Having fought past the baron’s guards, the Starkiller clone narrowly escapes a horrible death high above the Neimoidian planet. The speeding tram goes down in flames and almost takes the clone with it.
Were it not for his heightened abilities and Jedi-like reflexes, the troubled clone would have fallen thousands of feet to his death. But he is Starkiller’s clone, and Starkiller knew the ways of the Force. That’s how the clone was able to make the heroic leap off the tram and onto the Western Arch of Tarko-se City.
The Western Arch
On the Hunt for the Baron
As soon as you pull yourself up onto the docking platform, a transport of Imperial stormtroopers flies by and lands behind you.
Run up the incline leading back to the city proper. As you do so, a small group of Imperial riot troopers rushes down. Use Mind Trick on the first few and watch them turn around and head back.
Follow your “friends” up the walkway, and watch them slaughter each other with their electrostaff weapons. If any survive, use Force Grip to toss them or use Force Push to knock them over the walkway’s side.
Sprint up the walkway and use Force Lightning on the jumptroopers hovering overhead. There are several scout troopers perched on the ledge above and to your right: Stay on the move to keep them from blasting you to bits.
Bully your way up the first walkway, and hold position at the center of the first circular platform. Use the Force to destroy the enemies as they pour down the opposite walkway, then rush up the path on the right.
About halfway up the walkway, a red force field activates and impedes your progress! Just then, several jumptroopers rise up from the sides of the walkway. Scorch them, then use Force Grip to bring down the field.
Sprint across the next circular platform, ignoring the TIE fighters that zoom by overhead, and reach the next area. A carbonite droid waits to attack. Turn the tables on it, and rip off its massive shield before you attack it with Force Lightning, saber combos, and projectiles.
Destroy the droid and wait for another transport to arrive with Imperial troopers. Mind Trick the riot troopers as they disembark their transport, then leap into the air to zap the jumptroopers in midair. With the jumptroopers taken care of, return to any riot troopers that haven’t thrown themselves over the ledge and take them down with saber combos.
Clear the area, then use Force Grip to bring down the red force field.
Slowly cross the next short walkway. Watch the skies as you go—another transport will kindly drop more Imperials in your path. Once again, take out the jumptroopers first by zapping them out of the air; then run your lightsabers through the rest of the soldiers on foot.
Edge to the far right end of the next platform. It’s a dead end, but enemies on the far left won’t be able to target you in this location. Use Mind Trick to turn the remaining foes into allies, then rush out of the platform’s right side to meet the enemies on the far left head-on.
First focus on the AT-MP. Deflect the walker’s missiles back at it. Keep a safe distance from the metal menace, and use its missiles against it and the riot troopers that rush across the next bridge. Destroy every enemy on the bridge until you reach a red force field near the end.
Stand just left of the pylon along the bridge’s right to block the scout troopers’ view of your position. Once you’re in the scouts’ blind spot, use Force Grip to take down the red field.
Dash around the corner to the right, and head to the walkway where the scout troopers are perched. Use Force Grip to throw a nearby crate at the scouts, then throw the rest over the ledge.
When you reach the next area, you find two carbonite droids and several Imperial troopers. Remove the droids’ shields immediately, then use Mind Trick to turn the rest of the Imperials on the overgrown clunkers.
The droids will eliminate the lower-level enemies, leaving you to face the two monsters on your own. Strafe around both droids and whittle them down with Force Lightning. Finally, rush in and take them down with saber combos.
No sooner do both droids go down than several more Imperials touch down on the platform. Use a combination of saber combos and Mind Trick to get rid of them. Use Force Grip to bring down the next red force field, and speed up the next walkway, back into the city interior.
You see the next holocron, a blue Energy Bacta Tank increase, as soon as you enter the room. Grab it before the gunship zooms by and blows the windows open.
The gunship blows open the windows, allowing nearby jumptroopers to shoot at you from outside the building. Edge up to the windows and fire a few blasts of Force Lightning outside to fry the jumptroopers’ jet packs.
With the jumptroopers no longer a threat, turn around and face the oncoming wave of riot troopers. Turn your foes into friends and let them battle it out with each other. Wait to see who ends up the last trooper standing and congratulate him...with your lightsaber.
Bridge of Despair
Follow the hallways through the city to a long bridge heavily occupied by enemy forces. The bridge is stocked with barricades and Imperial troopers. Mind Trick the first few to get them out of your way, and quickly head toward the large barrier protected by the blue force field.
Use the smaller barricades as protection from the scout troopers near the large barricade. Tuck yourself behind the small barricades, turn toward the edges of the bridge, and electrocute the nearby jumptroopers.
When you destroy all of the enemies on this section of the bridge, the blue field is deactivated. Use a Force Push blast to blow down the large barricade, then speed into the next section of the occupied bridge.
The next section is guarded by several more Imperials and a carbonite droid. Before you rush into the next area, stay near the partially demolished barrier and rip off the droid’s shield.
Use Mind Trick on the weak-minded Imperial soldiers nearby; they will turn on the mechanical menace, distracting it. Take your saber and Force Powers to the droid while it attacks its allies.
Destroy the droid, then venture farther down the bridge. When the squad of jumptroopers leaps into the air ahead of you, bring them back down with a Force Lightning blast.
Blow through the next large barricade, and jump over the small barriers in your way. This time you’re greeted by two large carbonite droids and a squad of Imperial soldiers. Do as you have done before: Mind Trick the Imperial soldiers and turn them on the droids or each other while you rip off the droids’ shields and get to work them.
If the scout troopers near the next large barrier open fire on you, rush them and cut them down, then return to the larger droids.
Once again, blast down the large barricade and eliminate the Imperial troopers behind it. Dash to the bridge’s end, where several small barricades are lined up in a row.
Gunship Battle
When you reach the end, an explosion rocks the bridge. It crumbles beneath you, and the gunship slowly rises out of the dust. This time you can’t dash away; you’re trapped!
Sprint back to the four small barriers and hide behind one. When the gunship opens fire with its blasters, the barrier will protect you. Stay hidden behind it until the gunship stops firing.
When it does, rush out of your protective cover and use Saber Throw to slice a part of the gunship’s turret. Your attack won’t completely disable it, but it will damage it. After taking a bit of damage to its turret, the gunship switches to missiles.
Use Force Grip to grab the missiles in midair and throw them back at the gunship. If it fires more than one at a time, use your blocking to bounce one back and double-jump into the air to avoid the rest.
After suffering several of its own missiles, the gunship becomes susceptible to a Force Grip attack. Follow the onscreen commands to grab the gunship and slam it left against the nearby tower.
With one booster down, the gunship resumes its blaster-turret attack. Duck behind another barrier again and repeat the same series of attacks on the gunship as before. When you slam the gunship into another tower and destroy the second booster, it finally goes down.