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Call of Duty: Black Ops III eGuide Walkthrough 08 Demon Within

08 Demon Within

Egypt, Kebechet

Day 5

Mission Briefing: Cut off from WA command, fight alongside the Egyptian army as you pursue the three remaining targets to Kebechet—the city lost in sand.

Mission Objectives

Defeat Sarah Hall.
Extract Intel on Taylor’s Team: Pick Up the Child.
Pursue Sarah Hall.
Pursue Sarah Hall. (Part 2)
Pursue Sarah Hall. (Part 3)
Defeat the A.S.P.
Fight Through Sarah’s Delusions.

Taylor’s Team: Taylor and his team have been tracked to this area of operations. Be prepared to engage them if necessary.

Understanding Madness

To earn this Accolade, you must complete Demon Within on Hardened or higher difficulty.

Level Accolades
Accolade NameReward
Untouched! Fabrication Kit
Complete the mission without dying.
High Score Fabrication Kit
Complete the mission with a score of 30,000 or higher.
Got ‘Em Fabrication Kit
Find all of the collectibles in the mission.
The Fastest Gun 250 XP
Kill 5 enemies in under 10 seconds.
Quick on Your Feet 500 XP
Complete the Sara battle without taking any damage.
Hat Trick! 250 XP
Shoot 10 helmets off German soldiers.
Volume of Fire 250 XP
Kill 5 soldiers using the MG42 in Bastogne.
Snagged Fabrication Kit
Kill 2 Dire Wolves while they are in mid-air.
Way of the Fist 1000 XP
Kill all the Dire Wolves using only melee attacks.
Prey Instincts 250XP
Kill all the Dire Wolves without taking any damage.
Beat You To It 1000 XP
Kill the Tiger Tank in the Village before it shoots.
Unscathed 500 XP
Complete the Cathedral without taking any damage.
Hands Off 500 XP
Don’t get hit by Zombies
Incinerator 500 XP
Light 4 Zombies on fire.
Right Between the Eyes 500 XP
Headshot 10 Zombies in a row.
Out With a Bang 250 XP
Kill Sarah with a grenade after clearing Zombies.

RECOMMENDED LOADOUT

Cybercore: Martial

Recommended Skills: Enhanced Overdrive, Camouflage

Primary Weapon: Light Machine Gun

Defeat Sarah Hall

Immediately after landing, your forces are assaulted by Sarah Hall piloting a powerful Manticore. Since Hall is manually operating the mech, you cannot Remote Hijack it.

Hall has a variety of attacks, including the normal MG and missile. She also has a special spike attack. When she fires a spike near you, it shows up on your HUD like a grenade. This makes it hard to stay in cover. As soon as you see one land, sprint out to find another piece of cover.

Hall’s most dangerous attack is a leaping stomp. She almost always goes for you. As soon as you see her leaping, sprint away from her landing point.

To survive this fight, you must constantly remain in cover. If you ever find yourself exposed, there’s a good chance Hall will kill you. When moving between cover, watch out for the fire on the ground. The flames can cause serious damage if you run through it.

There are also several rocket launchers in the area that can make destroying her mech a bit easier. Look for them leaning on debris and vehicles in the area.

To take this fight in a straightforward manner, we recommend the Martial tree. Enhanced Overdrive gives you an edge on attacking, while Camo can provide a reprieve from Hall if you get caught in a tight spot. You can also use Camo to freely target heat seekers on the mech.

As the fight continues, Hall gives you updates on its health. It takes a tremendous amount of damage before breaking down.

If you’re having trouble in this fight, there’s one piece of cover that affords very good protection. Look for a larger pillar that has toppled and is forming a triangle. This little nook is very difficult for Hall to fire on. Switch between each side of the pillar as she moves around it. You still need to watch for the spikes, which can get stuck inside your cover area.

For an alternate and easier path to victory, check out the Quick On Your Feet Accolade tip.

Extract Intel on Taylor’s Team: Pick Up the Child

You are warped into Sarah Hall’s mind and follow the white trees. Initially, there is no mission objective in the Pause menu (it says “Awaiting update...”). When you step forward to the first tree, it updates to “Extract Intel on Taylor’s Team: Information Unavailable.”

When you’re close enough to the baby at the last white tree, your objective updates again to “Extract Intel on Taylor’s Team: Pick up the Child.”

Pursue Sarah Hall

Unexpectedly, you find yourself on a World War II battlefield. Just ahead is a useful Mobile Armory. Use it to change your Outfitting.

RECOMMENDED LOADOUT

Cybercore: Chaos

Recommended Skills: Blinding Swarm, Misdirection, Sonic Anti-Personnel

Primary Weapon: Assault Rifle

When you’re happy with your loadout, stay in cover and proceed into battle!

Shell Casing

This collectible is in a sandbag bunker near the start of the area. Look for the Mobile Armory. There’s a sandbag bunker directly ahead. Search the counter inside for this collectible.

This is a very difficult sequence. You must push a legion of Nazis up the battlefield. Sarah repairs the German defenses as she moves through the terrain, causing even more enemies to spawn in. Use your Chaos powers to weaken the line and push them back.

The battlefield here is very wide. Move down the left line of the area, shooting enemies ahead, but also keeping an eye out for enemies on the right. Stick to cover and watch for incoming Potato Mashers.

Keeping your flank covered is especially difficult because Hall constantly spawns in new Germans. Use your DNI powers not only to help you on the battlefield, but also to spot Nazis firing from cover.

After proceeding a fair distance up the battlefield, you’re rewarded with a checkpoint. There are two tough MG Nests ahead. Continue moving up on the right, picking off the enemies around the nests.

Field Radio

Look for the Field Radio on a crate behind the leftmost MG42 as you exit this area.

After you’ve cleared the initial area, Sarah Hall begins causing the land around you to transform. The sun goes down. The next section is a straightforward trail. Just keep to cover and kill the Nazis as they spawn around you.

“What the hell was that?”

At the end of the path, you encounter a new enemy: Dire Wolves. There are two wolves near a corpse. Use your Assault Rifle to pick them off. Next, wolves spawn in as Sarah moves forward. Hang back on the upper bunker and kill the wolves as they spawn on the edges of the area.

The wolves are easy to kill, but they can quickly sneak up on you. Keep looking in all directions to make sure you aren’t flanked.

Field Binoculars

These collectibles are lying on a crate in the Dire Wolf encampment. Look for the to the left of where you encounter the first pair of wolves.

There are several Accolades to try for here, so be sure to review the tips to see if you can get any while fighting through the section. Note that you cannot use DNI skills that are designed to be used against humans on these wolves.

Meet Sarah at the end of the path to complete the section.

Pursue Sarah Hall (Part 2)

After the extended cinematic, you find yourself in a room with three Nazis. They aren’t aware of your presence, so use a disabling DNI skill like Sonic Anti-Personnel.

There’s another Nazi army ready to fight outside. Move out to the wall and pick off the soldiers defending the front line. There’s a large barn straight ahead. Watch the plywood-barricaded window for a MG42. Pick off the gun operator, then move into the small, open house on the left.

On the other side of the house, you can see a large hole in the back of the barn. Crouch down and kill the enemies inside.

Russian Field Compass

The compass is on the second floor of this tall farmhouse. Head upstairs and look for it on a crate. Watch out, there’s at least one Nazi defending the upper floor.

Peek out the other side of the barn. Several enemies are holding the line. Strafe out into the doorway and pick off any enemies in the open. Kill the enemy on the right, and then use Sonic Anti-Personnel on the Nazis fighting toward the middle of the area.

When you move into the next house, watch out for respawning enemies. Whenever Hall moves up, she spawns more foes. The Nazis have setup an impressive firewall in front of the mansion. Their last line of defense. Use your Chaos DNI skills to cut them down.

The Nazis have more reinforcements, including another barn-mounted MG. Kill the gunner up on the right, and move toward the blue light.

As you crawl up, even more enemies spawn in. So keep to cover and stop moving forward when a new wave is resurrected.

Russian Hat

The Russian Hat is located toward the end of this section. Before heading into the blue light, turn around and look for a small house on your right. This collectible is on a desk inside, to your right.

When the field is clear, proceed to the hole in the house to exit to the next area.

Pursue Sarah Hall (Part 3)

You are teleported to another field of battle in WWII. The same strange rules apply in this world. As Hall moves, enemies are resurrected to fight against you. In this area, there are no GIs helping you push against the enemy.

After you spawn, shoot the sniper on the rooftop opposite. When you move out, an enemy Tiger Tank arrives. You may still have your XM-53 rocket launcher from your fight against Hall. If not, you can find one by searching the area.

The Tiger tank can take several direct missile hits, and regularly fires off deadly rounds in the village. Luckily, you have target lock missiles! To make destroying the tank easier, use your Assault Rifle to pick off the top gunner.

Stay in the entry area and keep firing rounds at the tank until it retreats further into the village.

There are still plenty of soldiers in the area, so begin working on them after the tank retreats. As you advance, be ready for sniper and regular enemy respawns as Sarah advances with you. When you reach the street, move up the dirt hill on your right.

Gramophone Record

This last collectible is well-hidden inside this bombed-out house. Search the back room for the vinyl artifact. It’s on top of a wooden bookcase.

The Tiger Tank is patrolling the streets on the other side of this building. From this distance, you don’t need to use your target lock. Just keep firing at the tank until it blows.

You may have defeated the tank, but you must still survive the fortified graveyard. Use your DNI skills to weaken the enemies. When the area looks clear, crouch down and sneak up through the right side of the Graveyard.

As you approach, you encounter several more enemies in the area. Just make sure your skill of choice is ready (Sonic Anti-Personnel is particularly effective), and use it to disable them. Stay low and move to the church entrance at the back of the cemetery.

Defeat the A.S.P.

In this boss battle, you must fight an A.S.P. while surrounded by Nazis. Luckily, these enemies are also fighting the A.S.P., which provides some distraction.

After spawning, retreat to the rear of the area. You need to clear the back of the Cathedral, so you can focus on the tank. Use your DNI to dispose of the frantic Nazis. When the back area is clear, peer out at the tank and use the same strategies you used before to take it down.

Fire at the base of the A.S.P. drone to lower its anti-missile defense, then use your missile launcher to destroy it. The A.S.P. has a super-laser weapon, so watch out for that. You will hear it charge up. If it fires on an area, that entire zone is blasted and enflamed.

Fight Through Sarah’s Delusions

The scene here is familiar to Call of Duty veterans. You are trapped in a house and surrounded by zombies.

This is a close range battle, so if you’re lucky enough to have a shotgun equipped, it makes the battle much easier. To survive, keep moving through the house, forming small circles to ensure the zombies never get behind you. If you try to man a corner, you eventually become overwhelmed.

There are several difficult Accolades to get in this section. As you kill each wave of zombie enemies, you get a checkpoint, which makes getting these Accolades a bit easier.

As you kill zombies, a fire starts at the back of the house. With each new wave, the fire moves closer and closer giving you less room to run. Eventually, you’ll get overwhelmed by zombies. Try to keep your cool, and remember you have your secondary weapon if you dry click on your primary at an inopportune moment.

Be ready for the zombies to pour in through unbarricaded windows. There are several useful skills if you have the Martial DNI set equipped. You can use Rapid Strike to quickly melee the zombies and Concussive Wave to clear a room.

When you finally reach the end of the waves, Hall realizes that you must end the nightmare for her. Look out the front window to see her levitating. Shoot her with your weapon to finish both her and the chapter.