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Call of Duty: Black Ops III eGuide
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Contents

  • Extras
    • The Zombies Tour Guide
    • Introduction and Overview
    • Shadows of Evil
    • Achievements & Trophies
  • Walkthrough
    • 01 Black Ops
      • 01 Black Ops
    • 02 New World
      • 02 New World
    • 03 In Darkness
      • 03 In Darkness
    • 04 Provocation
      • 04 Provocation
    • 05 Hypocenter
      • 05 Hypocenter
    • 06 Vengeance
      • 06 Vengeance
    • 07 Rise & Fall
      • 07 Rise & Fall
    • 08 Demon Within
      • 08 Demon Within
    • 09 Sand Castle
      • 09 Sand Castle
    • 10 Lotus Towers
      • 10 Lotus Towers
    • 11 Life
      • 11 Life
  • Multiplayer
    • Game Modes
      • Game Modes
    • Maps & Range Charts
      • Aquarium
      • Breach
      • Combine
      • Evac
      • Exodus
      • Fringe
      • Havoc
      • Hunted
      • Infection
      • Metro
      • Redwood
      • Stronghold
    • Arsenal
      • Arm Yourself For Battle
      • Primary Weapons
      • Secondary Weapons
      • Specials
      • Attachments 1
      • Optics
      • Attachments 2
      • Equipment
      • Tactical
      • Perks
      • Wildcards
      • Scorestreaks
    • Specialists
      • Special Operators
    • Basic Training
      • Brush Up on the Basics
    • Introduction
      • Welcome to Call of Duty: Black Ops III
  • Campaign
    • Boot Camp
      • Boot Camp
  • Maps
    • Black Ops
    • New World
    • In Darkness
    • Provocation
    • Hypocenter
    • Vengeance
    • Rise & Fall
    • Demon Within
    • Sand Castle
    • Lotus Tower
    • Life
  • Videos
    • Weapon Breakdowns

Call of Duty: Black Ops III Guide › Walkthrough › 01 Black Ops

01 Black Ops

Simien Mountains, Ethiopia

Oct 27th, 2065

Mission Briefing: Alongside a team of Winslow Accord Cyber Soldiers, infiltrate the NRC airfield in Ethiopia and secure the captured Egyptian Minister for extraction.

Mission Objectives

Infiltrate the Security Station.
Locate Minister Said.
Go to the Interrogation Room.
Go to the Holding Cell.
Go to the Extraction Point.
Go to the Comms Room.
Go to the Secondary Extraction Point.
Go to the Motor Pool.
Cover the Extraction Point.

Infantry: A company of light infantry are deployed to the immediate area.

Air Threat: An enemy VTOL squadron has flights within scramble range.

Reinforcements: A light mechanized enemy detachment may be within range to reinforce.

Level Accolades
Accolade Name Reward
Untouched! Fabrication Kit
Complete the mission without dying.
High Score Fabrication Kit
Complete the mission with a score of 10,000 or higher.
Got ‘Em Fabrication Kit
Find all of the collectibles in the mission.
Quick on the Trigger 250 XP
Kill the three guards in interrogation room before Hendricks does.
Turkey Shoot 250 XP
Kill the 4 guys in the elevator before they exit.
Overburdened 250 XP
Crush an enemy to death.
Wildfire 500 XP
Set 9 enemies on fire within 7 seconds.
Force Multiplier 500 XP
Kill 5 robots with one explosion.
Clear Skies 500 XP
Shoot down all of the VTOLs
Trail of Destruction 1000 XP
Destroy 12 ground vehicles.
Whites of Their Eyes Fabrication Kit
Defend the escape pod with only a pistol.
The Unseen Blade 250 XP
Complete the dark battle using melee only.
Master of Shadows 250 XP
Complete the dark battle without taking damage.
Toasty! 500 XP
Kill 4 enemies while they are swarmed by Fireflies.
Truck Stopper 1000 XP
Destroy the 2 Technicals guarding the bridge.
Phoenix’s Nest 500 XP
Destroy a VTOL with a grenade.

Understanding Madness

To earn this, you must complete Disavowed on Hardened or higher difficulty.

The game begins in an Air Traffic Control tower. Standing directly across from you is your Commanding Officer, Hendricks. The op is to crash the incoming carrier plane to create a distraction, enabling access to the NRC base.

Infiltrate the Security Station

Follow Hendricks down the stairs. Crouch under the hanging Landing Gear from the crashed plane to proceed. The two of you are dressed in enemy uniforms, so you won’t need to directly engage the enemy quite yet.

NRC Comms Earpiece

After crouching under the plane wreckage, look for a reception desk on the second floor of the building. Walk around to the other side to discover the NRC Comms Earpiece.

Organic

If this is the first time you’re playing through this level, you won’t have access to all the cool DNI/cyborg stuff we talked about in the game basics boot camp. On subsequent replays, you and your team will gain access to the extra features.

On the bottom floor, look for a large door leading out to the airstrip. Wait for your team to open the doors. Step outside and ignore the soldiers around you; they won’t suspect you.

Boundaries

Outside, you can ignore your objective and proceed the wrong way down the airfield. Doing this triggers a warning flash on the screen. You have six seconds to return to the main level area before automatically failing the mission.

Follow Hendricks across the airfield to the security station. He stealth kills the guard; your way inside is open. Approach the giant console and hit the Interact button to activate Camera Control.

Locate Minister Said

Cycle through the camera feeds until you find the minister. He’s being water boarded on a table by his captors.

Keep cycling through camera feeds to follow the Minister as he is led out of the torture room.

Dud RPG Collectible

Before leaving the camera room, be sure to grab the Dud RPG on the back wall in a dark corner.

Go to the Interrogation Room

You are now weapons free to engage the enemy and secure your target: Minister Said. Two armored enemies are waiting for you at the bottom of the stairs. Proceed with caution and pick them off. This leads to the large indoor tunnel area.

There are enemies all over the place in here. Stay back behind cover and pick them off as they advance or fire on your position.

When Hendricks moves forward, more enemies emerge from the tunnel’s back doors, above and below the track. Stay behind cover and kill the new arrivals from afar.

Watch out for a second group of reinforcements as you advance. You can shoot the explosive barrels in the area to take out enemies crouching behind cover.

The Interrogation Room is on the other side of the tunnels. Move up on the right door and interact with it to begin a breach of the room.

Shoot through the glass when Hendricks breaches, then follow them back out.

Wildfire

The best place to earn this Accolade is the first area where you engage enemies. When Hendricks sets the enemy on the truck on fire, look up on the catwalk and light the enemies on top up by hitting the explosive container. When those foes are in flames, move up the catwalk and begin firing at the several barrels in the area to light more enemies on fire.

Ignite nine enemies in seven seconds to unlock this Accolade.

Quick on the Trigger

This is your opportunity to earn the Quick on the Trigger accolade. Crouch down so that you’re in-line with the two rear guards. As soon as you have weapons free, kill the rear guards, then quickly turn your attack to the guard on the left. You must eliminate them all in seconds to earn the accolade. If you fail, you can quickly retry this Accolade by “accidently” shooting the minister.

This is a good Accolade to attempt on harder difficulty levels since there’s no added bodily risk.

Egyptian Army Cap Collectible

Look for the cap on a dark shelf in the observation room.

Go to the Holding Cell

The minister insists you save a hero of the rebellion: Lieutenant Khalil. Luckily, he’s being held nearby. Open the cell marked on your HUD, and your team automatically rescues the POW.

Go to the Extraction Point

Don’t follow Hendricks and Khalil through the door. Instead, go prone at the top of the stairs and pick off enemies from the relatively safe perch.

The next room is full of soldiers—some on the lower floor and others on the overhead catwalk. Focus on the LMG-equipped enemy operatives on the floor; they are the biggest threat. Khalil immediately starts earning his keep by pushing ahead and killing reinforcements as they arrive.

Once the gunfire has died down, it’s safe to descend the steps. Proceed past the computer consoles and find cover behind the stacked black barrels. Use this spot to pick off enemies in the next cave room.

After clearing the first set of enemies, watch out for reinforcements, including a charging armored soldier with a shotgun.

Overburdened

This is a tricky Accolade to earn. It requires good timing and strategy. When you approach to the front door of the cave, a crane holding up two large concrete tunnel pieces moves overhead. When the crane moves to the second positon, you can shoot at the tube pieces to knock them down and crush an enemy below. To do this, you must perfectly time your shot when an enemy runs under the tubes.

Even after the gunfire has stopped, there may be some more enemies hiding behind pallets in the next room. Proceed with caution. When the room is clear, the cargo elevator at the back of the room opens up. Unfortunately, this releases a second wave of reinforcements. To play it safe, retreat to the previous room, and pick them off from the doorway arches.

Turkey Shoot

There are four soldiers in the elevator that opens at the end of the room. Sprint to the back of the room, then aim at the elevator door and be ready before it opens. Kill the four enemies inside for this Accolade. You can also watch for the elevator as it lowers when you’re on the right side of the room. You can shoot the four enemies in the elevator before the doors even open!

This is extremely tough on difficulty levels higher than Recruit. However, if you are replaying the level and have DNI powers, you can use one to down all the enemies before they can escape.

Once the room is clear, proceed to the back elevator to escape the base.

After a timely rescue by Taylor, it’s time for your motley crew to make it to the extract. Taylor’s team is using DNI enhancements, so this is a good preview of the offensive capabilities you’ll soon have access to.

Follow Hendricks up the side of the Hangar, and carefully shoot down on the enemies defending from inside. The room has a bunch of enemies; you can go low and crawl across the wing to Diaz. Shoot down off the side of the plane, clearing a path to the door opposite. Watch out for enemies on the catwalk above, as well.

Toasty!

For this Accolade, you must kill four enemies swarmed by Fireflies, which are deployed by Diaz when he’s on the back of the airplane. Watch the enemies he attacks with the Fireflies; kill them while they are swarmed.

Once the left side of the plane is clear, proceed through the door. Take cover behind the cargo boxes. There are two APCs firing MGs on your position inside the next hangar. Wait for Hendricks to direct you to fire on the missiles on the side of the enemy bomber.

To get a safe shot on the missiles, crouch or prone up to the double set of crates to the left of Hendricks. You can look over the crates and fire on the missiles above you.

Phoenix Stopper

To score this Accolade, instead of shooting the VTOL’s missiles, cook a grenade and toss it.

Just because the APCs are down, that doesn’t mean your way is clear. There are still over a dozen enemies defending the opposite side of the hangar. The safest approach is to creep around the right side of the hangar, using the crates there for cover. If you take a few shots, immediately go prone behind the cover and wait for your health to recover.

Replica Nano Drone

After you’ve cleared out the VTOL hangar, look for a work room on the lower floor. (It’s to the left from where you first entered.) This collectible is on a dark shelf at the back of the room.

Diaz and Hendricks help you clear the remaining opposition. When things are quiet, approach the door marked on your HUD.

Hall arrives just in time to take out the enemies waiting outside the hangar. Proceed back out to the landing strip, and you can see your exfil position across the bridge. Unfortunately, the enemy is making a final push against your extraction. You will need to stay behind cover and try to spot enemies in the dark as they fire and advance on your position.

Advancing at this point is extremely dangerous on Veteran difficulty. Instead of moving forward, hang back behind the large group of crates and provide cover for your team, letting them lead the charge. Eventually, an APC arrives. Fire on it until it blows, then wait for Maretti to change orders and blow the bridge. This ends the onslaught of enemy reinforcements.

Truck Stopper

Two “Technicals” (enemy machine gun trucks) arrive near the bridge shortly after the start of this battle. Get close enough to toss a grenade and destroy both the trucks. You need to beat your team to destroying the trucks, which can be tricky. Rush the back as soon as you have an opening.

Go to the Comms Room

With the primary exfil compromised, your team needs to move to the APC backup extract. Follow your team inside the Comms building.

The Unseen BladeMaster of Shadows

Both of these Accolades are earned in this dark battle. You must clear the room without taking damage and only use melee to kill enemies. Luckily, these two tasks go hand-in-hand. Sneak around in a crouch position and melee enemies when the NRC soldiers have their backs to you.

If you do get hit while trying to clear with melee, commit suicide by grenade before exiting the room. This allows you to try Master of Shadows again. Next time, stay at the top of the stairs behind cover and go for head shots while your team moves through and clears the room.

At the top of the stairs, the room goes dark and you get a tactical feed piped into your HUD. This highlights enemies in orange. With your enemy blind, you can carefully move through and pick them off as they stumble around like mole men.

The enemies are still armed with Assault Rifles, so they aren’t helpless. Stay behind cover when you fire to ensure an enemy can’t get a lucky shot on you. Once you’ve cleared the room, fight up the ramp to the building with the satellite dish.

Stay patient and behind cover. Pick off the enemies along the side of your target building. Some have rockets, so it’s important to avoid getting too close—stay at the max range of your weapon and you should be safe to pick off enemies until the field is clear.

Go to Secondary Extraction Point

After jumping over the wall, you hear stomping coming from the red mist at the end of the alleyway. Stay behind cover and wait for the hangar doors on the right to open up. When they do, sprint inside. Don’t try to engage the robots—it’s certain death.

Force Multiplier

To score this one, you must wait until the second large wave of Robots approaches. Toss grenades into the middle of the crowd. With a little bit of luck, you’ll get this Accolade before you’re overwhelmed.

Go to the motor pool

VTOL Panel

Before boarding the APC, look for this collectible on a shelf at the back of the room.

Inside the hangar, your team mounts up on an APC. You are one of the vehicle’s Machine Guns. The MG on this APC is extremely powerful, cutting through vehicles, robots, and soldiers alike.

As the APC exits the building, keep fire on the road directly ahead, unleashing mayhem on all enemy mechanicals in your path.

Decimator

When your APC is stuck it’s a good opportunity to go for the Decimator achievement. Unleash hell on the advancing robots and kill 10 in fewer than three seconds to earn it.

Clear Skies/Trail of Destruction

To complete these two Accolades, you must demonstrate deadly precision by killing all of the gun trucks and VTOLs with your APC machine gun. There are four VTOLs to destroy; one of them is parked.

There’s nothing you can do to prevent the APC from getting stuck. Just help your team survive by picking off the robot waves as they arrive.

Once the APC is free, your squad barrels down the exit tunnel. Destroy the gunner trucks, VTOLs, and troops trying to block your exit.

cover the extraction point

When you’re ejected from the APC, sprint to cover in the rocky outcroppings. There’s not much you can do but try to survive as the enemy converges on your point.

Keep to cover, but don’t try to hide behind the extraction crate. If you do, an unseen enemy will blast your position with a rocket.

There’s an ammo crate to the right of the area, which you can use to get more grenades if you use them up.

Whites of Their Eyes

To earn this Accolade, switch to your pistol as soon as you get thrown from the APC. You can still use grenades to defend your position, but you can only fire with the pistol.

You need to keep moving. Become a hard target for the incoming fire just long enough for the Black Ops team to secure the minister and evac.

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