Prima Games eGuides Taming the Wilds! Mastering Minecraft 4th Edition eGuide

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Taming the Wilds! Mastering Minecraft 4th Edition eGuide You Can Do Anything with a Little Practice

Biomes

What Are Biomes?

Biomes are often referred to as “ecosystems.” They’re large areas separated from each other by climate and geography. In Minecraft, just like the real world, each biome has its own set of geographical features, elevations of natural formations, plants and animals, temperatures, humidity ratings, weather, and sky and foliage colors.

The mixture of different biomes creates the world you explore in Minecraft. The specific set of biomes used to generate a world is called a “seed.” When you first create your Minecraft world, you have the option to use a randomly generated world (a random seed) or enter a known seed. Although you may be familiar with some features available in a known seed, your experience in the world will still be unique; the only difference is that you may have a little more knowledge ahead of time about nearby regions.

Biome Categories

Regardless of how your world is created, you soon find yourself in one of several possible biomes. You can tell which biome you’re in simply by looking around and examining the terrain’s color, the number of mountains and hills, and the kinds of trees around you. The types of blocks immediately available to you also provide a good indication.

If you don’t like the biome in your starting location, you have two options. First, you can restart and generate a different world. Each time you create a world, you start in a different location (you may not get a different biome; some biomes are more common than others). The second option is to pick a direction and run as fast and as far as you can. If you’re still in a region you don’t like by the time night falls, dig a hole three blocks deep, cap it off with a ceiling block, and wait inside for day to break. Either way, you’ll eventually arrive at a biome with the conditions you prefer.

The biome types in Minecraft are divided by temperature. There are five categories: snowy, cold, medium, dry/warm, and neutral. The temperature ranges prevent biomes with large differences from being next to each other; for example, deserts aren’t found next to Ice Plains.

Weather

A biome’s temperature range also determines its weather. Depending on where you are, your biome may have snow, rain, both, or neither. In game terms, both snow and rain are considered the same weather effect, but whether you get snow or rain varies according to biome type. If a non-snowy biome touches a snowy biome, there can be both rain and snow. The required values for different weather conditions are <0.15 for snow, 0.15-0.95 for rain, and >1.0 for none.

Elevation also plays a role in weather. An area with hills or mountains has a greater chance to have snow over rain. In the same way, a low, hot region of desert has no rain or snow at all.

Noteworthy weather can occur during the day or night. Usually, weather occurs every seven Minecraft days and continues for 15 minutes. If you don’t like the weather, you can use a Bed to sleep through it during evenings or thunderstorms.

Both rain and snow have a chance to form thunderstorms. Thunderstorms are relatively rare occurrences; their dark conditions and potential for lightning make them more dangerous than other weather. Even if it’s daytime during a thunderstorm, the low light causes monsters to spawn. There’s also the potential for lightning to strike enemies. Creepers that are struck by lightning do a huge amount of damage, so be on the lookout at all times.

Possible Effects of Lightning
  • Starts fires
  • Turns Pigs into Zombie Pigmen
  • Supercharges Creepers (watch out!)
  • Damages players
  • Turns Villagers into Witches (requires Version 1.8)
  • Changes Horses into Skeleton Trap Horses

Biome Types

There are 61 total biomes. Some are quite similar to others, but each has a few distinct elements. Your current biome determines the availability of various blocks, plants, and creatures.

Snowy Biomes

Common Features

Snow at Any Elevation

Grass and Foliage

Blue/Green

BiomeIDFeatures

Cold Beach

26

Desolate, cold beaches

Cold Taiga

30

More trees are here, making this an easier snowy biome to start

Cold Taiga (M)

158

Cold taiga with much taller mountains

Frozen River

11

Fairly clear area, few features, ice on all water

Ice Plains

12

Flat, snowy; has icy water, limited Wood

Ice Plains Spikes

140

Lovely fields of frozen spikes

Cold Biomes

Common Features

Snow at Higher Elevation, Rain at Lower Elevation

Grass and Foliage

Blue/Green

BiomeIDFeatures

Extreme Hills

3

High peaks and low valleys

Extreme Hills (M)

131

Less plant growth, even higher mountains

Extreme Hills+

34

Adds some much-needed tree growth to the biome

Extreme Hills+ (M)

162

Again, adds more trees to the extreme hills (M) biome

Mega Spruce Taiga

160

Thick forests are here, limiting movement and visibility

Mega Taiga

32

Huge spruce trees dominate this area

Stone Beach

25

Raised beaches with stone drop-offs into the water

Taiga

5

Spruce trees, Wolves, and cold temperatures are key features here

Taiga (M)

133

Makes the taiga terrain more mountainous

Medium Biomes

Common Features

Snow Only at Extreme Elevations, Rain Anywhere Lower

Grass and Foliage

Green

BiomeIDFeatures

Beach

16

Sandy lowlands that lead into the ocean

Birch Forest

27

A forest of birch trees

Birch Forest (M)

155

A forest of tall, impressive birch trees

Birch Forest Hills (M)

156

A forest of birch trees with large hills and taller trees

Flower Forest

132

A forest with slightly fewer trees and many more flowers

Forest

4

Simple biome with a strong mix of resources and few downsides; Wood and food are prevalent

Jungle

21

Dense wooded areas with heavy foliage; it’s hard to move quickly through these areas, so they can be dangerous if you’re caught by monsters

Jungle (M)

149

Adds mountainous terrain to the usual jungle biomes

Jungle Edge

23

Jungles thin out near their borders with other major biomes

Jungle Edge (M)

151

Greater elevation changes are present in this version

Mushroom Island

14

Has Mycelium instead of Dirt; Mushrooms are found in great quantities, and Mooshrooms are the only animals that appear in this area

Mushroom Island Shore

15

Provides a border between Mushroom Islands and the sea

Plains

1

Simple grasslands, not much Wood access; you can find Horses here

River

7

Clay blocks, fairly shallow water

Roofed Forest

29

Oak forest with a heavy canopy and little light

Roofed Forest (M)

157

Has cliffs and valleys to make the roofed forest even more daunting

Sunflower Plains

129

Similar to plains but with many more flowers in the area

Swampland

6

Movement is hampered by many pools of water; increased danger from unusual monster spawns (including Witches)

Dry/Warm Biomes

Common Features

No Rain or Snow

Grass and Foliage

Yellow/Brown

BiomeIDFeatures

Desert

2

Sandy, dry area with Cacti

Desert (M)

130

There are occasional oases here

Mesa

37

Dry, Clay-filled hills

Mesa (Bryce)

165

A rare canyon biome

Plateau

36, 38, 39

Wide, open hills with livable areas up top

Plateau (M)

164, 166, 167

Very high plateaus

Savanna

35

Open grasslands with the potential for Horses

Savanna (M)

163

Mountainous grasslands

Neutral Biomes

Common Features

Mid-Range Temperature

Grass and Foliage

Varies

BiomeIDFeatures

Deep Ocean

24

Especially deep water

Hills

17, 18, 19, 22, 28, 31, 33, 156, 161

These hill sections are often embedded in other biomes

Ocean

0

Large swaths of Water blocks