Prima Games eGuides
primagames.com Browse Redeem a code Help
Call of Duty: Black Ops III eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Extras
    • The Zombies Tour Guide
    • Introduction and Overview
    • Shadows of Evil
    • Achievements & Trophies
  • Walkthrough
    • 01 Black Ops
      • 01 Black Ops
    • 02 New World
      • 02 New World
    • 03 In Darkness
      • 03 In Darkness
    • 04 Provocation
      • 04 Provocation
    • 05 Hypocenter
      • 05 Hypocenter
    • 06 Vengeance
      • 06 Vengeance
    • 07 Rise & Fall
      • 07 Rise & Fall
    • 08 Demon Within
      • 08 Demon Within
    • 09 Sand Castle
      • 09 Sand Castle
    • 10 Lotus Towers
      • 10 Lotus Towers
    • 11 Life
      • 11 Life
  • Multiplayer
    • Game Modes
      • Game Modes
    • Maps & Range Charts
      • Aquarium
      • Breach
      • Combine
      • Evac
      • Exodus
      • Fringe
      • Havoc
      • Hunted
      • Infection
      • Metro
      • Redwood
      • Stronghold
    • Arsenal
      • Arm Yourself For Battle
      • Primary Weapons
      • Secondary Weapons
      • Specials
      • Attachments 1
      • Optics
      • Attachments 2
      • Equipment
      • Tactical
      • Perks
      • Wildcards
      • Scorestreaks
    • Specialists
      • Special Operators
    • Basic Training
      • Brush Up on the Basics
    • Introduction
      • Welcome to Call of Duty: Black Ops III
  • Campaign
    • Boot Camp
      • Boot Camp
  • Maps
    • Black Ops
    • New World
    • In Darkness
    • Provocation
    • Hypocenter
    • Vengeance
    • Rise & Fall
    • Demon Within
    • Sand Castle
    • Lotus Tower
    • Life
  • Videos
    • Weapon Breakdowns

Call of Duty: Black Ops III Guide › Walkthrough › 02 New World

02 New World

Zurich, Switzerland

Oct 29th, 2065

Mission Briefing: Undergo surgery, rehabilitation, and training for potential induction into the Winslow Accord Cyber Soldier program. Success not guaranteed.

Mission Objectives

Go to Suspected Terrorist Hideout.
Terminate the Terrorist Operation.
Locate the Terrorists’ Command Center.
Pursue the Subject.
Locate the Explosives.
Hack the Maintenance Door.
Hack the Water Plant Door.
Locate the Explosives (Part 2).

Simulated Human Combatants: You will be trained to fight against human combatants wielding a variety of armaments.

Simulated Robotic Combatants: Your training will include combat against a variety of robotic combat units.

Level Accolades
Accolade NameReward
Untouched! Fabrication Kit
Complete the mission without dying.
High Score Fabrication Kit
Complete the mission with a score of 26,500 or higher.
Got ‘Em Fabrication Kit
Find all of the collectibles in the mission.
Inferno 250 XP
Light 3 enemies on fire at once 3 times.
Multi-Tasker 1000 XP
Kill 3 enemies during wall runs.
Punch Through 500 XP
Kill 6 enemies through a wall or through cover.
Fast Learner 1000 XP
Kill 5 robots in under 2 seconds using Cyber Combat abilities.
Make ‘Em Count 250 XP
Kill 3 enemies in one explosion 3 times.
Here, You Dropped This 500 XP
Kill 3 enemies with a thrown back grenade.
Spike-cicle 250 XP
Kill an enemy with an icicle.
Caught ‘em Sleeping 250 XP
Kill 6 robots while they are disabled by EMP grenades.
Conservationist 500 XP
Complete The Chase without reloading.
Discretion 500 XP
Complete The Chase without de-rezing any civilians.
Turn the Guns on ‘Em! 250 XP
Kill 6 enemies using a hijacked turret.
Stopping Power Fabrication Kit
Kill 8 robots with a shotgun without reloading.
Parkour 250 XP
Run over a train while it is passing.

A Second Chance

To earn this one, you must complete Demon Within on Hardened or higher difficulty.

Somehow you’ve survived the events of Black Ops and find yourself on a train with Taylor. Replaying the events of several terrorist attacks requires you to get acquainted with your newly-installed Direct Neural Interface (DNI) hardware.

Go to Suspected Terrorist Hideout

Diaz arrives to lead you on your short journey through history. When he gives you the “weapons hot” order, it’s time to begin.

Punch Through

This is one of the easier Accolades to earn in the game. Simply shoot any enemies hiding behind cover throughout this level. Tally six to earn it.

Inferno

Keep your eye out for explosive containers in this first section of the level. Whenever you see enemies bunched around a container, blow it to light them on fire. Ignite three sets of enemies like this to earn the Accolade.

There are several paths through the first part of this abandoned mill. Enemies are hiding throughout the section’s rooms and catwalks. Once you’ve cleared out the initial resistance, carefully move up either the left or right side of the area. You should avoid the center path since it opens you up to fire from both sides.

XR-2 Burst

You start this level with an unusual assault rifle, the XR-2 Burst. This weapon fires short three-round bursts. It’s a great gun to demonstrate the improved accuracy you receive from firing full-auto rifles in short bursts.

In the next area, Diaz introduces you to the Wall Run technique. To Wall Run, simply jump toward a wall—if it’s at the right angle, you’ll automatically cling to the wall. Wall runs are useful for accessing hard-to-reach places, but generally are not required to progress in the game. (In fact, at a later point you can unequip wall runs in your loadout.)

Past the silo, there’s another group of simulator terrorists waiting for your team. This is a good time to try out Tactical Mode for the first time. Toggle it on by hitting the appropriate button.

Tactical Mode identifies various hazards in your HUD. Snipers, Grenade Launching enemies, live grenades, and dangerous areas of the battlefield are all highlighted. For details on Tactical Mode and how to configure it, see our Gameplay Basics chapter.

The safest path through this section is up the stairs on the left. Clear the enemies in the open. Most importantly, take out the rocket launcher enemy on the back catwalk. Then, move slowly through the left interior building, killing enemies as they pop out.

Multi-Tasker

This is a great area to get the Multi-Tasker Accolade. You can earn an easy kill by running up the right stairs and wall running to the first enemy. Dispatch two more, and you get the Accolade. This tactic is not recommended on hard difficulties!

Make ‘Em Count

You must eliminate three groups of enemies with a grenade three times. There are several areas of this part of the level where the opposition groups together. Try to keep an eye out for this and toss a grenade at them when it occurs.

When you reach the end of the left interior building, a large group of enemies arrives from the opposite tunnel. Toss a grenade down at them (you can get a point toward the “Make ‘Em Count” Accolade), then crouch in the window and pick off the rest of the enemies from safety.

The biggest threat to your survival is the LMG enemy in the window opposite. Kill him before any other enemies.

With the outside area clear, it’s time to move inside the warehouse. Your foes are plentiful, but luckily so is cover. Use the crates to work your way through the large room.

You may be running low on ammo at this point, so note the ammo icons on your Tactical Display. These indicate ammo boxes that not only restock your primary and secondary ammunition, but also your grenades. Ammo restocks are always available in the game, so pick one up whenever you’re low.

Here, You Dropped This

The terrorists toss plenty of grenades in the warehouse interior. These are gifts toward earning this Accolade. Whenever you see a grenade drop (easy to spot by the red sphere cast on the ground in your Tactical View), rush over and toss it back over at the enemy. Tag three enemies in this way through the level to earn this bonus.

After the Warehouse is clear, it’s time to learn how to hack drones. Follow the directions onscreen to hack one of the flying drones (they are more useful on this mission.)

Terminate the Terrorist Operation

To fly the Drone, use the on-screen buttons to move it up and down. Generally, it’s a good idea to fly these drones high because it makes them much harder to hit, and it’s easier to shoot downward.

The soldiers in this area aren’t particularly good at defending against the Talon, but both incoming small arms fire and rockets can take the drone out. Keep moving and use the vats for melted steel to burn and kill large groups of enemies as you move through the area.

Don’t worry if your Drone is destroyed; you can use one of the other ones to continue. You can even try out one of the Cerberus mini-tanks.

Enemy of my Enemy

This is a good opportunity to both rack up a high score and get kills toward the Enemy of my Enemy achievement. Each kill you get with one of the drones in this section counts toward this.

When you reach the end, clear out as many enemies as you can for a higher score. When the room is quiet, target and destroy the generator to complete your objective. 

Locate the Terrorists’ Command Center

Destroying the generator sets off an EMP, which disables all of the remaining Drones in the area. Follow Diaz through the giant doors. Recharge your ammo in the supply crate and continue after Diaz downstairs.

Defective Robot Hand

This hand is very well hidden. After destroying the generator, enter the large room via the side door (instead of following Diaz). Look for a vat that’s been upset in the middle of the room. The hand is in the pile of debris pouring out of the vat.

This room is overflowing with enemies. Fortunately, you have a tactical edge. Use your new-found hacking ability on one of the turrets. Control the turret to clear out any enemies you can locate. When you exit, the turret automatically self-destructs, making your way forward even easier.

Turn the Guns on ‘Em!

Kill six enemies with the turrets here to grab this Accolade on your way through.

After clearing the enemies in the area with the first set of turrets, wait for your DNI to recharge and hack the turret at the back of the room. The enemies there fire on your turret. Kill as many as you can before it dies.

Follow your objective HUD indicator to the back of the room, then hack the wall panel to get inside. This completes the first portion of the level.

Pursue the Subject

The chase is on for the suspect in the Zurich bombing. Note the on-screen indicator for your Sprint button. You’ll be using this button a lot throughout this section of the level.

Conservationist/Discretion

This next section of the chapter is referred to as “The Chase” and it’s where you’ll want to try to get these two Accolades.

Conservationist requires that you never reload in this section, which is done by sticking to melee and sprinting a lot. This deviates quite a bit from our recommended play in the Veteran walkthrough.

Discretion requires you don’t accidently kill any civilians. The same strategy of sticking to melee also helps for this Accolade, but avoiding the use of grenades and wild fire is also effective.

Sprint outside after Sarah Hall and get ready to engage with the robot enemies among the civilians in the next area. The robots are easy to take down with controlled fire or melee (watch the civvies!)

You Better Keep Up!

Throughout this section of the level, if you fall too far behind of your target, you have the potential to automatically fail the level. If the suspect does escape, you must restart from the last checkpoint.

Note the suspect’s trail; use this to sprint after him across the mall.

When you reach the subway entrance, Hall gives you a tip to use the billboard to jump the train. Use wall run to traverse the train tracks.

Parkour

To earn this Accolade, cross the billboard when the train is running underneath it.

Hall rejoins you in the chase as you exit the subway and activates a new DNI ability: System Paralysis. Continue out to the rooftops and paralyze the groups of drones flying above.

Keep your eye on the far rooftops and continue the chase. You can catch a glance at your target as you round the next corner, but watch out for incoming drones. Use System Paralysis again to take them down.

Continue the chase up the construction building. Paralyze the robots defending robots and dispatch them with melee attacks. At the end of the chase, jump on the suspect to complete this portion of the level.

Locate the Explosives

Fast-forwarding in time, you are now in another Zurich warehouse, a location tracked down by interfacing with the DNI of the suspect in the previous section.

BRM Auto

On this section of the level, you are armed with a BRM Auto—an excellent Light Machine Gun (LMG). LMGs are notable for their high damage, excellent range, and huge clips. However, be wary of their lengthy reload times.

Here, you are working with Maretti against an army of robots. Luckily, you have access to a new DNI offensive ability: Immolation. Use it on a robot to cause a chain explosion of robotic destruction.

Spike-cicle

There are several gigantic icicles hanging from the rafters overhead in this first warehouse section. To earn the Accolade, shoot one of these icicles down while a robot is standing underneath it.

Stay behind cover, unleashing Immolation when recharged. While waiting for a recharge, fire at the robots’ heads with your BRM Auto to disable them.

Robots can be just as fierce as regular enemies, so use the concrete barriers for cover and advance only when the area is clear (Maretti moves up when you’ve cleared a room).

Bomb Detonator Cap

Before leaving the entry area, walk up the escalator. At the top, you will find this collectible on the floor.

Down the next tunnel Maretti unlocks the Firefly DNI ability. Firefly Swarm is a superb anti-personnel attack. When you unleash the Fireflies, a swarm of nanobots flies out and chases down enemies, cutting them to pieces and lighting them on fire. You can aid Fireflies’ effectiveness by killing enemies they are targeting. Once an enemy is dead, the Fireflies automatically seek and destroy another human soldier.

Clear out the first train car’s enemies, then turn the corner in the subway. At the top of the ridge, you will see some concrete and rebar improvised cover. Use the cover to unleash another Firefly Swarm. Stay low and fire at enemies from the safety of the cover.

Hold Still!

The Fireflies power-up you get here is maxed out, and it will be a while before you can regain it. Take advantage of the power-up to go after the Hold Still! Achievement. You must kill six enemies swarmed by one Firefly Swarm attack.

Once you’ve cleared the enemies from the cars, sneak around the back side of the area, firing at any enemies that are still alive on your left. The soldiers now get some robotic rear reinforcements. Switch back to the Immolation DNI attack to blow up the robots.

Caught ‘Em Sleeping

Instead of using your DNI Skill, you can instead use your tactical grenade: EMP. EMPs temporarily knock out robots. Kill six robots while they are disabled by an EMP to earn this Accolade.

Hack the Maintenance Door.

Once the subway depot is clear of enemies, move up to hack the door at the end. When you step through the door, you are instructed on how to activate EV (Enhanced Vision). This should look similar to the night vision you had in the previous level. The vision works in pulses, highlighting enemies as it moves.

Use your tactical advantage to kill the soldiers guarding each side of the hallway. Move to the end of the hallway and turn the night vision off.

The next area contains a mix of soldiers and bots. Use the same tactics, sticking to cover and using your DNI abilities when they are ready. Stick to either the left or right side as you move forward. It won’t take long to clear the area.

Model Maglev Train

Find this in the basement on a work shelf below where the robots are pushing the subway car out.

The unfinished room leads to a short staircase down to another part of the depot. Use the stairs and your BRM Auto to mow down the robots as they approach. Don’t worry about advancing on the enemy until after they’ve stopped advancing themselves.

Human reinforcements arrive at the back of the large room. Move to the doorway carefully, using the right side for cover. Spray the windows of the upper office across the room; there are several enemies hiding in that area. Once you’ve cleared all the enemies in the room, continue across to the staircase up to the office.

Follow the corridor down until you reach another very large room. Shoot the icicles dangling from the ceiling to cut down some of the defending enemies. Hopefully, you still have Immolate, which you can use on the mini-tanks patrolling the bottom floor.

Watch out for human snipers and move up to the cover of the entrance walkway. Just because the room seems clear, that doesn’t mean it is safe. There are still plenty of enemies hiding in the back area. Have your DNI abilities ready before moving forward, unleashing them as the enemies exit cover to engage you.

   Hack the Water Plant Door

When the room is clear, Maretti gives you the go ahead to hack the back door. Do so by interacting, then proceed through after Maretti. Hack the computer in the next room to trigger the end of this sequence.

    Locate the Explosives (Part 2)

After the cinema, you are once again aboard the Zurich train. This time, it is overrun by robots. This is your chance to use the Takedown ability, which allows you to instantly destroy a robot from short to medium range.

Premium Liquor

Check the bar in front of the first docked robot to score this premium collectible.

The first robot emerges from a docking station on the left. Hit the melee button to execute the special Takedown attack. If you are hit before connecting, wait behind cover until you heal.

Train Pass

As the robots attack you on the train car, find a staircase that leads up to a secret second level of the train. Head upstairs and look for the Train Pass on a seat in the back corner.

The next car has four robots attacking from the left and right windows. Chain Takedowns by quickly looking at and melee attacking enemies. If you do this quickly enough, you get a chain effect; rapidly cutting down the robot defenses. If you’re fast enough, you can even avoid taking any damage.

Taking the Ranged Road

If you’re playing on Veteran or Realistic, you may have trouble surviving while executing Takedowns. If you are experiencing this problem, there’s no shame in using your gun and killing the robots from cover and range.

Use sprint to quickly get in-range for a Takedown attack. After another car full of robots, you come to a locked area with two robots attacking from the train’s glass roof. Wait at the back of the area for the robots to drop through, then quickly execute another Takedown.

Stopping Power

This is a good spot to try for the Stopping Power Accolade. You must destroy eight robots without reloading. Luckily, your shotgun, the KRM-262 Pump, is extremely powerful. Carefully line up the upper torso of the robot with the shotgun and hold ADS to improve accuracy. This must be done at short range to ensure a kill. Perfectly kill eight robots with the shotgun before reloading (it holds eight shots) to earn the prize.

After eliminating the four robots on top of the train, move to the edge of the car, where you are instructed to equip Concussive Wave. Do so before approaching the edge. Now use Concussive Wave to leap down and destroy the five robots below. If there are any survivors, use Takedowns to quickly dispatch them.

Fast Learner

This is your shot at Fast Learner. You must kill all five robots with one Concussive Wave attack to earn this Accolade. If you miss it here, you can also get inside the next car. There are six robots defending that area in a convenient semi-circle. Sprint inside the circle and unleash Concussive Wave.

Climb up the next car, and have your shotgun ready to take on more robots. Find cover and wait for the robots to approach your position, making them easy takedowns with the KRM-262.

With the top car clear, jump to the lower level, using Concussive Wave and Takedowns to further decimate the robots.

Inside the next car is a large group of robots, which makes for an excellent target for the Concussive Wave. Wait for the recharge, then sprint and unleash. Mop up any survivors, watching out for reinforcements at the back of the room. Hack the back door to trigger the end cinematic.

Keep reading with a free account

The first 3 sections of Call of Duty: Black Ops III are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

Previous01 Black Ops Next03 In Darkness