 0.1 | |||||
| Lesser Range | Rare | Aether | Aard sign range +2% | Igni sign range +2% | 7 | 0.1 | ||||
| Lesser Strength | Magical | Vermilion | Armor +1 | 11 | 0.1 | |||||
| Lesser Vitality | Magical | Hydragenum | Vitality +2 | 13 | 0.1 | |||||
| Madness | Epic | Caelum | Armor +2 | Damage bonus on signs +1 | Vitality +5 | 63 | 0.1 | |||
| Power | Magical | Quebrith | Damage +(1-2) | 14 | 0.1 | |||||
| Range | Rare | Aether | Aard sign range +5% | Igni sign range +5% | 14 | 0.1 | ||||
| Strength | Magical | Vermilion | Armor +2 | 18 | 0.1 | |||||
| Vitality | Magical | Hydragenum | Vitality +5 | 7 | 0.1 |
Lures
Lures work a bit like traps. Equip them to Geralt’s pockets and you can place them with the command for using pocket-equipped items. There’s a chance that a monster attracted to a given type of lure will be distracted by it, perhaps even taking a swipe at it. The distraction effect is temporary and does not necessarily affect all members of a group of monsters.
The best way to use lures is in conjunction with traps. Place traps at the edge of a monster’s territory, or in an area where you know a monster is going to spawn. Place lures inside your traps’ areas of effect. Wait until the monsters spawn, or go deeper into the monster’s territory to get them to chase you. The lures help ensure that at least some of the monsters want to move directly toward your traps.
There are a lot of downsides to using lures, mainly the same ones to using traps. It can be tricky to place them without getting attacked by the monsters you’re trying to lure. Even if you place a lure, monsters may still prefer to attack you if you’re anywhere nearby. Most Geralt builds can safely ignore lures, but alchemists may find uses for them.
| Lure | Affects | Orens | Weight |
|---|---|---|---|
| Bauble | Wraiths and drowners | 2 | 0.5 |
| Endrega Gland Extract | Endregas and arachasae | 2 | 0.5 |
| Phosphorescent Crystal | Harpies | 2 | 0.5 |
| Rotten Meat | Nekkers and trolls | 1 | 0.5 |
| Thumper | Bullvores and rotfiends | 2 | 0.5 |
Junk
Junk is exactly you think it is, those items with no in-game function. You primarily find junk items as loot and can sell them off for orens. Junk can be found typically wherever you can find random loot, or picked up after defeating human opponents. All you can really do with junk is sell it off for orens. Most forms of junk aren’t especially valuable, but occasionally you find valuable figurines that are worth selling.
| Junk | Type | Sell | Weight |
|---|---|---|---|
| Apple | Food | 2 | 0.1 |
| Bindings | Junk | 2 | 1 |
| Candlestick | Bauble | 5 | 0.5 |
| Chains | Junk | 2 | 1 |
| Cucumber | Food | 2 | 0.1 |
| Encrusted Iron Ring | Trinket | 4 | 0.1 |
| Encrusted Scabbard | Junk | 3 | 1 |
| Encrusted Silver Medallion | Trinket | 9 | 0.2 |
| Encrusted Silver Ring | Trinket | 6 | 0.1 |
| Fish | Food | 2 | 0.1 |
| Fisherman’s Net | Junk | 2 | 0.2 |
| Grappling Hook | Junk | 2 | 0.2 |
| Hunting Horn | Junk | 4 | 0.5 |
| Iron Band | Junk | 2 | 0.5 |
| Iron Ring | Trinket | 3 | 0.1 |
| Magnifying Glass | Trinket | 6 | 0.1 |
| Mug | Junk | 2 | 0.1 |
| Old Cheese | Food | 2 | 0.1 |
| Plum | Food | 2 | 0.1 |
| Potato | Food | 2 | 0.1 |
| Primitive Necklace | Trinket | 2 | 0.2 |
| Rags | Junk | 2 | 0.2 |
| Silver Ring | Trinket | 5 | 0.1 |
| Silver Sword Scabbard | Junk | 5 | 1 |
| Stone Medallion | Junk | 2 | 0.2 |
| Tools | Junk | 3 | 0.5 |
| Used Trap | Junk | 2 | 0.5 |
| Valuable Figurine | Trinket | 6 | 0.5 |
| Valuable Trinket | Trinket | 4 | 0.5 |
| Wire | Junk | 2 | 0.1 |
| Wire Rope | Junk | 3 | 0.2 |
| Wooden Rung Rope Ladder | Junk | 4 | 0.2 |
Alchemy Materials
Alchemy materials contain alchemical substances that allow them to be used in making oils, bombs, and potions. You generally find alchemy materials by picking herbs that grow throughout the game’s world, or by defeating monsters and harvesting their remains. You can take the alchemy tree Harvester skill to get more alchemy materials at once. Note that some monster drops that function as alchemy materials can also be used in crafting.
| Material | Category | Substance | Orens | Weight |
|---|---|---|---|---|
| Amethyst Dust | Magical | Caelum | 2 | 0.1 |
| Arachas Armor | Common | Quebrith | 24 | 2 |
| Arachas Eyes | Common | Fulgur | 19 | 0.5 |
| Balisse | Common | Vitriol | 1 | 0 |
| Bryonia | Common | Caelum | 2 | 0 |
| Bullvore Brain | Common | Fulgur | 11 | 0 |
| Celandine | Common | Rebis | 1 | 0 |
| Cortinarius | Common | Hydragenum | 2 | 0 |
| Diamond Dust | Magical | Hydragenum | 2 | 0.1 |
| Draug Essence | Common | Fulgur | 26 | 0.1 |
| Draugir Claws | Common | Rebis | 14 | 1 |
| Drowner Brain | Common | Rebis | 6 | 0.5 |
| Dwarven Immortelle | Common | Fulgur | 0 | 0 |
| Elemental Stone | Common | Aether | 2 | 1 |
| Endrega Embryo | Common | Fulgur | 4 | 0.5 |
| Endrega Jaw | Common | Vitriol | 4 | 0.4 |
| Endrega Saliva | Common | Vitriol | 3 | 0.1 |
| Endrega Teeth | Common | Quebrith | 4 | 0.5 |
| Endrega Venom | Common | Caelum | 4 | 1 |
| Essence of Death | Common | Fulgur | 9 | 0.1 |
| Essence of Water | Common | Hydragenum | 2 | 0.1 |
| Gargoyle Dust | Common | Vermilion | 9 | 0.1 |
| Gargoyle Heart | Common | Quebrith | 14 | 1 |
| Green Mold | Common | Caelum | 6 | 0 |
| Harpy Egg | Common | Quebrith | 4 | 0 |
| Harpy Eyes | Common | Aether | 4 | 0.1 |
| Harpy Feathers | Common | Vermilion | 9 | 0.1 |
| Harpy Saliva | Common | Caelum | 4 | 0.1 |
| Kayran Eyes | Common | Fulgur | 36 | 1 |
| Kayran Tissue | Common | Fulgur | 36 | 1 |
| Mandrake Root | Common | Quebrith | 2 | 0 |
| Necrophage Blood | Common | Rebis | 4 | 0.1 |
| Necrophage Eyes | Common | Vitriol | 5 | 0.1 |
| Necrophage Skin | Common | Vermilion | 5 | 0.5 |
| Necrophage Teeth | Common | Rebis | 4 | 0.1 |
| Nekker Claws | Common | Hydragenum | 2 | 0.1 |
| Nekker Eyes | Common | Vitriol | 2 | 0.1 |
| Nekker Heart | Common | Rebis | 4 | 0.5 |
| Nekker Teeth | Common | Vitriol | 4 | 1 |
| Ostmurk | Common | Fulgur | 0 | 0 |
| Queen Endrega’s Pheromones | Common | Fulgur | 13 | 0 |
| Rotfiend Tongue | Common | Caelum | 4 | 0 |
| Scleroderm | Magical | Aether | 2 | 0 |
| Troll Tongue | Common | Aether | 19 | 1 |
| Verbena | Common | Sol | 2 | 0 |
| White Myrtle Petals | Magical | Vitriol | 1 | 0 |
| Wolf’s Aloe Leaves | Common | Sol | 6 | 0 |
| Wolfsbane | Common | Vermilion | 2 | 0 |
Crafting Materials
Crafting materials are items that can be given to a craftsman along with a diagram to make a particular item. Some crafting materials are more commonly used than others, and likewise some are more easily found than others. Crafting materials come from a variety of sources. Some can be found as random loot in towns and caves, while others can only be obtained by killing monsters. Some crafting materials can themselves be crafted from other materials and the right diagram, or purchased outright from merchants.
Thoroughly scanning each area as Geralt passes through is a good way to pick up lots of extra crafting materials. These materials tend to be heavy, so it’s best to keep things like timber, iron ore, cloth, leather, and twine in storage. You tend to pick up lots of these items, and the weight really piles up over time. Rare crafting materials like silver ore, the various meteorite ores, robust cloth, hardened leather, and studded leather should also be kept in storage for future use.
| Material | Orens | Weight |
|---|---|---|
| Blue Meteorite Ore | 2 | 0.5 |
| Cloth | 2 | 0.5 |
| Dragon Scales | 75 | 2 |
| Draug Armor Fragment | 1 | 3 |
| Draugir Armor Fragment | 1 | 3 |
| Endrega Hide | 5 | 2 |
| Hardened Leather | 2 | 1 |
| Harpy Claws | 4 | 0.1 |
| Iron Frame | 0 | 0 |
| Iron Ore | 2 | 1 |
| Kayran Skin | 31 | 2 |
| Leather | 2 | 1 |
| Oil | 2 | 0.5 |
| Red Meteorite Ore | 2 | 0.5 |
| Robust Cloth | 2 | 0.5 |
| Silver Ore | 3 | 1 |
| Studded Leather | 3 | 1 |
| Timber | 1 | 1 |
| Troll Skin | 1 | 2 |
| Twine | 2 | 0.1 |
| Yellow Meteorite Ore | 2 | 0.5 |
Formulas
Geralt uses formulas to combine alchemy materials he has on hand into whatever the formula makes. You can obtain formulas for creating potions, bombs, and oils. Most formulas must be purchased, but some can be obtained as loot, and you begin the game with a handful of basic formulas. Formulas can be used to craft items whenever Geralt can successfully meditate, so you can usually make whatever you need on the fly. Note that you must have a formula physically in your inventory in order to craft from it. Note that the formula for blade oil is an exception to every other formula in the game. It does not produce a bomb, potion, or (as you might expect) an oil you can apply to your sword’s blade. Brewing the blade oil formula simply produces the crafting material oil, just as if you’d used the diagram for oil. It is useful mainly as an alternative way to craft oil, which tends to be in short supply toward the end of the game
| Formula | Component 1 | Component 2 | Component 3 | Component 4 | Component 5 | Orens | Weight |
|---|---|---|---|---|---|---|---|
| Arachnid Oil | 1 Rebis | 1 Quebrith | 1 Hydragenum | 1 Vermilion | 5 | 0.1 | |
| Blade Oil | 1 Vermilion | 1 Rebis | 1 Hydragenum | 1 Quebrith | 1 Aether | 4 | 0.1 |
| Brock | 1 Vitriol | 1 Aether | 1 Quebrith | 1 Caelum | 5 | 0.1 | |
| Brown Oil | 1 Rebis | 1 Hydragenum | 1 Vermilion | 1 Caelum | 6 | 0.1 | |
| Cat | 1 Aether | 1 Vermilion | 1 Hydragenum | 4 | 0.1 | ||
| Dancing Star | 1 Vitriol | 1 Aether | 4 | 0.1 | |||
| Devil’s Puffball | 1 Caelum | 1 Quebrith | 4 | 0.1 | |||
| Dragon’s Dream | 1 Aether | 1 Vermilion | 5 | 0.1 | |||
| Falka’s Blood | 1 Vitriol | 1 Vermilion | 1 Caelum | 1 Quebrith | 7 | 0.1 | |
| Flare | 1 Vermilion | 1 Caelum | 2 | 0.1 | |||
| Gadwall | 1 Rebis | 1 Vermilion | 1 Caelum | 1 Sol | 1 Aether | 7 | 0.1 |
| Golden Oriole | 1 Rebis | 1 Vermilion | 1 Caelum | 3 | 0.1 | ||
| Grapeshot | 1 Rebis | 1 Caelum | 4 | 0.1 | |||
| Hanged Man’s Venom | 1 Caelum | 1 Sol | 1 Vitriol | 1 Quebrith | 5 | 0.1 | |
| Healing Brew | 1 Rebis | 1 Vitriol | 1 Aether | 1 Caelum | 0 | 0.1 | |
| Lapwing | 1 Rebis | 1 Aether | 1 Caelum | 1 Fulgur | 7 | 0.1 | |
| Maribor Forest | 1 Rebis | 1 Vermilion | 1 Caelum | 1 Sol | 7 | 0.1 | |
| Mongoose | 1 Rebis | 1 Aether | 1 Fulgur | 9 | 0.1 | ||
| Necrophage Oil | 1 Hydragenum | 1 Sol | 1 Vitriol | 1 Quebrith | 6 | 0.1 | |
| Petri’s Philtre | 1 Rebis | 1 Aether | 1 Quebrith | 12 | 0.1 | ||
| Red Haze | 1 Aether | 1 Hydragenum | 1 Caelum | 4 | 0.1 | ||
| Rook | 1 Vitriol | 1 Vermilion | 1 Hydragenum | 8 | 0.1 | ||
| Samum | 1 Aether | 1 Rebis | 5 | 0.1 | |||
| Specter Oil | 1 Rebis | 1 Hydragenum | 1 Aether | 1 Caelum | 5 | 0.1 | |
| Stammelford’s Philtre | 1 Vitriol | 1 Aether | 1 Hydragenum | 1 Fulgur | 9 | 0.1 | |
| Stenchbulb | 1 Hydragenum | 1 Aether | 3 | 0.1 | |||
| Swallow | 1 Vitriol | 1 Aether | 1 Caelum | 4 | 0.1 | ||
| Tawny Owl | 1 Vitriol | 1 Vermilion | 1 Quebrith | 1 Fulgur | 9 | 0.1 | |
| Thunderbolt | 2 Quebrith | 2 Hydragenum | 6 | 0.1 | |||
| Tiara | 1 Hydragenum | 1 Aether | 1 Quebrith | 4 | 0.1 | ||
| Virga | 1 Vitriol | 1 Caelum | 1 Quebrith | 5 | 0.1 | ||
| Whirl | 1 Vitriol | 1 Aether | 1 Rebis | 1 Caelum | 9 | 0.1 | |
| White Raffard’s Decoction | 1 Vitriol | 1 Vermilion | 1 Hydragenum | 1 Sol | 5 | 0.1 | |
| Wolf | 1 Rebis | 1 Aether | 1 Hydragenum | 4 | 0.1 | ||
| Zerrikanian Sun | 1 Rebis | 1 Vitriol | 5 | 0.1 |
Diagrams
Diagrams are similar to formulas, but Geralt cannot craft from diagrams by himself. To craft from a diagram, Geralt must take the diagram, all the materials required to complete it, and enough orens to pay the diagram’s crafting fee to a craftsman. Any craftsman can craft any diagram and charges exactly the same crafting fee. Geralt must have a diagram physically in his inventory in order to craft from it.
Some diagrams only need to be crafted once, particularly the diagrams that create equipment. It’s safe to sell these diagrams off once you’re through with them. Other diagrams that make consumables, like traps, should be kept in Geralt’s inventory for future use. Most diagrams must be purchased from merchants, but some can found as loot (and even as random loot, if you get lucky).
Diagram ConfusionMost diagrams produce the exact item they’re named after. A handful of diagrams have slightly different names from the items they produce, though. Consult this table to see if you’re dealing with a diagram with an unusual name.
|
| Diagram | Component 1 | Component 2 | Component 3 | Component 4 | Component 5 | Orens | Weight | Craft Price |
|---|---|---|---|---|---|---|---|---|
| Amethyst Armor Enhancement | 5 Amethyst Dust | 2 Twine | 2 Oil | 9 | 0.1 | 15 | ||
| Amethyst Dust | 1 Drowner Brain | 2 Nekker Eyes | 12 | 0.1 | 5 | |||
| Anathema | 4 Iron Ore | 12 Silver Ore | 3 Timber | 2 Yellow Meteorite Ore | 4 Nekker Teeth | 21 | 0.1 | 135 |
| Armor of Ys | 30 Robust Cloth | 12 Studded Leather | 1 Troll Skin | 5 Nekker Claws | 10 Twine | 144 | 0.1 | 825 |
| Biter | 1 Oil | 1 Timber | 1 Twine | 10 | 0.1 | 20 | ||
| Black Unicorn | 14 Iron Ore | 2 Hardened Leather | 3 Timber | 2 Blue Meteorite Ore | 5 Amethyst Dust | 33 | 0.1 | 175 |
| Blasphemer’s Armor | 14 Studded Leather | 8 Nekker Claws | 4 Amethyst Dust | 4 Diamond Dust | 6 Robust Cloth | 41 | 0.1 | 150 |
| Blasphemer’s Boots | 4 Hardened Leather | 2 Studded Leather | 6 Robust Cloth | 1 Endrega Hide | 6 | 0.1 | 25 | |
| Blasphemer’s Gauntlets | 6 Hardened Leather | 2 Robust Cloth | 4 Twine | 2 Endrega Venom | 9 | 0.1 | 40 | |
| Blasphemer’s Trousers | 4 Hardened Leather | 4 Studded Leather | 6 Robust Cloth | 4 Endrega Hide | 8 | 0.1 | 40 | |
| Blue Meteorite Ore | 2 Silver Ore | 1 Earth Rune | 1 Moon Rune | 1 Diamond Dust | 13 | 0.1 | 30 | |
| Blue Meteorite Silver Sword | 1 Diamond Dust | 1 Amethyst Dust | 5 Iron Ore | 4 Silver Ore | 1 Blue Meteorite Ore | 15 | 0.1 | 135 |
| Caerme | 14 Iron Ore | 2 Timber | 4 Harpy Feathers | 26 | 0.1 | 250 | ||
| Ceremonial Sword of Deithwen | 26 Iron Ore | 4 Timber | 1 Arachas Armor | 26 | 0.1 | 260 | ||
| Clawer | 2 Oil | 1 Endrega Venom | 1 Timber | 9 | 0.1 | 20 | ||
| Conflagration | 2 Endrega Embryo | 1 Oil | 1 Timber | 11 | 0.1 | 20 | ||
| Dearg Ruadhri | 20 Robust Cloth | 12 Hardened Leather | 1 Arachas Armor | 8 Twine | 71 | 0.1 | 800 | |
| Diamond Armor Reinforcements | 5 Diamond Dust | 2 Twine | 2 Oil | 12 | 0.1 | 25 | ||
| Diamond Dust | 2 Silver Ore | 1 Necrophage Teeth | 14 | 0.1 | 10 | |||
| Draug Armor | 18 Robust Cloth | 8 Hardened Leather | 1 Draug Essence | 8 Twine | 1 Draug Armor Fragment | 66 | 0.1 | 750 |
| Earth Rune | 1 Essence of Water | 1 Elemental Stone | 5 Silver Ore | 19 | 0.1 | 50 | ||
| Elder Blood Boots | 3 Cloth | 2 Leather | 2 Twine | 12 | 0.1 | 55 | ||
| Elder Blood Gauntlets | 4 Cloth | 2 Hardened Leather | 1 Twine | 16 | 0.1 | 75 | ||
| Elder Blood Trousers | 4 Cloth | 2 Hardened Leather | 3 Twine | 1 | 0.1 | 90 | ||
| Elemental Stone | 1 Gargoyle Heart | 1 Amethyst Dust | 10 | 0.1 | 5 | |||
| Endrega Hide Armor Reinforcements | 6 Leather | 4 Twine | 2 Oil | 5 Endrega Teeth | 9 | 0.1 | 10 | |
| Essence of Water | 1 Diamond Dust | 1 Amethyst Dust | 10 | 0.1 | 5 | |||
| Fire Rune | 1 Essence of Water | 1 Elemental Stone | 8 Endriga Saliva | 24 | 0.1 | 50 | ||
| Hardened Leather | 3 Leather | 2 Oil | 11 | 0.1 | 5 | |||
| Hardened Leather Boots | 3 Robust Cloth | 2 Hardened Leather | 2 Twine | 5 | 0.1 | 20 | ||
| Harpy Trap | 2 Oil | 1 Timber | 1 Silver Ore | 9 | 0.1 | 20 | ||
| Heavy Leather Jacket | 8 Cloth | 10 Leather | 4 Twine | 1 Hardened Leather | 12 | 0.1 | 100 | |
| Heavy Leather Trousers | 4 Cloth | 2 Hardened Leather | 4 Twine | 6 | 0.1 | 25 | ||
| Hunter’s Armor | 14 Cloth | 16 Leather | 6 Twine | 24 | 0.1 | 225 | ||
| Jagged Blade | 16 Iron Ore | 1 Timber | 15 Endrega Teeth | 15 | 0.1 | 140 | ||
| Kayran Carapace Armor Reinforcements | 8 Hardened Leather | 6 Twine | 5 Oil | 1 Kayran Skin | 12 | 0.1 | 20 | |
| Kayran Skin Armor | 14 Solid Cloth | 6 Hardened Leather | 1 Kayran Skin | 8 Twine | 34 | 0.1 | 375 | |
| Kayran Trap | 1 Iron Frame | 2 Oil | 1 Iron Ore | 1 Silver Ore | 12 | 0.1 | 20 | |
| Kinslayer’s Armor | 16 Hardened Leather | 18 Robust Cloth | 6 Twine | 2 Harpy Saliva | 6 Harpy Feathers | 176 | 0.1 | 750 |
| Kinslayer’s Boots | 6 Hardened Leather | 4 Studded Leather | 4 Gargoyle Dust | 2 Robust Cloth | 15 | 0.1 | 100 | |
| Kinslayer’s Gauntlets | 6 Hardened Leather | 4 Robust Cloth | 2 Twine | 2 Gargoyle Dust | 2 Harpy Feathers | 16 | 0.1 | 100 |
| Kinslayer’s Trousers | 4 Twine | 4 Studded Leather | 2 Robust Cloth | 1 Dragon Scales | 1 Troll Tongue | 33 | 0.1 | 150 |
| Leather | 1 Cloth | 1 Oil | 1 Necrophage Skin | 8 | 0.1 | 5 | ||
| Leather Jacket | 4 Cloth | 4 Leather | 4 Twine | 6 | 0.1 | 50 | ||
| Light Leather Armor | 10 Cloth | 12 Leather | 6 Twine | 11 | 0.1 | 40 | ||
| Long Leather Gauntlets | 1 Cloth | 2 Leather | 2 Twine | 30 | 0.1 | 25 | ||
| Long, Robust Gauntlets | 2 Robust Cloth | 3 Hardened Leather | 3 Twine | 7 | 0.1 | 30 | ||
| Magic Wrap | 3 Studded Leather | 1 Troll Skin | 2 Necrophage Skin | 2 Essence of Death | 16 | 0.1 | 40 | |
| Mahakaman Sihil | 20 Iron ore | 4 Timber | 2 Elemental Stone | 14 | 0.1 | 125 | ||
| Moon Rune | 1 Essence of Water | 1 Elemental Stone | 4 Diamond Dust | 19 | 0.1 | 50 | ||
| Mourner | 16 Iron Ore | 4 Leather | 2 Timber | 3 Gargoyle Dust | 2 Essence of Death | 41 | 0.1 | 275 |
| Nilfgaardian Falconer’s Gauntlets | 4 Cloth | 2 Hardened Leather | 2 Twine | 41 | 0.1 | 50 | ||
| Oathbreaker’s Armor | 18 Studded Leather | 1 Draugir Armor Fragment | 2 Twine | 1 Diamond Dust | 12 Robust Cloth | 76 | 0.1 | 550 |
| Oathbreaker’s Boots | 2 Studded Leather | 4 Hardened Leather | 2 Robust Cloth | 2 Essence of Death | 11 | 0.1 | 70 | |
| Oathbreaker’s Gauntlets | 6 Hardened Leather | 2 Robust Cloth | 4 Twine | 2 Amethyst Dust | 11 | 0.1 | 60 | |
| Oathbreaker’s Trousers | 6 Hardened Leather | 6 Harpy Feathers | 4 Robust Cloth | 4 Twine | 29 | 0.1 | 135 | |
| Oil | 1 Necrophage Skin | 1 Necrophage Blood | 6 | 0.1 | 5 | |||
| Rage | 2 Oil | 1 Timber | 1 Nekker Heart | 11 | 0.1 | 20 | ||
| Red Meteorite Ore | 2 Silver Ore | 1 Fire Rune | 1 Moon Rune | 1 Diamond Dust | 11 | 0.1 | 25 | |
| Red Meteorite Silver Sword | 1 Diamond Dust | 1 Amethyst Dust | 5 Iron Ore | 4 Silver Ore | 1 Red Meteorite Ore | 7 | 0.1 | 60 |
| Robust Blue Meteorite Silver Sword | 1 Diamond Dust | 1 Amethyst Dust | 6 Iron Ore | 8 Silver Ore | 2 Blue Meteorite Ore | 26 | 0.1 | 250 |
| Robust Cutlass | 18 Iron Ore | 4 Timber | 8 | 0.1 | 65 | |||
| Robust Kaedweni Sword | 14 Iron Ore | 3 Timber | 9 | 0.1 | 75 | |||
| Robust Red Meteorite Silver Sword | 1 Diamond Dust | 1 Amethyst Dust | 6 Iron Ore | 8 Silver Ore | 2 Red Meteorite Ore | 10 | 0.1 | 90 |
| Robust Yellow Meteorite Sword | 1 Diamond Dust | 1 Amethyst Dust | 6 Iron Ore | 8 Silver Ore | 2 Yellow Meteorite Ore | 12 | 0.1 | 105 |
| Short Sword | 14 Iron Ore | 2 Timber | 5 | 0.1 | 40 | |||
| Solid Cloth | 3 Cloth | 3 Twine | 1 Diamond Dust | 11 | 0.1 | 5 | ||
| Studded Leather | 2 Hardened Leather | 1 Oil | 1 Twine | 12 | 0.1 | 5 | ||
| Studded Leather Trousers | 2 Robust Cloth | 2 Studded Leather | 5 Twine | 4 | 0.1 | 25 | ||
| Sun Rune | 1 Essence of Water | 1 Elemental Stone | 4 Amethyst Dust | 19 | 0.1 | 50 | ||
| Superb Blue Meteorite Silver Sword | 1 Diamond Dust | 1 Amethyst Dust | 8 Iron Ore | 14 Silver Ore | 3 Blue Meteorite | 23 | 0.1 | 220 |
| Superb Leather Trousers | 3 Cloth | 2 Leather | 3 Twine | 6 | 0.1 | 25 | ||
| Superb Red Meteorite Silver Sword | 1 Diamond Dust | 1 Amethyst Dust | 8 Iron Ore | 14 Silver Ore | 3 Red Meteorite | 14 | 0.1 | 125 |
| Superb Yellow Meteorite Silver Sword | 1 Diamond Dust | 1 Amethyst Dust | 8 Iron Ore | 14 Silver Ore | 3 Yellow Meteorite | 15 | 0.1 | 140 |
| Sword of Caingorn | 8 Iron Ore | 1 Timber | 5 | 0.1 | 35 | |||
| Talgar Winter | 2 Oil | 1 Timber | 1 Amethyst Dust | 12 | 0.1 | 20 | ||
| Temerian Steel Sword | 8 Iron Ore | 4 Timber | 5 | 0.1 | 40 | |||
| Ultimatum | 12 Iron Ore | 2 Hardened Leather | 2 Timber | 1 Diamond Dust | 5 Nekker Teeth | 21 | 0.1 | 125 |
| Virgin | 2 Iron Ore | 14 Silver Ore | 2 Timber | 2 Diamond Dust | 2 Essence of Death | 39 | 0.1 | 200 |
| Vran Armor | 1 Armor of Ysgith | 1 Vran Armor Enhancement | 4 Studded Leather | 6 Cloth | 7 Twine | 1 | 0.1 | 2000 |
| Weeper | 2 Iron Ore | 14 Silver Ore | 2 Timber | 2 Blue Meteorite Ore | 4 Elemental Stone | 41 | 0.1 | 250 |
| Well-Balanced Dagger | 2 Iron Ore | 1 Timber | 5 | 0.1 | 5 | |||
| Witcher’s Silver Sword | 1 Diamond Dust | 1 Timber | 1 Iron Ore | 2 Silver Ore | 5 | 0.1 | 35 | |
| Witcher’s Robust Silver Sword | 1 Diamond Dust | 1 Timber | 2 Iron Ore | 2 Silver Ore | 6 | 0.1 | 45 | |
| Witcher’s Superb Silver Sword | 4 Iron Ore | 4 Silver Ore | 1 Timber | 1 Diamond Dust | 9 | 0.1 | 75 | |
| Yellow Meteorite Ore | 2 Silver Ore | 1 Sun Rune | 1 Moon Rune | 1 Diamond Dust | 11 | 0.1 | 25 | |
| Yellow Meteorite Silver Sword | 1 Diamond Dust | 1 Amethyst Dust | 5 Iron Ore | 4 Silver Ore | 1 Yellow Meteorite Ore | 8 | 0.1 | 65 |
| Ysgith Rune | 1 Essence of Water | 1 Elemental Stone | 8 Nekker Heart | 19 | 0.1 | 50 | ||
| Zerrikanterment | 1 Diamond Dust | 1 Dragon Scale | 10 Iron Ore | 16 Silver Ore | 3 Yellow Meteorite | 21 | 0.1 | 180 |